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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _RENDER_TRANSLUCENT_MGR_H_
- #define _RENDER_TRANSLUCENT_MGR_H_
- #ifndef _RENDERBINMANAGER_H_
- #include "renderInstance/renderBinManager.h"
- #endif
- #ifndef _MATTEXTURETARGET_H_
- #include "materials/matTextureTarget.h"
- #endif
- class RenderParticleMgr;
- class RenderTranslucentMgr : public RenderBinManager
- {
- typedef RenderBinManager Parent;
- public:
- RenderTranslucentMgr();
- RenderTranslucentMgr( F32 renderOrder, F32 processAddOrder );
- virtual ~RenderTranslucentMgr();
- // RenderBinManager
- void render(SceneRenderState * state);
- void addElement( RenderInst *inst );
- void setupSGData( MeshRenderInst *ri, SceneData &data );
- // ConsoleObject
- DECLARE_CONOBJECT(RenderTranslucentMgr);
- protected:
- // This is a stateblock per potential blend type, we create
- // these as needed.
- enum
- {
- MaxBlend = 256
- };
- GFXStateBlockRef mStateBlocks[MaxBlend];
-
- GFXStateBlockRef _getStateBlock( U8 transFlag );
- RenderParticleMgr *mParticleRenderMgr;;
- };
- #endif // _RENDER_TRANSLUCENT_MGR_H_
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