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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _ASYNCPACKETSTREAM_H_
- #define _ASYNCPACKETSTREAM_H_
- #ifndef _ASYNCBUFFEREDSTREAM_H_
- #include "platform/async/asyncBufferedStream.h"
- #endif
- #ifndef _RAWDATA_H_
- #include "core/util/rawData.h"
- #endif
- #ifndef _THREADPOOLASYNCIO_H_
- #include "platform/threads/threadPoolAsyncIO.h"
- #endif
- //#define DEBUG_SPEW
- /// @file
- /// Input stream filter definitions for turning linear streams into
- /// streams that yield data in discrete packets using background
- /// reads.
- //--------------------------------------------------------------------------
- // Async stream packets.
- //--------------------------------------------------------------------------
- /// Stream packet read by an asynchronous packet stream.
- template< typename T >
- class AsyncPacket : public RawDataT< T >
- {
- public:
- typedef RawDataT< T > Parent;
- AsyncPacket()
- : mIndex( 0 ), mSizeActual( 0 ), mIsLast( false ) {}
- AsyncPacket( T* data, U32 size, bool ownMemory = false )
- : Parent( data, size, ownMemory ),
- mIndex( 0 ), mSizeActual( 0 ), mIsLast( false ) {}
- /// Running number in stream.
- U32 mIndex;
- /// Number of items that have actually been read into the packet.
- /// This may be less than "size" for end-of-stream packets in non-looping
- /// streams.
- ///
- /// @note Extraneous space at the end of the packet will be cleared using
- /// constructArray() calls.
- U32 mSizeActual;
- /// If true this is the last packet in the stream.
- bool mIsLast;
- };
- //--------------------------------------------------------------------------
- // Async packet streams.
- //--------------------------------------------------------------------------
- /// A packet stream turns a continuous stream of elements into a
- /// stream of discrete packets of elements.
- ///
- /// All packets are of the exact same size even if, for end-of-stream
- /// packets, they actually contain less data than their actual size.
- /// Extraneous space is cleared.
- ///
- /// @note For looping streams, the stream must implement the
- /// IResettable interface.
- template< typename Stream, class Packet = AsyncPacket< typename TypeTraits< Stream >::BaseType::ElementType > >
- class AsyncPacketBufferedInputStream : public AsyncBufferedInputStream< Packet*, Stream >
- {
- public:
- typedef AsyncBufferedInputStream< Packet*, Stream > Parent;
- typedef Packet PacketType;
- typedef typename TypeTraits< Stream >::BaseType StreamType;
- protected:
- class PacketReadItem;
- friend class PacketReadItem; // _onArrival
- /// Asynchronous work item for reading a packet from the source stream.
- class PacketReadItem : public AsyncReadItem< typename Parent::SourceElementType, StreamType >
- {
- public:
- typedef AsyncReadItem< typename AsyncPacketBufferedInputStream< Stream, Packet >::SourceElementType, StreamType > Parent;
- PacketReadItem( const ThreadSafeRef< AsyncPacketBufferedInputStream< Stream, Packet > >& asyncStream,
- PacketType* packet,
- U32 numElements,
- ThreadPool::Context* context = NULL )
- : Parent( asyncStream->getSourceStream(), numElements, 0, *packet, false, 0, context ),
- mAsyncStream( asyncStream ),
- mPacket( packet ) {}
- protected:
- typedef ThreadSafeRef< AsyncPacketBufferedInputStream< Stream, Packet > > AsyncPacketStreamPtr;
- /// The issueing async state.
- AsyncPacketStreamPtr mAsyncStream;
- /// The packet that receives the data.
- PacketType* mPacket;
- // WorkItem
- virtual void execute()
- {
- Parent::execute();
- mPacket->mSizeActual += this->mNumElementsRead;
-
- #ifdef DEBUG_SPEW
- Platform::outputDebugString( "[AsyncPacketStream] read %i elements into packet #%i with size %i",
- this->mNumElementsRead, mPacket->mIndex, mPacket->size );
- #endif
- // Handle extraneous space at end of packet.
- if( this->cancellationPoint() ) return;
- U32 numExtraElements = mPacket->size - this->mNumElementsRead;
- if( numExtraElements )
- {
- if( mAsyncStream->mIsLooping
- && dynamic_cast< IResettable* >( &Deref( this->getStream() ) ) )
- {
- #ifdef DEBUG_SPEW
- Platform::outputDebugString( "[AsyncPacketStream] resetting stream and reading %i more elements", numExtraElements );
- #endif
- // Wrap around and start re-reading from beginning of stream.
- dynamic_cast< IResettable* >( &Deref( this->getStream() ) )->reset();
-
- this->mOffsetInBuffer += this->mNumElementsRead;
- this->mOffsetInStream = 0;
- this->mNumElements = numExtraElements;
- this->_prep();
- Parent::execute();
-
- mPacket->mSizeActual += this->mNumElementsRead;
- }
- else
- constructArray( &mPacket->data[ this->mNumElementsRead ], numExtraElements );
- }
- // Buffer the packet.
- if( this->cancellationPoint() ) return;
- mAsyncStream->_onArrival( mPacket );
- }
- virtual void onCancelled()
- {
- Parent::onCancelled();
- destructSingle< PacketType* >( mPacket );
- mAsyncStream = NULL;
- }
- };
- typedef ThreadSafeRef< PacketReadItem > PacketReadItemRef;
- /// Number of elements to read per packet.
- U32 mPacketSize;
- /// Running number of next stream packet.
- U32 mNextPacketIndex;
-
- /// Total number of elements in the source stream.
- U32 mNumTotalSourceElements;
- /// Create a new stream packet of the given size.
- virtual PacketType* _newPacket( U32 packetSize ) { return constructSingle< PacketType* >( packetSize ); }
- /// Request the next packet from the underlying stream.
- virtual void _requestNext();
- /// Create a new work item that reads "numElements" into "packet".
- virtual void _newReadItem( PacketReadItemRef& outRef,
- PacketType* packet,
- U32 numElements )
- {
- outRef = new PacketReadItem( this, packet, numElements, this->mThreadContext );
- }
- public:
- /// Construct a new packet stream reading from "stream".
- ///
- /// @note If looping is used and "stream" is not read from the beginning, "stream" should
- /// implement IPositionable<U32> or ISizeable<U32> so the async stream can tell how many elements
- /// there actually are in the stream after resetting.
- ///
- /// @param stream The source stream from which to read the actual data elements.
- /// @param packetSize Size of stream packets returned by the stream in number of elements.
- /// @param numSourceElementsToRead Number of elements to read from "stream".
- /// @param numReadAhead Number of packets to read and buffer in advance.
- /// @param isLooping If true, the packet stream will loop infinitely over the source stream.
- /// @param pool The ThreadPool to use for asynchronous packet reads.
- /// @param context The ThreadContext to place asynchronous packet reads in.
- AsyncPacketBufferedInputStream( const Stream& stream,
- U32 packetSize,
- U32 numSourceElementsToRead = 0,
- U32 numReadAhead = Parent::DEFAULT_STREAM_LOOKAHEAD,
- bool isLooping = false,
- ThreadPool* pool = &ThreadPool::GLOBAL(),
- ThreadContext* context = ThreadContext::ROOT_CONTEXT() );
-
- /// @return the size of stream packets returned by this stream in number of elements.
- U32 getPacketSize() const { return mPacketSize; }
- };
- template< typename Stream, class Packet >
- AsyncPacketBufferedInputStream< Stream, Packet >::AsyncPacketBufferedInputStream
- ( const Stream& stream,
- U32 packetSize,
- U32 numSourceElementsToRead,
- U32 numReadAhead,
- bool isLooping,
- ThreadPool* threadPool,
- ThreadContext* threadContext )
- : Parent( stream, numSourceElementsToRead, numReadAhead, isLooping, threadPool, threadContext ),
- mPacketSize( packetSize ),
- mNextPacketIndex( 0 ),
- mNumTotalSourceElements( numSourceElementsToRead )
- {
- AssertFatal( mPacketSize > 0,
- "AsyncPacketStream::AsyncPacketStream() - packet size cannot be zero" );
-
- // Determine total number of elements in stream, if possible.
-
- IPositionable< U32 >* positionable = dynamic_cast< IPositionable< U32 >* >( &Deref( stream ) );
- if( positionable )
- mNumTotalSourceElements += positionable->getPosition();
- else
- {
- ISizeable< U32 >* sizeable = dynamic_cast< ISizeable< U32 >* >( &Deref( stream ) );
- if( sizeable )
- mNumTotalSourceElements = sizeable->getSize();
- }
-
- #ifdef DEBUG_SPEW
- Platform::outputDebugString( "[AsyncPacketStream] %i remaining, %i total (%i packets)",
- this->mNumRemainingSourceElements, mNumTotalSourceElements,
- ( this->mNumRemainingSourceElements / mPacketSize ) + ( this->mNumRemainingSourceElements % mPacketSize ? 1 : 0 ) );
- #endif
- }
- template< typename Stream, class Packet >
- void AsyncPacketBufferedInputStream< Stream, Packet >::_requestNext()
- {
- Stream& stream = this->getSourceStream();
- bool isEOS = !this->mNumRemainingSourceElements;
- if( isEOS && this->mIsLooping )
- {
- StreamType* s = &Deref( stream );
- IResettable* resettable = dynamic_cast< IResettable* >( s );
- if( resettable )
- {
- IPositionable< U32 >* positionable = dynamic_cast< IPositionable< U32 >* >( &Deref( stream ) );
- U32 pos = 0;
- if(positionable)
- pos = positionable->getPosition();
-
- resettable->reset();
- isEOS = false;
- this->mNumRemainingSourceElements = mNumTotalSourceElements;
-
- if( positionable )
- {
- positionable->setPosition(pos);
- U32 dur = stream->getDuration();
- if(dur != 0) //avoiding division by zero? not needed, probably
- this->mNumRemainingSourceElements -= (U32)(mNumTotalSourceElements*(F32)pos/dur);
- }
- }
- }
- else if( isEOS )
- return;
- //TODO: scale priority depending on feed status
- // Allocate a packet.
- U32 numElements = mPacketSize;
- PacketType* packet = _newPacket( numElements );
- packet->mIndex = mNextPacketIndex;
- mNextPacketIndex ++;
- // Queue a stream packet work item.
- if( numElements >= this->mNumRemainingSourceElements )
- {
- if( !this->mIsLooping )
- {
- this->mNumRemainingSourceElements = 0;
- packet->mIsLast = true;
- }
- else
- this->mNumRemainingSourceElements = ( this->mNumTotalSourceElements - numElements + this->mNumRemainingSourceElements );
- }
- else
- this->mNumRemainingSourceElements -= numElements;
-
- #ifdef DEBUG_SPEW
- Platform::outputDebugString( "[AsyncPacketStream] packet %i, %i remaining, %i total",
- packet->mIndex, this->mNumRemainingSourceElements, mNumTotalSourceElements );
- #endif
- ThreadSafeRef< PacketReadItem > workItem;
- _newReadItem( workItem, packet, numElements );
- this->mThreadPool->queueWorkItem( workItem );
- }
- #undef DEBUG_SPEW
- #endif // !_ASYNCPACKETSTREAM_H_
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