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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "util/fpsTracker.h"
- #include "console/console.h"
- #include "console/engineAPI.h"
- FPSTracker gFPS;
- FPSTracker::FPSTracker()
- {
- mUpdateInterval = 0.25f;
- reset();
- }
- void FPSTracker::reset()
- {
- fpsNext = (F32)Platform::getRealMilliseconds()/1000.0f + mUpdateInterval;
- fpsRealLast = 0.0f;
- fpsReal = 0.0f;
- fpsRealMin = 0.000001f; // Avoid division by zero.
- fpsRealMax = 1.0f;
- fpsVirtualLast = 0.0f;
- fpsVirtual = 0.0f;
- fpsFrames = 0;
- }
- void FPSTracker::update()
- {
- const F32 alpha = 0.07f;
- F32 realSeconds = (F32)Platform::getRealMilliseconds()/1000.0f;
- F32 virtualSeconds = (F32)Platform::getVirtualMilliseconds()/1000.0f;
- fpsFrames++;
- if (fpsFrames > 1)
- {
- fpsReal = fpsReal*(1.0-alpha) + (realSeconds-fpsRealLast)*alpha;
- fpsVirtual = fpsVirtual*(1.0-alpha) + (virtualSeconds-fpsVirtualLast)*alpha;
- if( fpsFrames > 10 ) // Wait a few frames before updating these.
- {
- // Update min/max. This is a bit counter-intuitive, as the comparisons are
- // inversed because these are all one-over-x values.
- if( fpsReal > fpsRealMin )
- fpsRealMin = fpsReal;
- if( fpsReal < fpsRealMax )
- fpsRealMax = fpsReal;
- }
- }
- fpsRealLast = realSeconds;
- fpsVirtualLast = virtualSeconds;
- // update variables every few frames
- F32 update = fpsRealLast - fpsNext;
- if (update > 0.5f)
- {
- F32 delta = realSeconds - fpsNext;
- Con::setVariable( "fps::frameDelta",avar("%g", delta));
- Con::setVariable( "fps::real", avar( "%4.1f", 1.0f / fpsReal ) );
- Con::setVariable( "fps::realMin", avar( "%4.1f", 1.0f / fpsRealMin ) );
- Con::setVariable( "fps::realMax", avar( "%4.1f", 1.0f / fpsRealMax ) );
- Con::setVariable( "fps::virtual", avar( "%4.1f", 1.0f / fpsVirtual ) );
- if (update > mUpdateInterval)
- fpsNext = fpsRealLast + mUpdateInterval;
- else
- fpsNext += mUpdateInterval;
- }
- }
- DefineEngineFunction( resetFPSTracker, void, (), , "()"
- "@brief Reset FPS stats (fps::)\n\n"
- "@ingroup Game")
- {
- gFPS.reset();
- }
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