forcedMaterialMeshMgr.h 2.3 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455
  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef _RENDERFORCEDMATMESHMGR_H_
  23. #define _RENDERFORCEDMATMESHMGR_H_
  24. #ifndef _RENDERMESHMGR_H_
  25. #include "renderInstance/renderMeshMgr.h"
  26. #endif
  27. class Material;
  28. /// Basically the same as RenderMeshMgr, but will override the material of the instance.
  29. class ForcedMaterialMeshMgr : public RenderMeshMgr
  30. {
  31. typedef RenderMeshMgr Parent;
  32. public:
  33. ForcedMaterialMeshMgr();
  34. ForcedMaterialMeshMgr(RenderInstType riType, F32 renderOrder, F32 processAddOrder, BaseMatInstance* overrideMaterial);
  35. virtual ~ForcedMaterialMeshMgr();
  36. void setOverrideMaterial(BaseMatInstance* overrideMaterial);
  37. // RenderBinManager interface
  38. virtual void render(SceneRenderState * state);
  39. DECLARE_CONOBJECT(ForcedMaterialMeshMgr);
  40. static void initPersistFields();
  41. private:
  42. BaseMatInstance* mOverrideInstance;
  43. SimObjectPtr<Material> mOverrideMaterial;
  44. static const char* _getOverrideMat( void* object, const char* data );
  45. static bool _setOverrideMat( void *object, const char *index, const char *data );
  46. };
  47. #endif