spine animation runtime libraries for various languages

#animation #library #gamedev #c #cpp #c++ #csharp #java #lua #flutter #libgdx #ts #xna

Mario Zechner c9cd6428dc [c] Fix weighted vertex buffer overflow using realloc growth 1 day ago
.github 67d38adebf [godot] Build against latest 4.x only 3 months ago
examples c9b040f797 [ts] Add spine-webcomponents package 9 months ago
formatters b9494c2624 [formatters] Updated readme for clang-format. 5 months ago
spine-android 3aa7d29086 [libgdx][android] Fix release publishing to Central Portal 9 months ago
spine-c c9cd6428dc [c] Fix weighted vertex buffer overflow using realloc growth 1 day ago
spine-cocos2dx ea452616b4 [cocos2dx] Fix UV precision in two-color tint shader for Android GPUs. 1 week ago
spine-cpp 6f88168dcd [cpp] Fixes and closes #2886. 3 months ago
spine-csharp eb8c542346 [csharp] Fixed incorrect 4.3 package version number. 6 months ago
spine-flutter cd726af62b More URLs in license files updated from http to https. 6 months ago
spine-glfw 17f91cbc7e [glfw] Clean up CMakeLists.txt, disable glbindings/glfw examples 8 months ago
spine-godot 65d7d4b8fe [godot] Explicitly adds the flag needed to install the MoltenVK XCFramework. 1 month ago
spine-haxe eda6ed40bb [haxe] Release 4.2.9 2 months ago
spine-ios 880f3c59f5 [ios] backport from 4.3-beta: expose explict module for c & cpp (#2975) 3 months ago
spine-libgdx cd726af62b More URLs in license files updated from http to https. 6 months ago
spine-monogame cd726af62b More URLs in license files updated from http to https. 6 months ago
spine-sdl 2a25ca33d6 [c][cpp][sdl] Fixes, closes #2943. 4 months ago
spine-sfml 97d49b37b7 License header update 9 months ago
spine-ts 4572db6554 [ts] Release 4.2.106 1 day ago
spine-ue cd726af62b More URLs in license files updated from http to https. 6 months ago
spine-unity 54d7009745 [unity] Fixed skeleton baker animation event int and float params not supported at the same time. Closes #3022. 2 weeks ago
spine-xna 86cd8668ca [xna] Removed spine-xna in favor of spine-monogame. 4 years ago
.git-blame-ignore-revs c858b1a9f3 Fix .git-blame-ignore-revs 2 years ago
.gitattributes a7dc2b1d8f gitattributes: set .cginc and .shader files to lf line endings to prevent Unity code auto-updater to create mixed line endings. 6 years ago
.gitignore 30cb160192 Update .gitignore 8 months ago
CHANGELOG.md 57844ebe15 [unity] Added option to `BoneFollower` components to follow attachment Z spacing offset. Defaults to false to maintain existing behaviour. 6 months ago
LICENSE c5dc860bce Updated license URL to https. 6 months ago
Package.swift 880f3c59f5 [ios] backport from 4.3-beta: expose explict module for c & cpp (#2975) 3 months ago
README.md 849e9acc7e Updated READMEs. 6 years ago
Spine.podspec 88230582c2 [iOS] merge shader header and disable cpp-interp in example project (#2808) 10 months ago
SpineConfig.cmake.in 373a163c3f Add CMake Target Exporting & option to disable testing in the build (#2329) 2 years ago
SpineCppLite.podspec da8131e0e1 [ios] Fix version in podspec files, update example/export/runtimes.sh 1 year ago
SpineShadersStructs.podspec da8131e0e1 [ios] Fix version in podspec files, update example/export/runtimes.sh 1 year ago
flags.cmake 4fced40d61 Fix cmakelists (#2716) 1 year ago

README.md

Spine Runtimes

This GitHub project hosts the Spine Runtimes which are needed to use Spine 2D skeletal animation data with various game toolkits.

Licensing

You are welcome to evaluate the Spine Runtimes and the examples we provide in this repository free of charge.

You can integrate the Spine Runtimes into your software free of charge, but users of your software must have their own Spine license. Please make your users aware of this requirement! This option is often chosen by those making development tools, such as an SDK, game toolkit, or software library.

In order to distribute your software containing the Spine Runtimes to others that don't have a Spine license, you need a Spine license at the time of integration. Then you can distribute your software containing the Spine Runtimes however you like, provided others don't modify it or use it to create new software. If others want to do that, they'll need their own Spine license.

For the official legal terms governing the Spine Runtimes, please read the Spine Runtimes License Agreement and Section 2 of the Spine Editor License Agreement.

Documentation

See the Spine Runtimes Guide for detailed information about using the Spine Runtimes. The Spine documentation page provides further information about tools and data formats. For runtime specific documentation, refer to the README.md file in each runtime directory.

Bugs, enhancements, and tasks

Review our backlog of bugs, enhancements, and tasks in the spine-runtimes and spine-editor issue trackers. Our roadmap provides a more convenient view of the same issue tracker information.

Versioning

The default branch on GitHub is stable and works with data exported from the latest, non-beta version of the Spine editor. New development is done in an X.X-beta branch, which may be a work in progress. Important changes to the runtimes can be reviewed in the CHANGELOG.md file. Occasionally the Spine Runtimes are tagged with the specific Spine editor version they work with.

It is highly suggested to freeze the Spine editor version to match the Spine Runtimes source being used and to update them in lock step. See the Spine Runtimes Guide for more information.

Contributing

In order to merge your contributions, we need a signed contributor license agreement (CLA) from you. You can send a copy of the CLA to [email protected].

When possible, it is best to base your contributions on the current beta branch (X.X-beta). Please be sure to follow the style and formatting you find in the respective runtime code to which you are contributing.