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- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _DU_DEBUG_DRAW_TORQUE_H_
- #define _DU_DEBUG_DRAW_TORQUE_H_
- #include "core/util/tVector.h"
- #include <DebugDraw.h>
- #include "gfx/gfxStateBlock.h"
- /// @brief Implements the duDebugDraw interface in Torque.
- class duDebugDrawTorque: public duDebugDraw {
- public:
- duDebugDrawTorque();
- ~duDebugDrawTorque();
- /// Enable/disable Z read.
- void depthMask(bool state);
- /// Enable/disable texturing. Not used.
- void texture(bool state);
- /// Special colour overwrite for when I get picky about the colours Mikko chose.
- void overrideColor(unsigned int col);
- /// Stop the colour override.
- void cancelOverride();
- /// Begin drawing primitives.
- /// @param prim [in] primitive type to draw, one of rcDebugDrawPrimitives.
- /// @param size [in] size of a primitive, applies to point size and line width only.
- void begin(duDebugDrawPrimitives prim, float size = 1.0f);
- /// All new buffers go into this group.
- void beginGroup(U32 group);
- /// Submit a vertex
- /// @param pos [in] position of the verts.
- /// @param color [in] color of the verts.
- void vertex(const float* pos, unsigned int color);
- /// Submit a vertex
- /// @param x,y,z [in] position of the verts.
- /// @param color [in] color of the verts.
- void vertex(const float x, const float y, const float z, unsigned int color);
- /// Submit a vertex
- /// @param pos [in] position of the verts.
- /// @param color [in] color of the verts.
- void vertex(const float* pos, unsigned int color, const float* uv);
- /// Submit a vertex
- /// @param x,y,z [in] position of the verts.
- /// @param color [in] color of the verts.
- void vertex(const float x, const float y, const float z, unsigned int color, const float u, const float v);
- /// End drawing primitives.
- void end();
- /// Render buffered primitive.
- void render();
- /// Render buffered primitives in a group.
- void renderGroup(U32 group);
- /// Delete buffered primitive.
- void clear();
-
- private:
- GFXStateBlockDesc mDesc;
- U32 mPrimType;
- bool mQuadsMode;
- U32 mVertCount;
- F32 mStore[3][3];
- U32 mGroup;
- struct Instruction {
- // Contain either a point or a color command.
- union {
- struct {
- U8 r, g, b, a;
- } color;
- struct {
- float x, y, z;
- } point;
- U32 primType;
- } data;
- // Which type of data do we store?
- enum {
- COLOR,
- POINT,
- PRIMTYPE,
- } type;
- // Construct as color instruction.
- Instruction(U8 r, U8 g, U8 b, U8 a) {
- type = COLOR;
- data.color.r = r;
- data.color.g = g;
- data.color.b = b;
- data.color.a = a;
- }
- // Construct as point.
- Instruction(float x, float y, float z) {
- type = POINT;
- data.point.x = x;
- data.point.y = y;
- data.point.z = z;
- }
- Instruction(U32 t = 0) {
- type = PRIMTYPE;
- data.primType = t;
- }
- };
- struct Buffer {
- U32 group;
- Vector<Instruction> buffer;
- GFXPrimitiveType primType;
- Buffer(U32 type = 0) {
- primType = (GFXPrimitiveType)type;
- group = 0;
- }
- };
- Vector<Buffer> mBuffers;
- U32 mCurrColor;
- U32 mOverrideColor;
- bool mOverride;
- void _vertex(const float x, const float y, const float z, unsigned int color);
- void renderBuffer(Buffer &b);
- };
- #endif
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