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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- // Grab the win32 headers so we can access QPC
- #define WIN32_LEAN_AND_MEAN
- #include <Windows.h>
- #include "platform/platformTimer.h"
- #include "math/mMath.h"
- class Win32Timer : public PlatformTimer
- {
- private:
- S64 mPerfCountCurrent;
- S64 mPerfCountNext;
- S64 mFrequency;
- F64 mPerfCountRemainderCurrent;
- F64 mPerfCountRemainderNext;
- public:
- Win32Timer()
- {
- mPerfCountRemainderCurrent = 0.0f;
- mPerfCountRemainderNext = 0.0f;
- QueryPerformanceFrequency((LARGE_INTEGER *) &mFrequency);
- QueryPerformanceCounter((LARGE_INTEGER *) &mPerfCountCurrent);
- mPerfCountNext = 0.0;
- }
- const S32 getElapsedMs()
- {
- // Use QPC, update remainders so we don't leak time, and return the elapsed time.
- QueryPerformanceCounter( (LARGE_INTEGER *) &mPerfCountNext);
- F64 elapsedF64 = (1000.0 * F64(mPerfCountNext - mPerfCountCurrent) / F64(mFrequency));
- elapsedF64 += mPerfCountRemainderCurrent;
- U32 elapsed = (U32)mFloor(elapsedF64);
- mPerfCountRemainderNext = elapsedF64 - F64(elapsed);
- return elapsed;
- }
- void reset()
- {
- // Do some simple copying to reset the timer to 0.
- mPerfCountCurrent = mPerfCountNext;
- mPerfCountRemainderCurrent = mPerfCountRemainderNext;
- }
- };
- PlatformTimer *PlatformTimer::create()
- {
- return new Win32Timer();
- }
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