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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _NOISE2D_H_
- #define _NOISE2D_H_
- #ifndef _PLATFORM_H_
- #include "platform/platform.h"
- #endif
- #ifndef _MMATH_H_
- #include "math/mMath.h"
- #endif
- #ifndef _MRANDOM_H_
- #include "math/mRandom.h"
- #endif
- class Noise2D
- {
- private:
- enum Constants {
- SIZE = 0x100,
- SIZE_MASK = 0x0ff
- };
- S32 mPermutation[SIZE + SIZE + 2];
- F32 mGradient[SIZE + SIZE + 2][2];
- U32 mSeed;
- MRandom mRandom;
- F32 curve(F32 t);
- void setup(F32 t, S32 &b0, S32 &b1, F32 &r0, F32 &r1);
- F32 dot(const F32 *q, F32 rx, F32 ry);
- void normalize(F32 v[2]);
- public:
- Noise2D();
- ~Noise2D();
- void setSeed(U32 seed);
- U32 getSeed();
- F32 getValue(F32 u, F32 v, S32 interval);
- /// @name Noise
- /// These functions actually generate
- /// noise values into the passed in destination
- /// array.
- ///
- /// Note that the output values of these functions
- /// are from -1.0 to 1.0.
- ///
- /// fBm - Fractal Brownian Motion - A simple noise generation
- /// algorithm, it tends to generate either flowing rounded
- /// hills or rounded mountainous shapes.
- /// @{
- void fBm( Vector<F32> *dst, U32 size, U32 interval, F32 h, F32 octave=5.0f);
-
- /// rigidMultiFractal
- /// Creates ridged mountains with a high frequency detail.
- void rigidMultiFractal( Vector<F32> *dst, Vector<F32> *signal, U32 size, U32 interval, F32 h, F32 octave=5.0f);
- /// @}
-
- bool erodeHydraulic(Vector<F32> *src, Vector<F32> *dst, U32 iterations, U32 size );
- bool erodeThermal(Vector<F32> *src, Vector<F32> *dst, F32 slope, F32 materialLoss, U32 iterations, U32 size, U32 squareSize, F32 maxHeight );
- F32 turbulence(F32 x, F32 y, F32 freq);
- void getMinMax( Vector<F32> *src, F32 *maxNoise, F32 *minNoise, U32 size );
- };
- #endif // _NOISE2D_H_
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