sdlInput.cpp 13 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #include "platform/platformInput.h"
  23. #include "console/engineAPI.h"
  24. #include "core/util/journal/process.h"
  25. #include "windowManager/platformWindowMgr.h"
  26. #include "sdlInput.h"
  27. #include "platform/platformInput.h"
  28. #include "sdlInputManager.h"
  29. #include "SDL.h"
  30. // Static class variables:
  31. InputManager* Input::smManager = NULL;
  32. bool Input::smActive;
  33. U8 Input::smModifierKeys;
  34. bool Input::smLastKeyboardActivated;
  35. bool Input::smLastMouseActivated;
  36. bool Input::smLastJoystickActivated;
  37. InputEvent Input::smInputEvent;
  38. static void fillAsciiTable() {}
  39. //------------------------------------------------------------------------------
  40. //
  41. // This function gets the standard ASCII code corresponding to our key code
  42. // and the existing modifier key state.
  43. //
  44. //------------------------------------------------------------------------------
  45. struct AsciiData
  46. {
  47. struct KeyData
  48. {
  49. U16 ascii;
  50. bool isDeadChar;
  51. };
  52. KeyData upper;
  53. KeyData lower;
  54. KeyData goofy;
  55. };
  56. #define NUM_KEYS ( KEY_OEM_102 + 1 )
  57. #define KEY_FIRST KEY_ESCAPE
  58. //------------------------------------------------------------------------------
  59. void Input::init()
  60. {
  61. Con::printf( "Input Init:" );
  62. destroy();
  63. smActive = false;
  64. smLastKeyboardActivated = true;
  65. smLastMouseActivated = true;
  66. smLastJoystickActivated = true;
  67. SDL_InitSubSystem( SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC | SDL_INIT_GAMECONTROLLER | SDL_INIT_EVENTS );
  68. // Init the current modifier keys
  69. setModifierKeys(0);
  70. fillAsciiTable();
  71. Con::printf( "" );
  72. smManager = new SDLInputManager;
  73. if (smManager)
  74. {
  75. SDLInputManager::init();
  76. }
  77. // Set ourselves to participate in per-frame processing.
  78. Process::notify(Input::process, PROCESS_INPUT_ORDER);
  79. }
  80. //------------------------------------------------------------------------------
  81. U16 Input::getKeyCode( U16 asciiCode )
  82. {
  83. if( asciiCode > 255 )
  84. return 0;
  85. char c[2];
  86. c[0]= asciiCode;
  87. c[1] = 0;
  88. return KeyMapSDL::getTorqueScanCodeFromSDL( SDL_GetScancodeFromKey( SDL_GetKeyFromName(c) ) );
  89. }
  90. //------------------------------------------------------------------------------
  91. U16 Input::getAscii( U16 keyCode, KEY_STATE keyState )
  92. {
  93. if ( keyCode >= NUM_KEYS )
  94. return 0;
  95. U32 SDLKey = KeyMapSDL::getSDLScanCodeFromTorque( keyCode );
  96. SDLKey = SDL_GetKeyFromScancode( (SDL_Scancode)SDLKey );
  97. const char *text = SDL_GetKeyName( SDLKey );
  98. if(text[1] != 0)
  99. return 0;
  100. U8 ret = text[0];
  101. if( !dIsalpha(ret) )
  102. return ret;
  103. switch ( keyState )
  104. {
  105. case STATE_LOWER:
  106. return dTolower( ret );
  107. case STATE_UPPER:
  108. return dToupper( ret );
  109. case STATE_GOOFY:
  110. return 0; // TODO SDL
  111. default:
  112. return(0);
  113. }
  114. }
  115. //------------------------------------------------------------------------------
  116. void Input::destroy()
  117. {
  118. Process::remove(Input::process);
  119. SDL_QuitSubSystem( SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC | SDL_INIT_GAMECONTROLLER );
  120. if (smManager)
  121. {
  122. if (smManager->isEnabled())
  123. smManager->disable();
  124. delete smManager;
  125. smManager = NULL;
  126. }
  127. }
  128. //------------------------------------------------------------------------------
  129. bool Input::enable()
  130. {
  131. if ( smManager && !smManager->isEnabled() )
  132. return( smManager->enable() );
  133. return( false );
  134. }
  135. //------------------------------------------------------------------------------
  136. void Input::disable()
  137. {
  138. if ( smManager && smManager->isEnabled() )
  139. smManager->disable();
  140. }
  141. //------------------------------------------------------------------------------
  142. void Input::activate()
  143. {
  144. #ifdef UNICODE
  145. //winState.imeHandle = ImmGetContext( getWin32WindowHandle() );
  146. //ImmReleaseContext( getWin32WindowHandle(), winState.imeHandle );
  147. #endif
  148. if (smManager && !smManager->isEnabled())
  149. smManager->enable();
  150. if ( smManager && smManager->isEnabled() && !smActive )
  151. {
  152. Con::printf( "Activating Input..." );
  153. smActive = true;
  154. }
  155. }
  156. //------------------------------------------------------------------------------
  157. void Input::deactivate()
  158. {
  159. if (smManager && smManager->isEnabled())
  160. smManager->disable();
  161. if (smActive)
  162. {
  163. smActive = false;
  164. Con::printf( "Input deactivated." );
  165. }
  166. }
  167. //------------------------------------------------------------------------------
  168. bool Input::isEnabled()
  169. {
  170. if ( smManager )
  171. return smManager->isEnabled();
  172. return false;
  173. }
  174. //------------------------------------------------------------------------------
  175. bool Input::isActive()
  176. {
  177. return smActive;
  178. }
  179. //------------------------------------------------------------------------------
  180. void Input::process()
  181. {
  182. if ( smManager && smManager->isEnabled() && smActive )
  183. smManager->process();
  184. }
  185. //------------------------------------------------------------------------------
  186. InputManager* Input::getManager()
  187. {
  188. return( smManager );
  189. }
  190. //-----------------------------------------------------------------------------
  191. // Clipboard functions
  192. const char* Platform::getClipboard()
  193. {
  194. //note - this function never returns NULL
  195. return SDL_HasClipboardText() ? SDL_GetClipboardText() : "";
  196. }
  197. //-----------------------------------------------------------------------------
  198. bool Platform::setClipboard(const char *text)
  199. {
  200. if (!text)
  201. return false;
  202. SDL_SetClipboardText(text);
  203. return true;
  204. }
  205. namespace
  206. {
  207. const int TableSize = 256;
  208. U32 SDL_T3D[256];
  209. U32 T3D_SDL[256];
  210. static bool _buildScanCode = true;
  211. }
  212. void mapScanCode(U32 sdl, U32 torque)
  213. {
  214. SDL_T3D[sdl] = torque;
  215. T3D_SDL[torque] = sdl;
  216. }
  217. void buildScanCodeArray()
  218. {
  219. _buildScanCode = false;
  220. for(int i = 0; i < TableSize; ++i)
  221. {
  222. SDL_T3D[i] = 0;
  223. T3D_SDL[i] = 0;
  224. }
  225. // SDL, Torque
  226. mapScanCode(SDL_SCANCODE_A, KEY_A);
  227. mapScanCode(SDL_SCANCODE_B, KEY_B);
  228. mapScanCode(SDL_SCANCODE_C, KEY_C);
  229. mapScanCode(SDL_SCANCODE_D, KEY_D);
  230. mapScanCode(SDL_SCANCODE_E, KEY_E);
  231. mapScanCode(SDL_SCANCODE_F, KEY_F);
  232. mapScanCode(SDL_SCANCODE_G, KEY_G);
  233. mapScanCode(SDL_SCANCODE_H, KEY_H);
  234. mapScanCode(SDL_SCANCODE_I, KEY_I);
  235. mapScanCode(SDL_SCANCODE_J, KEY_J);
  236. mapScanCode(SDL_SCANCODE_K, KEY_K);
  237. mapScanCode(SDL_SCANCODE_L, KEY_L);
  238. mapScanCode(SDL_SCANCODE_M, KEY_M);
  239. mapScanCode(SDL_SCANCODE_N, KEY_N);
  240. mapScanCode(SDL_SCANCODE_O, KEY_O);
  241. mapScanCode(SDL_SCANCODE_P, KEY_P);
  242. mapScanCode(SDL_SCANCODE_Q, KEY_Q);
  243. mapScanCode(SDL_SCANCODE_R, KEY_R);
  244. mapScanCode(SDL_SCANCODE_S, KEY_S);
  245. mapScanCode(SDL_SCANCODE_T, KEY_T);
  246. mapScanCode(SDL_SCANCODE_U, KEY_U);
  247. mapScanCode(SDL_SCANCODE_V, KEY_V);
  248. mapScanCode(SDL_SCANCODE_W, KEY_W);
  249. mapScanCode(SDL_SCANCODE_X, KEY_X);
  250. mapScanCode(SDL_SCANCODE_Y, KEY_Y);
  251. mapScanCode(SDL_SCANCODE_Z, KEY_Z);
  252. mapScanCode(SDL_SCANCODE_1, KEY_1);
  253. mapScanCode(SDL_SCANCODE_2, KEY_2);
  254. mapScanCode(SDL_SCANCODE_3, KEY_3);
  255. mapScanCode(SDL_SCANCODE_4, KEY_4);
  256. mapScanCode(SDL_SCANCODE_5, KEY_5);
  257. mapScanCode(SDL_SCANCODE_6, KEY_6);
  258. mapScanCode(SDL_SCANCODE_7, KEY_7);
  259. mapScanCode(SDL_SCANCODE_8, KEY_8);
  260. mapScanCode(SDL_SCANCODE_9, KEY_9);
  261. mapScanCode(SDL_SCANCODE_0, KEY_0);
  262. mapScanCode(SDL_SCANCODE_BACKSPACE, KEY_BACKSPACE);
  263. mapScanCode(SDL_SCANCODE_TAB, KEY_TAB);
  264. mapScanCode(SDL_SCANCODE_RETURN, KEY_RETURN);
  265. mapScanCode(SDL_SCANCODE_LCTRL, KEY_CONTROL);
  266. mapScanCode(SDL_SCANCODE_RCTRL, KEY_CONTROL);
  267. mapScanCode(SDL_SCANCODE_LALT, KEY_ALT);
  268. mapScanCode(SDL_SCANCODE_RALT, KEY_ALT);
  269. mapScanCode(SDL_SCANCODE_LSHIFT, KEY_SHIFT);
  270. mapScanCode(SDL_SCANCODE_RSHIFT, KEY_SHIFT);
  271. mapScanCode(SDL_SCANCODE_PAUSE, KEY_PAUSE);
  272. mapScanCode(SDL_SCANCODE_CAPSLOCK, KEY_CAPSLOCK);
  273. mapScanCode(SDL_SCANCODE_ESCAPE, KEY_ESCAPE);
  274. mapScanCode(SDL_SCANCODE_SPACE, KEY_SPACE);
  275. mapScanCode(SDL_SCANCODE_PAGEDOWN, KEY_PAGE_DOWN);
  276. mapScanCode(SDL_SCANCODE_PAGEUP, KEY_PAGE_UP);
  277. mapScanCode(SDL_SCANCODE_END, KEY_END);
  278. mapScanCode(SDL_SCANCODE_HOME, KEY_HOME);
  279. mapScanCode(SDL_SCANCODE_LEFT, KEY_LEFT);
  280. mapScanCode(SDL_SCANCODE_UP, KEY_UP);
  281. mapScanCode(SDL_SCANCODE_RIGHT, KEY_RIGHT);
  282. mapScanCode(SDL_SCANCODE_DOWN, KEY_DOWN);
  283. mapScanCode(SDL_SCANCODE_PRINTSCREEN, KEY_PRINT);
  284. mapScanCode(SDL_SCANCODE_INSERT, KEY_INSERT);
  285. mapScanCode(SDL_SCANCODE_DELETE, KEY_DELETE);
  286. mapScanCode(SDL_SCANCODE_HELP, KEY_HELP);
  287. mapScanCode(SDL_SCANCODE_GRAVE, KEY_TILDE);
  288. mapScanCode(SDL_SCANCODE_MINUS, KEY_MINUS);
  289. mapScanCode(SDL_SCANCODE_EQUALS, KEY_EQUALS);
  290. mapScanCode(SDL_SCANCODE_LEFTBRACKET, KEY_LBRACKET);
  291. mapScanCode(SDL_SCANCODE_RIGHTBRACKET, KEY_RBRACKET);
  292. mapScanCode(SDL_SCANCODE_BACKSLASH, KEY_BACKSLASH);
  293. mapScanCode(SDL_SCANCODE_SEMICOLON, KEY_SEMICOLON);
  294. mapScanCode(SDL_SCANCODE_APOSTROPHE, KEY_APOSTROPHE);
  295. mapScanCode(SDL_SCANCODE_COMMA, KEY_COMMA);
  296. mapScanCode(SDL_SCANCODE_PERIOD, KEY_PERIOD);
  297. mapScanCode(SDL_SCANCODE_SLASH, KEY_SLASH);
  298. mapScanCode(SDL_SCANCODE_KP_0, KEY_NUMPAD0);
  299. mapScanCode(SDL_SCANCODE_KP_1, KEY_NUMPAD1);
  300. mapScanCode(SDL_SCANCODE_KP_2, KEY_NUMPAD2);
  301. mapScanCode(SDL_SCANCODE_KP_3, KEY_NUMPAD3);
  302. mapScanCode(SDL_SCANCODE_KP_4, KEY_NUMPAD4);
  303. mapScanCode(SDL_SCANCODE_KP_5, KEY_NUMPAD5);
  304. mapScanCode(SDL_SCANCODE_KP_6, KEY_NUMPAD6);
  305. mapScanCode(SDL_SCANCODE_KP_7, KEY_NUMPAD7);
  306. mapScanCode(SDL_SCANCODE_KP_8, KEY_NUMPAD8);
  307. mapScanCode(SDL_SCANCODE_KP_9, KEY_NUMPAD9);
  308. mapScanCode(SDL_SCANCODE_KP_MULTIPLY, KEY_MULTIPLY);
  309. mapScanCode(SDL_SCANCODE_KP_PLUS, KEY_ADD);
  310. mapScanCode(SDL_SCANCODE_KP_EQUALS, KEY_SEPARATOR);
  311. mapScanCode(SDL_SCANCODE_KP_MINUS, KEY_SUBTRACT);
  312. mapScanCode(SDL_SCANCODE_KP_PERIOD, KEY_DECIMAL);
  313. mapScanCode(SDL_SCANCODE_KP_DIVIDE, KEY_DIVIDE);
  314. mapScanCode(SDL_SCANCODE_KP_ENTER, KEY_NUMPADENTER);
  315. mapScanCode(SDL_SCANCODE_F1, KEY_F1);
  316. mapScanCode(SDL_SCANCODE_F2, KEY_F2);
  317. mapScanCode(SDL_SCANCODE_F3, KEY_F3);
  318. mapScanCode(SDL_SCANCODE_F4, KEY_F4);
  319. mapScanCode(SDL_SCANCODE_F5, KEY_F5);
  320. mapScanCode(SDL_SCANCODE_F6, KEY_F6);
  321. mapScanCode(SDL_SCANCODE_F7, KEY_F7);
  322. mapScanCode(SDL_SCANCODE_F8, KEY_F8);
  323. mapScanCode(SDL_SCANCODE_F9, KEY_F9);
  324. mapScanCode(SDL_SCANCODE_F10, KEY_F10);
  325. mapScanCode(SDL_SCANCODE_F11, KEY_F11);
  326. mapScanCode(SDL_SCANCODE_F12, KEY_F12);
  327. mapScanCode(SDL_SCANCODE_F13, KEY_F13);
  328. mapScanCode(SDL_SCANCODE_F14, KEY_F14);
  329. mapScanCode(SDL_SCANCODE_F15, KEY_F15);
  330. mapScanCode(SDL_SCANCODE_F16, KEY_F16);
  331. mapScanCode(SDL_SCANCODE_F17, KEY_F17);
  332. mapScanCode(SDL_SCANCODE_F18, KEY_F18);
  333. mapScanCode(SDL_SCANCODE_F19, KEY_F19);
  334. mapScanCode(SDL_SCANCODE_F20, KEY_F20);
  335. mapScanCode(SDL_SCANCODE_F21, KEY_F21);
  336. mapScanCode(SDL_SCANCODE_F22, KEY_F22);
  337. mapScanCode(SDL_SCANCODE_F23, KEY_F23);
  338. mapScanCode(SDL_SCANCODE_F24, KEY_F24);
  339. //mapScanCode(SDL_SCANCODE_LOCKINGNUMLOCK, KEY_NUMLOCK);
  340. //mapScanCode(SDL_SCANCODE_LOCKINGSCROLLLOCK, KEY_SCROLLLOCK);
  341. mapScanCode(SDL_SCANCODE_LCTRL, KEY_LCONTROL);
  342. mapScanCode(SDL_SCANCODE_RCTRL, KEY_RCONTROL);
  343. mapScanCode(SDL_SCANCODE_LALT, KEY_LALT);
  344. mapScanCode(SDL_SCANCODE_RALT, KEY_RALT);
  345. mapScanCode(SDL_SCANCODE_LSHIFT, KEY_LSHIFT);
  346. mapScanCode(SDL_SCANCODE_RSHIFT, KEY_RSHIFT);
  347. //mapScanCode(____, KEY_WIN_LWINDOW);
  348. //mapScanCode(____, KEY_WIN_RWINDOW);
  349. //mapScanCode(____, KEY_WIN_APPS);
  350. //mapScanCode(____, KEY_OEM_102);
  351. //mapScanCode(____, KEY_MAC_OPT);
  352. //mapScanCode(____, KEY_MAC_LOPT);
  353. //mapScanCode(____, KEY_MAC_ROPT);
  354. //for(int i = 0; i < 48; ++i)
  355. // mapScanCode(____, KEY_BUTTON0 + i );
  356. //mapScanCode(____, KEY_ANYKEY);
  357. }
  358. U32 KeyMapSDL::getTorqueScanCodeFromSDL(U32 sdl)
  359. {
  360. if(_buildScanCode)
  361. buildScanCodeArray();
  362. return SDL_T3D[sdl];
  363. }
  364. U32 KeyMapSDL::getSDLScanCodeFromTorque(U32 torque)
  365. {
  366. if(_buildScanCode)
  367. buildScanCodeArray();
  368. return T3D_SDL[torque];
  369. }