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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "platform/platform.h"
- #include "renderOcclusionMgr.h"
- #include "console/consoleTypes.h"
- #include "scene/sceneObject.h"
- #include "gfx/gfxOcclusionQuery.h"
- #include "gfx/gfxDrawUtil.h"
- #include "gfx/gfxTransformSaver.h"
- #include "math/util/sphereMesh.h"
- #include "materials/materialManager.h"
- #include "materials/sceneData.h"
- #include "math/util/matrixSet.h"
- #include "gfx/gfxDebugEvent.h"
- #include "materials/materialFeatureTypes.h"
- IMPLEMENT_CONOBJECT(RenderOcclusionMgr);
- ConsoleDocClass( RenderOcclusionMgr,
- "@brief A render bin which renders occlusion query requests.\n\n"
- "This render bin gathers occlusion query render instances and renders them. "
- "It is currently used by light flares and ShapeBase reflection cubemaps.\n\n"
- "You can type '$RenderOcclusionMgr::debugRender = true' in the console to "
- "see debug rendering of the occlusion geometry.\n\n"
- "@ingroup RenderBin\n" );
- bool RenderOcclusionMgr::smDebugRender = false;
- RenderOcclusionMgr::RenderOcclusionMgr()
- : RenderBinManager(RenderPassManager::RIT_Occluder, 1.0f, 1.0f)
- {
- mSpherePrimCount = 0;
- mMatInstance = NULL;
- }
- static const Point3F cubePoints[8] =
- {
- Point3F(-0.5, -0.5, -0.5), Point3F(-0.5, -0.5, 0.5), Point3F(-0.5, 0.5, -0.5), Point3F(-0.5, 0.5, 0.5),
- Point3F( 0.5, -0.5, -0.5), Point3F( 0.5, -0.5, 0.5), Point3F( 0.5, 0.5, -0.5), Point3F( 0.5, 0.5, 0.5)
- };
- static const U32 cubeFaces[6][4] =
- {
- { 0, 4, 6, 2 }, { 0, 2, 3, 1 }, { 0, 1, 5, 4 },
- { 3, 2, 6, 7 }, { 7, 6, 4, 5 }, { 3, 7, 5, 1 }
- };
- void RenderOcclusionMgr::init()
- {
- delete mMatInstance;
- mMaterial = MATMGR->allocateAndRegister( String::EmptyString );
- mMaterial->mDiffuse[0] = LinearColorF( 1, 0, 1, 1 );
- mMaterial->mReceiveShadows[0] = false;
- mMaterial->mAutoGenerated = true;
- mMatInstance = mMaterial->createMatInstance();
- FeatureSet features = MATMGR->getDefaultFeatures();
- features.removeFeature( MFT_Visibility );
- features.removeFeature( MFT_Fog );
- features.removeFeature( MFT_HDROut );
- mMatInstance->init( features, getGFXVertexFormat<GFXVertexP>() );
- GFXStateBlockDesc d;
- d.setBlend( false );
- d.cullDefined = true;
- d.cullMode = GFXCullCCW;
- d.setZReadWrite( true, false );
- d.setColorWrites( false, false, false, false );
- mRenderSB = GFX->createStateBlock(d);
- d.setZReadWrite( false, false );
- mTestSB = GFX->createStateBlock(d);
- mBoxBuff.set( GFX, 36, GFXBufferTypeStatic );
- GFXVertexP *verts = mBoxBuff.lock();
- U32 vertexIndex = 0;
- U32 idx;
- for(S32 i = 0; i < 6; i++)
- {
- idx = cubeFaces[i][0];
- verts[vertexIndex].point = cubePoints[idx];
- vertexIndex++;
- idx = cubeFaces[i][1];
- verts[vertexIndex].point = cubePoints[idx];
- vertexIndex++;
- idx = cubeFaces[i][3];
- verts[vertexIndex].point = cubePoints[idx];
- vertexIndex++;
- idx = cubeFaces[i][1];
- verts[vertexIndex].point = cubePoints[idx];
- vertexIndex++;
- idx = cubeFaces[i][3];
- verts[vertexIndex].point = cubePoints[idx];
- vertexIndex++;
- idx = cubeFaces[i][2];
- verts[vertexIndex].point = cubePoints[idx];
- vertexIndex++;
- }
- mBoxBuff.unlock();
- SphereMesh sphere;
- const SphereMesh::TriangleMesh *sphereMesh = sphere.getMesh(1);
- mSpherePrimCount = sphereMesh->numPoly;
- mSphereBuff.set( GFX, mSpherePrimCount * 3, GFXBufferTypeStatic );
- verts = mSphereBuff.lock();
- vertexIndex = 0;
- for ( S32 i = 0; i < mSpherePrimCount; i++ )
- {
- verts[vertexIndex].point = sphereMesh->poly[i].pnt[0];
- vertexIndex++;
- verts[vertexIndex].point = sphereMesh->poly[i].pnt[1];
- vertexIndex++;
- verts[vertexIndex].point = sphereMesh->poly[i].pnt[2];
- vertexIndex++;
- }
- mSphereBuff.unlock();
- }
- void RenderOcclusionMgr::consoleInit()
- {
- Con::addVariable( "$RenderOcclusionMgr::debugRender", TypeBool, &RenderOcclusionMgr::smDebugRender,
- "@brief A debugging feature which renders the occlusion volumes to the scene.\n"
- "@see RenderOcclusionMgr\n"
- "@ingroup RenderBin\n" );
- }
- void RenderOcclusionMgr::initPersistFields()
- {
- docsURL;
- Parent::initPersistFields();
- }
- //-----------------------------------------------------------------------------
- // render objects
- //-----------------------------------------------------------------------------
- void RenderOcclusionMgr::render( SceneRenderState *state )
- {
- PROFILE_SCOPE(RenderOcclusionMgr_render);
- // Early out if nothing to draw.
- if ( !mElementList.size() )
- return;
-
- GFXTransformSaver saver;
- GFXDEBUGEVENT_SCOPE(RenderOcclusionMgr_Render, ColorI::BLUE);
- if ( mMatInstance == NULL )
- init();
- SceneData sgData;
- sgData.init( state );
- // Restore transforms
- MatrixSet &matrixSet = getRenderPass()->getMatrixSet();
- matrixSet.restoreSceneViewProjection();
- // The material is single pass... just setup once here.
- mMatInstance->setupPass( state, sgData );
- U32 primCount;
- for( U32 i=0; i<mElementList.size(); i++ )
- {
- OccluderRenderInst *ri = static_cast<OccluderRenderInst*>(mElementList[i].inst);
- AssertFatal( ri->query != NULL, "RenderOcclusionMgr::render, OcclusionRenderInst has NULL GFXOcclusionQuery" );
- if ( ri->isSphere )
- {
- GFX->setVertexBuffer( mSphereBuff );
- primCount = mSpherePrimCount;
- }
- else
- {
- GFX->setVertexBuffer( mBoxBuff );
- primCount = 12;
- }
- MatrixF xfm( *ri->orientation );
- xfm.setPosition( ri->position );
- xfm.scale( ri->scale );
- matrixSet.setWorld(xfm);
- mMatInstance->setTransforms(matrixSet, state);
- if ( !smDebugRender )
- GFX->setStateBlock( mRenderSB );
- ri->query->begin();
- GFX->drawPrimitive( GFXTriangleList, 0, primCount );
- ri->query->end();
- if ( ri->query2 )
- {
- GFX->setStateBlock( mTestSB );
- ri->query2->begin();
- GFX->drawPrimitive( GFXTriangleList, 0, primCount );
- ri->query2->end();
- }
- }
- // Call setup one more time to end the pass.
- mMatInstance->setupPass( state, sgData );
- }
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