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@@ -91,8 +91,8 @@ public class SkeletonComponent : MonoBehaviour {
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return mesh;
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}
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- public virtual void UpdateSkeleton () {
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- skeleton.Update(Time.deltaTime * timeScale);
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+ public virtual void UpdateSkeleton (float deltaTime) {
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+ skeleton.Update(deltaTime * timeScale);
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skeleton.UpdateWorldTransform();
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}
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@@ -113,7 +113,7 @@ public class SkeletonComponent : MonoBehaviour {
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if (skeleton == null || skeleton.Data != skeletonData)
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Initialize();
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- UpdateSkeleton();
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+ UpdateSkeleton(Time.deltaTime);
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// Count quads and submeshes.
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int quadCount = 0, submeshQuadCount = 0;
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