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@@ -1051,6 +1051,7 @@ SPINE_CPP_LITE_EXPORT void spine_texture_region_set_original_width(spine_texture
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SPINE_CPP_LITE_EXPORT int32_t spine_texture_region_get_original_height(spine_texture_region textureRegion);
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SPINE_CPP_LITE_EXPORT void spine_texture_region_set_original_height(spine_texture_region textureRegion, int32_t originalHeight);
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+// @ignore
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SPINE_CPP_LITE_EXPORT spine_skeleton_bounds spine_skeleton_bounds_create();
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SPINE_CPP_LITE_EXPORT void spine_skeleton_bounds_dispose(spine_skeleton_bounds bounds);
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SPINE_CPP_LITE_EXPORT void spine_skeleton_bounds_update(spine_skeleton_bounds bounds, spine_skeleton skeleton, spine_bool updateAabb);
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