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@@ -177,7 +177,7 @@ namespace Spine.Unity.Editor {
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AssignSkeletonDataAsset(loader, atlasAsset);
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}
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- protected void AssignSkeletonDataAsset(GenericOnDemandTextureLoader<TargetReference, TextureRequest> loader, AtlasAssetBase atlasAsset) {
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+ protected void AssignSkeletonDataAsset (GenericOnDemandTextureLoader<TargetReference, TextureRequest> loader, AtlasAssetBase atlasAsset) {
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string atlasAssetPath = AssetDatabase.GetAssetPath(atlasAsset);
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string parentFolder = System.IO.Path.GetDirectoryName(atlasAssetPath);
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