triBoxCheck.h 2.3 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. //-----------------------------------------------------------------------------
  23. // AABB-triangle overlap test code originally by Tomas Akenine-Möller
  24. // Assisted by Pierre Terdiman and David Hunt
  25. // http://www.cs.lth.se/home/Tomas_Akenine_Moller/code/
  26. // Ported to TSE by BJG, 2005-4-14
  27. // Modified to avoid a lot of copying by ASM, 2007-9-28
  28. //-----------------------------------------------------------------------------
  29. #ifndef _TRIBOXCHECK_H_
  30. #define _TRIBOXCHECK_H_
  31. #include "math/mPoint3.h"
  32. #include "math/mBox.h"
  33. bool triBoxOverlap(const Point3F &boxcenter, const Point3F &boxhalfsize, const Point3F triverts[3]);
  34. /// Massage stuff into right format for triBoxOverlap test. This is really
  35. /// just a helper function - use the other version if you want to be fast!
  36. inline bool triBoxOverlap(Box3F box, const Point3F& a, const Point3F& b, const Point3F& c)
  37. {
  38. Point3F halfSize(box.len_x() / 2.f, box.len_y() / 2.f, box.len_z() / 2.f);
  39. Point3F center;
  40. box.getCenter(&center);
  41. Point3F verts[3] = {a,b,c};
  42. return triBoxOverlap(center, halfSize, verts);
  43. }
  44. #endif