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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _MQUADPATCH_H_
- #define _MQUADPATCH_H_
- #ifndef _PLATFORM_H_
- #include "platform/platform.h"
- #endif
- #ifndef _MPOINT3_H_
- #include "math/mPoint3.h"
- #endif
- #ifndef _MSPLINEPATCH_H_
- #include "math/mSplinePatch.h"
- #endif
- //------------------------------------------------------------------------------
- /// Quadratic spline patch. This is a special type of spline that only had 3 control points.
- /// @see SplinePatch
- class QuadPatch : public SplinePatch
- {
- typedef SplinePatch Parent;
- private:
- Point3F a, b, c;
- void calcABC( const Point3F *points );
- public:
- QuadPatch();
- virtual void calc( F32 t, Point3F &result );
- virtual void calc( Point3F *points, F32 t, Point3F &result );
- virtual void setControlPoint( Point3F &point, S32 index );
- virtual void submitControlPoints( SplCtrlPts &points );
- };
- #endif
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