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- //-----------------------------------------------------------------------------
- // Copyright (c) 2014 Daniel Buckmaster
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "coverPoint.h"
- #include "math/mathIO.h"
- #include "scene/sceneRenderState.h"
- #include "core/stream/bitStream.h"
- #include "materials/sceneData.h"
- #include "gfx/gfxDebugEvent.h"
- #include "gfx/gfxTransformSaver.h"
- #include "gfx/gfxDrawUtil.h"
- #include "renderInstance/renderPassManager.h"
- #include "console/engineAPI.h"
- extern bool gEditingMission;
- IMPLEMENT_CO_NETOBJECT_V1(CoverPoint);
- ConsoleDocClass(CoverPoint,
- "@brief A type of marker that designates a location AI characters can take cover.\n\n"
- );
- ImplementEnumType(CoverPointSize,
- "The size of a cover point.\n")
- { CoverPoint::Prone, "Prone", "Only provides cover when prone.\n" },
- { CoverPoint::Crouch, "Crouch", "Only provides cover when crouching.\n" },
- { CoverPoint::Stand, "Stand", "Provides cover when standing.\n" },
- EndImplementEnumType;
- //-----------------------------------------------------------------------------
- // Object setup and teardown
- //-----------------------------------------------------------------------------
- CoverPoint::CoverPoint()
- {
- mNetFlags.clear(Ghostable);
- mTypeMask |= MarkerObjectType;
- mSize = Stand;
- mQuality = 1.0f;
- mOccupied = false;
- mPeekLeft = false;
- mPeekRight = false;
- mPeekOver = false;
- }
- CoverPoint::~CoverPoint()
- {
- }
- //-----------------------------------------------------------------------------
- // Object Editing
- //-----------------------------------------------------------------------------
- void CoverPoint::initPersistFields()
- {
- docsURL;
- addGroup("CoverPoint");
- addField("size", TYPEID<CoverPointSize>(), Offset(mSize, CoverPoint),
- "The size of this cover point.");
- addField("quality", TypeF32, Offset(mQuality, CoverPoint),
- "Reliability of this point as solid cover. (0...1)");
- addField("peekLeft", TypeBool, Offset(mPeekLeft, CoverPoint),
- "Can characters look left around this cover point?");
- addField("peekRight", TypeBool, Offset(mPeekRight, CoverPoint),
- "Can characters look right around this cover point?");
- addField("peekOver", TypeBool, Offset(mPeekOver, CoverPoint),
- "Can characters look over the top of this cover point?");
- endGroup("CoverPoint");
- Parent::initPersistFields();
- }
- bool CoverPoint::onAdd()
- {
- if(!Parent::onAdd())
- return false;
- // Set up a 1x1x1 bounding box
- mObjBox.set(Point3F(-0.5f, -0.5f, -0.5f),
- Point3F( 0.5f, 0.5f, 0.5f));
- resetWorldBox();
- if(gEditingMission)
- onEditorEnable();
- addToScene();
- return true;
- }
- void CoverPoint::onRemove()
- {
- if(gEditingMission)
- onEditorDisable();
- removeFromScene();
- Parent::onRemove();
- for(U32 i = 0; i < NumSizes; i++)
- smVertexBuffer[i] = NULL;
- }
- void CoverPoint::setTransform(const MatrixF & mat)
- {
- Parent::setTransform(mat);
- setMaskBits(TransformMask);
- }
- void CoverPoint::onEditorEnable()
- {
- mNetFlags.set(Ghostable);
- }
- void CoverPoint::onEditorDisable()
- {
- mNetFlags.clear(Ghostable);
- }
- void CoverPoint::inspectPostApply()
- {
- setMaskBits(TransformMask);
- }
- U32 CoverPoint::packUpdate(NetConnection *conn, U32 mask, BitStream *stream)
- {
- U32 retMask = Parent::packUpdate(conn, mask, stream);
- stream->writeInt(mSize, 4);
- stream->writeFlag(mOccupied);
- stream->writeFlag(peekLeft());
- stream->writeFlag(peekRight());
- stream->writeFlag(peekOver());
- // Write our transform information
- if(stream->writeFlag(mask & TransformMask))
- {
- mathWrite(*stream, getTransform());
- mathWrite(*stream, getScale());
- }
- return retMask;
- }
- void CoverPoint::unpackUpdate(NetConnection *conn, BitStream *stream)
- {
- Parent::unpackUpdate(conn, stream);
- mSize = (Size)stream->readInt(4);
- setOccupied(stream->readFlag());
- mPeekLeft = stream->readFlag();
- mPeekRight = stream->readFlag();
- mPeekOver = stream->readFlag();
- if(stream->readFlag()) // TransformMask
- {
- mathRead(*stream, &mObjToWorld);
- mathRead(*stream, &mObjScale);
- setTransform(mObjToWorld);
- }
- }
- //-----------------------------------------------------------------------------
- // Functionality
- //-----------------------------------------------------------------------------
- Point3F CoverPoint::getNormal() const
- {
- return getTransform().getForwardVector();
- }
- DefineEngineMethod(CoverPoint, isOccupied, bool, (),,
- "@brief Returns true if someone is already using this cover point.")
- {
- return object->isOccupied();
- }
- //-----------------------------------------------------------------------------
- // Object Rendering
- //-----------------------------------------------------------------------------
- GFXStateBlockRef CoverPoint::smNormalSB;
- GFXVertexBufferHandle<CoverPoint::VertexType> CoverPoint::smVertexBuffer[CoverPoint::NumSizes];
- void CoverPoint::initGFXResources()
- {
- if(smVertexBuffer[0] != NULL)
- return;
- static const Point3F planePoints[4] =
- {
- Point3F(-1.0f, 0.0f, 0.0f), Point3F(-1.0f, 0.0f, 2.0f),
- Point3F( 1.0f, 0.0f, 0.0f), Point3F( 1.0f, 0.0f, 2.0f),
- };
- static const U32 planeFaces[6] =
- {
- 0, 1, 2,
- 1, 2, 3
- };
- static const Point3F scales[NumSizes] =
- {
- Point3F(1.0f, 1.0f, 0.5f), // Prone
- Point3F(1.0f, 1.0f, 1.0f), // Crouch
- Point3F(1.0f, 1.0f, 2.0f) // Stand
- };
- static const ColorI colours[NumSizes] =
- {
- ColorI(180, 0, 0, 128), // Prone
- ColorI(250, 200, 90, 128), // Crouch
- ColorI( 80, 190, 20, 128) // Stand
- };
- for(U32 i = 0; i < NumSizes; i++)
- {
- // Fill the vertex buffer
- VertexType *pVert = NULL;
- smVertexBuffer[i].set(GFX, 6, GFXBufferTypeStatic);
- pVert = smVertexBuffer[i].lock();
- for(U32 j = 0; j < 6; j++)
- {
- pVert[j].point = planePoints[planeFaces[j]] * scales[i] * 0.5f;
- pVert[j].normal = Point3F(0.0f, -1.0f, 0.0f);
- pVert[j].color = colours[i];
- }
- smVertexBuffer[i].unlock();
- }
- // Set up our StateBlock
- GFXStateBlockDesc desc;
- desc.cullDefined = true;
- desc.cullMode = GFXCullNone;
- desc.setBlend(true);
- smNormalSB = GFX->createStateBlock(desc);
- }
- void CoverPoint::prepRenderImage(SceneRenderState *state)
- {
- // Allocate an ObjectRenderInst so that we can submit it to the RenderPassManager
- ObjectRenderInst *ri = state->getRenderPass()->allocInst<ObjectRenderInst>();
- // Now bind our rendering function so that it will get called
- ri->renderDelegate.bind(this, &CoverPoint::render);
- // Set our RenderInst as a standard object render
- ri->type = RenderPassManager::RIT_Editor;
- // Set our sorting keys to a default value
- ri->defaultKey = 0;
- ri->defaultKey2 = 0;
- // Submit our RenderInst to the RenderPassManager
- state->getRenderPass()->addInst(ri);
- }
- void CoverPoint::render(ObjectRenderInst *ri, SceneRenderState *state, BaseMatInstance *overrideMat)
- {
- initGFXResources();
- if(overrideMat)
- return;
- if(smVertexBuffer[mSize].isNull())
- return;
- PROFILE_SCOPE(CoverPoint_Render);
- // Set up a GFX debug event (this helps with debugging rendering events in external tools)
- GFXDEBUGEVENT_SCOPE(CoverPoint_Render, ColorI::RED);
- // GFXTransformSaver is a handy helper class that restores
- // the current GFX matrices to their original values when
- // it goes out of scope at the end of the function
- GFXTransformSaver saver;
- // Calculate our object to world transform matrix
- MatrixF objectToWorld = getRenderTransform();
- objectToWorld.scale(getScale());
- // Apply our object transform
- GFX->multWorld(objectToWorld);
- // Set the state block
- GFX->setStateBlock(smNormalSB);
- // Set up the "generic" shaders
- // These handle rendering on GFX layers that don't support
- // fixed function. Otherwise they disable shaders.
- GFX->setupGenericShaders(GFXDevice::GSModColorTexture);
- // Set the vertex buffer
- GFX->setVertexBuffer(smVertexBuffer[mSize]);
- // Draw our triangles
- GFX->drawPrimitive(GFXTriangleList, 0, 2);
- // Data for decorations.
- GFXStateBlockDesc desc;
- F32 height = (float)(mSize + 1) / NumSizes * 2.0f;
- // Draw an X if we're occupied.
- if(isOccupied())
- {
- GFX->getDrawUtil()->drawArrow(desc, Point3F(-0.5, 0, 0), Point3F(0.5, 0, height), ColorI::RED);
- GFX->getDrawUtil()->drawArrow(desc, Point3F(0.5, 0, 0), Point3F(-0.5, 0, height), ColorI::RED);
- }
- // Draw arrows to represent peek directions.
- if(peekLeft())
- GFX->getDrawUtil()->drawArrow(desc, Point3F(0, 0, height * 0.5), Point3F(-0.5, 0, height * 0.5), ColorI::GREEN);
- if(peekRight())
- GFX->getDrawUtil()->drawArrow(desc, Point3F(0, 0, height * 0.5), Point3F(0.5, 0, height * 0.5), ColorI::GREEN);
- if(peekOver())
- GFX->getDrawUtil()->drawArrow(desc, Point3F(0, 0, height * 0.5), Point3F(0, 0, height), ColorI::GREEN);
- }
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