Lukas Aldershaab c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 4 anni fa
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win32CursorController.cpp 1098891565 Updates PlatformCursorController to use full set of SDL cursors. 7 anni fa
win32CursorController.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
win32SplashScreen.cpp 475f218bcd Modified files for SDL2. 10 anni fa
win32Window.cpp a8b6327091 conforms platformWindow<implementations> to use _setVideoMode internals so that those are called by 5 anni fa
win32Window.h a8b6327091 conforms platformWindow<implementations> to use _setVideoMode internals so that those are called by 5 anni fa
win32WindowMgr.cpp 56d9ebe8eb Update win32WindowMgr.cpp 8 anni fa
win32WindowMgr.h c2da67d473 Fixes the splash screen so that it displays until the game has actually done initial setup and can display GUI elements. This prevents the ugly blank window just sitting there while the GUI loads. 11 anni fa
winDispatch.cpp c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 4 anni fa
winDispatch.h 7dbfe6994d Engine directory for ticket #1 13 anni fa