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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _RENDEROCCLUSIONMGR_H_
- #define _RENDEROCCLUSIONMGR_H_
- #ifndef _RENDERBINMANAGER_H_
- #include "renderInstance/renderBinManager.h"
- #endif
- class Material;
- class BaseMatInstance;
- //**************************************************************************
- // RenderOcclusionMgr
- //**************************************************************************
- class RenderOcclusionMgr : public RenderBinManager
- {
- typedef RenderBinManager Parent;
- public:
- RenderOcclusionMgr();
- // RenderOcclusionMgr
- virtual void init();
- virtual void render(SceneRenderState * state);
- // ConsoleObject
- static void consoleInit();
- static void initPersistFields();
- DECLARE_CONOBJECT(RenderOcclusionMgr);
- protected:
- GFXStateBlockRef mRenderSB;
- GFXStateBlockRef mTestSB;
- /// The material for rendering occluders.
- SimObjectPtr<Material> mMaterial;
- BaseMatInstance *mMatInstance;
- static bool smDebugRender;
- GFXVertexBufferHandle<GFXVertexP> mBoxBuff;
- GFXVertexBufferHandle<GFXVertexP> mSphereBuff;
- U32 mSpherePrimCount;
- };
- #endif // _RENDEROCCLUSIONMGR_H_
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