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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "platform/platform.h"
- #include "windowManager/platformCursorController.h"
- void PlatformCursorController::pushCursor( S32 cursorID )
- {
- // Place the new cursor shape onto the stack
- mCursors.increment();
- Cursor_Shape &shape = mCursors.last();
- shape.mCursorType = Cursor_Shape::TYPE_RESOURCE;
- shape.mCursorID = cursorID;
- // Now Change the Cursor Shape.
- setCursorShape( shape.mCursorID );
- }
- void PlatformCursorController::pushCursor( const UTF8 *fileName )
- {
- // Place the new cursor shape onto the stack
- mCursors.increment();
- // Store the Details.
- Cursor_Shape &shape = mCursors.last();
- shape.mCursorType = Cursor_Shape::TYPE_FILE;
- shape.mCursorFile = String::ToString( "%s", fileName );
- // Now Change the Cursor Shape.
- setCursorShape( shape.mCursorFile.c_str(), true );
- }
- void PlatformCursorController::popCursor()
- {
- // Before poping the stack, make sure we're not trying to remove the last cursor shape
- if ( mCursors.size() <= 1 )
- {
- return;
- }
- // Clear the Last Cursor.
- mCursors.pop_back();
- // Now Change the Cursor Shape.
- setCursorShape( mCursors.last(), true );
- }
- void PlatformCursorController::refreshCursor()
- {
- // Refresh the Cursor Shape.
- setCursorShape( mCursors.last(), false );
- }
- void PlatformCursorController::setCursorShape( const Cursor_Shape &shape, bool reload )
- {
- switch( shape.mCursorType )
- {
- case Cursor_Shape::TYPE_RESOURCE :
- {
- // Set Resource.
- setCursorShape( shape.mCursorID );
- } break;
- case Cursor_Shape::TYPE_FILE :
- {
- // Set File.
- setCursorShape( shape.mCursorFile.c_str(), reload );
- } break;
- }
- }
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