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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _TEXTARGETBIN_MGR_H_
- #define _TEXTARGETBIN_MGR_H_
- #ifndef _RENDERBINMANAGER_H_
- #include "renderInstance/renderBinManager.h"
- #endif
- #ifndef _MATTEXTURETARGET_H_
- #include "materials/matTextureTarget.h"
- #endif
- class ConditionerFeature;
- class RenderTexTargetBinManager : public RenderBinManager
- {
- typedef RenderBinManager Parent;
- public:
- static const GFXFormat DefaultTargetFormat = GFXFormatR8G8B8A8;
- static const U32 DefaultTargetChainLength = 1;
- static const U32 DefaultTargetSize = 256;
- enum TargetSizeType
- {
- WindowSize = 0,
- WindowSizeScaled,
- FixedSize
- };
- public:
- RenderTexTargetBinManager( const RenderInstType &ritype = RenderPassManager::RIT_Mesh,
- F32 renderOrder = 1.0f,
- F32 processAddOrder = 1.0f,
- const GFXFormat targetFormat = DefaultTargetFormat,
- const Point2I &targetSize = Point2I(DefaultTargetSize, DefaultTargetSize),
- const U32 targetChainLength = DefaultTargetChainLength);
- virtual ~RenderTexTargetBinManager();
- virtual bool setTargetSize(const Point2I &newTargetSize);
- virtual GFXTextureObject* getTargetTexture( U32 mrtIndex, S32 chainIndex = -1 ) const;
- /// Force a target update
- virtual bool updateTargets() { return _updateTargets(); }
- void setTargetFormatConsole(const S32 &fmt) { setTargetFormat(GFXFormat(fmt)); }
- virtual bool setTargetFormat(const GFXFormat &newTargetFormat);
- S32 getTargetFormatConsole() { return getTargetFormat(); }
- virtual const GFXFormat &getTargetFormat() const { return mTargetFormat; }
- virtual void setTargetChainLength(const U32 chainLength);
- virtual U32 getTargetChainLength() const { return mTargetChainLength; }
- DECLARE_CONOBJECT(RenderTexTargetBinManager);
- static void initPersistFields();
- virtual bool onAdd();
- protected:
- NamedTexTarget mNamedTarget;
- GFXFormat mTargetFormat;
- Point2I mTargetSize;
- Point2F mTargetScale;
-
- //RectI mTargetViewport;
- TargetSizeType mTargetSizeType;
- U32 mTargetChainLength;
- U32 mTargetChainIdx;
- U32 mNumRenderTargets;
- GFXTextureTargetRef *mTargetChain;
- GFXTexHandle **mTargetChainTextures;
- #ifndef TORQUE_SHIPPING
- bool m_NeedsOnPostRender;
- #endif
- bool mPreserve;
- virtual bool _handleGFXEvent(GFXDevice::GFXDeviceEventType event);
- virtual GFXTextureTargetRef _getTextureTarget(const U32 idx = 0);
- /// Pushes the active render target, and sets itself as a render target. The
- /// target is then cleared using 'mTargetClearColor', viewport is set properly,
- /// and true is returned, and '_onPostRender' must be called after rendering
- /// is complete. If the return value is false, than '_onPostRender'
- /// should not be called.
- ///
- /// @param preserve If set to true, the contents of the current render target
- // will be the same when _onPostRender is called. Otherwise
- // the contents are undefined on console platforms.
- virtual bool _onPreRender(SceneRenderState * state, bool preserve = false);
- /// Resolves the active render target, pops the render target from _onPreRender, and sets debug info.
- virtual void _onPostRender();
- virtual bool _updateTargets();
- virtual bool _setupTargets();
- virtual void _teardownTargets();
- /// The callback used to get texture events.
- /// @see GFXTextureManager::addEventDelegate
- void _onTextureEvent( GFXTexCallbackCode code );
- };
- typedef RenderTexTargetBinManager::TargetSizeType RenderTexTargetSize;
- DefineEnumType( RenderTexTargetSize );
- #endif // _TEXTARGETBIN_MGR_H_
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