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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "platform/platform.h"
- #include "windowManager/platformWindowMgr.h"
- #include "gfx/gfxInit.h"
- #include "gfx/gfxDevice.h"
- #include "core/util/journal/process.h"
- #include "core/util/autoPtr.h"
- // This file converts from the windowmanager system to the old platform and
- // event interfaces. So it's a bit hackish but hopefully will not be necessary
- // for very long. Because of the heavy use of globals in the old platform
- // layer, this layer also has a fair number of globals.
- // WindowManager
- //
- // PlatformWindowManager::get() wrapped in Macro WindowManager
- static AutoPtr< PlatformWindowManager > smWindowManager;
- PlatformWindowManager *PlatformWindowManager::get()
- {
- if( smWindowManager.isNull() )
- smWindowManager = CreatePlatformWindowManager();
- return smWindowManager.ptr();
- }
- void PlatformWindowManager::processCmdLineArgs( const S32 argc, const char **argv )
- {
- // Only call the get() routine if we have arguments on the command line
- if(argc > 0)
- {
- PlatformWindowManager::get()->_processCmdLineArgs(argc, argv);
- }
- }
- GFXDevice *gDevice = NULL;
- PlatformWindow *gWindow = NULL;
- // Conversion from window manager input conventions to Torque standard.
- static struct ModifierBitMap {
- U32 grendelMask,torqueMask;
- } _ModifierBitMap[] = {
- { IM_LSHIFT, SI_LSHIFT },
- { IM_RSHIFT, SI_RSHIFT },
- { IM_LALT, SI_LALT },
- { IM_RALT, SI_RALT },
- { IM_LCTRL, SI_LCTRL },
- { IM_RCTRL, SI_RCTRL },
- { IM_LOPT, SI_MAC_LOPT },
- { IM_ROPT, SI_MAC_ROPT },
- };
- static S32 _ModifierBitMapCount = sizeof(_ModifierBitMap) / sizeof(ModifierBitMap);
- InputModifiers convertModifierBits(const U32 in)
- {
- U32 out=0;
- for(S32 i=0; i<_ModifierBitMapCount; i++)
- if(in & _ModifierBitMap[i].grendelMask)
- out |= _ModifierBitMap[i].torqueMask;
- return (InputModifiers)out;
- }
- //------------------------------------------------------------------------------
- void Platform::setWindowSize(U32 newWidth, U32 newHeight, bool fullScreen )
- {
- AssertISV(gWindow, "Platform::setWindowSize - no window present!");
- // Grab the curent video settings and diddle them with the new values.
- GFXVideoMode vm = gWindow->getVideoMode();
- vm.resolution.set(newWidth, newHeight);
- vm.fullScreen = fullScreen;
- gWindow->setVideoMode(vm);
- }
- void Platform::setWindowLocked(bool locked)
- {
- PlatformWindow* window = WindowManager->getFirstWindow();
- if( window )
- window->setMouseLocked( locked );
- }
- void Platform::minimizeWindow()
- {
- // requires PlatformWindow API extension...
- if(gWindow)
- gWindow->minimize();
- }
- void Platform::closeWindow()
- {
- // Shutdown all our stuff.
- //SAFE_DELETE(gDevice); // <-- device is already cleaned up elsewhere by now...
- SAFE_DELETE(gWindow);
- }
- //------------------------------------------------------------------------------
- #ifdef TORQUE_OS_WIN
- // Hack so we can get the HWND of the global window more easily - replacement
- // for the HWND that was in the platstate.
- #include "windowManager/win32/win32Window.h"
- HWND getWin32WindowHandle()
- {
- PlatformWindow* window = WindowManager->getFocusedWindow();
- if( !window )
- {
- window = WindowManager->getFirstWindow();
- if( !window )
- return NULL;
- }
- return (HWND)window->getSystemWindow( PlatformWindow::WindowSystem_Windows );
- }
- #endif
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