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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _PLATFORMINPUT_H_
- #define _PLATFORMINPUT_H_
- #ifndef _SIMBASE_H_
- #include "console/simBase.h"
- #endif
- #include "platform/input/event.h"
- //------------------------------------------------------------------------------
- U8 TranslateOSKeyCode( U8 vcode );
- U8 TranslateKeyCodeToOS(U8 keycode);
- //------------------------------------------------------------------------------
- //------------------------------------------------------------------------------
- class InputDevice : public SimObject
- {
- protected:
- char mName[30];
- public:
- struct ObjInfo
- {
- InputEventType mType;
- InputObjectInstances mInst;
- S32 mMin, mMax;
- };
- inline const char* getDeviceName()
- {
- return mName;
- }
- virtual bool process() = 0;
- };
- //------------------------------------------------------------------------------
- class InputManager : public SimGroup
- {
- protected:
- bool mEnabled;
- public:
- inline bool isEnabled()
- {
- return mEnabled;
- }
- virtual bool enable() = 0;
- virtual void disable() = 0;
- virtual void process() = 0;
- };
- enum KEY_STATE
- {
- STATE_LOWER,
- STATE_UPPER,
- STATE_GOOFY
- };
- //------------------------------------------------------------------------------
- class Input
- {
- protected:
- static InputManager* smManager;
- static bool smActive;
- /// Current modifier keys.
- static U8 smModifierKeys;
- static bool smLastKeyboardActivated;
- static bool smLastMouseActivated;
- static bool smLastJoystickActivated;
- public:
- static void init();
- static void destroy();
- static bool enable();
- static void disable();
- static void activate();
- static void deactivate();
- static U16 getAscii( U16 keyCode, KEY_STATE keyState );
- static U16 getKeyCode( U16 asciiCode );
- static bool isEnabled();
- static bool isActive();
- static void process();
- static InputManager* getManager();
- static U8 getModifierKeys() {return smModifierKeys;}
- static void setModifierKeys(U8 mod) {smModifierKeys = mod;}
- #ifdef LOG_INPUT
- static void log( const char* format, ... );
- #endif
- /// Global input routing JournaledSignal; post input events here for
- /// processing.
- static InputEvent smInputEvent;
- };
- #endif // _H_PLATFORMINPUT_
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