spine animation runtime libraries for various languages

#animation #library #gamedev #c #cpp #c++ #csharp #java #lua #flutter #libgdx #ts #xna

Davide Tantillo c7cf509071 [ts][canvaskit] Use Uint32Array for colors to avoid canvaskit to allocate one each vertices creation. 4 days ago
.github ebaf15d9de Update pull_request_template.md 2 months ago
examples c9b040f797 [ts] Add spine-webcomponents package 2 months ago
formatters 044cb3366e Fix formatters gradle wrapper version for jreleaser. 1 month ago
spine-android 3aa7d29086 [libgdx][android] Fix release publishing to Central Portal 1 month ago
spine-c 3e0471787a [c] Closes #2879, wrong timeline type instantiated in SkeletonJson.c. 2 weeks ago
spine-cocos2dx 97d49b37b7 License header update 2 months ago
spine-cpp 97d49b37b7 License header update 2 months ago
spine-csharp 97d49b37b7 License header update 2 months ago
spine-flutter 97d49b37b7 License header update 2 months ago
spine-glfw 17f91cbc7e [glfw] Clean up CMakeLists.txt, disable glbindings/glfw examples 1 month ago
spine-godot 16cc202b2e [godot] Fix gdextension file for web binaries 3 weeks ago
spine-haxe 97d49b37b7 License header update 2 months ago
spine-ios 97d49b37b7 License header update 2 months ago
spine-libgdx 5b93cafb99 [libgdx][android] Snapshot 4.2.11-SNAPSHOT 1 month ago
spine-monogame 97d49b37b7 License header update 2 months ago
spine-sdl 97d49b37b7 License header update 2 months ago
spine-sfml 97d49b37b7 License header update 2 months ago
spine-ts c7cf509071 [ts][canvaskit] Use Uint32Array for colors to avoid canvaskit to allocate one each vertices creation. 4 days ago
spine-ue 97d49b37b7 License header update 2 months ago
spine-unity a0c9d6a6aa [unity] Fixed SkeletonGraphic shader texcoord precision issue. Closes #2892. 1 week ago
spine-xna 86cd8668ca [xna] Removed spine-xna in favor of spine-monogame. 3 years ago
.git-blame-ignore-revs c858b1a9f3 Fix .git-blame-ignore-revs 2 years ago
.gitattributes a7dc2b1d8f gitattributes: set .cginc and .shader files to lf line endings to prevent Unity code auto-updater to create mixed line endings. 6 years ago
.gitignore 30cb160192 Update .gitignore 4 weeks ago
CHANGELOG.md f59983d207 [unity] Increased officially compatible Unity version to 6000.1. 3 weeks ago
LICENSE 97d49b37b7 License header update 2 months ago
Package.swift f04382bacd expose multiplatform spine-engine target (#2806) 3 months ago
README.md 849e9acc7e Updated READMEs. 6 years ago
Spine.podspec 88230582c2 [iOS] merge shader header and disable cpp-interp in example project (#2808) 3 months ago
SpineConfig.cmake.in 373a163c3f Add CMake Target Exporting & option to disable testing in the build (#2329) 2 years ago
SpineCppLite.podspec da8131e0e1 [ios] Fix version in podspec files, update example/export/runtimes.sh 1 year ago
SpineShadersStructs.podspec da8131e0e1 [ios] Fix version in podspec files, update example/export/runtimes.sh 1 year ago
flags.cmake 4fced40d61 Fix cmakelists (#2716) 7 months ago

README.md

Spine Runtimes

This GitHub project hosts the Spine Runtimes which are needed to use Spine 2D skeletal animation data with various game toolkits.

Licensing

You are welcome to evaluate the Spine Runtimes and the examples we provide in this repository free of charge.

You can integrate the Spine Runtimes into your software free of charge, but users of your software must have their own Spine license. Please make your users aware of this requirement! This option is often chosen by those making development tools, such as an SDK, game toolkit, or software library.

In order to distribute your software containing the Spine Runtimes to others that don't have a Spine license, you need a Spine license at the time of integration. Then you can distribute your software containing the Spine Runtimes however you like, provided others don't modify it or use it to create new software. If others want to do that, they'll need their own Spine license.

For the official legal terms governing the Spine Runtimes, please read the Spine Runtimes License Agreement and Section 2 of the Spine Editor License Agreement.

Documentation

See the Spine Runtimes Guide for detailed information about using the Spine Runtimes. The Spine documentation page provides further information about tools and data formats. For runtime specific documentation, refer to the README.md file in each runtime directory.

Bugs, enhancements, and tasks

Review our backlog of bugs, enhancements, and tasks in the spine-runtimes and spine-editor issue trackers. Our roadmap provides a more convenient view of the same issue tracker information.

Versioning

The default branch on GitHub is stable and works with data exported from the latest, non-beta version of the Spine editor. New development is done in an X.X-beta branch, which may be a work in progress. Important changes to the runtimes can be reviewed in the CHANGELOG.md file. Occasionally the Spine Runtimes are tagged with the specific Spine editor version they work with.

It is highly suggested to freeze the Spine editor version to match the Spine Runtimes source being used and to update them in lock step. See the Spine Runtimes Guide for more information.

Contributing

In order to merge your contributions, we need a signed contributor license agreement (CLA) from you. You can send a copy of the CLA to [email protected].

When possible, it is best to base your contributions on the current beta branch (X.X-beta). Please be sure to follow the style and formatting you find in the respective runtime code to which you are contributing.