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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _COLLADA_APPSEQUENCE_H_
- #define _COLLADA_APPSEQUENCE_H_
- #ifndef _APPSEQUENCE_H_
- #include "ts/loader/appSequence.h"
- #endif
- class domAnimation_clip;
- class ColladaExtension_animation_clip;
- class ColladaAppSequence : public AppSequence
- {
- const domAnimation_clip* pClip;
- ColladaExtension_animation_clip* clipExt;
- F32 seqStart;
- F32 seqEnd;
- void setAnimationActive(const domAnimation* anim, bool active);
- public:
- ColladaAppSequence(const domAnimation_clip* clip);
- ~ColladaAppSequence();
- void setActive(bool active);
- const domAnimation_clip* getClip() const { return pClip; }
- S32 getNumTriggers();
- void getTrigger(S32 index, TSShape::Trigger& trigger);
- const char* getName() const;
- F32 getStart() const { return seqStart; }
- F32 getEnd() const { return seqEnd; }
- void setEnd(F32 end) { seqEnd = end; }
- U32 getFlags() const;
- F32 getPriority();
- F32 getBlendRefTime();
- };
- #endif // _COLLADA_APPSEQUENCE_H_
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