Mario Zechner 16cc202b2e [godot] Fix gdextension file for web binaries 3 settimane fa
..
.vscode 5b2d479d4b [godot] Fix loading of atlas page PNGs for non-resource paths (user://, absolute). Closes #2814 2 mesi fa
build 15b96b3ea8 Merge branch 'apple-fixes' of https://github.com/mihe/spine-runtimes into mihe-apple-fixes 2 mesi fa
example 76361f67a0 [godot] Update the Raptor texture atlas in the example project to the correct one. See #2663 9 mesi fa
example-v4 76361f67a0 [godot] Update the Raptor texture atlas in the example project to the correct one. See #2663 9 mesi fa
example-v4-csharp 76361f67a0 [godot] Update the Raptor texture atlas in the example project to the correct one. See #2663 9 mesi fa
example-v4-extension adcb11985f [godot] GH extension build 7 mesi fa
spine_godot f7f517d2cf Formatting. 1 mese fa
Info.ios.plist e5c5f7ee40 [godot] Fix various issues with GDExtension on Apple platforms 5 mesi fa
Info.macos.plist e5c5f7ee40 [godot] Fix various issues with GDExtension on Apple platforms 5 mesi fa
README.md 072c2c0965 Update README.mds, preprare spine-flutter for publication 1 anno fa
SConstruct c9456593db [godot] Closes #2861, force min ios version 12.0 via compiler/linker flag 2 mesi fa
methods.py e9b43f9c73 [godot] More GDExtension work. SpineAnimationTrack, animation mixes editor plugin and SpineMesh2D are non-functional due to missing APIs in godot-cpp 9 mesi fa
spine_godot_extension.gdextension 16cc202b2e [godot] Fix gdextension file for web binaries 3 settimane fa
webserver.py adcb11985f [godot] GH extension build 7 mesi fa

README.md

spine-godot

The spine-godot runtime provides functionality to load, manipulate and render Spine skeletal animation data using Godot 3.5.x and 4.0.x respectively. spine-godot is based on spine-cpp.

See the spine-godot documentation for in-depth information.

Licensing

You are welcome to evaluate the Spine Runtimes and the examples we provide in this repository free of charge.

You can integrate the Spine Runtimes into your software free of charge, but users of your software must have their own Spine license. Please make your users aware of this requirement! This option is often chosen by those making development tools, such as an SDK, game toolkit, or software library.

In order to distribute your software containing the Spine Runtimes to others that don't have a Spine license, you need a Spine license at the time of integration. Then you can distribute your software containing the Spine Runtimes however you like, provided others don't modify it or use it to create new software. If others want to do that, they'll need their own Spine license.

For the official legal terms governing the Spine Runtimes, please read the Spine Runtimes License Agreement and Section 2 of the Spine Editor License Agreement.

Spine version

spine-godot works with data exported from Spine 4.2.xx.

spine-godot supports all Spine features, except two-color tinting and the screen blend mode.