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- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "torqueRecast.h"
- #include "duDebugDrawTorque.h"
- #include "gfx/gfxDevice.h"
- #include "gfx/primBuilder.h"
- #include "gfx/gfxStateBlock.h"
- /// @class duDebugDrawTorque
- /// This class uses the primitive builder (gfx/primBuild.h) to render navmeshes
- /// and other Recast data. To facilitate the primbuilder's requirement to know
- /// the number of vertices to render beforehand, this class stores all vertices
- /// in a buffer of its own, then passes on that known-size buffer.
- /// This means that you only need to call the duDebugDraw functions when your
- /// data changes. At other times, you can cache the duDebugDrawTorque object
- /// and call its render() method, which actually renders its buffered data.
- duDebugDrawTorque::duDebugDrawTorque()
- {
- mPrimType = 0;
- mQuadsMode = false;
- mVertCount = 0;
- mGroup = 0;
- mCurrColor = 0;
- mOverrideColor = 0;
- mOverride = false;
- dMemset(&mStore, 0, sizeof(mStore));
- }
- duDebugDrawTorque::~duDebugDrawTorque()
- {
- clear();
- }
- void duDebugDrawTorque::depthMask(bool state)
- {
- mDesc.setZReadWrite(state, state);
- }
- void duDebugDrawTorque::texture(bool state)
- {
- }
- /// Begin drawing primitives.
- /// @param prim [in] primitive type to draw, one of rcDebugDrawPrimitives.
- /// @param size [in] size of a primitive, applies to point size and line width only.
- void duDebugDrawTorque::begin(duDebugDrawPrimitives prim, float size)
- {
- mCurrColor = -1;
- mQuadsMode = false;
- mVertCount = 0;
- mPrimType = 0;
- switch(prim)
- {
- case DU_DRAW_POINTS: mPrimType = GFXPointList; break;
- case DU_DRAW_LINES: mPrimType = GFXLineList; break;
- case DU_DRAW_TRIS: mPrimType = GFXTriangleList; break;
- case DU_DRAW_QUADS: mPrimType = GFXTriangleList;
- mQuadsMode = true; break;
- }
- mBuffers.push_back(Buffer(mPrimType));
- mBuffers.last().group = mGroup;
- mDesc.setCullMode(GFXCullNone);
- mDesc.setBlend(true);
- }
- void duDebugDrawTorque::beginGroup(U32 group)
- {
- mGroup = group;
- }
- /// Submit a vertex
- /// @param pos [in] position of the verts.
- /// @param color [in] color of the verts.
- void duDebugDrawTorque::vertex(const float* pos, unsigned int color)
- {
- vertex(pos[0], pos[1], pos[2], color);
- }
- /// Submit a vertex
- /// @param x,y,z [in] position of the verts.
- /// @param color [in] color of the verts.
- void duDebugDrawTorque::vertex(const float x, const float y, const float z, unsigned int color)
- {
- if(mQuadsMode)
- {
- if(mVertCount == 3)
- {
- _vertex(x, -z, y, color);
- _vertex(mStore[0][0], mStore[0][1], mStore[0][2], color);
- _vertex(mStore[1][0], mStore[1][1], mStore[1][2], color);
- _vertex(mStore[1][0], mStore[1][1], mStore[1][2], color);
- _vertex(mStore[2][0], mStore[2][1], mStore[2][2], color);
- _vertex(x, -z, y, color);
- mVertCount = 0;
- }
- else
- {
- mStore[mVertCount][0] = x;
- mStore[mVertCount][1] = -z;
- mStore[mVertCount][2] = y;
- mVertCount++;
- }
- }
- else
- {
- _vertex(x, -z, y, color);
- }
- }
- /// Submit a vertex
- /// @param pos [in] position of the verts.
- /// @param color [in] color of the verts.
- void duDebugDrawTorque::vertex(const float* pos, unsigned int color, const float* uv)
- {
- vertex(pos[0], pos[1], pos[2], color);
- }
- /// Submit a vertex
- /// @param x,y,z [in] position of the verts.
- /// @param color [in] color of the verts.
- void duDebugDrawTorque::vertex(const float x, const float y, const float z, unsigned int color, const float u, const float v)
- {
- vertex(x, y, z, color);
- }
- /// Push a vertex onto the buffer.
- void duDebugDrawTorque::_vertex(const float x, const float y, const float z, unsigned int color)
- {
- // Use override color if we must.
- //if(mOverride)
- //color = mOverrideColor;
- if(mCurrColor != color || !mBuffers.last().buffer.size())
- {
- U8 r, g, b, a;
- // Convert color integer to components.
- rcCol(color, r, g, b, a);
- mBuffers.last().buffer.push_back(Instruction(r, g, b, a));
- mCurrColor = color;
- }
- // Construct vertex data.
- mBuffers.last().buffer.push_back(Instruction(x, y, z));
- }
- /// End drawing primitives.
- void duDebugDrawTorque::end()
- {
- }
- void duDebugDrawTorque::overrideColor(unsigned int col)
- {
- mOverride = true;
- mOverrideColor = col;
- }
- void duDebugDrawTorque::cancelOverride()
- {
- mOverride = false;
- }
- void duDebugDrawTorque::renderBuffer(Buffer &b)
- {
- PrimBuild::begin(b.primType, b.buffer.size());
- Vector<Instruction> &buf = b.buffer;
- for(U32 i = 0; i < buf.size(); i++)
- {
- switch(buf[i].type)
- {
- case Instruction::POINT:
- PrimBuild::vertex3f(buf[i].data.point.x,
- buf[i].data.point.y,
- buf[i].data.point.z);
- break;
- case Instruction::COLOR:
- if(mOverride)
- break;
- PrimBuild::color4i(buf[i].data.color.r,
- buf[i].data.color.g,
- buf[i].data.color.b,
- buf[i].data.color.a);
- break;
- }
- }
- PrimBuild::end();
- }
- void duDebugDrawTorque::render()
- {
- GFXStateBlockRef sb = GFX->createStateBlock(mDesc);
- GFX->setStateBlock(sb);
- // Use override color for all rendering.
- if(mOverride)
- {
- U8 r, g, b, a;
- rcCol(mOverrideColor, r, g, b, a);
- PrimBuild::color4i(r, g, b, a);
- }
- for(U32 b = 0; b < mBuffers.size(); b++)
- {
- renderBuffer(mBuffers[b]);
- }
- }
- void duDebugDrawTorque::renderGroup(U32 group)
- {
- GFXStateBlockRef sb = GFX->createStateBlock(mDesc);
- GFX->setStateBlock(sb);
- // Use override color for all rendering.
- if(mOverride)
- {
- U8 r, g, b, a;
- rcCol(mOverrideColor, r, g, b, a);
- PrimBuild::color4i(r, g, b, a);
- }
- for(U32 b = 0; b < mBuffers.size(); b++)
- {
- if(mBuffers[b].group == group)
- renderBuffer(mBuffers[b]);
- }
- }
- void duDebugDrawTorque::clear()
- {
- for(U32 b = 0; b < mBuffers.size(); b++)
- mBuffers[b].buffer.clear();
- mBuffers.clear();
- }
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