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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "platform/platform.h"
- #include "util/messaging/message.h"
- #include "console/consoleTypes.h"
- #include "core/util/safeDelete.h"
- #include "core/stream/bitStream.h"
- #include "console/engineAPI.h"
- //-----------------------------------------------------------------------------
- namespace Sim
- {
- extern SimIdDictionary *gIdDictionary;
- }
- //-----------------------------------------------------------------------------
- // Constructor/Destructor
- //-----------------------------------------------------------------------------
- Message::Message()
- {
- }
- IMPLEMENT_CONOBJECT(Message);
- ConsoleDocClass( Message,
- "@brief Base class for messages\n\n"
-
- "Message is the base class for C++ defined messages, and may also be used "
- "in script for script defined messages if no C++ subclass is appropriate.\n\n"
- "Messages are reference counted and will be automatically deleted when "
- "their reference count reaches zero. When you dispatch a message, a "
- "reference will be added before the dispatch and freed after the dispatch. "
- "This allows for temporary messages with no additional code. If you want "
- "to keep the message around, for example to dispatch it to multiple "
- "queues, call addReference() before dispatching it and freeReference() "
- "when you are done with it. Never delete a Message object directly "
- "unless addReference() has not been called or the message has not been "
- "dispatched.\n\n"
- "Message IDs are pooled similarly to datablocks, with the exception that "
- "IDs are reused. If you keep a message for longer than a single dispatch, "
- "then you should ensure that you clear any script variables that refer "
- "to it after the last freeReference(). If you don't, then it is probable "
- "that the object ID will become valid again in the future and could cause "
- "hard to track down bugs.\n\n"
- "Messages have a unique type to simplify message handling code. For object "
- "messages, the type is defined as either the script defined class name "
- "or the C++ class name if no script class was defined. The message type "
- "may be obtained through the getType() method.\n\n"
- "By convention, any data for the message is held in script accessible "
- "fields. Messages that need to be handled in C++ as well as script "
- "provide the relevant data through persistent fields in a subclass of "
- "Message to provide best performance on the C++ side. Script defined "
- "messages usually their through dynamic fields, and may be accessed in "
- "C++ using the SimObject::getDataField() method.\n\n"
- "@ingroup Messaging\n"
- );
- //-----------------------------------------------------------------------------
- IMPLEMENT_CALLBACK(Message, onAdd, void, (),(),
- "Script callback when a message is first created and registered.\n\n"
- "@tsexample\n"
- "function Message::onAdd(%this)\n"
- "{\n"
- " // Perform on add code here\n"
- "}\n"
- "@endtsexample\n\n"
- );
- bool Message::onAdd()
- {
- if(! Parent::onAdd())
- return false;
- onAdd_callback();
- //Con::executef(this, "onAdd");
- return true;
- }
- IMPLEMENT_CALLBACK(Message, onRemove, void, (),(),
- "Script callback when a message is deleted.\n\n"
- "@tsexample\n"
- "function Message::onRemove(%this)\n"
- "{\n"
- " // Perform on remove code here\n"
- "}\n"
- "@endtsexample\n\n"
- );
- void Message::onRemove()
- {
- onRemove_callback();
- //Con::executef(this, "onRemove");
-
- Parent::onRemove();
- }
- //-----------------------------------------------------------------------------
- // Public Methods
- //-----------------------------------------------------------------------------
- SimObjectId Message::getNextMessageID()
- {
- for(S32 i = MessageObjectIdFirst;i < MessageObjectIdLast;i++)
- {
- if(Sim::gIdDictionary->find(i) == NULL)
- return i;
- }
- // Oh no ...
- return 0xffffffff;
- }
- //-----------------------------------------------------------------------------
- const char *Message::getType()
- {
- if(mClassName && mClassName[0] != 0)
- return mClassName;
- return getClassName();
- }
- //-----------------------------------------------------------------------------
- // Console Methods
- //-----------------------------------------------------------------------------
- DefineEngineMethod(Message, getType, const char *, (), , "() Get message type (script class name or C++ class name if no script defined class)")
- {
- return object->getType();
- }
- //-----------------------------------------------------------------------------
- DefineEngineMethod(Message, addReference, void, (), , "() Increment the reference count for this message")
- {
- object->addReference();
- }
- DefineEngineMethod(Message, freeReference, void, (), , "() Decrement the reference count for this message")
- {
- object->freeReference();
- }
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