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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _POPUPMENU_H_
- #define _POPUPMENU_H_
- #include "console/simBase.h"
- #include "core/util/tVector.h"
- #include "util/messaging/dispatcher.h"
- #include "gui/core/guiCanvas.h"
- class PopupMenu;
- class GuiMenuBar;
- class GuiPopupMenuTextListCtrl;
- class GuiPopupMenuBackgroundCtrl;
- struct MenuItem // an individual item in a pull-down menu
- {
- String mText; // the text of the menu item
- U32 mID; // a script-assigned identifier
- char *mAccelerator; // the keyboard accelerator shortcut for the menu item
- U32 mAcceleratorIndex; // index of this accelerator
- bool mEnabled; // true if the menu item is selectable
- bool mVisible; // true if the menu item is visible
- S32 mBitmapIndex; // index of the bitmap in the bitmap array
- S32 mCheckGroup; // the group index of the item visa vi check marks -
- // only one item in the group can be checked.
- bool mIsSubmenu; // This menu item has a submenu that will be displayed
- bool mIsChecked;
- bool mIsSpacer;
- bool mIsMenubarEntry;
- PopupMenu* mSubMenuParentMenu; // For a submenu, this is the parent menu
- PopupMenu* mSubMenu;
- String mCMD;
- };
- // PopupMenu represents a menu.
- // You can add menu items to the menu, but there is no torque object associated
- // with these menu items, they exist only in a platform specific manner.
- class PopupMenu : public SimObject, public virtual Dispatcher::IMessageListener
- {
- typedef SimObject Parent;
- friend class GuiMenuBar;
- friend class GuiPopupMenuTextListCtrl;
- friend class GuiPopupMenuBackgroundCtrl;
- protected:
- Vector<MenuItem> mMenuItems;
- GuiMenuBar* mMenuBarCtrl;
- StringTableEntry mBarTitle;
- RectI mBounds;
- bool mVisible;
- S32 mBitmapIndex; // Index of the bitmap in the bitmap array (-1 = no bitmap)
- bool mDrawBitmapOnly; // Draw only the bitmap and not the text
- bool mDrawBorder; // Should a border be drawn around this menu (usually if we only have a bitmap, we don't want a border)
- bool mIsSubmenu;
- bool mRadioSelection; ///If true, we treat all the items in the same check group as a radio item, so we uncheck everything else in the group if an item is checked
- ///If false, then we don't clear other selections
- //This is the gui control that renders our popup
- GuiPopupMenuTextListCtrl *mTextList;
- public:
- PopupMenu();
- virtual ~PopupMenu();
-
- DECLARE_CONOBJECT(PopupMenu);
- static void initPersistFields();
- virtual bool onAdd();
- virtual void onRemove();
- static PopupMenuEvent smPopupMenuEvent;
- static bool smSelectionEventHandled; /// Set to true if any menu or submenu handles a selection event
-
- /// pass NULL for @p title to insert a separator
- /// returns the menu item's ID, or -1 on failure.
- /// implementd on a per-platform basis.
- /// TODO: factor out common code
- S32 insertItem(S32 pos, const char *title, const char* accelerator, const char* cmd, S32 bitmapIndex = -1);
- /// Sets the name title and accelerator for
- /// an existing item.
- bool setItem(S32 pos, const char *title, const char* accelerator, const char* cmd);
- /// pass NULL for @p title to insert a separator
- /// returns the menu item's ID, or -1 on failure.
- /// adds the submenu to the mSubmenus vector.
- /// implemented on a per-platform basis.
- /// TODO: factor out common code
- S32 insertSubMenu(S32 pos, const char *title, PopupMenu *submenu);
-
- /// remove the menu item at @p itemPos
- /// if the item has a submenu, it is removed from the mSubmenus list.
- /// implemented on a per-platform basis.
- /// TODO: factor out common code
- void removeItem(S32 itemPos);
- /// implemented on a per-platform basis.
- void enableItem(S32 pos, bool enable);
- /// implemented on a per-platform basis.
- void checkItem(S32 pos, bool checked);
- /// All items at positions firstPos through lastPos are unchecked, and the
- /// item at checkPos is checked.
- /// implemented on a per-platform basis.
- void checkRadioItem(S32 firstPos, S32 lastPos, S32 checkPos);
- bool isItemChecked(S32 pos);
- /// Returns the number of items in the menu.
- U32 getItemCount();
- ///Clears all items
- void clearItems();
- ///Gets the text of a given item
- String getItemText(S32 pos);
- //-----------------------------------------------------------------------------
- /// Displays this menu as a popup menu and blocks until the user has selected
- /// an item.
- /// @param canvas the owner to show this popup associated with
- /// @param x window local x coordinate at which to display the popup menu
- /// @param y window local y coordinate at which to display the popup menu
- /// implemented on a per-platform basis.
- void showPopup(GuiCanvas *owner, S32 x = -1, S32 y = -1);
- void hidePopup();
- void hidePopupSubmenus();
- /// Returns true iff this menu contains an item that matches @p iD.
- /// implemented on a per-platform basis.
- /// TODO: factor out common code
- bool canHandleID(U32 iD);
- /// A menu item in this menu has been selected by id.
- /// Submenus are given a chance to respond to the command first.
- /// If no submenu can handle the command id, this menu handles it.
- /// The script callback this::onSelectItem( position, text) is called.
- /// If @p text is null, then the text arg passed to script is the text of
- /// the selected menu item.
- /// implemented on a per-platform basis.
- /// TODO: factor out common code
- bool handleSelect(U32 command, const char *text = NULL);
- void onMenuSelect();
- /// Helper function to allow menu selections from signal events.
- /// Wraps canHandleID() and handleSelect() in one function
- /// without changing their internal functionality, so
- /// it should work regardless of platform.
- void handleSelectEvent(U32 popID, U32 command);
- virtual bool onMessageReceived(StringTableEntry queue, const char* event, const char* data );
- virtual bool onMessageObjectReceived(StringTableEntry queue, Message *msg );
- bool isVisible() { return mVisible; }
- void setVisible(bool isVis) { mVisible = isVis; }
- GuiMenuBar* getMenuBarCtrl();
- };
- #endif // _POPUPMENU_H_
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