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accuFeatureGLSL.cpp
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2287c28d32
be clear where we're referencing gbuffer render targets
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4 éve |
accuFeatureGLSL.h
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c6cdfafe4e
cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar.
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10 éve |
bumpGLSL.cpp
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2287c28d32
be clear where we're referencing gbuffer render targets
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4 éve |
bumpGLSL.h
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9221b4dd10
Update GLSL Shadergen. Not used on DX9.
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11 éve |
customFeatureGLSL.cpp
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35500a87c6
initial port of the new interpreter
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4 éve |
customFeatureGLSL.h
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35500a87c6
initial port of the new interpreter
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4 éve |
debugVizFeatureGLSL.cpp
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2287c28d32
be clear where we're referencing gbuffer render targets
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4 éve |
debugVizFeatureGLSL.h
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72ceede272
Added Forward Material debug viz for HLSL(so far) and integrated it back into editor flagging.
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5 éve |
depthGLSL.cpp
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edd1e0a270
Removes Direct3D9 functionality.
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8 éve |
depthGLSL.h
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9221b4dd10
Update GLSL Shadergen. Not used on DX9.
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11 éve |
paraboloidGLSL.cpp
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9221b4dd10
Update GLSL Shadergen. Not used on DX9.
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11 éve |
paraboloidGLSL.h
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7dbfe6994d
Engine directory for ticket #1
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13 éve |
shaderCompGLSL.cpp
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1940becb2d
Compilation fixes for C++20
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2 éve |
shaderCompGLSL.h
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1940becb2d
Compilation fixes for C++20
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2 éve |
shaderFeatureGLSL.cpp
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d23ee397e6
adds wetness
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2 éve |
shaderFeatureGLSL.h
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a1117b1c41
add getInWorldNormal method glsl side
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3 éve |
shaderGenGLSL.cpp
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8c807485b1
Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds.
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8 éve |
shaderGenGLSL.h
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196b214eae
engine:
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9 éve |
shaderGenGLSLInit.cpp
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0c7811bd1a
shift pbrconfig to ORM
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4 éve |