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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "renderInstance/forcedMaterialMeshMgr.h"
- #include "gfx/gfxTransformSaver.h"
- #include "gfx/gfxPrimitiveBuffer.h"
- #include "gfx/gfxDebugEvent.h"
- #include "materials/sceneData.h"
- #include "materials/materialManager.h"
- #include "materials/materialDefinition.h"
- #include "console/consoleTypes.h"
- #include "math/util/matrixSet.h"
- IMPLEMENT_CONOBJECT(ForcedMaterialMeshMgr);
- ConsoleDocClass( ForcedMaterialMeshMgr,
- "@brief Basically the same as RenderMeshMgr, but will override the material "
- "of the instance. Exists for backwards compatibility, not currently used, soon to be deprecated\n\n"
- "@internal"
- );
- ForcedMaterialMeshMgr::ForcedMaterialMeshMgr()
- {
- mOverrideInstance = NULL;
- mOverrideMaterial = NULL;
- }
- ForcedMaterialMeshMgr::ForcedMaterialMeshMgr(RenderInstType riType, F32 renderOrder, F32 processAddOrder, BaseMatInstance* overrideMaterial)
- : RenderMeshMgr(riType, renderOrder, processAddOrder)
- {
- mOverrideInstance = overrideMaterial;
- mOverrideMaterial = NULL;
- }
- void ForcedMaterialMeshMgr::setOverrideMaterial(BaseMatInstance* overrideMaterial)
- {
- SAFE_DELETE(mOverrideInstance);
- mOverrideInstance = overrideMaterial;
- }
- ForcedMaterialMeshMgr::~ForcedMaterialMeshMgr()
- {
- setOverrideMaterial(NULL);
- }
- void ForcedMaterialMeshMgr::initPersistFields()
- {
- docsURL;
- addProtectedField("material", TYPEID< Material >(), Offset(mOverrideMaterial, ForcedMaterialMeshMgr),
- &_setOverrideMat, &_getOverrideMat, "Material used to draw all meshes in the render bin.");
- Parent::initPersistFields();
- }
- void ForcedMaterialMeshMgr::render(SceneRenderState * state)
- {
- PROFILE_SCOPE(ForcedMaterialMeshMgr_render);
- if(!mOverrideInstance && mOverrideMaterial.isValid())
- {
- mOverrideInstance = mOverrideMaterial->createMatInstance();
- mOverrideInstance->init( MATMGR->getDefaultFeatures(), getGFXVertexFormat<GFXVertexPNTBT>() );
- }
- // Early out if nothing to draw.
- if(!mElementList.size() || !mOverrideInstance)
- return;
- GFXDEBUGEVENT_SCOPE(ForcedMaterialMeshMgr_Render, ColorI::RED);
- // Automagically save & restore our viewport and transforms.
- GFXTransformSaver saver;
- // init loop data
- SceneData sgData;
- sgData.init( state );
- MeshRenderInst *ri = static_cast<MeshRenderInst*>(mElementList[0].inst);
- setupSGData( ri, sgData );
- while (mOverrideInstance->setupPass(state, sgData))
- {
- for( U32 j=0; j<mElementList.size(); j++)
- {
- MeshRenderInst* passRI = static_cast<MeshRenderInst*>(mElementList[j].inst);
- if(passRI->primBuff->getPointer()->mPrimitiveArray[passRI->primBuffIndex].numVertices < 1)
- continue;
- getRenderPass()->getMatrixSet().setWorld(*passRI->objectToWorld);
- getRenderPass()->getMatrixSet().setView(*passRI->worldToCamera);
- getRenderPass()->getMatrixSet().setProjection(*passRI->projection);
- mOverrideInstance->setTransforms(getRenderPass()->getMatrixSet(), state);
- mOverrideInstance->setBuffers(passRI->vertBuff, passRI->primBuff);
- GFX->drawPrimitive( passRI->primBuffIndex );
- }
- }
- }
- const char* ForcedMaterialMeshMgr::_getOverrideMat( void *object, const char *data )
- {
- ForcedMaterialMeshMgr &mgr = *reinterpret_cast<ForcedMaterialMeshMgr *>( object );
- if( mgr.mOverrideMaterial.isValid() )
- return mgr.mOverrideMaterial->getIdString();
- else
- return "0";
- }
- bool ForcedMaterialMeshMgr::_setOverrideMat( void *object, const char *index, const char *data )
- {
- ForcedMaterialMeshMgr &mgr = *reinterpret_cast<ForcedMaterialMeshMgr *>( object );
- Material* material;
- Sim::findObject(data, material);
- mgr.mOverrideMaterial = material;
- return false;
- }
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