AzaezelX d24df92a8b Revert "provide a new levelinfo. fallbackAmbient value for scenes with no global light source" 2 years ago
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advanced 5d26dba7da * BugFix: Clear some MSVC compiler warnings. 3 years ago
basic 1b6b803a20 * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. 3 years ago
common 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 years ago
shadowMap a05c83493e adress gl spotlights disapearing for deferred 3 years ago
lightInfo.cpp 5a933c00d3 Removed old fixed function code from GFX. 4 years ago
lightInfo.h 5a933c00d3 Removed old fixed function code from GFX. 4 years ago
lightManager.cpp d24df92a8b Revert "provide a new levelinfo. fallbackAmbient value for scenes with no global light source" 2 years ago
lightManager.h ebe2c2dead Add vector light support to forward materials. 6 years ago
lightQuery.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
lightQuery.h 7dbfe6994d Engine directory for ticket #1 13 years ago
lightingInterfaces.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
lightingInterfaces.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
shadowManager.cpp e718841467 Eliminate DefineConsoleFunction 7 years ago
shadowManager.h 7dbfe6994d Engine directory for ticket #1 13 years ago