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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _QUADTOQUADTRANSFORMS_H_
- #define _QUADTOQUADTRANSFORMS_H_
- #ifndef _MPOINT2_H_
- #include "math/mPoint2.h"
- #endif
- #ifndef _MPOINT3_H_
- #include "math/mPoint3.h"
- #endif
- #ifndef _MMATRIX_H_
- #include "math/mMatrix.h"
- #endif
- // NOTE: The code in these classes originate from the Wild Magic Source Code
- // library by David Eberly and is used with permission.
- /// This class does bilinear mapping of quadrilateral to a square.
- class BiQuadToSqr
- {
- public:
- /// Constructs the transform class from the quadrilateral
- /// points in counter clockwise order.
- BiQuadToSqr( const Point2F &p00,
- const Point2F &p10,
- const Point2F &p11,
- const Point2F &p01 );
- /// Transforms the point.
- Point2F transform( const Point2F &p ) const;
- protected:
- static F32 deviation( const Point2F &sp );
- Point2F m_kP00, m_kB, m_kC, m_kD;
- F32 m_fBC, m_fBD, m_fCD;
- };
- class BiSqrToQuad3D
- {
- public:
- BiSqrToQuad3D( const Point3F &pnt00,
- const Point3F &pnt10,
- const Point3F &pnt11,
- const Point3F &pnt01 );
- Point3F transform( const Point2F &pnt ) const;
- protected:
- Point3F p00, p01, p10, p11;
- };
- #endif // _QUADTOQUADTRANSFORMS_H_
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