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[godot] Closes #2861, force min ios version 12.0 via compiler/linker flag

Mario Zechner 2 月之前
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c9456593db
共有 1 個文件被更改,包括 5 次插入0 次删除
  1. 5 0
      spine-godot/SConstruct

+ 5 - 0
spine-godot/SConstruct

@@ -70,6 +70,11 @@ env = SConscript("godot-cpp/SConstruct", {"env": env, "customs": customs})
 env.Append(CPPDEFINES=["SPINE_GODOT_EXTENSION"])
 env.Append(CPPPATH=["spine_godot", "spine_godot/spine-cpp/include"])
 
+# Set iOS minimum deployment target
+if env["platform"] == "ios":
+    env.Append(CCFLAGS=["-miphoneos-version-min=12.0"])
+    env.Append(LINKFLAGS=["-miphoneos-version-min=12.0"])
+
 # sources = Glob("spine_godot/*.cpp") + Glob("spine_godot/spine-cpp/src/spine/*.cpp")
 sources = Glob("spine_godot/spine-cpp/src/spine/*.cpp")
 sources.append("spine_godot/GodotSpineExtension.cpp")