Brian Roberts 120691abee Merge pull request #923 from Azaezel/alpha402/puppies 2 éve
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accuFeatureGLSL.cpp 2287c28d32 be clear where we're referencing gbuffer render targets 4 éve
accuFeatureGLSL.h c6cdfafe4e cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. 10 éve
bumpGLSL.cpp 2287c28d32 be clear where we're referencing gbuffer render targets 4 éve
bumpGLSL.h 9221b4dd10 Update GLSL Shadergen. Not used on DX9. 11 éve
customFeatureGLSL.cpp 35500a87c6 initial port of the new interpreter 4 éve
customFeatureGLSL.h 35500a87c6 initial port of the new interpreter 4 éve
debugVizFeatureGLSL.cpp 2287c28d32 be clear where we're referencing gbuffer render targets 4 éve
debugVizFeatureGLSL.h 72ceede272 Added Forward Material debug viz for HLSL(so far) and integrated it back into editor flagging. 5 éve
depthGLSL.cpp edd1e0a270 Removes Direct3D9 functionality. 8 éve
depthGLSL.h 9221b4dd10 Update GLSL Shadergen. Not used on DX9. 11 éve
paraboloidGLSL.cpp 9221b4dd10 Update GLSL Shadergen. Not used on DX9. 11 éve
paraboloidGLSL.h 7dbfe6994d Engine directory for ticket #1 13 éve
shaderCompGLSL.cpp 1940becb2d Compilation fixes for C++20 2 éve
shaderCompGLSL.h 1940becb2d Compilation fixes for C++20 2 éve
shaderFeatureGLSL.cpp d23ee397e6 adds wetness 2 éve
shaderFeatureGLSL.h a1117b1c41 add getInWorldNormal method glsl side 3 éve
shaderGenGLSL.cpp 8c807485b1 Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds. 8 éve
shaderGenGLSL.h 196b214eae engine: 9 éve
shaderGenGLSLInit.cpp 0c7811bd1a shift pbrconfig to ORM 4 éve