Hi, I dont think you need to apply the scales here because it will be done automatically by the framework (the localPoint is already transformed in the locales coordinates) Have a nice day! Seb
@@ -250,10 +250,6 @@ public class SkeletonSprite extends DisplayObject {
}
- minX *= scaleX;
- maxX *= scaleX;
- minY *= scaleY;
- maxY *= scaleY;
var temp:Number;
if (maxX < minX) {
temp = maxX;