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mTransform.h 2.9 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef _MTRANSFORM_H_
  23. #define _MTRANSFORM_H_
  24. #ifndef _MPOINT3_H_
  25. #include "math/mPoint3.h"
  26. #endif
  27. #ifndef _MANGAXIS_H_
  28. #include "math/mAngAxis.h"
  29. #endif
  30. #ifndef _MMATRIX_H_
  31. #include "math/mMatrix.h"
  32. #endif
  33. /// A transform expressed as a combination of a position vector and an angular
  34. /// orientation.
  35. class TransformF
  36. {
  37. public:
  38. Point3F mPosition;
  39. AngAxisF mOrientation;
  40. bool mHasRotation;
  41. static const TransformF Identity;
  42. TransformF()
  43. : mPosition( Point3F::Zero ),
  44. mOrientation( Point3F( 0, 0, 1 ), 0 ),
  45. mHasRotation(true)
  46. {
  47. }
  48. TransformF( const Point3F& position, const AngAxisF& orientation )
  49. {
  50. set( position, orientation );
  51. mHasRotation = true;
  52. }
  53. TransformF( const MatrixF& mat )
  54. {
  55. set( mat );
  56. mHasRotation = true;
  57. }
  58. bool hasRotation() const { return mHasRotation; }
  59. void set( const Point3F& position, const AngAxisF& orientation )
  60. {
  61. mPosition = position;
  62. mOrientation = orientation;
  63. }
  64. void set( const MatrixF& mat )
  65. {
  66. mPosition = mat.getPosition();
  67. mOrientation.set( mat );
  68. }
  69. /// Return the position vector of the transform.
  70. const Point3F& getPosition() const { return mPosition; }
  71. /// REturn the orientation of the transform.
  72. const AngAxisF& getOrientation() const { return mOrientation; }
  73. MatrixF getMatrix() const
  74. {
  75. MatrixF mat;
  76. mOrientation.setMatrix( &mat );
  77. mat.setPosition( mPosition );
  78. return mat;
  79. }
  80. };
  81. #endif // !_MTRANSFORM_H_