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@@ -68,33 +68,33 @@ public class ClippingTest extends ApplicationAdapter {
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debugRenderer.setRegionAttachments(false);
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font = new BitmapFont();
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- atlas = new TextureAtlas(Gdx.files.internal("spineboy/spineboy-pma.atlas"));
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+ atlas = new TextureAtlas(Gdx.files.internal("raptor/raptor-pma.atlas"));
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SkeletonJson json = new SkeletonJson(atlas);
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json.setScale(0.6f);
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- SkeletonData skeletonData = json.readSkeletonData(Gdx.files.internal("spineboy/spineboy.json"));
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+ SkeletonData skeletonData = json.readSkeletonData(Gdx.files.internal("raptor/raptor.json"));
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skeleton = new Skeleton(skeletonData);
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skeleton.setPosition(250, 20);
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AnimationStateData stateData = new AnimationStateData(skeletonData);
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- stateData.setMix("run", "jump", 0.2f);
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- stateData.setMix("jump", "run", 0.2f);
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+// stateData.setMix("run", "jump", 0.2f);
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+// stateData.setMix("jump", "run", 0.2f);
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state = new AnimationState(stateData);
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state.setTimeScale(0.5f);
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- state.setAnimation(0, "run", true);
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- state.addAnimation(0, "jump", false, 2);
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- state.addAnimation(0, "run", true, 0);
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+ state.setAnimation(0, "walk", true);
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+ state.addAnimation(0, "Jump", false, 2);
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+ state.addAnimation(0, "walk", true, 0);
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// Create a clipping attachment, slot data, and slot.
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ClippingAttachment clip = new ClippingAttachment("clip");
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// Rectangle:
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clip.setVertices(new float[] { //
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- -140, -50, //
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- 120, -50, //
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- 120, 50, //
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-140, 50, //
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+ 250, 50, //
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+ 250, 350, //
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+ -140, 350, //
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});
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// Self intersection:
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// clip.setVertices(new float[] { //
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@@ -104,7 +104,7 @@ public class ClippingTest extends ApplicationAdapter {
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// -140, 50, //
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// });
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clip.setWorldVerticesLength(8);
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- clip.setEnd(skeleton.findSlot("muzzle"));
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+ clip.setEnd(skeleton.findSlot("front_hand"));
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SlotData clipSlotData = new SlotData(skeletonData.getSlots().size, "clip slot", skeletonData.getBones().first());
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skeletonData.getSlots().add(clipSlotData);
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@@ -112,7 +112,7 @@ public class ClippingTest extends ApplicationAdapter {
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Slot clipSlot = new Slot(clipSlotData, skeleton.getRootBone());
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clipSlot.setAttachment(clip);
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skeleton.getSlots().add(clipSlot);
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- skeleton.getDrawOrder().insert(skeletonData.findSlot("neck").getIndex(), clipSlot);
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+ skeleton.getDrawOrder().insert(skeletonData.findSlot("back_hand").getIndex(), clipSlot);
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}
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public void render () {
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