sceneSpace.h 2.8 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef _SCENESPACE_H_
  23. #define _SCENESPACE_H_
  24. #ifndef _SCENEOBJECT_H_
  25. #include "scene/sceneObject.h"
  26. #endif
  27. /// Abstract base class for SceneObjects that define subspaces in a scene.
  28. ///
  29. /// Use SceneObject::containsPoint to find out whether a given space contains a particular point.
  30. class SceneSpace : public SceneObject
  31. {
  32. public:
  33. typedef SceneObject Parent;
  34. protected:
  35. enum
  36. {
  37. TransformMask = Parent::NextFreeMask << 0, ///< Object transform has changed.
  38. NextFreeMask = Parent::NextFreeMask << 1,
  39. };
  40. ///
  41. BaseMatInstance* mEditorRenderMaterial;
  42. ///
  43. virtual BaseMatInstance* _createEditorRenderMaterial();
  44. /// Render a visualization of the volume.
  45. virtual void _renderObject( ObjectRenderInst* ri, SceneRenderState* state, BaseMatInstance* overrideMat );
  46. ///
  47. virtual ColorI _getDefaultEditorSolidColor() const { return ColorI( 255, 255, 255, 45 ); }
  48. virtual ColorI _getDefaultEditorWireframeColor() const { return ColorI::BLACK; }
  49. public:
  50. SceneSpace();
  51. ~SceneSpace();
  52. // SimObject.
  53. virtual bool onAdd();
  54. virtual void onRemove();
  55. // SceneObject.
  56. virtual void setTransform( const MatrixF &mat );
  57. virtual void prepRenderImage( SceneRenderState* state );
  58. // NetObject.
  59. virtual U32 packUpdate( NetConnection* connection, U32 mask, BitStream* stream );
  60. virtual void unpackUpdate( NetConnection* connection, BitStream* stream );
  61. // SimObject.
  62. virtual void onEditorEnable();
  63. virtual void onEditorDisable();
  64. };
  65. #endif // !_SCENESPACE_H_