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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _WINDIRECTINPUT_H_
- #define _WINDIRECTINPUT_H_
- #ifndef _PLATFORMWIN32_H_
- #include "platformWin32/platformWin32.h"
- #endif
- #ifndef _PLATFORMINPUT_H_
- #include "platform/platformInput.h"
- #endif
- #ifndef _WINDINPUTDEVICE_H_
- #include "platformWin32/winDInputDevice.h"
- #endif
- #define DIRECTINPUT_VERSION 0x0800
- #include <dinput.h>
- #include <xinput.h>
- // XInput related definitions
- typedef DWORD (WINAPI* FN_XInputGetState)(DWORD dwUserIndex, XINPUT_STATE* pState);
- typedef DWORD (WINAPI* FN_XInputSetState)(DWORD dwUserIndex, XINPUT_VIBRATION* pVibration);
- #define XINPUT_MAX_CONTROLLERS 4 // XInput handles up to 4 controllers
- #define XINPUT_DEADZONE ( 0.24f * FLOAT(0x7FFF) ) // Default to 24% of the +/- 32767 range. This is a reasonable default value but can be altered if needed.
- struct XINPUT_CONTROLLER_STATE
- {
- XINPUT_STATE state;
- bool bConnected;
- };
- //------------------------------------------------------------------------------
- class DInputManager : public InputManager
- {
- private:
- typedef SimGroup Parent;
- // XInput state
- HMODULE mXInputLib;
- FN_XInputGetState mfnXInputGetState;
- FN_XInputSetState mfnXInputSetState;
- XINPUT_CONTROLLER_STATE mXInputStateOld[XINPUT_MAX_CONTROLLERS];
- XINPUT_CONTROLLER_STATE mXInputStateNew[XINPUT_MAX_CONTROLLERS];
- U32 mLastDisconnectTime[XINPUT_MAX_CONTROLLERS];
- bool mXInputStateReset;
- bool mXInputDeadZoneOn;
- /// Number of milliseconds to skip checking an xinput device if it was
- /// disconnected on last check.
- const static U32 csmDisconnectedSkipDelay = 250;
- HMODULE mDInputLib;
- LPDIRECTINPUT8 mDInputInterface;
- static bool smJoystickEnabled;
- static bool smXInputEnabled;
- bool mJoystickActive;
- bool mXInputActive;
- void enumerateDevices();
- static BOOL CALLBACK EnumDevicesProc( const DIDEVICEINSTANCE *pddi, LPVOID pvRef );
- bool acquire( U8 deviceType, U8 deviceID );
- void unacquire( U8 deviceType, U8 deviceID );
- // XInput worker functions
- void buildXInputEvent( U32 deviceInst, InputEventType objType, InputObjectInstances objInst, InputActionType action, F32 fValue );
- void fireXInputConnectEvent( S32 controllerID, bool condition, bool connected );
- void fireXInputMoveEvent( S32 controllerID, bool condition, InputObjectInstances objInst, F32 fValue );
- void fireXInputButtonEvent( S32 controllerID, bool forceFire, S32 button, InputObjectInstances objInst );
- void processXInput();
- public:
- DInputManager();
- bool enable();
- void disable();
- void onDeleteNotify( SimObject* object );
- bool onAdd();
- void onRemove();
- void process();
- // DirectInput functions:
- static void init();
- static bool enableJoystick();
- static void disableJoystick();
- static bool isJoystickEnabled();
- bool activateJoystick();
- void deactivateJoystick();
- bool isJoystickActive() { return( mJoystickActive ); }
- static bool enableXInput();
- static void disableXInput();
- static bool isXInputEnabled();
- bool activateXInput();
- void deactivateXInput();
- bool isXInputActive() { return( mXInputActive ); }
- void resetXInput() { mXInputStateReset = true; }
- bool isXInputConnected(S32 controllerID);
- S32 getXInputState(S32 controllerID, S32 property, bool current);
- // Console interface:
- const char* getJoystickAxesString( U32 deviceID );
- bool rumble( const char *pDeviceName, F32 x, F32 y );
- };
- #endif // _H_WINDIRECTINPUT_
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