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advanced
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5d26dba7da
* BugFix: Clear some MSVC compiler warnings.
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3 years ago |
basic
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1b6b803a20
* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
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3 years ago |
common
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 years ago |
shadowMap
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a05c83493e
adress gl spotlights disapearing for deferred
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3 years ago |
lightInfo.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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4 years ago |
lightInfo.h
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5a933c00d3
Removed old fixed function code from GFX.
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4 years ago |
lightManager.cpp
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d24df92a8b
Revert "provide a new levelinfo. fallbackAmbient value for scenes with no global light source"
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2 years ago |
lightManager.h
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ebe2c2dead
Add vector light support to forward materials.
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6 years ago |
lightQuery.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
lightQuery.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
lightingInterfaces.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
lightingInterfaces.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
shadowManager.cpp
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e718841467
Eliminate DefineConsoleFunction
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7 years ago |
shadowManager.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |