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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _SCENETRACKER_H_
- #define _SCENETRACKER_H_
- #ifndef _SCENEOBJECT_H_
- #include "scene/sceneObject.h"
- #endif
- /// @file
- /// This file contains an abstract framework for tracking SceneObjects.
- class SceneTracker;
- //-----------------------------------------------------------------------------
- // SceneObjectLink.
- //-----------------------------------------------------------------------------
- /// A SceneObjectLink represents the link between a SceneObject and a SceneTracker.
- class SceneObjectLink
- {
- public:
-
- typedef void Parent;
- friend class SceneTracker; // Administers our link fields.
- protected:
-
- /// SceneObject being linked to; always set and never changes.
- SceneObject* mObject;
-
- /// The scene tracker to which this link belongs.
- SceneTracker* mTracker;
-
- /// Next scope link on this SceneObject; NULL if last.
- SceneObjectLink* mNextLink;
-
- /// Previous scope link on this SceneObject; NULL if first.
- SceneObjectLink* mPrevLink;
- public:
-
- ///
- SceneObjectLink( SceneTracker* tracker, SceneObject* object );
-
- virtual ~SceneObjectLink();
- /// @return The SceneScopeTracker managing this link.
- SceneTracker* getTracker() const { return mTracker; }
- /// @return The object being linked to.
- SceneObject* getObject() const { return mObject; }
-
- /// @return The next link in this link chain.
- SceneObjectLink* getNextLink() const { return mNextLink; }
-
- /// @return The previous link in this link chain.
- SceneObjectLink* getPrevLink() const { return mPrevLink; }
- /// Notify the associated tracker that the transform state of the
- /// scene object represented by this link has changed.
- void update();
- ///
- static SceneObjectLink* getLinkForTracker( SceneTracker* tracker, SceneObject* fromObject );
- };
- //-----------------------------------------------------------------------------
- // SceneTracker.
- //-----------------------------------------------------------------------------
- /// A SceneTracker tracks SceneObjects.
- ///
- /// This is an abstract base class.
- class SceneTracker
- {
- public:
-
- typedef void Parent;
- friend class SceneObjectLink; // SceneObjectLink::update() notifies us on SceneObject state changes.
- protected:
-
- /// If true, only client SceneObjects will be tracked; otherwise it's only server SceneObjects.
- bool mIsClientTracker;
-
- /// Type mask that SceneObjects must match in order to be allowed to register.
- U32 mObjectTypeMask;
-
- /// Return true if the given object qualifies for being managed by this SceneTracker.
- virtual bool _isTrackableObject( SceneObject* object ) const
- {
- return ( object->isClientObject() == mIsClientTracker
- && ( object->getTypeMask() & getObjectTypeMask() ) );
- }
- /// Callback used for the initial scan of objects in init().
- static void _containerFindCallback( SceneObject* object, SceneTracker* tracker );
- public:
-
- ///
- SceneTracker( bool isClientTracker, U32 typeMask = 0xFFFFFFFF );
-
- virtual ~SceneTracker();
-
- /// Initialize the tracker from the current scene.
- virtual void init();
- /// @return The type mask that must be matched by objects in order to be allowed to register.
- U32 getObjectTypeMask() const { return mObjectTypeMask; }
-
- /// Set the type mask that objects must match in order to be allowed to register.
- void setObjectTypeMask( U32 typeMask ) { mObjectTypeMask = typeMask; }
- /// @return True if this tracker only deals with client objects; false if only server objects.
- bool isClientTracker() const { return mIsClientTracker; }
- /// Register a SceneObject for being tracked by this tracker.
- ///
- /// Only objects that fit the tracker's client/server state and
- /// object type mask will actually get registered. For other objects,
- /// this is a NOP.
- ///
- /// @param object Scene object.
- virtual void registerObject( SceneObject* object ) = 0;
- /// Unregister the given object from the tracker.
- /// @param object Scene object.
- virtual void unregisterObject( SceneObject* object ) = 0;
- /// Notify the tracker that the transform state of the given scene object has changed.
- /// @param object Scene object.
- virtual void updateObject( SceneObjectLink* object ) = 0;
- };
- #endif // !_SCENETRACKER_H_
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