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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _SPHEREMESH_H_
- #define _SPHEREMESH_H_
- #ifndef _MMATH_H_
- #include "math/mMath.h"
- #endif
- #ifndef _TVECTOR_H_
- #include "core/util/tVector.h"
- #endif
- //------------------------------------------------------------------------------
- // Class: SphereMesh
- //------------------------------------------------------------------------------
- // * ctor takes type of base polyhedron that is subdivided to create sphere
- // * getMesh(...) will subdivide the current mesh to the desired level where
- // (each level has 4 times the polys of the previous level)
- class SphereMesh
- {
- public:
- // regular polyhedra with triangle face polygons (num of faces)
- enum {
- Tetrahedron = 4,
- Octahedron = 8,
- Icosahedron = 20,
- MaxLevel = 5
- };
- struct Triangle {
- Triangle() {}
- Triangle(const Point3F &a, const Point3F &b, const Point3F &c)
- {
- pnt[0] = a;
- pnt[1] = b;
- pnt[2] = c;
- }
- Point3F pnt[3];
- Point3F normal;
- };
- struct TriangleMesh {
- U32 numPoly;
- Triangle * poly;
- };
- SphereMesh(U32 baseType = Octahedron);
- ~SphereMesh();
- const TriangleMesh * getMesh(U32 level = 0);
- private:
- TriangleMesh * createTetrahedron();
- TriangleMesh * createOctahedron();
- TriangleMesh * createIcosahedron();
- Vector<TriangleMesh*> mDetails;
- void calcNormals(TriangleMesh *);
- TriangleMesh * subdivideMesh(TriangleMesh*);
- };
- #endif
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