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baseMatInstance.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
baseMatInstance.h
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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6 years ago |
baseMaterialDefinition.h
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ff4b025c2c
adds alphatest shadows for translucent objects
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5 years ago |
customMaterialDefinition.cpp
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f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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2 years ago |
customMaterialDefinition.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
customShaderBindingData.h
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5f59ebbacc
uninitialized variables-materials
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5 years ago |
matInstance.cpp
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645f88d4af
emissive to recivesShadows
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2 years ago |
matInstance.h
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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6 years ago |
matInstanceHook.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
matInstanceHook.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
matStateHint.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
matStateHint.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
matTextureTarget.cpp
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dca2dc0074
Implementation of guiRenderTargetVizCtrl
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5 years ago |
matTextureTarget.h
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dca2dc0074
Implementation of guiRenderTargetVizCtrl
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5 years ago |
materialDefinition.cpp
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f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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2 years ago |
materialDefinition.h
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645f88d4af
emissive to recivesShadows
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2 years ago |
materialFeatureData.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
materialFeatureData.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
materialFeatureTypes.cpp
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645f88d4af
emissive to recivesShadows
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2 years ago |
materialFeatureTypes.h
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645f88d4af
emissive to recivesShadows
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2 years ago |
materialList.cpp
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438e6cbb3c
fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter
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4 years ago |
materialList.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
materialManager.cpp
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645f88d4af
emissive to recivesShadows
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2 years ago |
materialManager.h
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d23ee397e6
adds wetness
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2 years ago |
materialParameters.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
miscShdrDat.h
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3496c549b5
Hardware Skinning Support
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9 years ago |
processedCustomMaterial.cpp
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d23ee397e6
adds wetness
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2 years ago |
processedCustomMaterial.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
processedMaterial.cpp
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1940becb2d
Compilation fixes for C++20
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2 years ago |
processedMaterial.h
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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5 years ago |
processedShaderMaterial.cpp
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645f88d4af
emissive to recivesShadows
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2 years ago |
processedShaderMaterial.h
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d23ee397e6
adds wetness
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2 years ago |
sceneData.h
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c283295f22
Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development
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6 years ago |
shaderData.cpp
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1b33b01eb1
add "docsURL" filter to assignFieldsFrom to prevent it from triggering opening web pages when inheriting values
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2 years ago |
shaderData.h
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d23ee397e6
adds wetness
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2 years ago |
shaderMaterialParameters.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
shaderMaterialParameters.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |