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- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "recastPolyList.h"
- #include "platform/platform.h"
- #include "gfx/gfxDevice.h"
- #include "gfx/primBuilder.h"
- #include "gfx/gfxStateBlock.h"
- RecastPolyList::RecastPolyList()
- {
- nverts = 0;
- verts = NULL;
- vertcap = 0;
- ntris = 0;
- tris = NULL;
- tricap = 0;
- vidx = 0;
- }
- RecastPolyList::~RecastPolyList()
- {
- clear();
- }
- void RecastPolyList::clear()
- {
- nverts = 0;
- delete[] verts;
- verts = NULL;
- vertcap = 0;
- ntris = 0;
- delete[] tris;
- tris = NULL;
- tricap = 0;
- }
- bool RecastPolyList::isEmpty() const
- {
- return getTriCount() == 0;
- }
- U32 RecastPolyList::addPoint(const Point3F &p)
- {
- // If we've reached the vertex cap, double the array size.
- if(nverts == vertcap)
- {
- // vertcap starts at 64, otherwise it doubles.
- if(vertcap == 0) vertcap = 16;
- else vertcap *= 2;
- // Allocate new vertex storage.
- F32 *newverts = new F32[vertcap*3];
- dMemcpy(newverts, verts, nverts*3 * sizeof(F32));
- dFree(verts);
- verts = newverts;
- }
- Point3F v = p;
- v.convolve(mScale);
- mMatrix.mulP(v);
- // Insert the new vertex.
- verts[nverts*3] = v.x;
- verts[nverts*3+1] = v.z;
- verts[nverts*3+2] = -v.y;
- // Return nverts before incrementing it.
- return nverts++;
- }
- U32 RecastPolyList::addPlane(const PlaneF &plane)
- {
- planes.increment();
- mPlaneTransformer.transform(plane, planes.last());
- return planes.size() - 1;
- }
- void RecastPolyList::begin(BaseMatInstance *material, U32 surfaceKey)
- {
- vidx = 0;
- // If we've reached the tri cap, grow the array.
- if(ntris == tricap)
- {
- if(tricap == 0) tricap = 16;
- else tricap *= 2;
- // Allocate new vertex storage.
- S32 *newtris = new S32[tricap*3];
- dMemcpy(newtris, tris, ntris*3 * sizeof(S32));
- dFree(tris);
- tris = newtris;
- }
- }
- void RecastPolyList::plane(U32 v1, U32 v2, U32 v3)
- {
- }
- void RecastPolyList::plane(const PlaneF& p)
- {
- }
- void RecastPolyList::plane(const U32 index)
- {
- }
- void RecastPolyList::vertex(U32 vi)
- {
- if(vidx == 3)
- return;
- tris[ntris*3+2-vidx] = vi;
- vidx++;
- }
- void RecastPolyList::end()
- {
- ntris++;
- }
- U32 RecastPolyList::getVertCount() const
- {
- return nverts;
- }
- const F32 *RecastPolyList::getVerts() const
- {
- return verts;
- }
- U32 RecastPolyList::getTriCount() const
- {
- return ntris;
- }
- const S32 *RecastPolyList::getTris() const
- {
- return tris;
- }
- void RecastPolyList::renderWire() const
- {
- GFXStateBlockDesc desc;
- desc.setCullMode(GFXCullNone);
- desc.setZReadWrite(false, false);
- //desc.setBlend(true);
- GFXStateBlockRef sb = GFX->createStateBlock(desc);
- GFX->setStateBlock(sb);
- PrimBuild::color3i(255, 0, 255);
- for(U32 t = 0; t < getTriCount(); t++)
- {
- PrimBuild::begin(GFXLineStrip, 4);
- PrimBuild::vertex3f(verts[tris[t*3]*3], -verts[tris[t*3]*3+2], verts[tris[t*3]*3+1]);
- PrimBuild::vertex3f(verts[tris[t*3+1]*3], -verts[tris[t*3+1]*3+2], verts[tris[t*3+1]*3+1]);
- PrimBuild::vertex3f(verts[tris[t*3+2]*3], -verts[tris[t*3+2]*3+2], verts[tris[t*3+2]*3+1]);
- PrimBuild::vertex3f(verts[tris[t*3]*3], -verts[tris[t*3]*3+2], verts[tris[t*3]*3+1]);
- PrimBuild::end();
- }
- }
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