123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653 |
- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "platform/platform.h"
- #include "sim/netConnection.h"
- #include "sim/netInterface.h"
- #include "core/stream/bitStream.h"
- #include "math/mRandom.h"
- #include "core/util/journal/journal.h"
- #include "console/engineAPI.h"
- #ifdef GGC_PLUGIN
- #include "GGCNatTunnel.h"
- extern void HandleGGCPacket(NetAddress* addr, unsigned char* data, U32 dataSize);
- #endif
- NetInterface *GNet = NULL;
- NetInterface::NetInterface()
- {
- AssertFatal(GNet == NULL, "ERROR: Multiple net interfaces declared.");
- GNet = this;
- mLastTimeoutCheckTime = 0;
- mAllowConnections = false;
- dMemset(mRandomHashData, 0, sizeof(mRandomHashData));
- mRandomDataInitialized = false;
- }
- void NetInterface::initRandomData()
- {
- mRandomDataInitialized = true;
- U32 seed = Platform::getRealMilliseconds();
- if(Journal::IsPlaying())
- Journal::Read(&seed);
- else if(Journal::IsRecording())
- Journal::Write(seed);
- MRandomR250 myRandom(seed);
- for(U32 i = 0; i < 12; i++)
- mRandomHashData[i] = myRandom.randI();
- }
- void NetInterface::addPendingConnection(NetConnection *connection)
- {
- Con::printf("Adding a pending connection");
- mPendingConnections.push_back(connection);
- }
- void NetInterface::removePendingConnection(NetConnection *connection)
- {
- for(U32 i = 0; i < mPendingConnections.size(); i++)
- if(mPendingConnections[i] == connection)
- mPendingConnections.erase(i);
- }
- NetConnection *NetInterface::findPendingConnection(const NetAddress *address, U32 connectSequence)
- {
- for(U32 i = 0; i < mPendingConnections.size(); i++)
- if(Net::compareAddresses(address, mPendingConnections[i]->getNetAddress()) &&
- connectSequence == mPendingConnections[i]->getSequence())
- return mPendingConnections[i];
- return NULL;
- }
- void NetInterface::processPacketReceiveEvent(NetAddress srcAddress, RawData packetData)
- {
- U32 dataSize = packetData.size;
- BitStream pStream(packetData.data, dataSize);
- // Determine what to do with this packet:
- if(packetData.data[0] & 0x01) // it's a protocol packet...
- {
- // if the LSB of the first byte is set, it's a game data packet
- // so pass it to the appropriate connection.
- // lookup the connection in the addressTable
- NetConnection *conn = NetConnection::lookup(&srcAddress);
- if(conn)
- conn->processRawPacket(&pStream);
- }
- else
- {
- // Otherwise, it's either a game info packet or a
- // connection handshake packet.
- U8 packetType;
- pStream.read(&packetType);
- NetAddress *addr = &srcAddress;
- if(packetType <= GameHeartbeat || packetType == MasterServerExtendedListResponse)
- handleInfoPacket(addr, packetType, &pStream);
- #ifdef GGC_PLUGIN
- else if (packetType == GGCPacket)
- {
- HandleGGCPacket(addr, (U8*)packetData.data, dataSize);
- }
- #endif
- else
- {
- // check if there's a connection already:
- switch(packetType)
- {
- case ConnectChallengeRequest:
- handleConnectChallengeRequest(addr, &pStream);
- break;
- case ConnectRequest:
- handleConnectRequest(addr, &pStream);
- break;
- case ConnectChallengeResponse:
- handleConnectChallengeResponse(addr, &pStream);
- break;
- case ConnectAccept:
- handleConnectAccept(addr, &pStream);
- break;
- case Disconnect:
- handleDisconnect(addr, &pStream);
- break;
- case ConnectReject:
- handleConnectReject(addr, &pStream);
- break;
- }
- }
- }
- }
- //-----------------------------------------------------------------------------
- //-----------------------------------------------------------------------------
- // Connection handshaking basic overview:
- // The torque engine does a two phase connect handshake to
- // prevent a spoofed source address Denial-of-Service (DOS) attack
- //
- // Basically, the initiator of a connection (client) sends a
- // Connect Challenge Request packet to the server to initiate the connection
- // The server then hashes the source address of the client request
- // with some random magic server data to come up with a 16-byte key that
- // the client can then use to gain entry to the server.
- // This way there are no partially active connection records on the
- // server at all.
- //
- // The client then sends a Connect Request packet to the server,
- // including any game specific data necessary to start a connection (a
- // server password, for instance), along with the key the server sent
- // on the Connect Challenge Response packet.
- //
- // The server, on receipt of the Connect Request, compares the
- // entry key with a computed key, makes sure it can create the requested
- // NetConnection subclass, and then passes all processing on to the connection
- // instance.
- //
- // If the subclass reads and accepts he connect request successfully, the
- // server sends a Connect Accept packet - otherwise the connection
- // is rejected with the sendConnectReject function
- //-----------------------------------------------------------------------------
- //-----------------------------------------------------------------------------
- void NetInterface::sendConnectChallengeRequest(NetConnection *conn)
- {
- Con::printf("Sending Connect challenge Request");
- BitStream *out = BitStream::getPacketStream();
- out->write(U8(ConnectChallengeRequest));
- out->write(conn->getSequence());
- conn->mConnectSendCount++;
- conn->mConnectLastSendTime = Platform::getVirtualMilliseconds();
- BitStream::sendPacketStream(conn->getNetAddress());
- }
- void NetInterface::handleConnectChallengeRequest(const NetAddress *addr, BitStream *stream)
- {
- char buf[256];
- Net::addressToString(addr, buf);
- Con::printf("Got Connect challenge Request from %s", buf);
- if(!mAllowConnections)
- return;
- U32 connectSequence;
- stream->read(&connectSequence);
- if(!mRandomDataInitialized)
- initRandomData();
- U32 addressDigest[4];
- computeNetMD5(addr, connectSequence, addressDigest);
- BitStream *out = BitStream::getPacketStream();
- out->write(U8(ConnectChallengeResponse));
- out->write(connectSequence);
- out->write(addressDigest[0]);
- out->write(addressDigest[1]);
- out->write(addressDigest[2]);
- out->write(addressDigest[3]);
- BitStream::sendPacketStream(addr);
- }
- //-----------------------------------------------------------------------------
- void NetInterface::handleConnectChallengeResponse(const NetAddress *address, BitStream *stream)
- {
- Con::printf("Got Connect challenge Response");
- U32 connectSequence;
- stream->read(&connectSequence);
- NetConnection *conn = findPendingConnection(address, connectSequence);
- if(!conn || conn->getConnectionState() != NetConnection::AwaitingChallengeResponse)
- return;
- U32 addressDigest[4];
- stream->read(&addressDigest[0]);
- stream->read(&addressDigest[1]);
- stream->read(&addressDigest[2]);
- stream->read(&addressDigest[3]);
- conn->setAddressDigest(addressDigest);
- conn->setConnectionState(NetConnection::AwaitingConnectResponse);
- conn->mConnectSendCount = 0;
- Con::printf("Sending Connect Request");
- sendConnectRequest(conn);
- }
- //-----------------------------------------------------------------------------
- void NetInterface::sendConnectRequest(NetConnection *conn)
- {
- BitStream *out = BitStream::getPacketStream();
- out->write(U8(ConnectRequest));
- out->write(conn->getSequence());
- U32 addressDigest[4];
- conn->getAddressDigest(addressDigest);
- out->write(addressDigest[0]);
- out->write(addressDigest[1]);
- out->write(addressDigest[2]);
- out->write(addressDigest[3]);
- out->writeString(conn->getClassName());
- conn->writeConnectRequest(out);
- conn->mConnectSendCount++;
- conn->mConnectLastSendTime = Platform::getVirtualMilliseconds();
- BitStream::sendPacketStream(conn->getNetAddress());
- }
- //-----------------------------------------------------------------------------
- void NetInterface::handleConnectRequest(const NetAddress *address, BitStream *stream)
- {
- if(!mAllowConnections)
- return;
- Con::printf("Got Connect Request");
- U32 connectSequence;
- stream->read(&connectSequence);
- // see if the connection is in the main connection table:
- NetConnection *connect = NetConnection::lookup(address);
- if(connect && connect->getSequence() == connectSequence)
- {
- sendConnectAccept(connect);
- return;
- }
- U32 addressDigest[4];
- U32 computedAddressDigest[4];
- stream->read(&addressDigest[0]);
- stream->read(&addressDigest[1]);
- stream->read(&addressDigest[2]);
- stream->read(&addressDigest[3]);
- computeNetMD5(address, connectSequence, computedAddressDigest);
- if(addressDigest[0] != computedAddressDigest[0] ||
- addressDigest[1] != computedAddressDigest[1] ||
- addressDigest[2] != computedAddressDigest[2] ||
- addressDigest[3] != computedAddressDigest[3])
- return; // bogus connection attempt
- if(connect)
- {
- if(connect->getSequence() > connectSequence)
- return; // the existing connection should be kept - the incoming request is stale.
- else
- connect->deleteObject(); // disconnect this one, and allow the new one to be created.
- }
- char connectionClass[255];
- stream->readString(connectionClass);
- ConsoleObject *co = ConsoleObject::create(connectionClass);
- NetConnection *conn = dynamic_cast<NetConnection *>(co);
- if(!conn || !conn->canRemoteCreate())
- {
- delete co;
- return;
- }
- conn->registerObject();
- conn->setNetAddress(address);
- conn->setNetworkConnection(true);
- conn->setSequence(connectSequence);
- const char *errorString = NULL;
- if(!conn->readConnectRequest(stream, &errorString))
- {
- sendConnectReject(conn, errorString);
- conn->deleteObject();
- return;
- }
- conn->setNetworkConnection(true);
- conn->onConnectionEstablished(false);
- conn->setEstablished();
- conn->setConnectSequence(connectSequence);
- sendConnectAccept(conn);
- }
- //-----------------------------------------------------------------------------
- void NetInterface::sendConnectAccept(NetConnection *conn)
- {
- BitStream *out = BitStream::getPacketStream();
- out->write(U8(ConnectAccept));
- out->write(conn->getSequence());
- conn->writeConnectAccept(out);
- BitStream::sendPacketStream(conn->getNetAddress());
- }
- void NetInterface::handleConnectAccept(const NetAddress *address, BitStream *stream)
- {
- U32 connectSequence;
- stream->read(&connectSequence);
- NetConnection *conn = findPendingConnection(address, connectSequence);
- if(!conn || conn->getConnectionState() != NetConnection::AwaitingConnectResponse)
- return;
- const char *errorString = NULL;
- if(!conn->readConnectAccept(stream, &errorString))
- {
- conn->handleStartupError(errorString);
- removePendingConnection(conn);
- conn->deleteObject();
- return;
- }
- removePendingConnection(conn); // remove from the pending connection list
- conn->setNetworkConnection(true);
- conn->onConnectionEstablished(true); // notify the connection that it has been established
- conn->setEstablished(); // installs the connection in the connection table, and causes pings/timeouts to happen
- conn->setConnectSequence(connectSequence);
- }
- void NetInterface::sendConnectReject(NetConnection *conn, const char *reason)
- {
- if(!reason)
- return; // if the stream is NULL, we reject silently
- BitStream *out = BitStream::getPacketStream();
- out->write(U8(ConnectReject));
- out->write(conn->getSequence());
- out->writeString(reason);
- BitStream::sendPacketStream(conn->getNetAddress());
- }
- void NetInterface::handleConnectReject(const NetAddress *address, BitStream *stream)
- {
- U32 connectSequence;
- stream->read(&connectSequence);
- NetConnection *conn = findPendingConnection(address, connectSequence);
- if(!conn || (conn->getConnectionState() != NetConnection::AwaitingChallengeResponse &&
- conn->getConnectionState() != NetConnection::AwaitingConnectResponse))
- return;
- removePendingConnection(conn);
- char reason[256];
- stream->readString(reason);
- conn->onConnectionRejected(reason);
- conn->deleteObject();
- }
- void NetInterface::handleDisconnect(const NetAddress *address, BitStream *stream)
- {
- NetConnection *conn = NetConnection::lookup(address);
- if(!conn)
- return;
- U32 connectSequence;
- char reason[256];
- stream->read(&connectSequence);
- stream->readString(reason);
- if(conn->getSequence() != connectSequence)
- return;
- conn->onDisconnect(reason);
- conn->deleteObject();
- }
- void NetInterface::handleInfoPacket(const NetAddress *address, U8 packetType, BitStream *stream)
- {
- }
- void NetInterface::processClient()
- {
- NetObject::collapseDirtyList(); // collapse all the mask bits...
- for(NetConnection *walk = NetConnection::getConnectionList();
- walk; walk = walk->getNext())
- {
- if(walk->isConnectionToServer() && (walk->isLocalConnection() || walk->isNetworkConnection()))
- walk->checkPacketSend(false);
- }
- }
- void NetInterface::processServer()
- {
- NetObject::collapseDirtyList(); // collapse all the mask bits...
- for(NetConnection *walk = NetConnection::getConnectionList();
- walk; walk = walk->getNext())
- {
- if(!walk->isConnectionToServer() && (walk->isLocalConnection() || walk->isNetworkConnection()))
- walk->checkPacketSend(false);
- }
- }
- void NetInterface::startConnection(NetConnection *conn)
- {
- addPendingConnection(conn);
- conn->mConnectionSendCount = 0;
- conn->setConnectSequence(Platform::getVirtualMilliseconds());
- conn->setConnectionState(NetConnection::AwaitingChallengeResponse);
- // This is a the client side of the connection, so set the connection to
- // server flag. We need to set this early so that if the connection times
- // out, its onRemove() will handle the cleanup properly.
- conn->setIsConnectionToServer();
- // Everything set, so send off the request.
- sendConnectChallengeRequest(conn);
- }
- void NetInterface::sendDisconnectPacket(NetConnection *conn, const char *reason)
- {
- Con::printf("Issuing Disconnect packet.");
- // send a disconnect packet...
- U32 connectSequence = conn->getSequence();
- BitStream *out = BitStream::getPacketStream();
- out->write(U8(Disconnect));
- out->write(connectSequence);
- out->writeString(reason);
- BitStream::sendPacketStream(conn->getNetAddress());
- }
- void NetInterface::checkTimeouts()
- {
- U32 time = Platform::getVirtualMilliseconds();
- if(time > mLastTimeoutCheckTime + TimeoutCheckInterval)
- {
- for(U32 i = 0; i < mPendingConnections.size();)
- {
- NetConnection *pending = mPendingConnections[i];
- if(pending->getConnectionState() == NetConnection::AwaitingChallengeResponse &&
- time > pending->mConnectLastSendTime + ChallengeRetryTime)
- {
- if(pending->mConnectSendCount > ChallengeRetryCount)
- {
- pending->onConnectTimedOut();
- removePendingConnection(pending);
- pending->deleteObject();
- continue;
- }
- else
- sendConnectChallengeRequest(pending);
- }
- else if(pending->getConnectionState() == NetConnection::AwaitingConnectResponse &&
- time > pending->mConnectLastSendTime + ConnectRetryTime)
- {
- if(pending->mConnectSendCount > ConnectRetryCount)
- {
- pending->onConnectTimedOut();
- removePendingConnection(pending);
- pending->deleteObject();
- continue;
- }
- else
- sendConnectRequest(pending);
- }
- i++;
- }
- mLastTimeoutCheckTime = time;
- NetConnection *walk = NetConnection::getConnectionList();
- while(walk)
- {
- NetConnection *next = walk->getNext();
- if(walk->checkTimeout(time))
- {
- // this baddie timed out
- walk->onTimedOut();
- walk->deleteObject();
- }
- walk = next;
- }
- }
- }
- #define F1(x, y, z) (z ^ (x & (y ^ z)))
- #define F2(x, y, z) F1(z, x, y)
- #define F3(x, y, z) (x ^ y ^ z)
- #define F4(x, y, z) (y ^ (x | ~z))
- inline U32 rotlFixed(U32 x, U32 y)
- {
- return (x >> y) | (x << (32 - y));
- }
- #define MD5STEP(f, w, x, y, z, data, s) w = rotlFixed(w + f(x, y, z) + data, s) + x
- void NetInterface::computeNetMD5(const NetAddress *address, U32 connectSequence, U32 digest[4])
- {
- digest[0] = 0x67452301L;
- digest[1] = 0xefcdab89L;
- digest[2] = 0x98badcfeL;
- digest[3] = 0x10325476L;
- U32 a, b, c, d;
- a=digest[0];
- b=digest[1];
- c=digest[2];
- d=digest[3];
- U32 in[16];
- in[0] = address->type;
- in[1] = address->getHash();
- in[2] = address->port;
- in[3] = connectSequence;
- for(U32 i = 0; i < 12; i++)
- in[i + 4] = mRandomHashData[i];
- MD5STEP(F1, a, b, c, d, in[0] + 0xd76aa478, 7);
- MD5STEP(F1, d, a, b, c, in[1] + 0xe8c7b756, 12);
- MD5STEP(F1, c, d, a, b, in[2] + 0x242070db, 17);
- MD5STEP(F1, b, c, d, a, in[3] + 0xc1bdceee, 22);
- MD5STEP(F1, a, b, c, d, in[4] + 0xf57c0faf, 7);
- MD5STEP(F1, d, a, b, c, in[5] + 0x4787c62a, 12);
- MD5STEP(F1, c, d, a, b, in[6] + 0xa8304613, 17);
- MD5STEP(F1, b, c, d, a, in[7] + 0xfd469501, 22);
- MD5STEP(F1, a, b, c, d, in[8] + 0x698098d8, 7);
- MD5STEP(F1, d, a, b, c, in[9] + 0x8b44f7af, 12);
- MD5STEP(F1, c, d, a, b, in[10] + 0xffff5bb1, 17);
- MD5STEP(F1, b, c, d, a, in[11] + 0x895cd7be, 22);
- MD5STEP(F1, a, b, c, d, in[12] + 0x6b901122, 7);
- MD5STEP(F1, d, a, b, c, in[13] + 0xfd987193, 12);
- MD5STEP(F1, c, d, a, b, in[14] + 0xa679438e, 17);
- MD5STEP(F1, b, c, d, a, in[15] + 0x49b40821, 22);
- MD5STEP(F2, a, b, c, d, in[1] + 0xf61e2562, 5);
- MD5STEP(F2, d, a, b, c, in[6] + 0xc040b340, 9);
- MD5STEP(F2, c, d, a, b, in[11] + 0x265e5a51, 14);
- MD5STEP(F2, b, c, d, a, in[0] + 0xe9b6c7aa, 20);
- MD5STEP(F2, a, b, c, d, in[5] + 0xd62f105d, 5);
- MD5STEP(F2, d, a, b, c, in[10] + 0x02441453, 9);
- MD5STEP(F2, c, d, a, b, in[15] + 0xd8a1e681, 14);
- MD5STEP(F2, b, c, d, a, in[4] + 0xe7d3fbc8, 20);
- MD5STEP(F2, a, b, c, d, in[9] + 0x21e1cde6, 5);
- MD5STEP(F2, d, a, b, c, in[14] + 0xc33707d6, 9);
- MD5STEP(F2, c, d, a, b, in[3] + 0xf4d50d87, 14);
- MD5STEP(F2, b, c, d, a, in[8] + 0x455a14ed, 20);
- MD5STEP(F2, a, b, c, d, in[13] + 0xa9e3e905, 5);
- MD5STEP(F2, d, a, b, c, in[2] + 0xfcefa3f8, 9);
- MD5STEP(F2, c, d, a, b, in[7] + 0x676f02d9, 14);
- MD5STEP(F2, b, c, d, a, in[12] + 0x8d2a4c8a, 20);
- MD5STEP(F3, a, b, c, d, in[5] + 0xfffa3942, 4);
- MD5STEP(F3, d, a, b, c, in[8] + 0x8771f681, 11);
- MD5STEP(F3, c, d, a, b, in[11] + 0x6d9d6122, 16);
- MD5STEP(F3, b, c, d, a, in[14] + 0xfde5380c, 23);
- MD5STEP(F3, a, b, c, d, in[1] + 0xa4beea44, 4);
- MD5STEP(F3, d, a, b, c, in[4] + 0x4bdecfa9, 11);
- MD5STEP(F3, c, d, a, b, in[7] + 0xf6bb4b60, 16);
- MD5STEP(F3, b, c, d, a, in[10] + 0xbebfbc70, 23);
- MD5STEP(F3, a, b, c, d, in[13] + 0x289b7ec6, 4);
- MD5STEP(F3, d, a, b, c, in[0] + 0xeaa127fa, 11);
- MD5STEP(F3, c, d, a, b, in[3] + 0xd4ef3085, 16);
- MD5STEP(F3, b, c, d, a, in[6] + 0x04881d05, 23);
- MD5STEP(F3, a, b, c, d, in[9] + 0xd9d4d039, 4);
- MD5STEP(F3, d, a, b, c, in[12] + 0xe6db99e5, 11);
- MD5STEP(F3, c, d, a, b, in[15] + 0x1fa27cf8, 16);
- MD5STEP(F3, b, c, d, a, in[2] + 0xc4ac5665, 23);
- MD5STEP(F4, a, b, c, d, in[0] + 0xf4292244, 6);
- MD5STEP(F4, d, a, b, c, in[7] + 0x432aff97, 10);
- MD5STEP(F4, c, d, a, b, in[14] + 0xab9423a7, 15);
- MD5STEP(F4, b, c, d, a, in[5] + 0xfc93a039, 21);
- MD5STEP(F4, a, b, c, d, in[12] + 0x655b59c3, 6);
- MD5STEP(F4, d, a, b, c, in[3] + 0x8f0ccc92, 10);
- MD5STEP(F4, c, d, a, b, in[10] + 0xffeff47d, 15);
- MD5STEP(F4, b, c, d, a, in[1] + 0x85845dd1, 21);
- MD5STEP(F4, a, b, c, d, in[8] + 0x6fa87e4f, 6);
- MD5STEP(F4, d, a, b, c, in[15] + 0xfe2ce6e0, 10);
- MD5STEP(F4, c, d, a, b, in[6] + 0xa3014314, 15);
- MD5STEP(F4, b, c, d, a, in[13] + 0x4e0811a1, 21);
- MD5STEP(F4, a, b, c, d, in[4] + 0xf7537e82, 6);
- MD5STEP(F4, d, a, b, c, in[11] + 0xbd3af235, 10);
- MD5STEP(F4, c, d, a, b, in[2] + 0x2ad7d2bb, 15);
- MD5STEP(F4, b, c, d, a, in[9] + 0xeb86d391, 21);
- digest[0]+=a;
- digest[1]+=b;
- digest[2]+=c;
- digest[3]+=d;
- }
- ConsoleFunctionGroupBegin(NetInterface, "Global control functions for the netInterfaces.");
- DefineEngineFunction( allowConnections, void, ( bool allow ), , "allowConnections(bool allow)"
- "@brief Sets whether or not the global NetInterface allows connections from remote hosts.\n\n"
- "@param allow Set to true to allow remote connections.\n"
- "@ingroup Networking\n")
- {
- GNet->setAllowsConnections(allow);
- }
- ConsoleFunctionGroupEnd(NetInterface);
|