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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- //-----------------------------------------------------------------------------
- // AABB-triangle overlap test code originally by Tomas Akenine-Möller
- // Assisted by Pierre Terdiman and David Hunt
- // http://www.cs.lth.se/home/Tomas_Akenine_Moller/code/
- // Ported to TSE by BJG, 2005-4-14
- // Modified to avoid a lot of copying by ASM, 2007-9-28
- //-----------------------------------------------------------------------------
- #ifndef _TRIBOXCHECK_H_
- #define _TRIBOXCHECK_H_
- #include "math/mPoint3.h"
- #include "math/mBox.h"
- bool triBoxOverlap(const Point3F &boxcenter, const Point3F &boxhalfsize, const Point3F triverts[3]);
- /// Massage stuff into right format for triBoxOverlap test. This is really
- /// just a helper function - use the other version if you want to be fast!
- inline bool triBoxOverlap(Box3F box, const Point3F& a, const Point3F& b, const Point3F& c)
- {
- Point3F halfSize(box.len_x() / 2.f, box.len_y() / 2.f, box.len_z() / 2.f);
- Point3F center;
- box.getCenter(¢er);
- Point3F verts[3] = {a,b,c};
- return triBoxOverlap(center, halfSize, verts);
- }
- #endif
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