Browse Source

Updated READMEs.

badlogic 6 years ago
parent
commit
849e9acc7e

+ 8 - 4
README.md

@@ -4,9 +4,13 @@ This GitHub project hosts the Spine Runtimes which are needed to use [Spine](htt
 
 ## Licensing
 
-The Spine Runtimes may only be used for personal or internal use, typically to evaluate Spine before purchasing. If you would like to incorporate the Spine Runtimes into your applications, distribute software containing the Spine Runtimes, or modify the Spine Runtimes, then you will need a valid [Spine license](https://esotericsoftware.com/spine-purchase).  Please see the [Spine Runtimes Software License](http://esotericsoftware.com/git/spine-runtimes/blob/LICENSE) for detailed information.
+You are welcome to evaluate the Spine Runtimes and the examples we provide in this repository free of charge.
 
-The Spine Runtimes are developed with the intent to be used with data exported from Spine. By licensing Spine, `Section 2` of the [Spine Software License](https://esotericsoftware.com/files/license.txt) grants the right to create and distribute derivative works of the Spine Runtimes. A Spine license is needed to distribute any software containing the Spine Runtimes, even if you are not using the Spine editor.
+You can integrate the Spine Runtimes into your software free of charge, but users of your software must have their own [Spine license](https://esotericsoftware.com/spine-purchase). Please make your users aware of this requirement! This option is often chosen by those making development tools, such as an SDK, game toolkit, or software library.
+
+In order to distribute your software containing the Spine Runtimes to others that don't have a Spine license, you need a [Spine license](https://esotericsoftware.com/spine-purchase) at the time of integration. Then you can distribute your software containing the Spine Runtimes however you like, provided others don't modify it or use it to create new software. If others want to do that, they'll need their own Spine license.
+
+For the official legal terms governing the Spine Runtimes, please read the [Spine Runtimes License Agreement](http://esotericsoftware.com/spine-runtimes-license) and Section 2 of the [Spine Editor License Agreement](http://esotericsoftware.com/spine-editor-license#s2).
 
 ## Documentation
 
@@ -14,7 +18,7 @@ See the [Spine Runtimes Guide](http://esotericsoftware.com/spine-runtimes-guide)
 
 ## Bugs, enhancements, and tasks
 
-Review our backlog of bugs, enhancements, and tasks in the [spine-runtimes](https://github.com/EsotericSoftware/spine-runtimes/issues) and [spine-editor](https://github.com/EsotericSoftware/spine-editor/issues) issue trackers.The [spine-runtimes waffle](https://waffle.io/EsotericSoftware/spine-runtimes) and [spine-editor waffle](https://waffle.io/EsotericSoftware/spine-editor) provide a more convenient view of the same issue tracker information.
+Review our backlog of bugs, enhancements, and tasks in the [spine-runtimes](https://github.com/EsotericSoftware/spine-runtimes/issues) and [spine-editor](https://github.com/EsotericSoftware/spine-editor/issues) issue trackers. Our [roadmap](http://esotericsoftware.com/spine-roadmap) provides a more convenient view of the same issue tracker information.
 
 ## Versioning
 
@@ -24,6 +28,6 @@ It is highly suggested to [freeze](http://esotericsoftware.com/spine-settings#Ve
 
 ## Contributing
 
-In order to merge your contributions, we need a signed [contributor license agreement (CLA)](http://esotericsoftware.com/files/cla.txt) from you. You can send a copy of the CLA to [email protected].
+In order to merge your contributions, we need a signed [contributor license agreement (CLA)](http://esotericsoftware.com/licenses/cla.txt) from you. You can send a copy of the CLA to [email protected].
 
 When possible, it is best to base your contributions on the current beta branch (`X.X-beta`). Please be sure to follow the style and formatting you find in the respective runtime code to which you are contributing.

+ 6 - 2
spine-as3/README.md

@@ -4,9 +4,13 @@ The spine-as3 runtime provides functionality to load and manipulate [Spine](http
 
 ## Licensing
 
-This Spine Runtime may only be used for personal or internal use, typically to evaluate Spine before purchasing. If you would like to incorporate a Spine Runtime into your applications, distribute software containing a Spine Runtime, or modify a Spine Runtime, then you will need a valid [Spine license](https://esotericsoftware.com/spine-purchase). Please see the [Spine Runtimes Software License](http://esotericsoftware.com/git/spine-runtimes/blob/LICENSE) for detailed information.
+You are welcome to evaluate the Spine Runtimes and the examples we provide in this repository free of charge.
 
-The Spine Runtimes are developed with the intent to be used with data exported from Spine. By purchasing Spine, `Section 2` of the [Spine Software License](https://esotericsoftware.com/files/license.txt) grants the right to create and distribute derivative works of the Spine Runtimes.
+You can integrate the Spine Runtimes into your software free of charge, but users of your software must have their own [Spine license](https://esotericsoftware.com/spine-purchase). Please make your users aware of this requirement! This option is often chosen by those making development tools, such as an SDK, game toolkit, or software library.
+
+In order to distribute your software containing the Spine Runtimes to others that don't have a Spine license, you need a [Spine license](https://esotericsoftware.com/spine-purchase) at the time of integration. Then you can distribute your software containing the Spine Runtimes however you like, provided others don't modify it or use it to create new software. If others want to do that, they'll need their own Spine license.
+
+For the official legal terms governing the Spine Runtimes, please read the [Spine Runtimes License Agreement](http://esotericsoftware.com/spine-runtimes-license) and Section 2 of the [Spine Editor License Agreement](http://esotericsoftware.com/spine-editor-license#s2).
 
 ## Spine version
 

+ 6 - 2
spine-c/README.md

@@ -4,9 +4,13 @@ The spine-c runtime provides basic functionality to load and manipulate [Spine](
 
 ## Licensing
 
-This Spine Runtime may only be used for personal or internal use, typically to evaluate Spine before purchasing. If you would like to incorporate a Spine Runtime into your applications, distribute software containing a Spine Runtime, or modify a Spine Runtime, then you will need a valid [Spine license](https://esotericsoftware.com/spine-purchase). Please see the [Spine Runtimes Software License](http://esotericsoftware.com/git/spine-runtimes/blob/LICENSE) for detailed information.
+You are welcome to evaluate the Spine Runtimes and the examples we provide in this repository free of charge.
 
-The Spine Runtimes are developed with the intent to be used with data exported from Spine. By purchasing Spine, `Section 2` of the [Spine Software License](https://esotericsoftware.com/files/license.txt) grants the right to create and distribute derivative works of the Spine Runtimes.
+You can integrate the Spine Runtimes into your software free of charge, but users of your software must have their own [Spine license](https://esotericsoftware.com/spine-purchase). Please make your users aware of this requirement! This option is often chosen by those making development tools, such as an SDK, game toolkit, or software library.
+
+In order to distribute your software containing the Spine Runtimes to others that don't have a Spine license, you need a [Spine license](https://esotericsoftware.com/spine-purchase) at the time of integration. Then you can distribute your software containing the Spine Runtimes however you like, provided others don't modify it or use it to create new software. If others want to do that, they'll need their own Spine license.
+
+For the official legal terms governing the Spine Runtimes, please read the [Spine Runtimes License Agreement](http://esotericsoftware.com/spine-runtimes-license) and Section 2 of the [Spine Editor License Agreement](http://esotericsoftware.com/spine-editor-license#s2).
 
 ## Spine version
 

+ 6 - 2
spine-cocos2d-objc/README.md

@@ -4,9 +4,13 @@ The spine-cocos2d-objc runtime provides functionality to load, manipulate and re
 
 ## Licensing
 
-This Spine Runtime may only be used for personal or internal use, typically to evaluate Spine before purchasing. If you would like to incorporate a Spine Runtime into your applications, distribute software containing a Spine Runtime, or modify a Spine Runtime, then you will need a valid [Spine license](https://esotericsoftware.com/spine-purchase). Please see the [Spine Runtimes Software License](http://esotericsoftware.com/git/spine-runtimes/blob/LICENSE) for detailed information.
+You are welcome to evaluate the Spine Runtimes and the examples we provide in this repository free of charge.
 
-The Spine Runtimes are developed with the intent to be used with data exported from Spine. By purchasing Spine, `Section 2` of the [Spine Software License](https://esotericsoftware.com/files/license.txt) grants the right to create and distribute derivative works of the Spine Runtimes.
+You can integrate the Spine Runtimes into your software free of charge, but users of your software must have their own [Spine license](https://esotericsoftware.com/spine-purchase). Please make your users aware of this requirement! This option is often chosen by those making development tools, such as an SDK, game toolkit, or software library.
+
+In order to distribute your software containing the Spine Runtimes to others that don't have a Spine license, you need a [Spine license](https://esotericsoftware.com/spine-purchase) at the time of integration. Then you can distribute your software containing the Spine Runtimes however you like, provided others don't modify it or use it to create new software. If others want to do that, they'll need their own Spine license.
+
+For the official legal terms governing the Spine Runtimes, please read the [Spine Runtimes License Agreement](http://esotericsoftware.com/spine-runtimes-license) and Section 2 of the [Spine Editor License Agreement](http://esotericsoftware.com/spine-editor-license#s2).
 
 ## Spine version
 

+ 6 - 2
spine-cocos2dx/README.md

@@ -4,9 +4,13 @@ The spine-cocos2dx runtime provides functionality to load, manipulate and render
 
 ## Licensing
 
-This Spine Runtime may only be used for personal or internal use, typically to evaluate Spine before purchasing. If you would like to incorporate a Spine Runtime into your applications, distribute software containing a Spine Runtime, or modify a Spine Runtime, then you will need a valid [Spine license](https://esotericsoftware.com/spine-purchase). Please see the [Spine Runtimes Software License](http://esotericsoftware.com/git/spine-runtimes/blob/LICENSE) for detailed information.
+You are welcome to evaluate the Spine Runtimes and the examples we provide in this repository free of charge.
 
-The Spine Runtimes are developed with the intent to be used with data exported from Spine. By purchasing Spine, `Section 2` of the [Spine Software License](https://esotericsoftware.com/files/license.txt) grants the right to create and distribute derivative works of the Spine Runtimes.
+You can integrate the Spine Runtimes into your software free of charge, but users of your software must have their own [Spine license](https://esotericsoftware.com/spine-purchase). Please make your users aware of this requirement! This option is often chosen by those making development tools, such as an SDK, game toolkit, or software library.
+
+In order to distribute your software containing the Spine Runtimes to others that don't have a Spine license, you need a [Spine license](https://esotericsoftware.com/spine-purchase) at the time of integration. Then you can distribute your software containing the Spine Runtimes however you like, provided others don't modify it or use it to create new software. If others want to do that, they'll need their own Spine license.
+
+For the official legal terms governing the Spine Runtimes, please read the [Spine Runtimes License Agreement](http://esotericsoftware.com/spine-runtimes-license) and Section 2 of the [Spine Editor License Agreement](http://esotericsoftware.com/spine-editor-license#s2).
 
 ## Spine version
 

+ 6 - 2
spine-corona/README.md

@@ -4,9 +4,13 @@ The spine-corona runtime provides functionality to load, manipulate and render [
 
 ## Licensing
 
-This Spine Runtime may only be used for personal or internal use, typically to evaluate Spine before purchasing. If you would like to incorporate a Spine Runtime into your applications, distribute software containing a Spine Runtime, or modify a Spine Runtime, then you will need a valid [Spine license](https://esotericsoftware.com/spine-purchase). Please see the [Spine Runtimes Software License](http://esotericsoftware.com/git/spine-runtimes/blob/LICENSE) for detailed information.
+You are welcome to evaluate the Spine Runtimes and the examples we provide in this repository free of charge.
 
-The Spine Runtimes are developed with the intent to be used with data exported from Spine. By purchasing Spine, `Section 2` of the [Spine Software License](https://esotericsoftware.com/files/license.txt) grants the right to create and distribute derivative works of the Spine Runtimes.
+You can integrate the Spine Runtimes into your software free of charge, but users of your software must have their own [Spine license](https://esotericsoftware.com/spine-purchase). Please make your users aware of this requirement! This option is often chosen by those making development tools, such as an SDK, game toolkit, or software library.
+
+In order to distribute your software containing the Spine Runtimes to others that don't have a Spine license, you need a [Spine license](https://esotericsoftware.com/spine-purchase) at the time of integration. Then you can distribute your software containing the Spine Runtimes however you like, provided others don't modify it or use it to create new software. If others want to do that, they'll need their own Spine license.
+
+For the official legal terms governing the Spine Runtimes, please read the [Spine Runtimes License Agreement](http://esotericsoftware.com/spine-runtimes-license) and Section 2 of the [Spine Editor License Agreement](http://esotericsoftware.com/spine-editor-license#s2).
 
 ## Spine version
 

+ 6 - 2
spine-cpp/README.md

@@ -4,9 +4,13 @@ The spine-cpp runtime provides basic functionality to load and manipulate [spine
 
 ## Licensing
 
-This spine Runtime may only be used for personal or internal use, typically to evaluate spine before purchasing. If you would like to incorporate a spine Runtime into your applications, distribute software containing a spine Runtime, or modify a spine Runtime, then you will need a valid [spine license](https://esotericsoftware.com/spine-purchase). Please see the [spine Runtimes Software License](http://esotericsoftware.com/git/spine-runtimes/blob/LICENSE) for detailed information.
+You are welcome to evaluate the Spine Runtimes and the examples we provide in this repository free of charge.
 
-The spine Runtimes are developed with the intent to be used with data exported from spine. By purchasing spine, `Section 2` of the [spine Software License](https://esotericsoftware.com/files/license.txt) grants the right to create and distribute derivative works of the spine Runtimes.
+You can integrate the Spine Runtimes into your software free of charge, but users of your software must have their own [Spine license](https://esotericsoftware.com/spine-purchase). Please make your users aware of this requirement! This option is often chosen by those making development tools, such as an SDK, game toolkit, or software library.
+
+In order to distribute your software containing the Spine Runtimes to others that don't have a Spine license, you need a [Spine license](https://esotericsoftware.com/spine-purchase) at the time of integration. Then you can distribute your software containing the Spine Runtimes however you like, provided others don't modify it or use it to create new software. If others want to do that, they'll need their own Spine license.
+
+For the official legal terms governing the Spine Runtimes, please read the [Spine Runtimes License Agreement](http://esotericsoftware.com/spine-runtimes-license) and Section 2 of the [Spine Editor License Agreement](http://esotericsoftware.com/spine-editor-license#s2).
 
 ## Spine version
 

+ 6 - 2
spine-csharp/README.md

@@ -4,9 +4,13 @@ The spine-csharp runtime provides functionality to load and manipulate [Spine](h
 
 ## Licensing
 
-This Spine Runtime may only be used for personal or internal use, typically to evaluate Spine before purchasing. If you would like to incorporate a Spine Runtime into your applications, distribute software containing a Spine Runtime, or modify a Spine Runtime, then you will need a valid [Spine license](https://esotericsoftware.com/spine-purchase). Please see the [Spine Runtimes Software License](http://esotericsoftware.com/git/spine-runtimes/blob/LICENSE) for detailed information.
+You are welcome to evaluate the Spine Runtimes and the examples we provide in this repository free of charge.
 
-The Spine Runtimes are developed with the intent to be used with data exported from Spine. By purchasing Spine, `Section 2` of the [Spine Software License](https://esotericsoftware.com/files/license.txt) grants the right to create and distribute derivative works of the Spine Runtimes.
+You can integrate the Spine Runtimes into your software free of charge, but users of your software must have their own [Spine license](https://esotericsoftware.com/spine-purchase). Please make your users aware of this requirement! This option is often chosen by those making development tools, such as an SDK, game toolkit, or software library.
+
+In order to distribute your software containing the Spine Runtimes to others that don't have a Spine license, you need a [Spine license](https://esotericsoftware.com/spine-purchase) at the time of integration. Then you can distribute your software containing the Spine Runtimes however you like, provided others don't modify it or use it to create new software. If others want to do that, they'll need their own Spine license.
+
+For the official legal terms governing the Spine Runtimes, please read the [Spine Runtimes License Agreement](http://esotericsoftware.com/spine-runtimes-license) and Section 2 of the [Spine Editor License Agreement](http://esotericsoftware.com/spine-editor-license#s2).
 
 ## Spine version
 

+ 6 - 2
spine-libgdx/README.md

@@ -4,9 +4,13 @@ The spine-libgdx runtime provides functionality to load, manipulate and render [
 
 ## Licensing
 
-This Spine Runtime may only be used for personal or internal use, typically to evaluate Spine before purchasing. If you would like to incorporate a Spine Runtime into your applications, distribute software containing a Spine Runtime, or modify a Spine Runtime, then you will need a valid [Spine license](https://esotericsoftware.com/spine-purchase). Please see the [Spine Runtimes Software License](http://esotericsoftware.com/git/spine-runtimes/blob/LICENSE) for detailed information.
+You are welcome to evaluate the Spine Runtimes and the examples we provide in this repository free of charge.
 
-The Spine Runtimes are developed with the intent to be used with data exported from Spine. By purchasing Spine, `Section 2` of the [Spine Software License](https://esotericsoftware.com/files/license.txt) grants the right to create and distribute derivative works of the Spine Runtimes.
+You can integrate the Spine Runtimes into your software free of charge, but users of your software must have their own [Spine license](https://esotericsoftware.com/spine-purchase). Please make your users aware of this requirement! This option is often chosen by those making development tools, such as an SDK, game toolkit, or software library.
+
+In order to distribute your software containing the Spine Runtimes to others that don't have a Spine license, you need a [Spine license](https://esotericsoftware.com/spine-purchase) at the time of integration. Then you can distribute your software containing the Spine Runtimes however you like, provided others don't modify it or use it to create new software. If others want to do that, they'll need their own Spine license.
+
+For the official legal terms governing the Spine Runtimes, please read the [Spine Runtimes License Agreement](http://esotericsoftware.com/spine-runtimes-license) and Section 2 of the [Spine Editor License Agreement](http://esotericsoftware.com/spine-editor-license#s2).
 
 ## Spine version
 

+ 5 - 2
spine-love/README.md

@@ -3,10 +3,13 @@
 The spine-love runtime provides functionality to load, manipulate and render [Spine](http://esotericsoftware.com) skeletal animation data using [LÖVE](https://love2d.org/). spine-love is based on [spine-lua](../spine-lua).
 
 ## Licensing
+You are welcome to evaluate the Spine Runtimes and the examples we provide in this repository free of charge.
 
-This Spine Runtime may only be used for personal or internal use, typically to evaluate Spine before purchasing. If you would like to incorporate a Spine Runtime into your applications, distribute software containing a Spine Runtime, or modify a Spine Runtime, then you will need a valid [Spine license](https://esotericsoftware.com/spine-purchase). Please see the [Spine Runtimes Software License](http://esotericsoftware.com/git/spine-runtimes/blob/LICENSE) for detailed information.
+You can integrate the Spine Runtimes into your software free of charge, but users of your software must have their own [Spine license](https://esotericsoftware.com/spine-purchase). Please make your users aware of this requirement! This option is often chosen by those making development tools, such as an SDK, game toolkit, or software library.
 
-The Spine Runtimes are developed with the intent to be used with data exported from Spine. By purchasing Spine, `Section 2` of the [Spine Software License](https://esotericsoftware.com/files/license.txt) grants the right to create and distribute derivative works of the Spine Runtimes.
+In order to distribute your software containing the Spine Runtimes to others that don't have a Spine license, you need a [Spine license](https://esotericsoftware.com/spine-purchase) at the time of integration. Then you can distribute your software containing the Spine Runtimes however you like, provided others don't modify it or use it to create new software. If others want to do that, they'll need their own Spine license.
+
+For the official legal terms governing the Spine Runtimes, please read the [Spine Runtimes License Agreement](http://esotericsoftware.com/spine-runtimes-license) and Section 2 of the [Spine Editor License Agreement](http://esotericsoftware.com/spine-editor-license#s2).
 
 ## Spine version
 

+ 6 - 2
spine-lua/README.md

@@ -4,9 +4,13 @@ The spine-lua runtime provides functionality to load and manipulate [Spine](http
 
 ## Licensing
 
-This Spine Runtime may only be used for personal or internal use, typically to evaluate Spine before purchasing. If you would like to incorporate a Spine Runtime into your applications, distribute software containing a Spine Runtime, or modify a Spine Runtime, then you will need a valid [Spine license](https://esotericsoftware.com/spine-purchase). Please see the [Spine Runtimes Software License](http://esotericsoftware.com/git/spine-runtimes/blob/LICENSE) for detailed information.
+You are welcome to evaluate the Spine Runtimes and the examples we provide in this repository free of charge.
 
-The Spine Runtimes are developed with the intent to be used with data exported from Spine. By purchasing Spine, `Section 2` of the [Spine Software License](https://esotericsoftware.com/files/license.txt) grants the right to create and distribute derivative works of the Spine Runtimes.
+You can integrate the Spine Runtimes into your software free of charge, but users of your software must have their own [Spine license](https://esotericsoftware.com/spine-purchase). Please make your users aware of this requirement! This option is often chosen by those making development tools, such as an SDK, game toolkit, or software library.
+
+In order to distribute your software containing the Spine Runtimes to others that don't have a Spine license, you need a [Spine license](https://esotericsoftware.com/spine-purchase) at the time of integration. Then you can distribute your software containing the Spine Runtimes however you like, provided others don't modify it or use it to create new software. If others want to do that, they'll need their own Spine license.
+
+For the official legal terms governing the Spine Runtimes, please read the [Spine Runtimes License Agreement](http://esotericsoftware.com/spine-runtimes-license) and Section 2 of the [Spine Editor License Agreement](http://esotericsoftware.com/spine-editor-license#s2).
 
 ## Spine version
 

+ 6 - 2
spine-monogame/README.md

@@ -4,9 +4,13 @@ The spine-monogame runtime provides functionality to load, manipulate and render
 
 ## Licensing
 
-This Spine Runtime may only be used for personal or internal use, typically to evaluate Spine before purchasing. If you would like to incorporate a Spine Runtime into your applications, distribute software containing a Spine Runtime, or modify a Spine Runtime, then you will need a valid [Spine license](https://esotericsoftware.com/spine-purchase). Please see the [Spine Runtimes Software License](http://esotericsoftware.com/git/spine-runtimes/blob/LICENSE) for detailed information.
+You are welcome to evaluate the Spine Runtimes and the examples we provide in this repository free of charge.
 
-The Spine Runtimes are developed with the intent to be used with data exported from Spine. By purchasing Spine, `Section 2` of the [Spine Software License](https://esotericsoftware.com/files/license.txt) grants the right to create and distribute derivative works of the Spine Runtimes.
+You can integrate the Spine Runtimes into your software free of charge, but users of your software must have their own [Spine license](https://esotericsoftware.com/spine-purchase). Please make your users aware of this requirement! This option is often chosen by those making development tools, such as an SDK, game toolkit, or software library.
+
+In order to distribute your software containing the Spine Runtimes to others that don't have a Spine license, you need a [Spine license](https://esotericsoftware.com/spine-purchase) at the time of integration. Then you can distribute your software containing the Spine Runtimes however you like, provided others don't modify it or use it to create new software. If others want to do that, they'll need their own Spine license.
+
+For the official legal terms governing the Spine Runtimes, please read the [Spine Runtimes License Agreement](http://esotericsoftware.com/spine-runtimes-license) and Section 2 of the [Spine Editor License Agreement](http://esotericsoftware.com/spine-editor-license#s2).
 
 ## Spine version
 

+ 6 - 2
spine-sfml/c/README.md

@@ -4,9 +4,13 @@ The spine-sfml runtime provides functionality to load, manipulate and render [Sp
 
 ## Licensing
 
-This Spine Runtime may only be used for personal or internal use, typically to evaluate Spine before purchasing. If you would like to incorporate a Spine Runtime into your applications, distribute software containing a Spine Runtime, or modify a Spine Runtime, then you will need a valid [Spine license](https://esotericsoftware.com/spine-purchase). Please see the [Spine Runtimes Software License](http://esotericsoftware.com/git/spine-runtimes/blob/LICENSE) for detailed information.
+You are welcome to evaluate the Spine Runtimes and the examples we provide in this repository free of charge.
 
-The Spine Runtimes are developed with the intent to be used with data exported from Spine. By purchasing Spine, `Section 2` of the [Spine Software License](https://esotericsoftware.com/files/license.txt) grants the right to create and distribute derivative works of the Spine Runtimes.
+You can integrate the Spine Runtimes into your software free of charge, but users of your software must have their own [Spine license](https://esotericsoftware.com/spine-purchase). Please make your users aware of this requirement! This option is often chosen by those making development tools, such as an SDK, game toolkit, or software library.
+
+In order to distribute your software containing the Spine Runtimes to others that don't have a Spine license, you need a [Spine license](https://esotericsoftware.com/spine-purchase) at the time of integration. Then you can distribute your software containing the Spine Runtimes however you like, provided others don't modify it or use it to create new software. If others want to do that, they'll need their own Spine license.
+
+For the official legal terms governing the Spine Runtimes, please read the [Spine Runtimes License Agreement](http://esotericsoftware.com/spine-runtimes-license) and Section 2 of the [Spine Editor License Agreement](http://esotericsoftware.com/spine-editor-license#s2).
 
 ## Spine version
 

+ 5 - 2
spine-sfml/cpp/README.md

@@ -3,10 +3,13 @@
 The spine-sfml runtime provides functionality to load, manipulate and render [Spine](http://esotericsoftware.com) skeletal animation data using [SFML](http://www.sfml-dev.org/). spine-sfml is based on [spine-cpp](../../spine-cpp).
 
 ## Licensing
+You are welcome to evaluate the Spine Runtimes and the examples we provide in this repository free of charge.
 
-This Spine Runtime may only be used for personal or internal use, typically to evaluate Spine before purchasing. If you would like to incorporate a Spine Runtime into your applications, distribute software containing a Spine Runtime, or modify a Spine Runtime, then you will need a valid [Spine license](https://esotericsoftware.com/spine-purchase). Please see the [Spine Runtimes Software License](http://esotericsoftware.com/git/spine-runtimes/blob/LICENSE) for detailed information.
+You can integrate the Spine Runtimes into your software free of charge, but users of your software must have their own [Spine license](https://esotericsoftware.com/spine-purchase). Please make your users aware of this requirement! This option is often chosen by those making development tools, such as an SDK, game toolkit, or software library.
 
-The Spine Runtimes are developed with the intent to be used with data exported from Spine. By purchasing Spine, `Section 2` of the [Spine Software License](https://esotericsoftware.com/files/license.txt) grants the right to create and distribute derivative works of the Spine Runtimes.
+In order to distribute your software containing the Spine Runtimes to others that don't have a Spine license, you need a [Spine license](https://esotericsoftware.com/spine-purchase) at the time of integration. Then you can distribute your software containing the Spine Runtimes however you like, provided others don't modify it or use it to create new software. If others want to do that, they'll need their own Spine license.
+
+For the official legal terms governing the Spine Runtimes, please read the [Spine Runtimes License Agreement](http://esotericsoftware.com/spine-runtimes-license) and Section 2 of the [Spine Editor License Agreement](http://esotericsoftware.com/spine-editor-license#s2).
 
 ## Spine version
 

+ 6 - 2
spine-starling/README.md

@@ -4,9 +4,13 @@ The spine-starling runtime provides functionality to load, manipulate and render
 
 ## Licensing
 
-This Spine Runtime may only be used for personal or internal use, typically to evaluate Spine before purchasing. If you would like to incorporate a Spine Runtime into your applications, distribute software containing a Spine Runtime, or modify a Spine Runtime, then you will need a valid [Spine license](https://esotericsoftware.com/spine-purchase). Please see the [Spine Runtimes Software License](http://esotericsoftware.com/git/spine-runtimes/blob/LICENSE) for detailed information.h
+You are welcome to evaluate the Spine Runtimes and the examples we provide in this repository free of charge.
 
-The Spine Runtimes are developed with the intent to be used with data exported from Spine. By purchasing Spine, `Section 2` of the [Spine Software License](https://esotericsoftware.com/files/license.txt) grants the right to create and distribute derivative works of the Spine Runtimes.
+You can integrate the Spine Runtimes into your software free of charge, but users of your software must have their own [Spine license](https://esotericsoftware.com/spine-purchase). Please make your users aware of this requirement! This option is often chosen by those making development tools, such as an SDK, game toolkit, or software library.
+
+In order to distribute your software containing the Spine Runtimes to others that don't have a Spine license, you need a [Spine license](https://esotericsoftware.com/spine-purchase) at the time of integration. Then you can distribute your software containing the Spine Runtimes however you like, provided others don't modify it or use it to create new software. If others want to do that, they'll need their own Spine license.
+
+For the official legal terms governing the Spine Runtimes, please read the [Spine Runtimes License Agreement](http://esotericsoftware.com/spine-runtimes-license) and Section 2 of the [Spine Editor License Agreement](http://esotericsoftware.com/spine-editor-license#s2).
 
 ## Spine version
 

+ 6 - 2
spine-ts/README.md

@@ -12,9 +12,13 @@ up into multiple modules:
 While the source code for the core library and backends is written in TypeScript, all code is compiled to easily consumable JavaScript.
 
 ## Licensing
-This Spine Runtime may only be used for personal or internal use, typically to evaluate Spine before purchasing. If you would like to incorporate a Spine Runtime into your applications, distribute software containing a Spine Runtime, or modify a Spine Runtime, then you will need a valid [Spine license](https://esotericsoftware.com/spine-purchase). Please see the [Spine Runtimes Software License](http://esotericsoftware.com/git/spine-runtimes/blob/LICENSE) for detailed information.
+You are welcome to evaluate the Spine Runtimes and the examples we provide in this repository free of charge.
 
-The Spine Runtimes are developed with the intent to be used with data exported from Spine. By purchasing Spine, `Section 2` of the [Spine Software License](https://esotericsoftware.com/files/license.txt) grants the right to create and distribute derivative works of the Spine Runtimes.
+You can integrate the Spine Runtimes into your software free of charge, but users of your software must have their own [Spine license](https://esotericsoftware.com/spine-purchase). Please make your users aware of this requirement! This option is often chosen by those making development tools, such as an SDK, game toolkit, or software library.
+
+In order to distribute your software containing the Spine Runtimes to others that don't have a Spine license, you need a [Spine license](https://esotericsoftware.com/spine-purchase) at the time of integration. Then you can distribute your software containing the Spine Runtimes however you like, provided others don't modify it or use it to create new software. If others want to do that, they'll need their own Spine license.
+
+For the official legal terms governing the Spine Runtimes, please read the [Spine Runtimes License Agreement](http://esotericsoftware.com/spine-runtimes-license) and Section 2 of the [Spine Editor License Agreement](http://esotericsoftware.com/spine-editor-license#s2).
 
 ## Spine version
 

+ 6 - 2
spine-ue4/README.md

@@ -3,9 +3,13 @@ The spine-ue4 runtime provides functionality to load, manipulate and render [Spi
 
 ## Licensing
 
-This Spine Runtime may only be used for personal or internal use, typically to evaluate Spine before purchasing. If you would like to incorporate a Spine Runtime into your applications, distribute software containing a Spine Runtime, or modify a Spine Runtime, then you will need a valid [Spine license](https://esotericsoftware.com/spine-purchase). Please see the [Spine Runtimes Software License](http://esotericsoftware.com/git/spine-runtimes/blob/LICENSE) for detailed information.
+You are welcome to evaluate the Spine Runtimes and the examples we provide in this repository free of charge.
 
-The Spine Runtimes are developed with the intent to be used with data exported from Spine. By purchasing Spine, `Section 2` of the [Spine Software License](https://esotericsoftware.com/files/license.txt) grants the right to create and distribute derivative works of the Spine Runtimes.
+You can integrate the Spine Runtimes into your software free of charge, but users of your software must have their own [Spine license](https://esotericsoftware.com/spine-purchase). Please make your users aware of this requirement! This option is often chosen by those making development tools, such as an SDK, game toolkit, or software library.
+
+In order to distribute your software containing the Spine Runtimes to others that don't have a Spine license, you need a [Spine license](https://esotericsoftware.com/spine-purchase) at the time of integration. Then you can distribute your software containing the Spine Runtimes however you like, provided others don't modify it or use it to create new software. If others want to do that, they'll need their own Spine license.
+
+For the official legal terms governing the Spine Runtimes, please read the [Spine Runtimes License Agreement](http://esotericsoftware.com/spine-runtimes-license) and Section 2 of the [Spine Editor License Agreement](http://esotericsoftware.com/spine-editor-license#s2).
 
 ## Spine version
 

+ 6 - 2
spine-unity/README.md

@@ -8,9 +8,13 @@ While spine-unity can render directly with Unity, without the need for any other
 
 ## Licensing
 
-This Spine Runtime may only be used for personal or internal use, typically to evaluate Spine before purchasing. If you would like to incorporate a Spine Runtime into your applications, distribute software containing a Spine Runtime, or modify a Spine Runtime, then you will need a valid [Spine license](https://esotericsoftware.com/spine-purchase). Please see the [Spine Runtimes Software License](http://esotericsoftware.com/git/spine-runtimes/blob/LICENSE) for detailed information.
+You are welcome to evaluate the Spine Runtimes and the examples we provide in this repository free of charge.
 
-The Spine Runtimes are developed with the intent to be used with data exported from Spine. By purchasing Spine, `Section 2` of the [Spine Software License](https://esotericsoftware.com/files/license.txt) grants the right to create and distribute derivative works of the Spine Runtimes.
+You can integrate the Spine Runtimes into your software free of charge, but users of your software must have their own [Spine license](https://esotericsoftware.com/spine-purchase). Please make your users aware of this requirement! This option is often chosen by those making development tools, such as an SDK, game toolkit, or software library.
+
+In order to distribute your software containing the Spine Runtimes to others that don't have a Spine license, you need a [Spine license](https://esotericsoftware.com/spine-purchase) at the time of integration. Then you can distribute your software containing the Spine Runtimes however you like, provided others don't modify it or use it to create new software. If others want to do that, they'll need their own Spine license.
+
+For the official legal terms governing the Spine Runtimes, please read the [Spine Runtimes License Agreement](http://esotericsoftware.com/spine-runtimes-license) and Section 2 of the [Spine Editor License Agreement](http://esotericsoftware.com/spine-editor-license#s2).
 
 ## Spine version
 

+ 7 - 3
spine-xna/README.md

@@ -4,9 +4,13 @@ The spine-xna runtime provides functionality to load, manipulate and render [Spi
 
 ## Licensing
 
-This Spine Runtime may only be used for personal or internal use, typically to evaluate Spine before purchasing. If you would like to incorporate a Spine Runtime into your applications, distribute software containing a Spine Runtime, or modify a Spine Runtime, then you will need a valid [Spine license](https://esotericsoftware.com/spine-purchase). Please see the [Spine Runtimes Software License](http://esotericsoftware.com/git/spine-runtimes/blob/LICENSE) for detailed information.
+You are welcome to evaluate the Spine Runtimes and the examples we provide in this repository free of charge.
 
-The Spine Runtimes are developed with the intent to be used with data exported from Spine. By purchasing Spine, `Section 2` of the [Spine Software License](https://esotericsoftware.com/files/license.txt) grants the right to create and distribute derivative works of the Spine Runtimes.
+You can integrate the Spine Runtimes into your software free of charge, but users of your software must have their own [Spine license](https://esotericsoftware.com/spine-purchase). Please make your users aware of this requirement! This option is often chosen by those making development tools, such as an SDK, game toolkit, or software library.
+
+In order to distribute your software containing the Spine Runtimes to others that don't have a Spine license, you need a [Spine license](https://esotericsoftware.com/spine-purchase) at the time of integration. Then you can distribute your software containing the Spine Runtimes however you like, provided others don't modify it or use it to create new software. If others want to do that, they'll need their own Spine license.
+
+For the official legal terms governing the Spine Runtimes, please read the [Spine Runtimes License Agreement](http://esotericsoftware.com/spine-runtimes-license) and Section 2 of the [Spine Editor License Agreement](http://esotericsoftware.com/spine-editor-license#s2).
 
 ## Spine version
 
@@ -17,7 +21,7 @@ spine-xna supports all Spine features.
 ## Setup
 
 1. Download the Spine Runtimes source using [git](https://help.github.com/articles/set-up-git) or by downloading it as a zip via the download button above.
-1. For XNA with Visual Studio 2015, download [XNA 4.0 refresh for Visual Studio 2015](https://mxa.codeplex.com/releases/view/618279). Install each subfolder as per the README file.   
+1. For XNA with Visual Studio 2015, download [XNA 4.0 refresh for Visual Studio 2015](https://mxa.codeplex.com/releases/view/618279). Install each subfolder as per the README file.
 1. Open the `spine-xna.sln` project file with Visual Studio.
 1. Set `spine-xna-example` as the startup project
 1. Set the working directory of `spine-xna-example` to `spine-runtimes/spine-xna/example`