Oops!
@@ -95,7 +95,7 @@ void CCSkeletonAnimation::addAnimationState (AnimationStateData* stateData) {
states.push_back(state);
}
-AnimationState* getAnimationState (int stateIndex) {
+AnimationState* CCSkeletonAnimation::getAnimationState (int stateIndex) {
CCAssert(stateIndex >= 0 && stateIndex < (int)states.size(), "stateIndex out of range.");
return states[stateIndex];