platformCursorController.cpp 3.0 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394
  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #include "platform/platform.h"
  23. #include "windowManager/platformCursorController.h"
  24. void PlatformCursorController::pushCursor( S32 cursorID )
  25. {
  26. // Place the new cursor shape onto the stack
  27. mCursors.increment();
  28. Cursor_Shape &shape = mCursors.last();
  29. shape.mCursorType = Cursor_Shape::TYPE_RESOURCE;
  30. shape.mCursorID = cursorID;
  31. // Now Change the Cursor Shape.
  32. setCursorShape( shape.mCursorID );
  33. }
  34. void PlatformCursorController::pushCursor( const UTF8 *fileName )
  35. {
  36. // Place the new cursor shape onto the stack
  37. mCursors.increment();
  38. // Store the Details.
  39. Cursor_Shape &shape = mCursors.last();
  40. shape.mCursorType = Cursor_Shape::TYPE_FILE;
  41. shape.mCursorFile = String::ToString( "%s", fileName );
  42. // Now Change the Cursor Shape.
  43. setCursorShape( shape.mCursorFile.c_str(), true );
  44. }
  45. void PlatformCursorController::popCursor()
  46. {
  47. // Before poping the stack, make sure we're not trying to remove the last cursor shape
  48. if ( mCursors.size() <= 1 )
  49. {
  50. return;
  51. }
  52. // Clear the Last Cursor.
  53. mCursors.pop_back();
  54. // Now Change the Cursor Shape.
  55. setCursorShape( mCursors.last(), true );
  56. }
  57. void PlatformCursorController::refreshCursor()
  58. {
  59. // Refresh the Cursor Shape.
  60. setCursorShape( mCursors.last(), false );
  61. }
  62. void PlatformCursorController::setCursorShape( const Cursor_Shape &shape, bool reload )
  63. {
  64. switch( shape.mCursorType )
  65. {
  66. case Cursor_Shape::TYPE_RESOURCE :
  67. {
  68. // Set Resource.
  69. setCursorShape( shape.mCursorID );
  70. } break;
  71. case Cursor_Shape::TYPE_FILE :
  72. {
  73. // Set File.
  74. setCursorShape( shape.mCursorFile.c_str(), reload );
  75. } break;
  76. }
  77. }