messageForwarder.h 2.6 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #include "console/simBase.h"
  23. #include "util/messaging/dispatcher.h"
  24. #include "util/messaging/scriptMsgListener.h"
  25. #ifndef _MESSAGEFORWARDER_H_
  26. #define _MESSAGEFORWARDER_H_
  27. /// @addtogroup msgsys Message System
  28. // @{
  29. //-----------------------------------------------------------------------------
  30. /// @brief Forward messages from one queue to another
  31. ///
  32. /// MessageForwarder is a script class that can be used to forward messages
  33. /// from one queue to another.
  34. ///
  35. /// <h2>Example</h2>
  36. ///
  37. /// @code
  38. /// %fwd = new MessageForwarder()
  39. /// {
  40. /// toQueue = "QueueToSendTo";
  41. /// };
  42. ///
  43. /// registerMessageListener("FromQueue", %fwd);
  44. /// @endcode
  45. ///
  46. /// Where "QueueToSendTo" is the queue you want to forward to, and
  47. /// "FromQueue" is the queue you want to forward from.
  48. ///
  49. //-----------------------------------------------------------------------------
  50. class MessageForwarder : public ScriptMsgListener
  51. {
  52. typedef ScriptMsgListener Parent;
  53. protected:
  54. StringTableEntry mToQueue;
  55. public:
  56. MessageForwarder();
  57. virtual ~MessageForwarder();
  58. DECLARE_CONOBJECT(MessageForwarder);
  59. static void initPersistFields();
  60. virtual bool onMessageReceived(StringTableEntry queue, const char *event, const char *data);
  61. virtual bool onMessageObjectReceived(StringTableEntry queue, Message *msg);
  62. };
  63. // @}
  64. #endif // _MESSAGEFORWARDER_H_