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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "windowManager/platformWindow.h"
- ScreenResChangeSignal PlatformWindow::smScreenResChangeSignal;
- //-----------------------------------------------------------------------------
- void PlatformWindow::setFullscreen( const bool fullscreen )
- {
- // Notify listeners that we will acquire the screen
- if(fullscreen && !Journal::IsDispatching())
- appEvent.trigger(getWindowId(),GainScreen);
- // Do platform specific fullscreen code
- _setFullscreen(fullscreen);
- // Notify listeners that we released the screen
- if(!fullscreen && !Journal::IsDispatching())
- appEvent.trigger(getWindowId(),LoseScreen);
- }
- //-----------------------------------------------------------------------------
- bool PlatformWindow::shouldNotTranslate( U32 modifiers, U32 keyCode ) const
- {
- if( mWindowInputGenerator )
- return mWindowInputGenerator->wantAsKeyboardEvent( modifiers, keyCode );
- else
- return false;
- }
- void PlatformWindow::setVideoMode(const GFXVideoMode &mode)
- {
- _setVideoMode(mode);
- getScreenResChangeSignal().trigger(this, true);
- }
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