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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "renderObjectMgr.h"
- #include "console/consoleTypes.h"
- #include "scene/sceneObject.h"
- #include "materials/materialManager.h"
- #include "scene/sceneRenderState.h"
- IMPLEMENT_CONOBJECT(RenderObjectMgr);
- ConsoleDocClass( RenderObjectMgr,
- "@brief A render bin which uses object callbacks for rendering.\n\n"
- "This render bin gathers object render instances and calls its delegate "
- "method to perform rendering. It is used infrequently for specialized "
- "scene objects which perform custom rendering.\n\n"
- "@ingroup RenderBin\n" );
- RenderObjectMgr::RenderObjectMgr()
- : RenderBinManager(RenderPassManager::RIT_Object, 1.0f, 1.0f)
- {
- mOverrideMat = NULL;
- }
- RenderObjectMgr::RenderObjectMgr(RenderInstType riType, F32 renderOrder, F32 processAddOrder)
- : RenderBinManager(riType, renderOrder, processAddOrder)
- {
- mOverrideMat = NULL;
- }
- void RenderObjectMgr::initPersistFields()
- {
- docsURL;
- Parent::initPersistFields();
- }
- void RenderObjectMgr::setOverrideMaterial(BaseMatInstance* overrideMat)
- {
- mOverrideMat = overrideMat;
- }
- //-----------------------------------------------------------------------------
- // render objects
- //-----------------------------------------------------------------------------
- void RenderObjectMgr::render( SceneRenderState *state )
- {
- PROFILE_SCOPE(RenderObjectMgr_render);
- // Early out if nothing to draw.
- if(!mElementList.size())
- return;
- // Check if bin is disabled in advanced lighting.
- if ( MATMGR->getDeferredEnabled() && mBasicOnly )
- return;
- for( U32 i=0; i<mElementList.size(); i++ )
- {
- ObjectRenderInst *ri = static_cast<ObjectRenderInst*>(mElementList[i].inst);
- if ( ri->renderDelegate )
- ri->renderDelegate( ri, state, mOverrideMat );
- }
- }
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