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[ts][canvas] Fix flipping in canvas example.

badlogic 6 years ago
parent
commit
0371344bc7
3 changed files with 8173 additions and 8173 deletions
  1. 1186 1186
      spine-ts/build/spine-canvas.d.ts
  2. 6986 6986
      spine-ts/build/spine-canvas.js
  3. 1 1
      spine-ts/canvas/example/index.html

+ 1186 - 1186
spine-ts/build/spine-canvas.d.ts

@@ -1,1280 +1,1280 @@
 declare module spine {
 declare module spine {
-	class Animation {
-		name: string;
-		timelines: Array<Timeline>;
-		duration: number;
-		constructor(name: string, timelines: Array<Timeline>, duration: number);
-		apply(skeleton: Skeleton, lastTime: number, time: number, loop: boolean, events: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
-		static binarySearch(values: ArrayLike<number>, target: number, step?: number): number;
-		static linearSearch(values: ArrayLike<number>, target: number, step: number): number;
-	}
-	interface Timeline {
-		apply(skeleton: Skeleton, lastTime: number, time: number, events: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
-		getPropertyId(): number;
-	}
-	enum MixBlend {
-		setup = 0,
-		first = 1,
-		replace = 2,
-		add = 3,
-	}
-	enum MixDirection {
-		in = 0,
-		out = 1,
-	}
-	enum TimelineType {
-		rotate = 0,
-		translate = 1,
-		scale = 2,
-		shear = 3,
-		attachment = 4,
-		color = 5,
-		deform = 6,
-		event = 7,
-		drawOrder = 8,
-		ikConstraint = 9,
-		transformConstraint = 10,
-		pathConstraintPosition = 11,
-		pathConstraintSpacing = 12,
-		pathConstraintMix = 13,
-		twoColor = 14,
-	}
-	abstract class CurveTimeline implements Timeline {
-		static LINEAR: number;
-		static STEPPED: number;
-		static BEZIER: number;
-		static BEZIER_SIZE: number;
-		private curves;
-		abstract getPropertyId(): number;
-		constructor(frameCount: number);
-		getFrameCount(): number;
-		setLinear(frameIndex: number): void;
-		setStepped(frameIndex: number): void;
-		getCurveType(frameIndex: number): number;
-		setCurve(frameIndex: number, cx1: number, cy1: number, cx2: number, cy2: number): void;
-		getCurvePercent(frameIndex: number, percent: number): number;
-		abstract apply(skeleton: Skeleton, lastTime: number, time: number, events: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
-	}
-	class RotateTimeline extends CurveTimeline {
-		static ENTRIES: number;
-		static PREV_TIME: number;
-		static PREV_ROTATION: number;
-		static ROTATION: number;
-		boneIndex: number;
-		frames: ArrayLike<number>;
-		constructor(frameCount: number);
-		getPropertyId(): number;
-		setFrame(frameIndex: number, time: number, degrees: number): void;
-		apply(skeleton: Skeleton, lastTime: number, time: number, events: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
-	}
-	class TranslateTimeline extends CurveTimeline {
-		static ENTRIES: number;
-		static PREV_TIME: number;
-		static PREV_X: number;
-		static PREV_Y: number;
-		static X: number;
-		static Y: number;
-		boneIndex: number;
-		frames: ArrayLike<number>;
-		constructor(frameCount: number);
-		getPropertyId(): number;
-		setFrame(frameIndex: number, time: number, x: number, y: number): void;
-		apply(skeleton: Skeleton, lastTime: number, time: number, events: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
-	}
-	class ScaleTimeline extends TranslateTimeline {
-		constructor(frameCount: number);
-		getPropertyId(): number;
-		apply(skeleton: Skeleton, lastTime: number, time: number, events: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
-	}
-	class ShearTimeline extends TranslateTimeline {
-		constructor(frameCount: number);
-		getPropertyId(): number;
-		apply(skeleton: Skeleton, lastTime: number, time: number, events: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
-	}
-	class ColorTimeline extends CurveTimeline {
-		static ENTRIES: number;
-		static PREV_TIME: number;
-		static PREV_R: number;
-		static PREV_G: number;
-		static PREV_B: number;
-		static PREV_A: number;
-		static R: number;
-		static G: number;
-		static B: number;
-		static A: number;
-		slotIndex: number;
-		frames: ArrayLike<number>;
-		constructor(frameCount: number);
-		getPropertyId(): number;
-		setFrame(frameIndex: number, time: number, r: number, g: number, b: number, a: number): void;
-		apply(skeleton: Skeleton, lastTime: number, time: number, events: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
-	}
-	class TwoColorTimeline extends CurveTimeline {
-		static ENTRIES: number;
-		static PREV_TIME: number;
-		static PREV_R: number;
-		static PREV_G: number;
-		static PREV_B: number;
-		static PREV_A: number;
-		static PREV_R2: number;
-		static PREV_G2: number;
-		static PREV_B2: number;
-		static R: number;
-		static G: number;
-		static B: number;
-		static A: number;
-		static R2: number;
-		static G2: number;
-		static B2: number;
-		slotIndex: number;
-		frames: ArrayLike<number>;
-		constructor(frameCount: number);
-		getPropertyId(): number;
-		setFrame(frameIndex: number, time: number, r: number, g: number, b: number, a: number, r2: number, g2: number, b2: number): void;
-		apply(skeleton: Skeleton, lastTime: number, time: number, events: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
-	}
-	class AttachmentTimeline implements Timeline {
-		slotIndex: number;
-		frames: ArrayLike<number>;
-		attachmentNames: Array<string>;
-		constructor(frameCount: number);
-		getPropertyId(): number;
-		getFrameCount(): number;
-		setFrame(frameIndex: number, time: number, attachmentName: string): void;
-		apply(skeleton: Skeleton, lastTime: number, time: number, events: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
-	}
-	class DeformTimeline extends CurveTimeline {
-		slotIndex: number;
-		attachment: VertexAttachment;
-		frames: ArrayLike<number>;
-		frameVertices: Array<ArrayLike<number>>;
-		constructor(frameCount: number);
-		getPropertyId(): number;
-		setFrame(frameIndex: number, time: number, vertices: ArrayLike<number>): void;
-		apply(skeleton: Skeleton, lastTime: number, time: number, firedEvents: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
-	}
-	class EventTimeline implements Timeline {
-		frames: ArrayLike<number>;
-		events: Array<Event>;
-		constructor(frameCount: number);
-		getPropertyId(): number;
-		getFrameCount(): number;
-		setFrame(frameIndex: number, event: Event): void;
-		apply(skeleton: Skeleton, lastTime: number, time: number, firedEvents: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
-	}
-	class DrawOrderTimeline implements Timeline {
-		frames: ArrayLike<number>;
-		drawOrders: Array<Array<number>>;
-		constructor(frameCount: number);
-		getPropertyId(): number;
-		getFrameCount(): number;
-		setFrame(frameIndex: number, time: number, drawOrder: Array<number>): void;
-		apply(skeleton: Skeleton, lastTime: number, time: number, firedEvents: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
-	}
-	class IkConstraintTimeline extends CurveTimeline {
-		static ENTRIES: number;
-		static PREV_TIME: number;
-		static PREV_MIX: number;
-		static PREV_BEND_DIRECTION: number;
-		static PREV_COMPRESS: number;
-		static PREV_STRETCH: number;
-		static MIX: number;
-		static BEND_DIRECTION: number;
-		static COMPRESS: number;
-		static STRETCH: number;
-		ikConstraintIndex: number;
-		frames: ArrayLike<number>;
-		constructor(frameCount: number);
-		getPropertyId(): number;
-		setFrame(frameIndex: number, time: number, mix: number, bendDirection: number, compress: boolean, stretch: boolean): void;
-		apply(skeleton: Skeleton, lastTime: number, time: number, firedEvents: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
-	}
-	class TransformConstraintTimeline extends CurveTimeline {
-		static ENTRIES: number;
-		static PREV_TIME: number;
-		static PREV_ROTATE: number;
-		static PREV_TRANSLATE: number;
-		static PREV_SCALE: number;
-		static PREV_SHEAR: number;
-		static ROTATE: number;
-		static TRANSLATE: number;
-		static SCALE: number;
-		static SHEAR: number;
-		transformConstraintIndex: number;
-		frames: ArrayLike<number>;
-		constructor(frameCount: number);
-		getPropertyId(): number;
-		setFrame(frameIndex: number, time: number, rotateMix: number, translateMix: number, scaleMix: number, shearMix: number): void;
-		apply(skeleton: Skeleton, lastTime: number, time: number, firedEvents: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
-	}
-	class PathConstraintPositionTimeline extends CurveTimeline {
-		static ENTRIES: number;
-		static PREV_TIME: number;
-		static PREV_VALUE: number;
-		static VALUE: number;
-		pathConstraintIndex: number;
-		frames: ArrayLike<number>;
-		constructor(frameCount: number);
-		getPropertyId(): number;
-		setFrame(frameIndex: number, time: number, value: number): void;
-		apply(skeleton: Skeleton, lastTime: number, time: number, firedEvents: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
-	}
-	class PathConstraintSpacingTimeline extends PathConstraintPositionTimeline {
-		constructor(frameCount: number);
-		getPropertyId(): number;
-		apply(skeleton: Skeleton, lastTime: number, time: number, firedEvents: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
-	}
-	class PathConstraintMixTimeline extends CurveTimeline {
-		static ENTRIES: number;
-		static PREV_TIME: number;
-		static PREV_ROTATE: number;
-		static PREV_TRANSLATE: number;
-		static ROTATE: number;
-		static TRANSLATE: number;
-		pathConstraintIndex: number;
-		frames: ArrayLike<number>;
-		constructor(frameCount: number);
-		getPropertyId(): number;
-		setFrame(frameIndex: number, time: number, rotateMix: number, translateMix: number): void;
-		apply(skeleton: Skeleton, lastTime: number, time: number, firedEvents: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
-	}
+    class Animation {
+        name: string;
+        timelines: Array<Timeline>;
+        duration: number;
+        constructor(name: string, timelines: Array<Timeline>, duration: number);
+        apply(skeleton: Skeleton, lastTime: number, time: number, loop: boolean, events: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
+        static binarySearch(values: ArrayLike<number>, target: number, step?: number): number;
+        static linearSearch(values: ArrayLike<number>, target: number, step: number): number;
+    }
+    interface Timeline {
+        apply(skeleton: Skeleton, lastTime: number, time: number, events: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
+        getPropertyId(): number;
+    }
+    enum MixBlend {
+        setup = 0,
+        first = 1,
+        replace = 2,
+        add = 3,
+    }
+    enum MixDirection {
+        in = 0,
+        out = 1,
+    }
+    enum TimelineType {
+        rotate = 0,
+        translate = 1,
+        scale = 2,
+        shear = 3,
+        attachment = 4,
+        color = 5,
+        deform = 6,
+        event = 7,
+        drawOrder = 8,
+        ikConstraint = 9,
+        transformConstraint = 10,
+        pathConstraintPosition = 11,
+        pathConstraintSpacing = 12,
+        pathConstraintMix = 13,
+        twoColor = 14,
+    }
+    abstract class CurveTimeline implements Timeline {
+        static LINEAR: number;
+        static STEPPED: number;
+        static BEZIER: number;
+        static BEZIER_SIZE: number;
+        private curves;
+        abstract getPropertyId(): number;
+        constructor(frameCount: number);
+        getFrameCount(): number;
+        setLinear(frameIndex: number): void;
+        setStepped(frameIndex: number): void;
+        getCurveType(frameIndex: number): number;
+        setCurve(frameIndex: number, cx1: number, cy1: number, cx2: number, cy2: number): void;
+        getCurvePercent(frameIndex: number, percent: number): number;
+        abstract apply(skeleton: Skeleton, lastTime: number, time: number, events: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
+    }
+    class RotateTimeline extends CurveTimeline {
+        static ENTRIES: number;
+        static PREV_TIME: number;
+        static PREV_ROTATION: number;
+        static ROTATION: number;
+        boneIndex: number;
+        frames: ArrayLike<number>;
+        constructor(frameCount: number);
+        getPropertyId(): number;
+        setFrame(frameIndex: number, time: number, degrees: number): void;
+        apply(skeleton: Skeleton, lastTime: number, time: number, events: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
+    }
+    class TranslateTimeline extends CurveTimeline {
+        static ENTRIES: number;
+        static PREV_TIME: number;
+        static PREV_X: number;
+        static PREV_Y: number;
+        static X: number;
+        static Y: number;
+        boneIndex: number;
+        frames: ArrayLike<number>;
+        constructor(frameCount: number);
+        getPropertyId(): number;
+        setFrame(frameIndex: number, time: number, x: number, y: number): void;
+        apply(skeleton: Skeleton, lastTime: number, time: number, events: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
+    }
+    class ScaleTimeline extends TranslateTimeline {
+        constructor(frameCount: number);
+        getPropertyId(): number;
+        apply(skeleton: Skeleton, lastTime: number, time: number, events: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
+    }
+    class ShearTimeline extends TranslateTimeline {
+        constructor(frameCount: number);
+        getPropertyId(): number;
+        apply(skeleton: Skeleton, lastTime: number, time: number, events: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
+    }
+    class ColorTimeline extends CurveTimeline {
+        static ENTRIES: number;
+        static PREV_TIME: number;
+        static PREV_R: number;
+        static PREV_G: number;
+        static PREV_B: number;
+        static PREV_A: number;
+        static R: number;
+        static G: number;
+        static B: number;
+        static A: number;
+        slotIndex: number;
+        frames: ArrayLike<number>;
+        constructor(frameCount: number);
+        getPropertyId(): number;
+        setFrame(frameIndex: number, time: number, r: number, g: number, b: number, a: number): void;
+        apply(skeleton: Skeleton, lastTime: number, time: number, events: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
+    }
+    class TwoColorTimeline extends CurveTimeline {
+        static ENTRIES: number;
+        static PREV_TIME: number;
+        static PREV_R: number;
+        static PREV_G: number;
+        static PREV_B: number;
+        static PREV_A: number;
+        static PREV_R2: number;
+        static PREV_G2: number;
+        static PREV_B2: number;
+        static R: number;
+        static G: number;
+        static B: number;
+        static A: number;
+        static R2: number;
+        static G2: number;
+        static B2: number;
+        slotIndex: number;
+        frames: ArrayLike<number>;
+        constructor(frameCount: number);
+        getPropertyId(): number;
+        setFrame(frameIndex: number, time: number, r: number, g: number, b: number, a: number, r2: number, g2: number, b2: number): void;
+        apply(skeleton: Skeleton, lastTime: number, time: number, events: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
+    }
+    class AttachmentTimeline implements Timeline {
+        slotIndex: number;
+        frames: ArrayLike<number>;
+        attachmentNames: Array<string>;
+        constructor(frameCount: number);
+        getPropertyId(): number;
+        getFrameCount(): number;
+        setFrame(frameIndex: number, time: number, attachmentName: string): void;
+        apply(skeleton: Skeleton, lastTime: number, time: number, events: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
+    }
+    class DeformTimeline extends CurveTimeline {
+        slotIndex: number;
+        attachment: VertexAttachment;
+        frames: ArrayLike<number>;
+        frameVertices: Array<ArrayLike<number>>;
+        constructor(frameCount: number);
+        getPropertyId(): number;
+        setFrame(frameIndex: number, time: number, vertices: ArrayLike<number>): void;
+        apply(skeleton: Skeleton, lastTime: number, time: number, firedEvents: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
+    }
+    class EventTimeline implements Timeline {
+        frames: ArrayLike<number>;
+        events: Array<Event>;
+        constructor(frameCount: number);
+        getPropertyId(): number;
+        getFrameCount(): number;
+        setFrame(frameIndex: number, event: Event): void;
+        apply(skeleton: Skeleton, lastTime: number, time: number, firedEvents: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
+    }
+    class DrawOrderTimeline implements Timeline {
+        frames: ArrayLike<number>;
+        drawOrders: Array<Array<number>>;
+        constructor(frameCount: number);
+        getPropertyId(): number;
+        getFrameCount(): number;
+        setFrame(frameIndex: number, time: number, drawOrder: Array<number>): void;
+        apply(skeleton: Skeleton, lastTime: number, time: number, firedEvents: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
+    }
+    class IkConstraintTimeline extends CurveTimeline {
+        static ENTRIES: number;
+        static PREV_TIME: number;
+        static PREV_MIX: number;
+        static PREV_BEND_DIRECTION: number;
+        static PREV_COMPRESS: number;
+        static PREV_STRETCH: number;
+        static MIX: number;
+        static BEND_DIRECTION: number;
+        static COMPRESS: number;
+        static STRETCH: number;
+        ikConstraintIndex: number;
+        frames: ArrayLike<number>;
+        constructor(frameCount: number);
+        getPropertyId(): number;
+        setFrame(frameIndex: number, time: number, mix: number, bendDirection: number, compress: boolean, stretch: boolean): void;
+        apply(skeleton: Skeleton, lastTime: number, time: number, firedEvents: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
+    }
+    class TransformConstraintTimeline extends CurveTimeline {
+        static ENTRIES: number;
+        static PREV_TIME: number;
+        static PREV_ROTATE: number;
+        static PREV_TRANSLATE: number;
+        static PREV_SCALE: number;
+        static PREV_SHEAR: number;
+        static ROTATE: number;
+        static TRANSLATE: number;
+        static SCALE: number;
+        static SHEAR: number;
+        transformConstraintIndex: number;
+        frames: ArrayLike<number>;
+        constructor(frameCount: number);
+        getPropertyId(): number;
+        setFrame(frameIndex: number, time: number, rotateMix: number, translateMix: number, scaleMix: number, shearMix: number): void;
+        apply(skeleton: Skeleton, lastTime: number, time: number, firedEvents: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
+    }
+    class PathConstraintPositionTimeline extends CurveTimeline {
+        static ENTRIES: number;
+        static PREV_TIME: number;
+        static PREV_VALUE: number;
+        static VALUE: number;
+        pathConstraintIndex: number;
+        frames: ArrayLike<number>;
+        constructor(frameCount: number);
+        getPropertyId(): number;
+        setFrame(frameIndex: number, time: number, value: number): void;
+        apply(skeleton: Skeleton, lastTime: number, time: number, firedEvents: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
+    }
+    class PathConstraintSpacingTimeline extends PathConstraintPositionTimeline {
+        constructor(frameCount: number);
+        getPropertyId(): number;
+        apply(skeleton: Skeleton, lastTime: number, time: number, firedEvents: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
+    }
+    class PathConstraintMixTimeline extends CurveTimeline {
+        static ENTRIES: number;
+        static PREV_TIME: number;
+        static PREV_ROTATE: number;
+        static PREV_TRANSLATE: number;
+        static ROTATE: number;
+        static TRANSLATE: number;
+        pathConstraintIndex: number;
+        frames: ArrayLike<number>;
+        constructor(frameCount: number);
+        getPropertyId(): number;
+        setFrame(frameIndex: number, time: number, rotateMix: number, translateMix: number): void;
+        apply(skeleton: Skeleton, lastTime: number, time: number, firedEvents: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
+    }
 }
 }
 declare module spine {
 declare module spine {
-	class AnimationState {
-		static emptyAnimation: Animation;
-		static SUBSEQUENT: number;
-		static FIRST: number;
-		static HOLD: number;
-		static HOLD_MIX: number;
-		data: AnimationStateData;
-		tracks: TrackEntry[];
-		events: Event[];
-		listeners: AnimationStateListener2[];
-		queue: EventQueue;
-		propertyIDs: IntSet;
-		animationsChanged: boolean;
-		timeScale: number;
-		trackEntryPool: Pool<TrackEntry>;
-		constructor(data: AnimationStateData);
-		update(delta: number): void;
-		updateMixingFrom(to: TrackEntry, delta: number): boolean;
-		apply(skeleton: Skeleton): boolean;
-		applyMixingFrom(to: TrackEntry, skeleton: Skeleton, blend: MixBlend): number;
-		applyRotateTimeline(timeline: Timeline, skeleton: Skeleton, time: number, alpha: number, blend: MixBlend, timelinesRotation: Array<number>, i: number, firstFrame: boolean): void;
-		queueEvents(entry: TrackEntry, animationTime: number): void;
-		clearTracks(): void;
-		clearTrack(trackIndex: number): void;
-		setCurrent(index: number, current: TrackEntry, interrupt: boolean): void;
-		setAnimation(trackIndex: number, animationName: string, loop: boolean): TrackEntry;
-		setAnimationWith(trackIndex: number, animation: Animation, loop: boolean): TrackEntry;
-		addAnimation(trackIndex: number, animationName: string, loop: boolean, delay: number): TrackEntry;
-		addAnimationWith(trackIndex: number, animation: Animation, loop: boolean, delay: number): TrackEntry;
-		setEmptyAnimation(trackIndex: number, mixDuration: number): TrackEntry;
-		addEmptyAnimation(trackIndex: number, mixDuration: number, delay: number): TrackEntry;
-		setEmptyAnimations(mixDuration: number): void;
-		expandToIndex(index: number): TrackEntry;
-		trackEntry(trackIndex: number, animation: Animation, loop: boolean, last: TrackEntry): TrackEntry;
-		disposeNext(entry: TrackEntry): void;
-		_animationsChanged(): void;
-		setTimelineModes(entry: TrackEntry): void;
-		hasTimeline(entry: TrackEntry, id: number): boolean;
-		getCurrent(trackIndex: number): TrackEntry;
-		addListener(listener: AnimationStateListener2): void;
-		removeListener(listener: AnimationStateListener2): void;
-		clearListeners(): void;
-		clearListenerNotifications(): void;
-	}
-	class TrackEntry {
-		animation: Animation;
-		next: TrackEntry;
-		mixingFrom: TrackEntry;
-		mixingTo: TrackEntry;
-		listener: AnimationStateListener2;
-		trackIndex: number;
-		loop: boolean;
-		holdPrevious: boolean;
-		eventThreshold: number;
-		attachmentThreshold: number;
-		drawOrderThreshold: number;
-		animationStart: number;
-		animationEnd: number;
-		animationLast: number;
-		nextAnimationLast: number;
-		delay: number;
-		trackTime: number;
-		trackLast: number;
-		nextTrackLast: number;
-		trackEnd: number;
-		timeScale: number;
-		alpha: number;
-		mixTime: number;
-		mixDuration: number;
-		interruptAlpha: number;
-		totalAlpha: number;
-		mixBlend: MixBlend;
-		timelineMode: number[];
-		timelineHoldMix: TrackEntry[];
-		timelinesRotation: number[];
-		reset(): void;
-		getAnimationTime(): number;
-		setAnimationLast(animationLast: number): void;
-		isComplete(): boolean;
-		resetRotationDirections(): void;
-	}
-	class EventQueue {
-		objects: Array<any>;
-		drainDisabled: boolean;
-		animState: AnimationState;
-		constructor(animState: AnimationState);
-		start(entry: TrackEntry): void;
-		interrupt(entry: TrackEntry): void;
-		end(entry: TrackEntry): void;
-		dispose(entry: TrackEntry): void;
-		complete(entry: TrackEntry): void;
-		event(entry: TrackEntry, event: Event): void;
-		drain(): void;
-		clear(): void;
-	}
-	enum EventType {
-		start = 0,
-		interrupt = 1,
-		end = 2,
-		dispose = 3,
-		complete = 4,
-		event = 5,
-	}
-	interface AnimationStateListener2 {
-		start(entry: TrackEntry): void;
-		interrupt(entry: TrackEntry): void;
-		end(entry: TrackEntry): void;
-		dispose(entry: TrackEntry): void;
-		complete(entry: TrackEntry): void;
-		event(entry: TrackEntry, event: Event): void;
-	}
-	abstract class AnimationStateAdapter2 implements AnimationStateListener2 {
-		start(entry: TrackEntry): void;
-		interrupt(entry: TrackEntry): void;
-		end(entry: TrackEntry): void;
-		dispose(entry: TrackEntry): void;
-		complete(entry: TrackEntry): void;
-		event(entry: TrackEntry, event: Event): void;
-	}
+    class AnimationState {
+        static emptyAnimation: Animation;
+        static SUBSEQUENT: number;
+        static FIRST: number;
+        static HOLD: number;
+        static HOLD_MIX: number;
+        data: AnimationStateData;
+        tracks: TrackEntry[];
+        events: Event[];
+        listeners: AnimationStateListener2[];
+        queue: EventQueue;
+        propertyIDs: IntSet;
+        animationsChanged: boolean;
+        timeScale: number;
+        trackEntryPool: Pool<TrackEntry>;
+        constructor(data: AnimationStateData);
+        update(delta: number): void;
+        updateMixingFrom(to: TrackEntry, delta: number): boolean;
+        apply(skeleton: Skeleton): boolean;
+        applyMixingFrom(to: TrackEntry, skeleton: Skeleton, blend: MixBlend): number;
+        applyRotateTimeline(timeline: Timeline, skeleton: Skeleton, time: number, alpha: number, blend: MixBlend, timelinesRotation: Array<number>, i: number, firstFrame: boolean): void;
+        queueEvents(entry: TrackEntry, animationTime: number): void;
+        clearTracks(): void;
+        clearTrack(trackIndex: number): void;
+        setCurrent(index: number, current: TrackEntry, interrupt: boolean): void;
+        setAnimation(trackIndex: number, animationName: string, loop: boolean): TrackEntry;
+        setAnimationWith(trackIndex: number, animation: Animation, loop: boolean): TrackEntry;
+        addAnimation(trackIndex: number, animationName: string, loop: boolean, delay: number): TrackEntry;
+        addAnimationWith(trackIndex: number, animation: Animation, loop: boolean, delay: number): TrackEntry;
+        setEmptyAnimation(trackIndex: number, mixDuration: number): TrackEntry;
+        addEmptyAnimation(trackIndex: number, mixDuration: number, delay: number): TrackEntry;
+        setEmptyAnimations(mixDuration: number): void;
+        expandToIndex(index: number): TrackEntry;
+        trackEntry(trackIndex: number, animation: Animation, loop: boolean, last: TrackEntry): TrackEntry;
+        disposeNext(entry: TrackEntry): void;
+        _animationsChanged(): void;
+        setTimelineModes(entry: TrackEntry): void;
+        hasTimeline(entry: TrackEntry, id: number): boolean;
+        getCurrent(trackIndex: number): TrackEntry;
+        addListener(listener: AnimationStateListener2): void;
+        removeListener(listener: AnimationStateListener2): void;
+        clearListeners(): void;
+        clearListenerNotifications(): void;
+    }
+    class TrackEntry {
+        animation: Animation;
+        next: TrackEntry;
+        mixingFrom: TrackEntry;
+        mixingTo: TrackEntry;
+        listener: AnimationStateListener2;
+        trackIndex: number;
+        loop: boolean;
+        holdPrevious: boolean;
+        eventThreshold: number;
+        attachmentThreshold: number;
+        drawOrderThreshold: number;
+        animationStart: number;
+        animationEnd: number;
+        animationLast: number;
+        nextAnimationLast: number;
+        delay: number;
+        trackTime: number;
+        trackLast: number;
+        nextTrackLast: number;
+        trackEnd: number;
+        timeScale: number;
+        alpha: number;
+        mixTime: number;
+        mixDuration: number;
+        interruptAlpha: number;
+        totalAlpha: number;
+        mixBlend: MixBlend;
+        timelineMode: number[];
+        timelineHoldMix: TrackEntry[];
+        timelinesRotation: number[];
+        reset(): void;
+        getAnimationTime(): number;
+        setAnimationLast(animationLast: number): void;
+        isComplete(): boolean;
+        resetRotationDirections(): void;
+    }
+    class EventQueue {
+        objects: Array<any>;
+        drainDisabled: boolean;
+        animState: AnimationState;
+        constructor(animState: AnimationState);
+        start(entry: TrackEntry): void;
+        interrupt(entry: TrackEntry): void;
+        end(entry: TrackEntry): void;
+        dispose(entry: TrackEntry): void;
+        complete(entry: TrackEntry): void;
+        event(entry: TrackEntry, event: Event): void;
+        drain(): void;
+        clear(): void;
+    }
+    enum EventType {
+        start = 0,
+        interrupt = 1,
+        end = 2,
+        dispose = 3,
+        complete = 4,
+        event = 5,
+    }
+    interface AnimationStateListener2 {
+        start(entry: TrackEntry): void;
+        interrupt(entry: TrackEntry): void;
+        end(entry: TrackEntry): void;
+        dispose(entry: TrackEntry): void;
+        complete(entry: TrackEntry): void;
+        event(entry: TrackEntry, event: Event): void;
+    }
+    abstract class AnimationStateAdapter2 implements AnimationStateListener2 {
+        start(entry: TrackEntry): void;
+        interrupt(entry: TrackEntry): void;
+        end(entry: TrackEntry): void;
+        dispose(entry: TrackEntry): void;
+        complete(entry: TrackEntry): void;
+        event(entry: TrackEntry, event: Event): void;
+    }
 }
 }
 declare module spine {
 declare module spine {
-	class AnimationStateData {
-		skeletonData: SkeletonData;
-		animationToMixTime: Map<number>;
-		defaultMix: number;
-		constructor(skeletonData: SkeletonData);
-		setMix(fromName: string, toName: string, duration: number): void;
-		setMixWith(from: Animation, to: Animation, duration: number): void;
-		getMix(from: Animation, to: Animation): number;
-	}
+    class AnimationStateData {
+        skeletonData: SkeletonData;
+        animationToMixTime: Map<number>;
+        defaultMix: number;
+        constructor(skeletonData: SkeletonData);
+        setMix(fromName: string, toName: string, duration: number): void;
+        setMixWith(from: Animation, to: Animation, duration: number): void;
+        getMix(from: Animation, to: Animation): number;
+    }
 }
 }
 declare module spine {
 declare module spine {
-	class AssetManager implements Disposable {
-		private pathPrefix;
-		private textureLoader;
-		private assets;
-		private errors;
-		private toLoad;
-		private loaded;
-		constructor(textureLoader: (image: HTMLImageElement) => any, pathPrefix?: string);
-		private static downloadText(url, success, error);
-		private static downloadBinary(url, success, error);
-		loadText(path: string, success?: (path: string, text: string) => void, error?: (path: string, error: string) => void): void;
-		loadTexture(path: string, success?: (path: string, image: HTMLImageElement) => void, error?: (path: string, error: string) => void): void;
-		loadTextureData(path: string, data: string, success?: (path: string, image: HTMLImageElement) => void, error?: (path: string, error: string) => void): void;
-		loadTextureAtlas(path: string, success?: (path: string, atlas: TextureAtlas) => void, error?: (path: string, error: string) => void): void;
-		get(path: string): any;
-		remove(path: string): void;
-		removeAll(): void;
-		isLoadingComplete(): boolean;
-		getToLoad(): number;
-		getLoaded(): number;
-		dispose(): void;
-		hasErrors(): boolean;
-		getErrors(): Map<string>;
-	}
+    class AssetManager implements Disposable {
+        private pathPrefix;
+        private textureLoader;
+        private assets;
+        private errors;
+        private toLoad;
+        private loaded;
+        constructor(textureLoader: (image: HTMLImageElement) => any, pathPrefix?: string);
+        private static downloadText(url, success, error);
+        private static downloadBinary(url, success, error);
+        loadText(path: string, success?: (path: string, text: string) => void, error?: (path: string, error: string) => void): void;
+        loadTexture(path: string, success?: (path: string, image: HTMLImageElement) => void, error?: (path: string, error: string) => void): void;
+        loadTextureData(path: string, data: string, success?: (path: string, image: HTMLImageElement) => void, error?: (path: string, error: string) => void): void;
+        loadTextureAtlas(path: string, success?: (path: string, atlas: TextureAtlas) => void, error?: (path: string, error: string) => void): void;
+        get(path: string): any;
+        remove(path: string): void;
+        removeAll(): void;
+        isLoadingComplete(): boolean;
+        getToLoad(): number;
+        getLoaded(): number;
+        dispose(): void;
+        hasErrors(): boolean;
+        getErrors(): Map<string>;
+    }
 }
 }
 declare module spine {
 declare module spine {
-	class AtlasAttachmentLoader implements AttachmentLoader {
-		atlas: TextureAtlas;
-		constructor(atlas: TextureAtlas);
-		newRegionAttachment(skin: Skin, name: string, path: string): RegionAttachment;
-		newMeshAttachment(skin: Skin, name: string, path: string): MeshAttachment;
-		newBoundingBoxAttachment(skin: Skin, name: string): BoundingBoxAttachment;
-		newPathAttachment(skin: Skin, name: string): PathAttachment;
-		newPointAttachment(skin: Skin, name: string): PointAttachment;
-		newClippingAttachment(skin: Skin, name: string): ClippingAttachment;
-	}
+    class AtlasAttachmentLoader implements AttachmentLoader {
+        atlas: TextureAtlas;
+        constructor(atlas: TextureAtlas);
+        newRegionAttachment(skin: Skin, name: string, path: string): RegionAttachment;
+        newMeshAttachment(skin: Skin, name: string, path: string): MeshAttachment;
+        newBoundingBoxAttachment(skin: Skin, name: string): BoundingBoxAttachment;
+        newPathAttachment(skin: Skin, name: string): PathAttachment;
+        newPointAttachment(skin: Skin, name: string): PointAttachment;
+        newClippingAttachment(skin: Skin, name: string): ClippingAttachment;
+    }
 }
 }
 declare module spine {
 declare module spine {
-	enum BlendMode {
-		Normal = 0,
-		Additive = 1,
-		Multiply = 2,
-		Screen = 3,
-	}
+    enum BlendMode {
+        Normal = 0,
+        Additive = 1,
+        Multiply = 2,
+        Screen = 3,
+    }
 }
 }
 declare module spine {
 declare module spine {
-	class Bone implements Updatable {
-		data: BoneData;
-		skeleton: Skeleton;
-		parent: Bone;
-		children: Bone[];
-		x: number;
-		y: number;
-		rotation: number;
-		scaleX: number;
-		scaleY: number;
-		shearX: number;
-		shearY: number;
-		ax: number;
-		ay: number;
-		arotation: number;
-		ascaleX: number;
-		ascaleY: number;
-		ashearX: number;
-		ashearY: number;
-		appliedValid: boolean;
-		a: number;
-		b: number;
-		worldX: number;
-		c: number;
-		d: number;
-		worldY: number;
-		sorted: boolean;
-		constructor(data: BoneData, skeleton: Skeleton, parent: Bone);
-		update(): void;
-		updateWorldTransform(): void;
-		updateWorldTransformWith(x: number, y: number, rotation: number, scaleX: number, scaleY: number, shearX: number, shearY: number): void;
-		setToSetupPose(): void;
-		getWorldRotationX(): number;
-		getWorldRotationY(): number;
-		getWorldScaleX(): number;
-		getWorldScaleY(): number;
-		updateAppliedTransform(): void;
-		worldToLocal(world: Vector2): Vector2;
-		localToWorld(local: Vector2): Vector2;
-		worldToLocalRotation(worldRotation: number): number;
-		localToWorldRotation(localRotation: number): number;
-		rotateWorld(degrees: number): void;
-	}
+    class Bone implements Updatable {
+        data: BoneData;
+        skeleton: Skeleton;
+        parent: Bone;
+        children: Bone[];
+        x: number;
+        y: number;
+        rotation: number;
+        scaleX: number;
+        scaleY: number;
+        shearX: number;
+        shearY: number;
+        ax: number;
+        ay: number;
+        arotation: number;
+        ascaleX: number;
+        ascaleY: number;
+        ashearX: number;
+        ashearY: number;
+        appliedValid: boolean;
+        a: number;
+        b: number;
+        worldX: number;
+        c: number;
+        d: number;
+        worldY: number;
+        sorted: boolean;
+        constructor(data: BoneData, skeleton: Skeleton, parent: Bone);
+        update(): void;
+        updateWorldTransform(): void;
+        updateWorldTransformWith(x: number, y: number, rotation: number, scaleX: number, scaleY: number, shearX: number, shearY: number): void;
+        setToSetupPose(): void;
+        getWorldRotationX(): number;
+        getWorldRotationY(): number;
+        getWorldScaleX(): number;
+        getWorldScaleY(): number;
+        updateAppliedTransform(): void;
+        worldToLocal(world: Vector2): Vector2;
+        localToWorld(local: Vector2): Vector2;
+        worldToLocalRotation(worldRotation: number): number;
+        localToWorldRotation(localRotation: number): number;
+        rotateWorld(degrees: number): void;
+    }
 }
 }
 declare module spine {
 declare module spine {
-	class BoneData {
-		index: number;
-		name: string;
-		parent: BoneData;
-		length: number;
-		x: number;
-		y: number;
-		rotation: number;
-		scaleX: number;
-		scaleY: number;
-		shearX: number;
-		shearY: number;
-		transformMode: TransformMode;
-		constructor(index: number, name: string, parent: BoneData);
-	}
-	enum TransformMode {
-		Normal = 0,
-		OnlyTranslation = 1,
-		NoRotationOrReflection = 2,
-		NoScale = 3,
-		NoScaleOrReflection = 4,
-	}
+    class BoneData {
+        index: number;
+        name: string;
+        parent: BoneData;
+        length: number;
+        x: number;
+        y: number;
+        rotation: number;
+        scaleX: number;
+        scaleY: number;
+        shearX: number;
+        shearY: number;
+        transformMode: TransformMode;
+        constructor(index: number, name: string, parent: BoneData);
+    }
+    enum TransformMode {
+        Normal = 0,
+        OnlyTranslation = 1,
+        NoRotationOrReflection = 2,
+        NoScale = 3,
+        NoScaleOrReflection = 4,
+    }
 }
 }
 declare module spine {
 declare module spine {
-	interface Constraint extends Updatable {
-		getOrder(): number;
-	}
+    interface Constraint extends Updatable {
+        getOrder(): number;
+    }
 }
 }
 declare module spine {
 declare module spine {
-	class Event {
-		data: EventData;
-		intValue: number;
-		floatValue: number;
-		stringValue: string;
-		time: number;
-		volume: number;
-		balance: number;
-		constructor(time: number, data: EventData);
-	}
+    class Event {
+        data: EventData;
+        intValue: number;
+        floatValue: number;
+        stringValue: string;
+        time: number;
+        volume: number;
+        balance: number;
+        constructor(time: number, data: EventData);
+    }
 }
 }
 declare module spine {
 declare module spine {
-	class EventData {
-		name: string;
-		intValue: number;
-		floatValue: number;
-		stringValue: string;
-		audioPath: string;
-		volume: number;
-		balance: number;
-		constructor(name: string);
-	}
+    class EventData {
+        name: string;
+        intValue: number;
+        floatValue: number;
+        stringValue: string;
+        audioPath: string;
+        volume: number;
+        balance: number;
+        constructor(name: string);
+    }
 }
 }
 declare module spine {
 declare module spine {
-	class IkConstraint implements Constraint {
-		data: IkConstraintData;
-		bones: Array<Bone>;
-		target: Bone;
-		bendDirection: number;
-		compress: boolean;
-		stretch: boolean;
-		mix: number;
-		constructor(data: IkConstraintData, skeleton: Skeleton);
-		getOrder(): number;
-		apply(): void;
-		update(): void;
-		apply1(bone: Bone, targetX: number, targetY: number, compress: boolean, stretch: boolean, uniform: boolean, alpha: number): void;
-		apply2(parent: Bone, child: Bone, targetX: number, targetY: number, bendDir: number, stretch: boolean, alpha: number): void;
-	}
+    class IkConstraint implements Constraint {
+        data: IkConstraintData;
+        bones: Array<Bone>;
+        target: Bone;
+        bendDirection: number;
+        compress: boolean;
+        stretch: boolean;
+        mix: number;
+        constructor(data: IkConstraintData, skeleton: Skeleton);
+        getOrder(): number;
+        apply(): void;
+        update(): void;
+        apply1(bone: Bone, targetX: number, targetY: number, compress: boolean, stretch: boolean, uniform: boolean, alpha: number): void;
+        apply2(parent: Bone, child: Bone, targetX: number, targetY: number, bendDir: number, stretch: boolean, alpha: number): void;
+    }
 }
 }
 declare module spine {
 declare module spine {
-	class IkConstraintData {
-		name: string;
-		order: number;
-		bones: BoneData[];
-		target: BoneData;
-		bendDirection: number;
-		compress: boolean;
-		stretch: boolean;
-		uniform: boolean;
-		mix: number;
-		constructor(name: string);
-	}
+    class IkConstraintData {
+        name: string;
+        order: number;
+        bones: BoneData[];
+        target: BoneData;
+        bendDirection: number;
+        compress: boolean;
+        stretch: boolean;
+        uniform: boolean;
+        mix: number;
+        constructor(name: string);
+    }
 }
 }
 declare module spine {
 declare module spine {
-	class PathConstraint implements Constraint {
-		static NONE: number;
-		static BEFORE: number;
-		static AFTER: number;
-		static epsilon: number;
-		data: PathConstraintData;
-		bones: Array<Bone>;
-		target: Slot;
-		position: number;
-		spacing: number;
-		rotateMix: number;
-		translateMix: number;
-		spaces: number[];
-		positions: number[];
-		world: number[];
-		curves: number[];
-		lengths: number[];
-		segments: number[];
-		constructor(data: PathConstraintData, skeleton: Skeleton);
-		apply(): void;
-		update(): void;
-		computeWorldPositions(path: PathAttachment, spacesCount: number, tangents: boolean, percentPosition: boolean, percentSpacing: boolean): number[];
-		addBeforePosition(p: number, temp: Array<number>, i: number, out: Array<number>, o: number): void;
-		addAfterPosition(p: number, temp: Array<number>, i: number, out: Array<number>, o: number): void;
-		addCurvePosition(p: number, x1: number, y1: number, cx1: number, cy1: number, cx2: number, cy2: number, x2: number, y2: number, out: Array<number>, o: number, tangents: boolean): void;
-		getOrder(): number;
-	}
+    class PathConstraint implements Constraint {
+        static NONE: number;
+        static BEFORE: number;
+        static AFTER: number;
+        static epsilon: number;
+        data: PathConstraintData;
+        bones: Array<Bone>;
+        target: Slot;
+        position: number;
+        spacing: number;
+        rotateMix: number;
+        translateMix: number;
+        spaces: number[];
+        positions: number[];
+        world: number[];
+        curves: number[];
+        lengths: number[];
+        segments: number[];
+        constructor(data: PathConstraintData, skeleton: Skeleton);
+        apply(): void;
+        update(): void;
+        computeWorldPositions(path: PathAttachment, spacesCount: number, tangents: boolean, percentPosition: boolean, percentSpacing: boolean): number[];
+        addBeforePosition(p: number, temp: Array<number>, i: number, out: Array<number>, o: number): void;
+        addAfterPosition(p: number, temp: Array<number>, i: number, out: Array<number>, o: number): void;
+        addCurvePosition(p: number, x1: number, y1: number, cx1: number, cy1: number, cx2: number, cy2: number, x2: number, y2: number, out: Array<number>, o: number, tangents: boolean): void;
+        getOrder(): number;
+    }
 }
 }
 declare module spine {
 declare module spine {
-	class PathConstraintData {
-		name: string;
-		order: number;
-		bones: BoneData[];
-		target: SlotData;
-		positionMode: PositionMode;
-		spacingMode: SpacingMode;
-		rotateMode: RotateMode;
-		offsetRotation: number;
-		position: number;
-		spacing: number;
-		rotateMix: number;
-		translateMix: number;
-		constructor(name: string);
-	}
-	enum PositionMode {
-		Fixed = 0,
-		Percent = 1,
-	}
-	enum SpacingMode {
-		Length = 0,
-		Fixed = 1,
-		Percent = 2,
-	}
-	enum RotateMode {
-		Tangent = 0,
-		Chain = 1,
-		ChainScale = 2,
-	}
+    class PathConstraintData {
+        name: string;
+        order: number;
+        bones: BoneData[];
+        target: SlotData;
+        positionMode: PositionMode;
+        spacingMode: SpacingMode;
+        rotateMode: RotateMode;
+        offsetRotation: number;
+        position: number;
+        spacing: number;
+        rotateMix: number;
+        translateMix: number;
+        constructor(name: string);
+    }
+    enum PositionMode {
+        Fixed = 0,
+        Percent = 1,
+    }
+    enum SpacingMode {
+        Length = 0,
+        Fixed = 1,
+        Percent = 2,
+    }
+    enum RotateMode {
+        Tangent = 0,
+        Chain = 1,
+        ChainScale = 2,
+    }
 }
 }
 declare module spine {
 declare module spine {
-	class SharedAssetManager implements Disposable {
-		private pathPrefix;
-		private clientAssets;
-		private queuedAssets;
-		private rawAssets;
-		private errors;
-		constructor(pathPrefix?: string);
-		private queueAsset(clientId, textureLoader, path);
-		loadText(clientId: string, path: string): void;
-		loadJson(clientId: string, path: string): void;
-		loadTexture(clientId: string, textureLoader: (image: HTMLImageElement) => any, path: string): void;
-		get(clientId: string, path: string): any;
-		private updateClientAssets(clientAssets);
-		isLoadingComplete(clientId: string): boolean;
-		dispose(): void;
-		hasErrors(): boolean;
-		getErrors(): Map<string>;
-	}
+    class SharedAssetManager implements Disposable {
+        private pathPrefix;
+        private clientAssets;
+        private queuedAssets;
+        private rawAssets;
+        private errors;
+        constructor(pathPrefix?: string);
+        private queueAsset(clientId, textureLoader, path);
+        loadText(clientId: string, path: string): void;
+        loadJson(clientId: string, path: string): void;
+        loadTexture(clientId: string, textureLoader: (image: HTMLImageElement) => any, path: string): void;
+        get(clientId: string, path: string): any;
+        private updateClientAssets(clientAssets);
+        isLoadingComplete(clientId: string): boolean;
+        dispose(): void;
+        hasErrors(): boolean;
+        getErrors(): Map<string>;
+    }
 }
 }
 declare module spine {
 declare module spine {
-	class Skeleton {
-		data: SkeletonData;
-		bones: Array<Bone>;
-		slots: Array<Slot>;
-		drawOrder: Array<Slot>;
-		ikConstraints: Array<IkConstraint>;
-		transformConstraints: Array<TransformConstraint>;
-		pathConstraints: Array<PathConstraint>;
-		_updateCache: Updatable[];
-		updateCacheReset: Updatable[];
-		skin: Skin;
-		color: Color;
-		time: number;
-		scaleX: number;
-		scaleY: number;
-		x: number;
-		y: number;
-		constructor(data: SkeletonData);
-		updateCache(): void;
-		sortIkConstraint(constraint: IkConstraint): void;
-		sortPathConstraint(constraint: PathConstraint): void;
-		sortTransformConstraint(constraint: TransformConstraint): void;
-		sortPathConstraintAttachment(skin: Skin, slotIndex: number, slotBone: Bone): void;
-		sortPathConstraintAttachmentWith(attachment: Attachment, slotBone: Bone): void;
-		sortBone(bone: Bone): void;
-		sortReset(bones: Array<Bone>): void;
-		updateWorldTransform(): void;
-		setToSetupPose(): void;
-		setBonesToSetupPose(): void;
-		setSlotsToSetupPose(): void;
-		getRootBone(): Bone;
-		findBone(boneName: string): Bone;
-		findBoneIndex(boneName: string): number;
-		findSlot(slotName: string): Slot;
-		findSlotIndex(slotName: string): number;
-		setSkinByName(skinName: string): void;
-		setSkin(newSkin: Skin): void;
-		getAttachmentByName(slotName: string, attachmentName: string): Attachment;
-		getAttachment(slotIndex: number, attachmentName: string): Attachment;
-		setAttachment(slotName: string, attachmentName: string): void;
-		findIkConstraint(constraintName: string): IkConstraint;
-		findTransformConstraint(constraintName: string): TransformConstraint;
-		findPathConstraint(constraintName: string): PathConstraint;
-		getBounds(offset: Vector2, size: Vector2, temp?: Array<number>): void;
-		update(delta: number): void;
-	}
+    class Skeleton {
+        data: SkeletonData;
+        bones: Array<Bone>;
+        slots: Array<Slot>;
+        drawOrder: Array<Slot>;
+        ikConstraints: Array<IkConstraint>;
+        transformConstraints: Array<TransformConstraint>;
+        pathConstraints: Array<PathConstraint>;
+        _updateCache: Updatable[];
+        updateCacheReset: Updatable[];
+        skin: Skin;
+        color: Color;
+        time: number;
+        scaleX: number;
+        scaleY: number;
+        x: number;
+        y: number;
+        constructor(data: SkeletonData);
+        updateCache(): void;
+        sortIkConstraint(constraint: IkConstraint): void;
+        sortPathConstraint(constraint: PathConstraint): void;
+        sortTransformConstraint(constraint: TransformConstraint): void;
+        sortPathConstraintAttachment(skin: Skin, slotIndex: number, slotBone: Bone): void;
+        sortPathConstraintAttachmentWith(attachment: Attachment, slotBone: Bone): void;
+        sortBone(bone: Bone): void;
+        sortReset(bones: Array<Bone>): void;
+        updateWorldTransform(): void;
+        setToSetupPose(): void;
+        setBonesToSetupPose(): void;
+        setSlotsToSetupPose(): void;
+        getRootBone(): Bone;
+        findBone(boneName: string): Bone;
+        findBoneIndex(boneName: string): number;
+        findSlot(slotName: string): Slot;
+        findSlotIndex(slotName: string): number;
+        setSkinByName(skinName: string): void;
+        setSkin(newSkin: Skin): void;
+        getAttachmentByName(slotName: string, attachmentName: string): Attachment;
+        getAttachment(slotIndex: number, attachmentName: string): Attachment;
+        setAttachment(slotName: string, attachmentName: string): void;
+        findIkConstraint(constraintName: string): IkConstraint;
+        findTransformConstraint(constraintName: string): TransformConstraint;
+        findPathConstraint(constraintName: string): PathConstraint;
+        getBounds(offset: Vector2, size: Vector2, temp?: Array<number>): void;
+        update(delta: number): void;
+    }
 }
 }
 declare module spine {
 declare module spine {
-	class SkeletonBounds {
-		minX: number;
-		minY: number;
-		maxX: number;
-		maxY: number;
-		boundingBoxes: BoundingBoxAttachment[];
-		polygons: ArrayLike<number>[];
-		private polygonPool;
-		update(skeleton: Skeleton, updateAabb: boolean): void;
-		aabbCompute(): void;
-		aabbContainsPoint(x: number, y: number): boolean;
-		aabbIntersectsSegment(x1: number, y1: number, x2: number, y2: number): boolean;
-		aabbIntersectsSkeleton(bounds: SkeletonBounds): boolean;
-		containsPoint(x: number, y: number): BoundingBoxAttachment;
-		containsPointPolygon(polygon: ArrayLike<number>, x: number, y: number): boolean;
-		intersectsSegment(x1: number, y1: number, x2: number, y2: number): BoundingBoxAttachment;
-		intersectsSegmentPolygon(polygon: ArrayLike<number>, x1: number, y1: number, x2: number, y2: number): boolean;
-		getPolygon(boundingBox: BoundingBoxAttachment): ArrayLike<number>;
-		getWidth(): number;
-		getHeight(): number;
-	}
+    class SkeletonBounds {
+        minX: number;
+        minY: number;
+        maxX: number;
+        maxY: number;
+        boundingBoxes: BoundingBoxAttachment[];
+        polygons: ArrayLike<number>[];
+        private polygonPool;
+        update(skeleton: Skeleton, updateAabb: boolean): void;
+        aabbCompute(): void;
+        aabbContainsPoint(x: number, y: number): boolean;
+        aabbIntersectsSegment(x1: number, y1: number, x2: number, y2: number): boolean;
+        aabbIntersectsSkeleton(bounds: SkeletonBounds): boolean;
+        containsPoint(x: number, y: number): BoundingBoxAttachment;
+        containsPointPolygon(polygon: ArrayLike<number>, x: number, y: number): boolean;
+        intersectsSegment(x1: number, y1: number, x2: number, y2: number): BoundingBoxAttachment;
+        intersectsSegmentPolygon(polygon: ArrayLike<number>, x1: number, y1: number, x2: number, y2: number): boolean;
+        getPolygon(boundingBox: BoundingBoxAttachment): ArrayLike<number>;
+        getWidth(): number;
+        getHeight(): number;
+    }
 }
 }
 declare module spine {
 declare module spine {
-	class SkeletonClipping {
-		private triangulator;
-		private clippingPolygon;
-		private clipOutput;
-		clippedVertices: number[];
-		clippedTriangles: number[];
-		private scratch;
-		private clipAttachment;
-		private clippingPolygons;
-		clipStart(slot: Slot, clip: ClippingAttachment): number;
-		clipEndWithSlot(slot: Slot): void;
-		clipEnd(): void;
-		isClipping(): boolean;
-		clipTriangles(vertices: ArrayLike<number>, verticesLength: number, triangles: ArrayLike<number>, trianglesLength: number, uvs: ArrayLike<number>, light: Color, dark: Color, twoColor: boolean): void;
-		clip(x1: number, y1: number, x2: number, y2: number, x3: number, y3: number, clippingArea: Array<number>, output: Array<number>): boolean;
-		static makeClockwise(polygon: ArrayLike<number>): void;
-	}
+    class SkeletonClipping {
+        private triangulator;
+        private clippingPolygon;
+        private clipOutput;
+        clippedVertices: number[];
+        clippedTriangles: number[];
+        private scratch;
+        private clipAttachment;
+        private clippingPolygons;
+        clipStart(slot: Slot, clip: ClippingAttachment): number;
+        clipEndWithSlot(slot: Slot): void;
+        clipEnd(): void;
+        isClipping(): boolean;
+        clipTriangles(vertices: ArrayLike<number>, verticesLength: number, triangles: ArrayLike<number>, trianglesLength: number, uvs: ArrayLike<number>, light: Color, dark: Color, twoColor: boolean): void;
+        clip(x1: number, y1: number, x2: number, y2: number, x3: number, y3: number, clippingArea: Array<number>, output: Array<number>): boolean;
+        static makeClockwise(polygon: ArrayLike<number>): void;
+    }
 }
 }
 declare module spine {
 declare module spine {
-	class SkeletonData {
-		name: string;
-		bones: BoneData[];
-		slots: SlotData[];
-		skins: Skin[];
-		defaultSkin: Skin;
-		events: EventData[];
-		animations: Animation[];
-		ikConstraints: IkConstraintData[];
-		transformConstraints: TransformConstraintData[];
-		pathConstraints: PathConstraintData[];
-		width: number;
-		height: number;
-		version: string;
-		hash: string;
-		fps: number;
-		imagesPath: string;
-		findBone(boneName: string): BoneData;
-		findBoneIndex(boneName: string): number;
-		findSlot(slotName: string): SlotData;
-		findSlotIndex(slotName: string): number;
-		findSkin(skinName: string): Skin;
-		findEvent(eventDataName: string): EventData;
-		findAnimation(animationName: string): Animation;
-		findIkConstraint(constraintName: string): IkConstraintData;
-		findTransformConstraint(constraintName: string): TransformConstraintData;
-		findPathConstraint(constraintName: string): PathConstraintData;
-		findPathConstraintIndex(pathConstraintName: string): number;
-	}
+    class SkeletonData {
+        name: string;
+        bones: BoneData[];
+        slots: SlotData[];
+        skins: Skin[];
+        defaultSkin: Skin;
+        events: EventData[];
+        animations: Animation[];
+        ikConstraints: IkConstraintData[];
+        transformConstraints: TransformConstraintData[];
+        pathConstraints: PathConstraintData[];
+        width: number;
+        height: number;
+        version: string;
+        hash: string;
+        fps: number;
+        imagesPath: string;
+        findBone(boneName: string): BoneData;
+        findBoneIndex(boneName: string): number;
+        findSlot(slotName: string): SlotData;
+        findSlotIndex(slotName: string): number;
+        findSkin(skinName: string): Skin;
+        findEvent(eventDataName: string): EventData;
+        findAnimation(animationName: string): Animation;
+        findIkConstraint(constraintName: string): IkConstraintData;
+        findTransformConstraint(constraintName: string): TransformConstraintData;
+        findPathConstraint(constraintName: string): PathConstraintData;
+        findPathConstraintIndex(pathConstraintName: string): number;
+    }
 }
 }
 declare module spine {
 declare module spine {
-	class SkeletonJson {
-		attachmentLoader: AttachmentLoader;
-		scale: number;
-		private linkedMeshes;
-		constructor(attachmentLoader: AttachmentLoader);
-		readSkeletonData(json: string | any): SkeletonData;
-		readAttachment(map: any, skin: Skin, slotIndex: number, name: string, skeletonData: SkeletonData): Attachment;
-		readVertices(map: any, attachment: VertexAttachment, verticesLength: number): void;
-		readAnimation(map: any, name: string, skeletonData: SkeletonData): void;
-		readCurve(map: any, timeline: CurveTimeline, frameIndex: number): void;
-		getValue(map: any, prop: string, defaultValue: any): any;
-		static blendModeFromString(str: string): BlendMode;
-		static positionModeFromString(str: string): PositionMode;
-		static spacingModeFromString(str: string): SpacingMode;
-		static rotateModeFromString(str: string): RotateMode;
-		static transformModeFromString(str: string): TransformMode;
-	}
+    class SkeletonJson {
+        attachmentLoader: AttachmentLoader;
+        scale: number;
+        private linkedMeshes;
+        constructor(attachmentLoader: AttachmentLoader);
+        readSkeletonData(json: string | any): SkeletonData;
+        readAttachment(map: any, skin: Skin, slotIndex: number, name: string, skeletonData: SkeletonData): Attachment;
+        readVertices(map: any, attachment: VertexAttachment, verticesLength: number): void;
+        readAnimation(map: any, name: string, skeletonData: SkeletonData): void;
+        readCurve(map: any, timeline: CurveTimeline, frameIndex: number): void;
+        getValue(map: any, prop: string, defaultValue: any): any;
+        static blendModeFromString(str: string): BlendMode;
+        static positionModeFromString(str: string): PositionMode;
+        static spacingModeFromString(str: string): SpacingMode;
+        static rotateModeFromString(str: string): RotateMode;
+        static transformModeFromString(str: string): TransformMode;
+    }
 }
 }
 declare module spine {
 declare module spine {
-	class Skin {
-		name: string;
-		attachments: Map<Attachment>[];
-		constructor(name: string);
-		addAttachment(slotIndex: number, name: string, attachment: Attachment): void;
-		getAttachment(slotIndex: number, name: string): Attachment;
-		attachAll(skeleton: Skeleton, oldSkin: Skin): void;
-	}
+    class Skin {
+        name: string;
+        attachments: Map<Attachment>[];
+        constructor(name: string);
+        addAttachment(slotIndex: number, name: string, attachment: Attachment): void;
+        getAttachment(slotIndex: number, name: string): Attachment;
+        attachAll(skeleton: Skeleton, oldSkin: Skin): void;
+    }
 }
 }
 declare module spine {
 declare module spine {
-	class Slot {
-		data: SlotData;
-		bone: Bone;
-		color: Color;
-		darkColor: Color;
-		private attachment;
-		private attachmentTime;
-		attachmentVertices: number[];
-		constructor(data: SlotData, bone: Bone);
-		getAttachment(): Attachment;
-		setAttachment(attachment: Attachment): void;
-		setAttachmentTime(time: number): void;
-		getAttachmentTime(): number;
-		setToSetupPose(): void;
-	}
+    class Slot {
+        data: SlotData;
+        bone: Bone;
+        color: Color;
+        darkColor: Color;
+        private attachment;
+        private attachmentTime;
+        attachmentVertices: number[];
+        constructor(data: SlotData, bone: Bone);
+        getAttachment(): Attachment;
+        setAttachment(attachment: Attachment): void;
+        setAttachmentTime(time: number): void;
+        getAttachmentTime(): number;
+        setToSetupPose(): void;
+    }
 }
 }
 declare module spine {
 declare module spine {
-	class SlotData {
-		index: number;
-		name: string;
-		boneData: BoneData;
-		color: Color;
-		darkColor: Color;
-		attachmentName: string;
-		blendMode: BlendMode;
-		constructor(index: number, name: string, boneData: BoneData);
-	}
+    class SlotData {
+        index: number;
+        name: string;
+        boneData: BoneData;
+        color: Color;
+        darkColor: Color;
+        attachmentName: string;
+        blendMode: BlendMode;
+        constructor(index: number, name: string, boneData: BoneData);
+    }
 }
 }
 declare module spine {
 declare module spine {
-	abstract class Texture {
-		protected _image: HTMLImageElement;
-		constructor(image: HTMLImageElement);
-		getImage(): HTMLImageElement;
-		abstract setFilters(minFilter: TextureFilter, magFilter: TextureFilter): void;
-		abstract setWraps(uWrap: TextureWrap, vWrap: TextureWrap): void;
-		abstract dispose(): void;
-		static filterFromString(text: string): TextureFilter;
-		static wrapFromString(text: string): TextureWrap;
-	}
-	enum TextureFilter {
-		Nearest = 9728,
-		Linear = 9729,
-		MipMap = 9987,
-		MipMapNearestNearest = 9984,
-		MipMapLinearNearest = 9985,
-		MipMapNearestLinear = 9986,
-		MipMapLinearLinear = 9987,
-	}
-	enum TextureWrap {
-		MirroredRepeat = 33648,
-		ClampToEdge = 33071,
-		Repeat = 10497,
-	}
-	class TextureRegion {
-		renderObject: any;
-		u: number;
-		v: number;
-		u2: number;
-		v2: number;
-		width: number;
-		height: number;
-		rotate: boolean;
-		offsetX: number;
-		offsetY: number;
-		originalWidth: number;
-		originalHeight: number;
-	}
-	class FakeTexture extends Texture {
-		setFilters(minFilter: TextureFilter, magFilter: TextureFilter): void;
-		setWraps(uWrap: TextureWrap, vWrap: TextureWrap): void;
-		dispose(): void;
-	}
+    abstract class Texture {
+        protected _image: HTMLImageElement;
+        constructor(image: HTMLImageElement);
+        getImage(): HTMLImageElement;
+        abstract setFilters(minFilter: TextureFilter, magFilter: TextureFilter): void;
+        abstract setWraps(uWrap: TextureWrap, vWrap: TextureWrap): void;
+        abstract dispose(): void;
+        static filterFromString(text: string): TextureFilter;
+        static wrapFromString(text: string): TextureWrap;
+    }
+    enum TextureFilter {
+        Nearest = 9728,
+        Linear = 9729,
+        MipMap = 9987,
+        MipMapNearestNearest = 9984,
+        MipMapLinearNearest = 9985,
+        MipMapNearestLinear = 9986,
+        MipMapLinearLinear = 9987,
+    }
+    enum TextureWrap {
+        MirroredRepeat = 33648,
+        ClampToEdge = 33071,
+        Repeat = 10497,
+    }
+    class TextureRegion {
+        renderObject: any;
+        u: number;
+        v: number;
+        u2: number;
+        v2: number;
+        width: number;
+        height: number;
+        rotate: boolean;
+        offsetX: number;
+        offsetY: number;
+        originalWidth: number;
+        originalHeight: number;
+    }
+    class FakeTexture extends Texture {
+        setFilters(minFilter: TextureFilter, magFilter: TextureFilter): void;
+        setWraps(uWrap: TextureWrap, vWrap: TextureWrap): void;
+        dispose(): void;
+    }
 }
 }
 declare module spine {
 declare module spine {
-	class TextureAtlas implements Disposable {
-		pages: TextureAtlasPage[];
-		regions: TextureAtlasRegion[];
-		constructor(atlasText: string, textureLoader: (path: string) => any);
-		private load(atlasText, textureLoader);
-		findRegion(name: string): TextureAtlasRegion;
-		dispose(): void;
-	}
-	class TextureAtlasPage {
-		name: string;
-		minFilter: TextureFilter;
-		magFilter: TextureFilter;
-		uWrap: TextureWrap;
-		vWrap: TextureWrap;
-		texture: Texture;
-		width: number;
-		height: number;
-	}
-	class TextureAtlasRegion extends TextureRegion {
-		page: TextureAtlasPage;
-		name: string;
-		x: number;
-		y: number;
-		index: number;
-		rotate: boolean;
-		texture: Texture;
-	}
+    class TextureAtlas implements Disposable {
+        pages: TextureAtlasPage[];
+        regions: TextureAtlasRegion[];
+        constructor(atlasText: string, textureLoader: (path: string) => any);
+        private load(atlasText, textureLoader);
+        findRegion(name: string): TextureAtlasRegion;
+        dispose(): void;
+    }
+    class TextureAtlasPage {
+        name: string;
+        minFilter: TextureFilter;
+        magFilter: TextureFilter;
+        uWrap: TextureWrap;
+        vWrap: TextureWrap;
+        texture: Texture;
+        width: number;
+        height: number;
+    }
+    class TextureAtlasRegion extends TextureRegion {
+        page: TextureAtlasPage;
+        name: string;
+        x: number;
+        y: number;
+        index: number;
+        rotate: boolean;
+        texture: Texture;
+    }
 }
 }
 declare module spine {
 declare module spine {
-	class TransformConstraint implements Constraint {
-		data: TransformConstraintData;
-		bones: Array<Bone>;
-		target: Bone;
-		rotateMix: number;
-		translateMix: number;
-		scaleMix: number;
-		shearMix: number;
-		temp: Vector2;
-		constructor(data: TransformConstraintData, skeleton: Skeleton);
-		apply(): void;
-		update(): void;
-		applyAbsoluteWorld(): void;
-		applyRelativeWorld(): void;
-		applyAbsoluteLocal(): void;
-		applyRelativeLocal(): void;
-		getOrder(): number;
-	}
+    class TransformConstraint implements Constraint {
+        data: TransformConstraintData;
+        bones: Array<Bone>;
+        target: Bone;
+        rotateMix: number;
+        translateMix: number;
+        scaleMix: number;
+        shearMix: number;
+        temp: Vector2;
+        constructor(data: TransformConstraintData, skeleton: Skeleton);
+        apply(): void;
+        update(): void;
+        applyAbsoluteWorld(): void;
+        applyRelativeWorld(): void;
+        applyAbsoluteLocal(): void;
+        applyRelativeLocal(): void;
+        getOrder(): number;
+    }
 }
 }
 declare module spine {
 declare module spine {
-	class TransformConstraintData {
-		name: string;
-		order: number;
-		bones: BoneData[];
-		target: BoneData;
-		rotateMix: number;
-		translateMix: number;
-		scaleMix: number;
-		shearMix: number;
-		offsetRotation: number;
-		offsetX: number;
-		offsetY: number;
-		offsetScaleX: number;
-		offsetScaleY: number;
-		offsetShearY: number;
-		relative: boolean;
-		local: boolean;
-		constructor(name: string);
-	}
+    class TransformConstraintData {
+        name: string;
+        order: number;
+        bones: BoneData[];
+        target: BoneData;
+        rotateMix: number;
+        translateMix: number;
+        scaleMix: number;
+        shearMix: number;
+        offsetRotation: number;
+        offsetX: number;
+        offsetY: number;
+        offsetScaleX: number;
+        offsetScaleY: number;
+        offsetShearY: number;
+        relative: boolean;
+        local: boolean;
+        constructor(name: string);
+    }
 }
 }
 declare module spine {
 declare module spine {
-	class Triangulator {
-		private convexPolygons;
-		private convexPolygonsIndices;
-		private indicesArray;
-		private isConcaveArray;
-		private triangles;
-		private polygonPool;
-		private polygonIndicesPool;
-		triangulate(verticesArray: ArrayLike<number>): Array<number>;
-		decompose(verticesArray: Array<number>, triangles: Array<number>): Array<Array<number>>;
-		private static isConcave(index, vertexCount, vertices, indices);
-		private static positiveArea(p1x, p1y, p2x, p2y, p3x, p3y);
-		private static winding(p1x, p1y, p2x, p2y, p3x, p3y);
-	}
+    class Triangulator {
+        private convexPolygons;
+        private convexPolygonsIndices;
+        private indicesArray;
+        private isConcaveArray;
+        private triangles;
+        private polygonPool;
+        private polygonIndicesPool;
+        triangulate(verticesArray: ArrayLike<number>): Array<number>;
+        decompose(verticesArray: Array<number>, triangles: Array<number>): Array<Array<number>>;
+        private static isConcave(index, vertexCount, vertices, indices);
+        private static positiveArea(p1x, p1y, p2x, p2y, p3x, p3y);
+        private static winding(p1x, p1y, p2x, p2y, p3x, p3y);
+    }
 }
 }
 declare module spine {
 declare module spine {
-	interface Updatable {
-		update(): void;
-	}
+    interface Updatable {
+        update(): void;
+    }
 }
 }
 declare module spine {
 declare module spine {
-	interface Map<T> {
-		[key: string]: T;
-	}
-	class IntSet {
-		array: number[];
-		add(value: number): boolean;
-		contains(value: number): boolean;
-		remove(value: number): void;
-		clear(): void;
-	}
-	interface Disposable {
-		dispose(): void;
-	}
-	interface Restorable {
-		restore(): void;
-	}
-	class Color {
-		r: number;
-		g: number;
-		b: number;
-		a: number;
-		static WHITE: Color;
-		static RED: Color;
-		static GREEN: Color;
-		static BLUE: Color;
-		static MAGENTA: Color;
-		constructor(r?: number, g?: number, b?: number, a?: number);
-		set(r: number, g: number, b: number, a: number): this;
-		setFromColor(c: Color): this;
-		setFromString(hex: string): this;
-		add(r: number, g: number, b: number, a: number): this;
-		clamp(): this;
-	}
-	class MathUtils {
-		static PI: number;
-		static PI2: number;
-		static radiansToDegrees: number;
-		static radDeg: number;
-		static degreesToRadians: number;
-		static degRad: number;
-		static clamp(value: number, min: number, max: number): number;
-		static cosDeg(degrees: number): number;
-		static sinDeg(degrees: number): number;
-		static signum(value: number): number;
-		static toInt(x: number): number;
-		static cbrt(x: number): number;
-		static randomTriangular(min: number, max: number): number;
-		static randomTriangularWith(min: number, max: number, mode: number): number;
-	}
-	abstract class Interpolation {
-		protected abstract applyInternal(a: number): number;
-		apply(start: number, end: number, a: number): number;
-	}
-	class Pow extends Interpolation {
-		protected power: number;
-		constructor(power: number);
-		applyInternal(a: number): number;
-	}
-	class PowOut extends Pow {
-		constructor(power: number);
-		applyInternal(a: number): number;
-	}
-	class Utils {
-		static SUPPORTS_TYPED_ARRAYS: boolean;
-		static arrayCopy<T>(source: ArrayLike<T>, sourceStart: number, dest: ArrayLike<T>, destStart: number, numElements: number): void;
-		static setArraySize<T>(array: Array<T>, size: number, value?: any): Array<T>;
-		static ensureArrayCapacity<T>(array: Array<T>, size: number, value?: any): Array<T>;
-		static newArray<T>(size: number, defaultValue: T): Array<T>;
-		static newFloatArray(size: number): ArrayLike<number>;
-		static newShortArray(size: number): ArrayLike<number>;
-		static toFloatArray(array: Array<number>): number[] | Float32Array;
-		static toSinglePrecision(value: number): number;
-		static webkit602BugfixHelper(alpha: number, blend: MixBlend): void;
-	}
-	class DebugUtils {
-		static logBones(skeleton: Skeleton): void;
-	}
-	class Pool<T> {
-		private items;
-		private instantiator;
-		constructor(instantiator: () => T);
-		obtain(): T;
-		free(item: T): void;
-		freeAll(items: ArrayLike<T>): void;
-		clear(): void;
-	}
-	class Vector2 {
-		x: number;
-		y: number;
-		constructor(x?: number, y?: number);
-		set(x: number, y: number): Vector2;
-		length(): number;
-		normalize(): this;
-	}
-	class TimeKeeper {
-		maxDelta: number;
-		framesPerSecond: number;
-		delta: number;
-		totalTime: number;
-		private lastTime;
-		private frameCount;
-		private frameTime;
-		update(): void;
-	}
-	interface ArrayLike<T> {
-		length: number;
-		[n: number]: T;
-	}
-	class WindowedMean {
-		values: Array<number>;
-		addedValues: number;
-		lastValue: number;
-		mean: number;
-		dirty: boolean;
-		constructor(windowSize?: number);
-		hasEnoughData(): boolean;
-		addValue(value: number): void;
-		getMean(): number;
-	}
+    interface Map<T> {
+        [key: string]: T;
+    }
+    class IntSet {
+        array: number[];
+        add(value: number): boolean;
+        contains(value: number): boolean;
+        remove(value: number): void;
+        clear(): void;
+    }
+    interface Disposable {
+        dispose(): void;
+    }
+    interface Restorable {
+        restore(): void;
+    }
+    class Color {
+        r: number;
+        g: number;
+        b: number;
+        a: number;
+        static WHITE: Color;
+        static RED: Color;
+        static GREEN: Color;
+        static BLUE: Color;
+        static MAGENTA: Color;
+        constructor(r?: number, g?: number, b?: number, a?: number);
+        set(r: number, g: number, b: number, a: number): this;
+        setFromColor(c: Color): this;
+        setFromString(hex: string): this;
+        add(r: number, g: number, b: number, a: number): this;
+        clamp(): this;
+    }
+    class MathUtils {
+        static PI: number;
+        static PI2: number;
+        static radiansToDegrees: number;
+        static radDeg: number;
+        static degreesToRadians: number;
+        static degRad: number;
+        static clamp(value: number, min: number, max: number): number;
+        static cosDeg(degrees: number): number;
+        static sinDeg(degrees: number): number;
+        static signum(value: number): number;
+        static toInt(x: number): number;
+        static cbrt(x: number): number;
+        static randomTriangular(min: number, max: number): number;
+        static randomTriangularWith(min: number, max: number, mode: number): number;
+    }
+    abstract class Interpolation {
+        protected abstract applyInternal(a: number): number;
+        apply(start: number, end: number, a: number): number;
+    }
+    class Pow extends Interpolation {
+        protected power: number;
+        constructor(power: number);
+        applyInternal(a: number): number;
+    }
+    class PowOut extends Pow {
+        constructor(power: number);
+        applyInternal(a: number): number;
+    }
+    class Utils {
+        static SUPPORTS_TYPED_ARRAYS: boolean;
+        static arrayCopy<T>(source: ArrayLike<T>, sourceStart: number, dest: ArrayLike<T>, destStart: number, numElements: number): void;
+        static setArraySize<T>(array: Array<T>, size: number, value?: any): Array<T>;
+        static ensureArrayCapacity<T>(array: Array<T>, size: number, value?: any): Array<T>;
+        static newArray<T>(size: number, defaultValue: T): Array<T>;
+        static newFloatArray(size: number): ArrayLike<number>;
+        static newShortArray(size: number): ArrayLike<number>;
+        static toFloatArray(array: Array<number>): number[] | Float32Array;
+        static toSinglePrecision(value: number): number;
+        static webkit602BugfixHelper(alpha: number, blend: MixBlend): void;
+    }
+    class DebugUtils {
+        static logBones(skeleton: Skeleton): void;
+    }
+    class Pool<T> {
+        private items;
+        private instantiator;
+        constructor(instantiator: () => T);
+        obtain(): T;
+        free(item: T): void;
+        freeAll(items: ArrayLike<T>): void;
+        clear(): void;
+    }
+    class Vector2 {
+        x: number;
+        y: number;
+        constructor(x?: number, y?: number);
+        set(x: number, y: number): Vector2;
+        length(): number;
+        normalize(): this;
+    }
+    class TimeKeeper {
+        maxDelta: number;
+        framesPerSecond: number;
+        delta: number;
+        totalTime: number;
+        private lastTime;
+        private frameCount;
+        private frameTime;
+        update(): void;
+    }
+    interface ArrayLike<T> {
+        length: number;
+        [n: number]: T;
+    }
+    class WindowedMean {
+        values: Array<number>;
+        addedValues: number;
+        lastValue: number;
+        mean: number;
+        dirty: boolean;
+        constructor(windowSize?: number);
+        hasEnoughData(): boolean;
+        addValue(value: number): void;
+        getMean(): number;
+    }
 }
 }
 declare module spine {
 declare module spine {
-	interface VertexEffect {
-		begin(skeleton: Skeleton): void;
-		transform(position: Vector2, uv: Vector2, light: Color, dark: Color): void;
-		end(): void;
-	}
+    interface VertexEffect {
+        begin(skeleton: Skeleton): void;
+        transform(position: Vector2, uv: Vector2, light: Color, dark: Color): void;
+        end(): void;
+    }
 }
 }
 interface Math {
 interface Math {
-	fround(n: number): number;
+    fround(n: number): number;
 }
 }
 declare module spine {
 declare module spine {
-	abstract class Attachment {
-		name: string;
-		constructor(name: string);
-	}
-	abstract class VertexAttachment extends Attachment {
-		private static nextID;
-		id: number;
-		bones: Array<number>;
-		vertices: ArrayLike<number>;
-		worldVerticesLength: number;
-		constructor(name: string);
-		computeWorldVertices(slot: Slot, start: number, count: number, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
-		applyDeform(sourceAttachment: VertexAttachment): boolean;
-	}
+    abstract class Attachment {
+        name: string;
+        constructor(name: string);
+    }
+    abstract class VertexAttachment extends Attachment {
+        private static nextID;
+        id: number;
+        bones: Array<number>;
+        vertices: ArrayLike<number>;
+        worldVerticesLength: number;
+        constructor(name: string);
+        computeWorldVertices(slot: Slot, start: number, count: number, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
+        applyDeform(sourceAttachment: VertexAttachment): boolean;
+    }
 }
 }
 declare module spine {
 declare module spine {
-	interface AttachmentLoader {
-		newRegionAttachment(skin: Skin, name: string, path: string): RegionAttachment;
-		newMeshAttachment(skin: Skin, name: string, path: string): MeshAttachment;
-		newBoundingBoxAttachment(skin: Skin, name: string): BoundingBoxAttachment;
-		newPathAttachment(skin: Skin, name: string): PathAttachment;
-		newPointAttachment(skin: Skin, name: string): PointAttachment;
-		newClippingAttachment(skin: Skin, name: string): ClippingAttachment;
-	}
+    interface AttachmentLoader {
+        newRegionAttachment(skin: Skin, name: string, path: string): RegionAttachment;
+        newMeshAttachment(skin: Skin, name: string, path: string): MeshAttachment;
+        newBoundingBoxAttachment(skin: Skin, name: string): BoundingBoxAttachment;
+        newPathAttachment(skin: Skin, name: string): PathAttachment;
+        newPointAttachment(skin: Skin, name: string): PointAttachment;
+        newClippingAttachment(skin: Skin, name: string): ClippingAttachment;
+    }
 }
 }
 declare module spine {
 declare module spine {
-	enum AttachmentType {
-		Region = 0,
-		BoundingBox = 1,
-		Mesh = 2,
-		LinkedMesh = 3,
-		Path = 4,
-		Point = 5,
-	}
+    enum AttachmentType {
+        Region = 0,
+        BoundingBox = 1,
+        Mesh = 2,
+        LinkedMesh = 3,
+        Path = 4,
+        Point = 5,
+    }
 }
 }
 declare module spine {
 declare module spine {
-	class BoundingBoxAttachment extends VertexAttachment {
-		color: Color;
-		constructor(name: string);
-	}
+    class BoundingBoxAttachment extends VertexAttachment {
+        color: Color;
+        constructor(name: string);
+    }
 }
 }
 declare module spine {
 declare module spine {
-	class ClippingAttachment extends VertexAttachment {
-		endSlot: SlotData;
-		color: Color;
-		constructor(name: string);
-	}
+    class ClippingAttachment extends VertexAttachment {
+        endSlot: SlotData;
+        color: Color;
+        constructor(name: string);
+    }
 }
 }
 declare module spine {
 declare module spine {
-	class MeshAttachment extends VertexAttachment {
-		region: TextureRegion;
-		path: string;
-		regionUVs: ArrayLike<number>;
-		uvs: ArrayLike<number>;
-		triangles: Array<number>;
-		color: Color;
-		hullLength: number;
-		private parentMesh;
-		inheritDeform: boolean;
-		tempColor: Color;
-		constructor(name: string);
-		updateUVs(): void;
-		applyDeform(sourceAttachment: VertexAttachment): boolean;
-		getParentMesh(): MeshAttachment;
-		setParentMesh(parentMesh: MeshAttachment): void;
-	}
+    class MeshAttachment extends VertexAttachment {
+        region: TextureRegion;
+        path: string;
+        regionUVs: ArrayLike<number>;
+        uvs: ArrayLike<number>;
+        triangles: Array<number>;
+        color: Color;
+        hullLength: number;
+        private parentMesh;
+        inheritDeform: boolean;
+        tempColor: Color;
+        constructor(name: string);
+        updateUVs(): void;
+        applyDeform(sourceAttachment: VertexAttachment): boolean;
+        getParentMesh(): MeshAttachment;
+        setParentMesh(parentMesh: MeshAttachment): void;
+    }
 }
 }
 declare module spine {
 declare module spine {
-	class PathAttachment extends VertexAttachment {
-		lengths: Array<number>;
-		closed: boolean;
-		constantSpeed: boolean;
-		color: Color;
-		constructor(name: string);
-	}
+    class PathAttachment extends VertexAttachment {
+        lengths: Array<number>;
+        closed: boolean;
+        constantSpeed: boolean;
+        color: Color;
+        constructor(name: string);
+    }
 }
 }
 declare module spine {
 declare module spine {
-	class PointAttachment extends VertexAttachment {
-		x: number;
-		y: number;
-		rotation: number;
-		color: Color;
-		constructor(name: string);
-		computeWorldPosition(bone: Bone, point: Vector2): Vector2;
-		computeWorldRotation(bone: Bone): number;
-	}
+    class PointAttachment extends VertexAttachment {
+        x: number;
+        y: number;
+        rotation: number;
+        color: Color;
+        constructor(name: string);
+        computeWorldPosition(bone: Bone, point: Vector2): Vector2;
+        computeWorldRotation(bone: Bone): number;
+    }
 }
 }
 declare module spine {
 declare module spine {
-	class RegionAttachment extends Attachment {
-		static OX1: number;
-		static OY1: number;
-		static OX2: number;
-		static OY2: number;
-		static OX3: number;
-		static OY3: number;
-		static OX4: number;
-		static OY4: number;
-		static X1: number;
-		static Y1: number;
-		static C1R: number;
-		static C1G: number;
-		static C1B: number;
-		static C1A: number;
-		static U1: number;
-		static V1: number;
-		static X2: number;
-		static Y2: number;
-		static C2R: number;
-		static C2G: number;
-		static C2B: number;
-		static C2A: number;
-		static U2: number;
-		static V2: number;
-		static X3: number;
-		static Y3: number;
-		static C3R: number;
-		static C3G: number;
-		static C3B: number;
-		static C3A: number;
-		static U3: number;
-		static V3: number;
-		static X4: number;
-		static Y4: number;
-		static C4R: number;
-		static C4G: number;
-		static C4B: number;
-		static C4A: number;
-		static U4: number;
-		static V4: number;
-		x: number;
-		y: number;
-		scaleX: number;
-		scaleY: number;
-		rotation: number;
-		width: number;
-		height: number;
-		color: Color;
-		path: string;
-		rendererObject: any;
-		region: TextureRegion;
-		offset: ArrayLike<number>;
-		uvs: ArrayLike<number>;
-		tempColor: Color;
-		constructor(name: string);
-		updateOffset(): void;
-		setRegion(region: TextureRegion): void;
-		computeWorldVertices(bone: Bone, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
-	}
+    class RegionAttachment extends Attachment {
+        static OX1: number;
+        static OY1: number;
+        static OX2: number;
+        static OY2: number;
+        static OX3: number;
+        static OY3: number;
+        static OX4: number;
+        static OY4: number;
+        static X1: number;
+        static Y1: number;
+        static C1R: number;
+        static C1G: number;
+        static C1B: number;
+        static C1A: number;
+        static U1: number;
+        static V1: number;
+        static X2: number;
+        static Y2: number;
+        static C2R: number;
+        static C2G: number;
+        static C2B: number;
+        static C2A: number;
+        static U2: number;
+        static V2: number;
+        static X3: number;
+        static Y3: number;
+        static C3R: number;
+        static C3G: number;
+        static C3B: number;
+        static C3A: number;
+        static U3: number;
+        static V3: number;
+        static X4: number;
+        static Y4: number;
+        static C4R: number;
+        static C4G: number;
+        static C4B: number;
+        static C4A: number;
+        static U4: number;
+        static V4: number;
+        x: number;
+        y: number;
+        scaleX: number;
+        scaleY: number;
+        rotation: number;
+        width: number;
+        height: number;
+        color: Color;
+        path: string;
+        rendererObject: any;
+        region: TextureRegion;
+        offset: ArrayLike<number>;
+        uvs: ArrayLike<number>;
+        tempColor: Color;
+        constructor(name: string);
+        updateOffset(): void;
+        setRegion(region: TextureRegion): void;
+        computeWorldVertices(bone: Bone, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
+    }
 }
 }
 declare module spine {
 declare module spine {
-	class JitterEffect implements VertexEffect {
-		jitterX: number;
-		jitterY: number;
-		constructor(jitterX: number, jitterY: number);
-		begin(skeleton: Skeleton): void;
-		transform(position: Vector2, uv: Vector2, light: Color, dark: Color): void;
-		end(): void;
-	}
+    class JitterEffect implements VertexEffect {
+        jitterX: number;
+        jitterY: number;
+        constructor(jitterX: number, jitterY: number);
+        begin(skeleton: Skeleton): void;
+        transform(position: Vector2, uv: Vector2, light: Color, dark: Color): void;
+        end(): void;
+    }
 }
 }
 declare module spine {
 declare module spine {
-	class SwirlEffect implements VertexEffect {
-		static interpolation: PowOut;
-		centerX: number;
-		centerY: number;
-		radius: number;
-		angle: number;
-		private worldX;
-		private worldY;
-		constructor(radius: number);
-		begin(skeleton: Skeleton): void;
-		transform(position: Vector2, uv: Vector2, light: Color, dark: Color): void;
-		end(): void;
-	}
+    class SwirlEffect implements VertexEffect {
+        static interpolation: PowOut;
+        centerX: number;
+        centerY: number;
+        radius: number;
+        angle: number;
+        private worldX;
+        private worldY;
+        constructor(radius: number);
+        begin(skeleton: Skeleton): void;
+        transform(position: Vector2, uv: Vector2, light: Color, dark: Color): void;
+        end(): void;
+    }
 }
 }
 declare module spine.canvas {
 declare module spine.canvas {
-	class AssetManager extends spine.AssetManager {
-		constructor(pathPrefix?: string);
-	}
+    class AssetManager extends spine.AssetManager {
+        constructor(pathPrefix?: string);
+    }
 }
 }
 declare module spine.canvas {
 declare module spine.canvas {
-	class CanvasTexture extends Texture {
-		constructor(image: HTMLImageElement);
-		setFilters(minFilter: TextureFilter, magFilter: TextureFilter): void;
-		setWraps(uWrap: TextureWrap, vWrap: TextureWrap): void;
-		dispose(): void;
-	}
+    class CanvasTexture extends Texture {
+        constructor(image: HTMLImageElement);
+        setFilters(minFilter: TextureFilter, magFilter: TextureFilter): void;
+        setWraps(uWrap: TextureWrap, vWrap: TextureWrap): void;
+        dispose(): void;
+    }
 }
 }
 declare module spine.canvas {
 declare module spine.canvas {
-	class SkeletonRenderer {
-		static QUAD_TRIANGLES: number[];
-		static VERTEX_SIZE: number;
-		private ctx;
-		triangleRendering: boolean;
-		debugRendering: boolean;
-		private vertices;
-		private tempColor;
-		constructor(context: CanvasRenderingContext2D);
-		draw(skeleton: Skeleton): void;
-		private drawImages(skeleton);
-		private drawTriangles(skeleton);
-		private drawTriangle(img, x0, y0, u0, v0, x1, y1, u1, v1, x2, y2, u2, v2);
-		private computeRegionVertices(slot, region, pma);
-		private computeMeshVertices(slot, mesh, pma);
-	}
+    class SkeletonRenderer {
+        static QUAD_TRIANGLES: number[];
+        static VERTEX_SIZE: number;
+        private ctx;
+        triangleRendering: boolean;
+        debugRendering: boolean;
+        private vertices;
+        private tempColor;
+        constructor(context: CanvasRenderingContext2D);
+        draw(skeleton: Skeleton): void;
+        private drawImages(skeleton);
+        private drawTriangles(skeleton);
+        private drawTriangle(img, x0, y0, u0, v0, x1, y1, u1, v1, x2, y2, u2, v2);
+        private computeRegionVertices(slot, region, pma);
+        private computeMeshVertices(slot, mesh, pma);
+    }
 }
 }

+ 6986 - 6986
spine-ts/build/spine-canvas.js

@@ -1,7117 +1,7117 @@
 var __extends = (this && this.__extends) || (function () {
 var __extends = (this && this.__extends) || (function () {
-	var extendStatics = Object.setPrototypeOf ||
-		({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
-		function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
-	return function (d, b) {
-		extendStatics(d, b);
-		function __() { this.constructor = d; }
-		d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
-	};
+    var extendStatics = Object.setPrototypeOf ||
+        ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
+        function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
+    return function (d, b) {
+        extendStatics(d, b);
+        function __() { this.constructor = d; }
+        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
+    };
 })();
 })();
 var spine;
 var spine;
 (function (spine) {
 (function (spine) {
-	var Animation = (function () {
-		function Animation(name, timelines, duration) {
-			if (name == null)
-				throw new Error("name cannot be null.");
-			if (timelines == null)
-				throw new Error("timelines cannot be null.");
-			this.name = name;
-			this.timelines = timelines;
-			this.duration = duration;
-		}
-		Animation.prototype.apply = function (skeleton, lastTime, time, loop, events, alpha, blend, direction) {
-			if (skeleton == null)
-				throw new Error("skeleton cannot be null.");
-			if (loop && this.duration != 0) {
-				time %= this.duration;
-				if (lastTime > 0)
-					lastTime %= this.duration;
-			}
-			var timelines = this.timelines;
-			for (var i = 0, n = timelines.length; i < n; i++)
-				timelines[i].apply(skeleton, lastTime, time, events, alpha, blend, direction);
-		};
-		Animation.binarySearch = function (values, target, step) {
-			if (step === void 0) { step = 1; }
-			var low = 0;
-			var high = values.length / step - 2;
-			if (high == 0)
-				return step;
-			var current = high >>> 1;
-			while (true) {
-				if (values[(current + 1) * step] <= target)
-					low = current + 1;
-				else
-					high = current;
-				if (low == high)
-					return (low + 1) * step;
-				current = (low + high) >>> 1;
-			}
-		};
-		Animation.linearSearch = function (values, target, step) {
-			for (var i = 0, last = values.length - step; i <= last; i += step)
-				if (values[i] > target)
-					return i;
-			return -1;
-		};
-		return Animation;
-	}());
-	spine.Animation = Animation;
-	var MixBlend;
-	(function (MixBlend) {
-		MixBlend[MixBlend["setup"] = 0] = "setup";
-		MixBlend[MixBlend["first"] = 1] = "first";
-		MixBlend[MixBlend["replace"] = 2] = "replace";
-		MixBlend[MixBlend["add"] = 3] = "add";
-	})(MixBlend = spine.MixBlend || (spine.MixBlend = {}));
-	var MixDirection;
-	(function (MixDirection) {
-		MixDirection[MixDirection["in"] = 0] = "in";
-		MixDirection[MixDirection["out"] = 1] = "out";
-	})(MixDirection = spine.MixDirection || (spine.MixDirection = {}));
-	var TimelineType;
-	(function (TimelineType) {
-		TimelineType[TimelineType["rotate"] = 0] = "rotate";
-		TimelineType[TimelineType["translate"] = 1] = "translate";
-		TimelineType[TimelineType["scale"] = 2] = "scale";
-		TimelineType[TimelineType["shear"] = 3] = "shear";
-		TimelineType[TimelineType["attachment"] = 4] = "attachment";
-		TimelineType[TimelineType["color"] = 5] = "color";
-		TimelineType[TimelineType["deform"] = 6] = "deform";
-		TimelineType[TimelineType["event"] = 7] = "event";
-		TimelineType[TimelineType["drawOrder"] = 8] = "drawOrder";
-		TimelineType[TimelineType["ikConstraint"] = 9] = "ikConstraint";
-		TimelineType[TimelineType["transformConstraint"] = 10] = "transformConstraint";
-		TimelineType[TimelineType["pathConstraintPosition"] = 11] = "pathConstraintPosition";
-		TimelineType[TimelineType["pathConstraintSpacing"] = 12] = "pathConstraintSpacing";
-		TimelineType[TimelineType["pathConstraintMix"] = 13] = "pathConstraintMix";
-		TimelineType[TimelineType["twoColor"] = 14] = "twoColor";
-	})(TimelineType = spine.TimelineType || (spine.TimelineType = {}));
-	var CurveTimeline = (function () {
-		function CurveTimeline(frameCount) {
-			if (frameCount <= 0)
-				throw new Error("frameCount must be > 0: " + frameCount);
-			this.curves = spine.Utils.newFloatArray((frameCount - 1) * CurveTimeline.BEZIER_SIZE);
-		}
-		CurveTimeline.prototype.getFrameCount = function () {
-			return this.curves.length / CurveTimeline.BEZIER_SIZE + 1;
-		};
-		CurveTimeline.prototype.setLinear = function (frameIndex) {
-			this.curves[frameIndex * CurveTimeline.BEZIER_SIZE] = CurveTimeline.LINEAR;
-		};
-		CurveTimeline.prototype.setStepped = function (frameIndex) {
-			this.curves[frameIndex * CurveTimeline.BEZIER_SIZE] = CurveTimeline.STEPPED;
-		};
-		CurveTimeline.prototype.getCurveType = function (frameIndex) {
-			var index = frameIndex * CurveTimeline.BEZIER_SIZE;
-			if (index == this.curves.length)
-				return CurveTimeline.LINEAR;
-			var type = this.curves[index];
-			if (type == CurveTimeline.LINEAR)
-				return CurveTimeline.LINEAR;
-			if (type == CurveTimeline.STEPPED)
-				return CurveTimeline.STEPPED;
-			return CurveTimeline.BEZIER;
-		};
-		CurveTimeline.prototype.setCurve = function (frameIndex, cx1, cy1, cx2, cy2) {
-			var tmpx = (-cx1 * 2 + cx2) * 0.03, tmpy = (-cy1 * 2 + cy2) * 0.03;
-			var dddfx = ((cx1 - cx2) * 3 + 1) * 0.006, dddfy = ((cy1 - cy2) * 3 + 1) * 0.006;
-			var ddfx = tmpx * 2 + dddfx, ddfy = tmpy * 2 + dddfy;
-			var dfx = cx1 * 0.3 + tmpx + dddfx * 0.16666667, dfy = cy1 * 0.3 + tmpy + dddfy * 0.16666667;
-			var i = frameIndex * CurveTimeline.BEZIER_SIZE;
-			var curves = this.curves;
-			curves[i++] = CurveTimeline.BEZIER;
-			var x = dfx, y = dfy;
-			for (var n = i + CurveTimeline.BEZIER_SIZE - 1; i < n; i += 2) {
-				curves[i] = x;
-				curves[i + 1] = y;
-				dfx += ddfx;
-				dfy += ddfy;
-				ddfx += dddfx;
-				ddfy += dddfy;
-				x += dfx;
-				y += dfy;
-			}
-		};
-		CurveTimeline.prototype.getCurvePercent = function (frameIndex, percent) {
-			percent = spine.MathUtils.clamp(percent, 0, 1);
-			var curves = this.curves;
-			var i = frameIndex * CurveTimeline.BEZIER_SIZE;
-			var type = curves[i];
-			if (type == CurveTimeline.LINEAR)
-				return percent;
-			if (type == CurveTimeline.STEPPED)
-				return 0;
-			i++;
-			var x = 0;
-			for (var start = i, n = i + CurveTimeline.BEZIER_SIZE - 1; i < n; i += 2) {
-				x = curves[i];
-				if (x >= percent) {
-					var prevX = void 0, prevY = void 0;
-					if (i == start) {
-						prevX = 0;
-						prevY = 0;
-					}
-					else {
-						prevX = curves[i - 2];
-						prevY = curves[i - 1];
-					}
-					return prevY + (curves[i + 1] - prevY) * (percent - prevX) / (x - prevX);
-				}
-			}
-			var y = curves[i - 1];
-			return y + (1 - y) * (percent - x) / (1 - x);
-		};
-		CurveTimeline.LINEAR = 0;
-		CurveTimeline.STEPPED = 1;
-		CurveTimeline.BEZIER = 2;
-		CurveTimeline.BEZIER_SIZE = 10 * 2 - 1;
-		return CurveTimeline;
-	}());
-	spine.CurveTimeline = CurveTimeline;
-	var RotateTimeline = (function (_super) {
-		__extends(RotateTimeline, _super);
-		function RotateTimeline(frameCount) {
-			var _this = _super.call(this, frameCount) || this;
-			_this.frames = spine.Utils.newFloatArray(frameCount << 1);
-			return _this;
-		}
-		RotateTimeline.prototype.getPropertyId = function () {
-			return (TimelineType.rotate << 24) + this.boneIndex;
-		};
-		RotateTimeline.prototype.setFrame = function (frameIndex, time, degrees) {
-			frameIndex <<= 1;
-			this.frames[frameIndex] = time;
-			this.frames[frameIndex + RotateTimeline.ROTATION] = degrees;
-		};
-		RotateTimeline.prototype.apply = function (skeleton, lastTime, time, events, alpha, blend, direction) {
-			var frames = this.frames;
-			var bone = skeleton.bones[this.boneIndex];
-			if (time < frames[0]) {
-				switch (blend) {
-					case MixBlend.setup:
-						bone.rotation = bone.data.rotation;
-						return;
-					case MixBlend.first:
-						var r_1 = bone.data.rotation - bone.rotation;
-						bone.rotation += (r_1 - (16384 - ((16384.499999999996 - r_1 / 360) | 0)) * 360) * alpha;
-				}
-				return;
-			}
-			if (time >= frames[frames.length - RotateTimeline.ENTRIES]) {
-				var r_2 = frames[frames.length + RotateTimeline.PREV_ROTATION];
-				switch (blend) {
-					case MixBlend.setup:
-						bone.rotation = bone.data.rotation + r_2 * alpha;
-						break;
-					case MixBlend.first:
-					case MixBlend.replace:
-						r_2 += bone.data.rotation - bone.rotation;
-						r_2 -= (16384 - ((16384.499999999996 - r_2 / 360) | 0)) * 360;
-					case MixBlend.add:
-						bone.rotation += r_2 * alpha;
-				}
-				return;
-			}
-			var frame = Animation.binarySearch(frames, time, RotateTimeline.ENTRIES);
-			var prevRotation = frames[frame + RotateTimeline.PREV_ROTATION];
-			var frameTime = frames[frame];
-			var percent = this.getCurvePercent((frame >> 1) - 1, 1 - (time - frameTime) / (frames[frame + RotateTimeline.PREV_TIME] - frameTime));
-			var r = frames[frame + RotateTimeline.ROTATION] - prevRotation;
-			r = prevRotation + (r - (16384 - ((16384.499999999996 - r / 360) | 0)) * 360) * percent;
-			switch (blend) {
-				case MixBlend.setup:
-					bone.rotation = bone.data.rotation + (r - (16384 - ((16384.499999999996 - r / 360) | 0)) * 360) * alpha;
-					break;
-				case MixBlend.first:
-				case MixBlend.replace:
-					r += bone.data.rotation - bone.rotation;
-				case MixBlend.add:
-					bone.rotation += (r - (16384 - ((16384.499999999996 - r / 360) | 0)) * 360) * alpha;
-			}
-		};
-		RotateTimeline.ENTRIES = 2;
-		RotateTimeline.PREV_TIME = -2;
-		RotateTimeline.PREV_ROTATION = -1;
-		RotateTimeline.ROTATION = 1;
-		return RotateTimeline;
-	}(CurveTimeline));
-	spine.RotateTimeline = RotateTimeline;
-	var TranslateTimeline = (function (_super) {
-		__extends(TranslateTimeline, _super);
-		function TranslateTimeline(frameCount) {
-			var _this = _super.call(this, frameCount) || this;
-			_this.frames = spine.Utils.newFloatArray(frameCount * TranslateTimeline.ENTRIES);
-			return _this;
-		}
-		TranslateTimeline.prototype.getPropertyId = function () {
-			return (TimelineType.translate << 24) + this.boneIndex;
-		};
-		TranslateTimeline.prototype.setFrame = function (frameIndex, time, x, y) {
-			frameIndex *= TranslateTimeline.ENTRIES;
-			this.frames[frameIndex] = time;
-			this.frames[frameIndex + TranslateTimeline.X] = x;
-			this.frames[frameIndex + TranslateTimeline.Y] = y;
-		};
-		TranslateTimeline.prototype.apply = function (skeleton, lastTime, time, events, alpha, blend, direction) {
-			var frames = this.frames;
-			var bone = skeleton.bones[this.boneIndex];
-			if (time < frames[0]) {
-				switch (blend) {
-					case MixBlend.setup:
-						bone.x = bone.data.x;
-						bone.y = bone.data.y;
-						return;
-					case MixBlend.first:
-						bone.x += (bone.data.x - bone.x) * alpha;
-						bone.y += (bone.data.y - bone.y) * alpha;
-				}
-				return;
-			}
-			var x = 0, y = 0;
-			if (time >= frames[frames.length - TranslateTimeline.ENTRIES]) {
-				x = frames[frames.length + TranslateTimeline.PREV_X];
-				y = frames[frames.length + TranslateTimeline.PREV_Y];
-			}
-			else {
-				var frame = Animation.binarySearch(frames, time, TranslateTimeline.ENTRIES);
-				x = frames[frame + TranslateTimeline.PREV_X];
-				y = frames[frame + TranslateTimeline.PREV_Y];
-				var frameTime = frames[frame];
-				var percent = this.getCurvePercent(frame / TranslateTimeline.ENTRIES - 1, 1 - (time - frameTime) / (frames[frame + TranslateTimeline.PREV_TIME] - frameTime));
-				x += (frames[frame + TranslateTimeline.X] - x) * percent;
-				y += (frames[frame + TranslateTimeline.Y] - y) * percent;
-			}
-			switch (blend) {
-				case MixBlend.setup:
-					bone.x = bone.data.x + x * alpha;
-					bone.y = bone.data.y + y * alpha;
-					break;
-				case MixBlend.first:
-				case MixBlend.replace:
-					bone.x += (bone.data.x + x - bone.x) * alpha;
-					bone.y += (bone.data.y + y - bone.y) * alpha;
-					break;
-				case MixBlend.add:
-					bone.x += x * alpha;
-					bone.y += y * alpha;
-			}
-		};
-		TranslateTimeline.ENTRIES = 3;
-		TranslateTimeline.PREV_TIME = -3;
-		TranslateTimeline.PREV_X = -2;
-		TranslateTimeline.PREV_Y = -1;
-		TranslateTimeline.X = 1;
-		TranslateTimeline.Y = 2;
-		return TranslateTimeline;
-	}(CurveTimeline));
-	spine.TranslateTimeline = TranslateTimeline;
-	var ScaleTimeline = (function (_super) {
-		__extends(ScaleTimeline, _super);
-		function ScaleTimeline(frameCount) {
-			return _super.call(this, frameCount) || this;
-		}
-		ScaleTimeline.prototype.getPropertyId = function () {
-			return (TimelineType.scale << 24) + this.boneIndex;
-		};
-		ScaleTimeline.prototype.apply = function (skeleton, lastTime, time, events, alpha, blend, direction) {
-			var frames = this.frames;
-			var bone = skeleton.bones[this.boneIndex];
-			if (time < frames[0]) {
-				switch (blend) {
-					case MixBlend.setup:
-						bone.scaleX = bone.data.scaleX;
-						bone.scaleY = bone.data.scaleY;
-						return;
-					case MixBlend.first:
-						bone.scaleX += (bone.data.scaleX - bone.scaleX) * alpha;
-						bone.scaleY += (bone.data.scaleY - bone.scaleY) * alpha;
-				}
-				return;
-			}
-			var x = 0, y = 0;
-			if (time >= frames[frames.length - ScaleTimeline.ENTRIES]) {
-				x = frames[frames.length + ScaleTimeline.PREV_X] * bone.data.scaleX;
-				y = frames[frames.length + ScaleTimeline.PREV_Y] * bone.data.scaleY;
-			}
-			else {
-				var frame = Animation.binarySearch(frames, time, ScaleTimeline.ENTRIES);
-				x = frames[frame + ScaleTimeline.PREV_X];
-				y = frames[frame + ScaleTimeline.PREV_Y];
-				var frameTime = frames[frame];
-				var percent = this.getCurvePercent(frame / ScaleTimeline.ENTRIES - 1, 1 - (time - frameTime) / (frames[frame + ScaleTimeline.PREV_TIME] - frameTime));
-				x = (x + (frames[frame + ScaleTimeline.X] - x) * percent) * bone.data.scaleX;
-				y = (y + (frames[frame + ScaleTimeline.Y] - y) * percent) * bone.data.scaleY;
-			}
-			if (alpha == 1) {
-				if (blend == MixBlend.add) {
-					bone.scaleX += x - bone.data.scaleX;
-					bone.scaleY += y - bone.data.scaleY;
-				}
-				else {
-					bone.scaleX = x;
-					bone.scaleY = y;
-				}
-			}
-			else {
-				var bx = 0, by = 0;
-				if (direction == MixDirection.out) {
-					switch (blend) {
-						case MixBlend.setup:
-							bx = bone.data.scaleX;
-							by = bone.data.scaleY;
-							bone.scaleX = bx + (Math.abs(x) * spine.MathUtils.signum(bx) - bx) * alpha;
-							bone.scaleY = by + (Math.abs(y) * spine.MathUtils.signum(by) - by) * alpha;
-							break;
-						case MixBlend.first:
-						case MixBlend.replace:
-							bx = bone.scaleX;
-							by = bone.scaleY;
-							bone.scaleX = bx + (Math.abs(x) * spine.MathUtils.signum(bx) - bx) * alpha;
-							bone.scaleY = by + (Math.abs(y) * spine.MathUtils.signum(by) - by) * alpha;
-							break;
-						case MixBlend.add:
-							bx = bone.scaleX;
-							by = bone.scaleY;
-							bone.scaleX = bx + (Math.abs(x) * spine.MathUtils.signum(bx) - bone.data.scaleX) * alpha;
-							bone.scaleY = by + (Math.abs(y) * spine.MathUtils.signum(by) - bone.data.scaleY) * alpha;
-					}
-				}
-				else {
-					switch (blend) {
-						case MixBlend.setup:
-							bx = Math.abs(bone.data.scaleX) * spine.MathUtils.signum(x);
-							by = Math.abs(bone.data.scaleY) * spine.MathUtils.signum(y);
-							bone.scaleX = bx + (x - bx) * alpha;
-							bone.scaleY = by + (y - by) * alpha;
-							break;
-						case MixBlend.first:
-						case MixBlend.replace:
-							bx = Math.abs(bone.scaleX) * spine.MathUtils.signum(x);
-							by = Math.abs(bone.scaleY) * spine.MathUtils.signum(y);
-							bone.scaleX = bx + (x - bx) * alpha;
-							bone.scaleY = by + (y - by) * alpha;
-							break;
-						case MixBlend.add:
-							bx = spine.MathUtils.signum(x);
-							by = spine.MathUtils.signum(y);
-							bone.scaleX = Math.abs(bone.scaleX) * bx + (x - Math.abs(bone.data.scaleX) * bx) * alpha;
-							bone.scaleY = Math.abs(bone.scaleY) * by + (y - Math.abs(bone.data.scaleY) * by) * alpha;
-					}
-				}
-			}
-		};
-		return ScaleTimeline;
-	}(TranslateTimeline));
-	spine.ScaleTimeline = ScaleTimeline;
-	var ShearTimeline = (function (_super) {
-		__extends(ShearTimeline, _super);
-		function ShearTimeline(frameCount) {
-			return _super.call(this, frameCount) || this;
-		}
-		ShearTimeline.prototype.getPropertyId = function () {
-			return (TimelineType.shear << 24) + this.boneIndex;
-		};
-		ShearTimeline.prototype.apply = function (skeleton, lastTime, time, events, alpha, blend, direction) {
-			var frames = this.frames;
-			var bone = skeleton.bones[this.boneIndex];
-			if (time < frames[0]) {
-				switch (blend) {
-					case MixBlend.setup:
-						bone.shearX = bone.data.shearX;
-						bone.shearY = bone.data.shearY;
-						return;
-					case MixBlend.first:
-						bone.shearX += (bone.data.shearX - bone.shearX) * alpha;
-						bone.shearY += (bone.data.shearY - bone.shearY) * alpha;
-				}
-				return;
-			}
-			var x = 0, y = 0;
-			if (time >= frames[frames.length - ShearTimeline.ENTRIES]) {
-				x = frames[frames.length + ShearTimeline.PREV_X];
-				y = frames[frames.length + ShearTimeline.PREV_Y];
-			}
-			else {
-				var frame = Animation.binarySearch(frames, time, ShearTimeline.ENTRIES);
-				x = frames[frame + ShearTimeline.PREV_X];
-				y = frames[frame + ShearTimeline.PREV_Y];
-				var frameTime = frames[frame];
-				var percent = this.getCurvePercent(frame / ShearTimeline.ENTRIES - 1, 1 - (time - frameTime) / (frames[frame + ShearTimeline.PREV_TIME] - frameTime));
-				x = x + (frames[frame + ShearTimeline.X] - x) * percent;
-				y = y + (frames[frame + ShearTimeline.Y] - y) * percent;
-			}
-			switch (blend) {
-				case MixBlend.setup:
-					bone.shearX = bone.data.shearX + x * alpha;
-					bone.shearY = bone.data.shearY + y * alpha;
-					break;
-				case MixBlend.first:
-				case MixBlend.replace:
-					bone.shearX += (bone.data.shearX + x - bone.shearX) * alpha;
-					bone.shearY += (bone.data.shearY + y - bone.shearY) * alpha;
-					break;
-				case MixBlend.add:
-					bone.shearX += x * alpha;
-					bone.shearY += y * alpha;
-			}
-		};
-		return ShearTimeline;
-	}(TranslateTimeline));
-	spine.ShearTimeline = ShearTimeline;
-	var ColorTimeline = (function (_super) {
-		__extends(ColorTimeline, _super);
-		function ColorTimeline(frameCount) {
-			var _this = _super.call(this, frameCount) || this;
-			_this.frames = spine.Utils.newFloatArray(frameCount * ColorTimeline.ENTRIES);
-			return _this;
-		}
-		ColorTimeline.prototype.getPropertyId = function () {
-			return (TimelineType.color << 24) + this.slotIndex;
-		};
-		ColorTimeline.prototype.setFrame = function (frameIndex, time, r, g, b, a) {
-			frameIndex *= ColorTimeline.ENTRIES;
-			this.frames[frameIndex] = time;
-			this.frames[frameIndex + ColorTimeline.R] = r;
-			this.frames[frameIndex + ColorTimeline.G] = g;
-			this.frames[frameIndex + ColorTimeline.B] = b;
-			this.frames[frameIndex + ColorTimeline.A] = a;
-		};
-		ColorTimeline.prototype.apply = function (skeleton, lastTime, time, events, alpha, blend, direction) {
-			var slot = skeleton.slots[this.slotIndex];
-			var frames = this.frames;
-			if (time < frames[0]) {
-				switch (blend) {
-					case MixBlend.setup:
-						slot.color.setFromColor(slot.data.color);
-						return;
-					case MixBlend.first:
-						var color = slot.color, setup = slot.data.color;
-						color.add((setup.r - color.r) * alpha, (setup.g - color.g) * alpha, (setup.b - color.b) * alpha, (setup.a - color.a) * alpha);
-				}
-				return;
-			}
-			var r = 0, g = 0, b = 0, a = 0;
-			if (time >= frames[frames.length - ColorTimeline.ENTRIES]) {
-				var i = frames.length;
-				r = frames[i + ColorTimeline.PREV_R];
-				g = frames[i + ColorTimeline.PREV_G];
-				b = frames[i + ColorTimeline.PREV_B];
-				a = frames[i + ColorTimeline.PREV_A];
-			}
-			else {
-				var frame = Animation.binarySearch(frames, time, ColorTimeline.ENTRIES);
-				r = frames[frame + ColorTimeline.PREV_R];
-				g = frames[frame + ColorTimeline.PREV_G];
-				b = frames[frame + ColorTimeline.PREV_B];
-				a = frames[frame + ColorTimeline.PREV_A];
-				var frameTime = frames[frame];
-				var percent = this.getCurvePercent(frame / ColorTimeline.ENTRIES - 1, 1 - (time - frameTime) / (frames[frame + ColorTimeline.PREV_TIME] - frameTime));
-				r += (frames[frame + ColorTimeline.R] - r) * percent;
-				g += (frames[frame + ColorTimeline.G] - g) * percent;
-				b += (frames[frame + ColorTimeline.B] - b) * percent;
-				a += (frames[frame + ColorTimeline.A] - a) * percent;
-			}
-			if (alpha == 1)
-				slot.color.set(r, g, b, a);
-			else {
-				var color = slot.color;
-				if (blend == MixBlend.setup)
-					color.setFromColor(slot.data.color);
-				color.add((r - color.r) * alpha, (g - color.g) * alpha, (b - color.b) * alpha, (a - color.a) * alpha);
-			}
-		};
-		ColorTimeline.ENTRIES = 5;
-		ColorTimeline.PREV_TIME = -5;
-		ColorTimeline.PREV_R = -4;
-		ColorTimeline.PREV_G = -3;
-		ColorTimeline.PREV_B = -2;
-		ColorTimeline.PREV_A = -1;
-		ColorTimeline.R = 1;
-		ColorTimeline.G = 2;
-		ColorTimeline.B = 3;
-		ColorTimeline.A = 4;
-		return ColorTimeline;
-	}(CurveTimeline));
-	spine.ColorTimeline = ColorTimeline;
-	var TwoColorTimeline = (function (_super) {
-		__extends(TwoColorTimeline, _super);
-		function TwoColorTimeline(frameCount) {
-			var _this = _super.call(this, frameCount) || this;
-			_this.frames = spine.Utils.newFloatArray(frameCount * TwoColorTimeline.ENTRIES);
-			return _this;
-		}
-		TwoColorTimeline.prototype.getPropertyId = function () {
-			return (TimelineType.twoColor << 24) + this.slotIndex;
-		};
-		TwoColorTimeline.prototype.setFrame = function (frameIndex, time, r, g, b, a, r2, g2, b2) {
-			frameIndex *= TwoColorTimeline.ENTRIES;
-			this.frames[frameIndex] = time;
-			this.frames[frameIndex + TwoColorTimeline.R] = r;
-			this.frames[frameIndex + TwoColorTimeline.G] = g;
-			this.frames[frameIndex + TwoColorTimeline.B] = b;
-			this.frames[frameIndex + TwoColorTimeline.A] = a;
-			this.frames[frameIndex + TwoColorTimeline.R2] = r2;
-			this.frames[frameIndex + TwoColorTimeline.G2] = g2;
-			this.frames[frameIndex + TwoColorTimeline.B2] = b2;
-		};
-		TwoColorTimeline.prototype.apply = function (skeleton, lastTime, time, events, alpha, blend, direction) {
-			var slot = skeleton.slots[this.slotIndex];
-			var frames = this.frames;
-			if (time < frames[0]) {
-				switch (blend) {
-					case MixBlend.setup:
-						slot.color.setFromColor(slot.data.color);
-						slot.darkColor.setFromColor(slot.data.darkColor);
-						return;
-					case MixBlend.first:
-						var light = slot.color, dark = slot.darkColor, setupLight = slot.data.color, setupDark = slot.data.darkColor;
-						light.add((setupLight.r - light.r) * alpha, (setupLight.g - light.g) * alpha, (setupLight.b - light.b) * alpha, (setupLight.a - light.a) * alpha);
-						dark.add((setupDark.r - dark.r) * alpha, (setupDark.g - dark.g) * alpha, (setupDark.b - dark.b) * alpha, 0);
-				}
-				return;
-			}
-			var r = 0, g = 0, b = 0, a = 0, r2 = 0, g2 = 0, b2 = 0;
-			if (time >= frames[frames.length - TwoColorTimeline.ENTRIES]) {
-				var i = frames.length;
-				r = frames[i + TwoColorTimeline.PREV_R];
-				g = frames[i + TwoColorTimeline.PREV_G];
-				b = frames[i + TwoColorTimeline.PREV_B];
-				a = frames[i + TwoColorTimeline.PREV_A];
-				r2 = frames[i + TwoColorTimeline.PREV_R2];
-				g2 = frames[i + TwoColorTimeline.PREV_G2];
-				b2 = frames[i + TwoColorTimeline.PREV_B2];
-			}
-			else {
-				var frame = Animation.binarySearch(frames, time, TwoColorTimeline.ENTRIES);
-				r = frames[frame + TwoColorTimeline.PREV_R];
-				g = frames[frame + TwoColorTimeline.PREV_G];
-				b = frames[frame + TwoColorTimeline.PREV_B];
-				a = frames[frame + TwoColorTimeline.PREV_A];
-				r2 = frames[frame + TwoColorTimeline.PREV_R2];
-				g2 = frames[frame + TwoColorTimeline.PREV_G2];
-				b2 = frames[frame + TwoColorTimeline.PREV_B2];
-				var frameTime = frames[frame];
-				var percent = this.getCurvePercent(frame / TwoColorTimeline.ENTRIES - 1, 1 - (time - frameTime) / (frames[frame + TwoColorTimeline.PREV_TIME] - frameTime));
-				r += (frames[frame + TwoColorTimeline.R] - r) * percent;
-				g += (frames[frame + TwoColorTimeline.G] - g) * percent;
-				b += (frames[frame + TwoColorTimeline.B] - b) * percent;
-				a += (frames[frame + TwoColorTimeline.A] - a) * percent;
-				r2 += (frames[frame + TwoColorTimeline.R2] - r2) * percent;
-				g2 += (frames[frame + TwoColorTimeline.G2] - g2) * percent;
-				b2 += (frames[frame + TwoColorTimeline.B2] - b2) * percent;
-			}
-			if (alpha == 1) {
-				slot.color.set(r, g, b, a);
-				slot.darkColor.set(r2, g2, b2, 1);
-			}
-			else {
-				var light = slot.color, dark = slot.darkColor;
-				if (blend == MixBlend.setup) {
-					light.setFromColor(slot.data.color);
-					dark.setFromColor(slot.data.darkColor);
-				}
-				light.add((r - light.r) * alpha, (g - light.g) * alpha, (b - light.b) * alpha, (a - light.a) * alpha);
-				dark.add((r2 - dark.r) * alpha, (g2 - dark.g) * alpha, (b2 - dark.b) * alpha, 0);
-			}
-		};
-		TwoColorTimeline.ENTRIES = 8;
-		TwoColorTimeline.PREV_TIME = -8;
-		TwoColorTimeline.PREV_R = -7;
-		TwoColorTimeline.PREV_G = -6;
-		TwoColorTimeline.PREV_B = -5;
-		TwoColorTimeline.PREV_A = -4;
-		TwoColorTimeline.PREV_R2 = -3;
-		TwoColorTimeline.PREV_G2 = -2;
-		TwoColorTimeline.PREV_B2 = -1;
-		TwoColorTimeline.R = 1;
-		TwoColorTimeline.G = 2;
-		TwoColorTimeline.B = 3;
-		TwoColorTimeline.A = 4;
-		TwoColorTimeline.R2 = 5;
-		TwoColorTimeline.G2 = 6;
-		TwoColorTimeline.B2 = 7;
-		return TwoColorTimeline;
-	}(CurveTimeline));
-	spine.TwoColorTimeline = TwoColorTimeline;
-	var AttachmentTimeline = (function () {
-		function AttachmentTimeline(frameCount) {
-			this.frames = spine.Utils.newFloatArray(frameCount);
-			this.attachmentNames = new Array(frameCount);
-		}
-		AttachmentTimeline.prototype.getPropertyId = function () {
-			return (TimelineType.attachment << 24) + this.slotIndex;
-		};
-		AttachmentTimeline.prototype.getFrameCount = function () {
-			return this.frames.length;
-		};
-		AttachmentTimeline.prototype.setFrame = function (frameIndex, time, attachmentName) {
-			this.frames[frameIndex] = time;
-			this.attachmentNames[frameIndex] = attachmentName;
-		};
-		AttachmentTimeline.prototype.apply = function (skeleton, lastTime, time, events, alpha, blend, direction) {
-			var slot = skeleton.slots[this.slotIndex];
-			if (direction == MixDirection.out && blend == MixBlend.setup) {
-				var attachmentName_1 = slot.data.attachmentName;
-				slot.setAttachment(attachmentName_1 == null ? null : skeleton.getAttachment(this.slotIndex, attachmentName_1));
-				return;
-			}
-			var frames = this.frames;
-			if (time < frames[0]) {
-				if (blend == MixBlend.setup || blend == MixBlend.first) {
-					var attachmentName_2 = slot.data.attachmentName;
-					slot.setAttachment(attachmentName_2 == null ? null : skeleton.getAttachment(this.slotIndex, attachmentName_2));
-				}
-				return;
-			}
-			var frameIndex = 0;
-			if (time >= frames[frames.length - 1])
-				frameIndex = frames.length - 1;
-			else
-				frameIndex = Animation.binarySearch(frames, time, 1) - 1;
-			var attachmentName = this.attachmentNames[frameIndex];
-			skeleton.slots[this.slotIndex]
-				.setAttachment(attachmentName == null ? null : skeleton.getAttachment(this.slotIndex, attachmentName));
-		};
-		return AttachmentTimeline;
-	}());
-	spine.AttachmentTimeline = AttachmentTimeline;
-	var zeros = null;
-	var DeformTimeline = (function (_super) {
-		__extends(DeformTimeline, _super);
-		function DeformTimeline(frameCount) {
-			var _this = _super.call(this, frameCount) || this;
-			_this.frames = spine.Utils.newFloatArray(frameCount);
-			_this.frameVertices = new Array(frameCount);
-			if (zeros == null)
-				zeros = spine.Utils.newFloatArray(64);
-			return _this;
-		}
-		DeformTimeline.prototype.getPropertyId = function () {
-			return (TimelineType.deform << 27) + +this.attachment.id + this.slotIndex;
-		};
-		DeformTimeline.prototype.setFrame = function (frameIndex, time, vertices) {
-			this.frames[frameIndex] = time;
-			this.frameVertices[frameIndex] = vertices;
-		};
-		DeformTimeline.prototype.apply = function (skeleton, lastTime, time, firedEvents, alpha, blend, direction) {
-			var slot = skeleton.slots[this.slotIndex];
-			var slotAttachment = slot.getAttachment();
-			if (!(slotAttachment instanceof spine.VertexAttachment) || !slotAttachment.applyDeform(this.attachment))
-				return;
-			var verticesArray = slot.attachmentVertices;
-			if (verticesArray.length == 0)
-				blend = MixBlend.setup;
-			var frameVertices = this.frameVertices;
-			var vertexCount = frameVertices[0].length;
-			var frames = this.frames;
-			if (time < frames[0]) {
-				var vertexAttachment = slotAttachment;
-				switch (blend) {
-					case MixBlend.setup:
-						verticesArray.length = 0;
-						return;
-					case MixBlend.first:
-						if (alpha == 1) {
-							verticesArray.length = 0;
-							break;
-						}
-						var vertices_1 = spine.Utils.setArraySize(verticesArray, vertexCount);
-						if (vertexAttachment.bones == null) {
-							var setupVertices = vertexAttachment.vertices;
-							for (var i = 0; i < vertexCount; i++)
-								vertices_1[i] += (setupVertices[i] - vertices_1[i]) * alpha;
-						}
-						else {
-							alpha = 1 - alpha;
-							for (var i = 0; i < vertexCount; i++)
-								vertices_1[i] *= alpha;
-						}
-				}
-				return;
-			}
-			var vertices = spine.Utils.setArraySize(verticesArray, vertexCount);
-			if (time >= frames[frames.length - 1]) {
-				var lastVertices = frameVertices[frames.length - 1];
-				if (alpha == 1) {
-					if (blend == MixBlend.add) {
-						var vertexAttachment = slotAttachment;
-						if (vertexAttachment.bones == null) {
-							var setupVertices = vertexAttachment.vertices;
-							for (var i_1 = 0; i_1 < vertexCount; i_1++) {
-								vertices[i_1] += lastVertices[i_1] - setupVertices[i_1];
-							}
-						}
-						else {
-							for (var i_2 = 0; i_2 < vertexCount; i_2++)
-								vertices[i_2] += lastVertices[i_2];
-						}
-					}
-					else {
-						spine.Utils.arrayCopy(lastVertices, 0, vertices, 0, vertexCount);
-					}
-				}
-				else {
-					switch (blend) {
-						case MixBlend.setup: {
-							var vertexAttachment_1 = slotAttachment;
-							if (vertexAttachment_1.bones == null) {
-								var setupVertices = vertexAttachment_1.vertices;
-								for (var i_3 = 0; i_3 < vertexCount; i_3++) {
-									var setup = setupVertices[i_3];
-									vertices[i_3] = setup + (lastVertices[i_3] - setup) * alpha;
-								}
-							}
-							else {
-								for (var i_4 = 0; i_4 < vertexCount; i_4++)
-									vertices[i_4] = lastVertices[i_4] * alpha;
-							}
-							break;
-						}
-						case MixBlend.first:
-						case MixBlend.replace:
-							for (var i_5 = 0; i_5 < vertexCount; i_5++)
-								vertices[i_5] += (lastVertices[i_5] - vertices[i_5]) * alpha;
-						case MixBlend.add:
-							var vertexAttachment = slotAttachment;
-							if (vertexAttachment.bones == null) {
-								var setupVertices = vertexAttachment.vertices;
-								for (var i_6 = 0; i_6 < vertexCount; i_6++) {
-									vertices[i_6] += (lastVertices[i_6] - setupVertices[i_6]) * alpha;
-								}
-							}
-							else {
-								for (var i_7 = 0; i_7 < vertexCount; i_7++)
-									vertices[i_7] += lastVertices[i_7] * alpha;
-							}
-					}
-				}
-				return;
-			}
-			var frame = Animation.binarySearch(frames, time);
-			var prevVertices = frameVertices[frame - 1];
-			var nextVertices = frameVertices[frame];
-			var frameTime = frames[frame];
-			var percent = this.getCurvePercent(frame - 1, 1 - (time - frameTime) / (frames[frame - 1] - frameTime));
-			if (alpha == 1) {
-				if (blend == MixBlend.add) {
-					var vertexAttachment = slotAttachment;
-					if (vertexAttachment.bones == null) {
-						var setupVertices = vertexAttachment.vertices;
-						for (var i_8 = 0; i_8 < vertexCount; i_8++) {
-							var prev = prevVertices[i_8];
-							vertices[i_8] += prev + (nextVertices[i_8] - prev) * percent - setupVertices[i_8];
-						}
-					}
-					else {
-						for (var i_9 = 0; i_9 < vertexCount; i_9++) {
-							var prev = prevVertices[i_9];
-							vertices[i_9] += prev + (nextVertices[i_9] - prev) * percent;
-						}
-					}
-				}
-				else {
-					for (var i_10 = 0; i_10 < vertexCount; i_10++) {
-						var prev = prevVertices[i_10];
-						vertices[i_10] = prev + (nextVertices[i_10] - prev) * percent;
-					}
-				}
-			}
-			else {
-				switch (blend) {
-					case MixBlend.setup: {
-						var vertexAttachment_2 = slotAttachment;
-						if (vertexAttachment_2.bones == null) {
-							var setupVertices = vertexAttachment_2.vertices;
-							for (var i_11 = 0; i_11 < vertexCount; i_11++) {
-								var prev = prevVertices[i_11], setup = setupVertices[i_11];
-								vertices[i_11] = setup + (prev + (nextVertices[i_11] - prev) * percent - setup) * alpha;
-							}
-						}
-						else {
-							for (var i_12 = 0; i_12 < vertexCount; i_12++) {
-								var prev = prevVertices[i_12];
-								vertices[i_12] = (prev + (nextVertices[i_12] - prev) * percent) * alpha;
-							}
-						}
-						break;
-					}
-					case MixBlend.first:
-					case MixBlend.replace:
-						for (var i_13 = 0; i_13 < vertexCount; i_13++) {
-							var prev = prevVertices[i_13];
-							vertices[i_13] += (prev + (nextVertices[i_13] - prev) * percent - vertices[i_13]) * alpha;
-						}
-						break;
-					case MixBlend.add:
-						var vertexAttachment = slotAttachment;
-						if (vertexAttachment.bones == null) {
-							var setupVertices = vertexAttachment.vertices;
-							for (var i_14 = 0; i_14 < vertexCount; i_14++) {
-								var prev = prevVertices[i_14];
-								vertices[i_14] += (prev + (nextVertices[i_14] - prev) * percent - setupVertices[i_14]) * alpha;
-							}
-						}
-						else {
-							for (var i_15 = 0; i_15 < vertexCount; i_15++) {
-								var prev = prevVertices[i_15];
-								vertices[i_15] += (prev + (nextVertices[i_15] - prev) * percent) * alpha;
-							}
-						}
-				}
-			}
-		};
-		return DeformTimeline;
-	}(CurveTimeline));
-	spine.DeformTimeline = DeformTimeline;
-	var EventTimeline = (function () {
-		function EventTimeline(frameCount) {
-			this.frames = spine.Utils.newFloatArray(frameCount);
-			this.events = new Array(frameCount);
-		}
-		EventTimeline.prototype.getPropertyId = function () {
-			return TimelineType.event << 24;
-		};
-		EventTimeline.prototype.getFrameCount = function () {
-			return this.frames.length;
-		};
-		EventTimeline.prototype.setFrame = function (frameIndex, event) {
-			this.frames[frameIndex] = event.time;
-			this.events[frameIndex] = event;
-		};
-		EventTimeline.prototype.apply = function (skeleton, lastTime, time, firedEvents, alpha, blend, direction) {
-			if (firedEvents == null)
-				return;
-			var frames = this.frames;
-			var frameCount = this.frames.length;
-			if (lastTime > time) {
-				this.apply(skeleton, lastTime, Number.MAX_VALUE, firedEvents, alpha, blend, direction);
-				lastTime = -1;
-			}
-			else if (lastTime >= frames[frameCount - 1])
-				return;
-			if (time < frames[0])
-				return;
-			var frame = 0;
-			if (lastTime < frames[0])
-				frame = 0;
-			else {
-				frame = Animation.binarySearch(frames, lastTime);
-				var frameTime = frames[frame];
-				while (frame > 0) {
-					if (frames[frame - 1] != frameTime)
-						break;
-					frame--;
-				}
-			}
-			for (; frame < frameCount && time >= frames[frame]; frame++)
-				firedEvents.push(this.events[frame]);
-		};
-		return EventTimeline;
-	}());
-	spine.EventTimeline = EventTimeline;
-	var DrawOrderTimeline = (function () {
-		function DrawOrderTimeline(frameCount) {
-			this.frames = spine.Utils.newFloatArray(frameCount);
-			this.drawOrders = new Array(frameCount);
-		}
-		DrawOrderTimeline.prototype.getPropertyId = function () {
-			return TimelineType.drawOrder << 24;
-		};
-		DrawOrderTimeline.prototype.getFrameCount = function () {
-			return this.frames.length;
-		};
-		DrawOrderTimeline.prototype.setFrame = function (frameIndex, time, drawOrder) {
-			this.frames[frameIndex] = time;
-			this.drawOrders[frameIndex] = drawOrder;
-		};
-		DrawOrderTimeline.prototype.apply = function (skeleton, lastTime, time, firedEvents, alpha, blend, direction) {
-			var drawOrder = skeleton.drawOrder;
-			var slots = skeleton.slots;
-			if (direction == MixDirection.out && blend == MixBlend.setup) {
-				spine.Utils.arrayCopy(skeleton.slots, 0, skeleton.drawOrder, 0, skeleton.slots.length);
-				return;
-			}
-			var frames = this.frames;
-			if (time < frames[0]) {
-				if (blend == MixBlend.setup || blend == MixBlend.first)
-					spine.Utils.arrayCopy(skeleton.slots, 0, skeleton.drawOrder, 0, skeleton.slots.length);
-				return;
-			}
-			var frame = 0;
-			if (time >= frames[frames.length - 1])
-				frame = frames.length - 1;
-			else
-				frame = Animation.binarySearch(frames, time) - 1;
-			var drawOrderToSetupIndex = this.drawOrders[frame];
-			if (drawOrderToSetupIndex == null)
-				spine.Utils.arrayCopy(slots, 0, drawOrder, 0, slots.length);
-			else {
-				for (var i = 0, n = drawOrderToSetupIndex.length; i < n; i++)
-					drawOrder[i] = slots[drawOrderToSetupIndex[i]];
-			}
-		};
-		return DrawOrderTimeline;
-	}());
-	spine.DrawOrderTimeline = DrawOrderTimeline;
-	var IkConstraintTimeline = (function (_super) {
-		__extends(IkConstraintTimeline, _super);
-		function IkConstraintTimeline(frameCount) {
-			var _this = _super.call(this, frameCount) || this;
-			_this.frames = spine.Utils.newFloatArray(frameCount * IkConstraintTimeline.ENTRIES);
-			return _this;
-		}
-		IkConstraintTimeline.prototype.getPropertyId = function () {
-			return (TimelineType.ikConstraint << 24) + this.ikConstraintIndex;
-		};
-		IkConstraintTimeline.prototype.setFrame = function (frameIndex, time, mix, bendDirection, compress, stretch) {
-			frameIndex *= IkConstraintTimeline.ENTRIES;
-			this.frames[frameIndex] = time;
-			this.frames[frameIndex + IkConstraintTimeline.MIX] = mix;
-			this.frames[frameIndex + IkConstraintTimeline.BEND_DIRECTION] = bendDirection;
-			this.frames[frameIndex + IkConstraintTimeline.COMPRESS] = compress ? 1 : 0;
-			this.frames[frameIndex + IkConstraintTimeline.STRETCH] = stretch ? 1 : 0;
-		};
-		IkConstraintTimeline.prototype.apply = function (skeleton, lastTime, time, firedEvents, alpha, blend, direction) {
-			var frames = this.frames;
-			var constraint = skeleton.ikConstraints[this.ikConstraintIndex];
-			if (time < frames[0]) {
-				switch (blend) {
-					case MixBlend.setup:
-						constraint.mix = constraint.data.mix;
-						constraint.bendDirection = constraint.data.bendDirection;
-						constraint.compress = constraint.data.compress;
-						constraint.stretch = constraint.data.stretch;
-						return;
-					case MixBlend.first:
-						constraint.mix += (constraint.data.mix - constraint.mix) * alpha;
-						constraint.bendDirection = constraint.data.bendDirection;
-						constraint.compress = constraint.data.compress;
-						constraint.stretch = constraint.data.stretch;
-				}
-				return;
-			}
-			if (time >= frames[frames.length - IkConstraintTimeline.ENTRIES]) {
-				if (blend == MixBlend.setup) {
-					constraint.mix = constraint.data.mix + (frames[frames.length + IkConstraintTimeline.PREV_MIX] - constraint.data.mix) * alpha;
-					if (direction == MixDirection.out) {
-						constraint.bendDirection = constraint.data.bendDirection;
-						constraint.compress = constraint.data.compress;
-						constraint.stretch = constraint.data.stretch;
-					}
-					else {
-						constraint.bendDirection = frames[frames.length + IkConstraintTimeline.PREV_BEND_DIRECTION];
-						constraint.compress = frames[frames.length + IkConstraintTimeline.PREV_COMPRESS] != 0;
-						constraint.stretch = frames[frames.length + IkConstraintTimeline.PREV_STRETCH] != 0;
-					}
-				}
-				else {
-					constraint.mix += (frames[frames.length + IkConstraintTimeline.PREV_MIX] - constraint.mix) * alpha;
-					if (direction == MixDirection["in"]) {
-						constraint.bendDirection = frames[frames.length + IkConstraintTimeline.PREV_BEND_DIRECTION];
-						constraint.compress = frames[frames.length + IkConstraintTimeline.PREV_COMPRESS] != 0;
-						constraint.stretch = frames[frames.length + IkConstraintTimeline.PREV_STRETCH] != 0;
-					}
-				}
-				return;
-			}
-			var frame = Animation.binarySearch(frames, time, IkConstraintTimeline.ENTRIES);
-			var mix = frames[frame + IkConstraintTimeline.PREV_MIX];
-			var frameTime = frames[frame];
-			var percent = this.getCurvePercent(frame / IkConstraintTimeline.ENTRIES - 1, 1 - (time - frameTime) / (frames[frame + IkConstraintTimeline.PREV_TIME] - frameTime));
-			if (blend == MixBlend.setup) {
-				constraint.mix = constraint.data.mix + (mix + (frames[frame + IkConstraintTimeline.MIX] - mix) * percent - constraint.data.mix) * alpha;
-				if (direction == MixDirection.out) {
-					constraint.bendDirection = constraint.data.bendDirection;
-					constraint.compress = constraint.data.compress;
-					constraint.stretch = constraint.data.stretch;
-				}
-				else {
-					constraint.bendDirection = frames[frame + IkConstraintTimeline.PREV_BEND_DIRECTION];
-					constraint.compress = frames[frame + IkConstraintTimeline.PREV_COMPRESS] != 0;
-					constraint.stretch = frames[frame + IkConstraintTimeline.PREV_STRETCH] != 0;
-				}
-			}
-			else {
-				constraint.mix += (mix + (frames[frame + IkConstraintTimeline.MIX] - mix) * percent - constraint.mix) * alpha;
-				if (direction == MixDirection["in"]) {
-					constraint.bendDirection = frames[frame + IkConstraintTimeline.PREV_BEND_DIRECTION];
-					constraint.compress = frames[frame + IkConstraintTimeline.PREV_COMPRESS] != 0;
-					constraint.stretch = frames[frame + IkConstraintTimeline.PREV_STRETCH] != 0;
-				}
-			}
-		};
-		IkConstraintTimeline.ENTRIES = 5;
-		IkConstraintTimeline.PREV_TIME = -5;
-		IkConstraintTimeline.PREV_MIX = -4;
-		IkConstraintTimeline.PREV_BEND_DIRECTION = -3;
-		IkConstraintTimeline.PREV_COMPRESS = -2;
-		IkConstraintTimeline.PREV_STRETCH = -1;
-		IkConstraintTimeline.MIX = 1;
-		IkConstraintTimeline.BEND_DIRECTION = 2;
-		IkConstraintTimeline.COMPRESS = 3;
-		IkConstraintTimeline.STRETCH = 4;
-		return IkConstraintTimeline;
-	}(CurveTimeline));
-	spine.IkConstraintTimeline = IkConstraintTimeline;
-	var TransformConstraintTimeline = (function (_super) {
-		__extends(TransformConstraintTimeline, _super);
-		function TransformConstraintTimeline(frameCount) {
-			var _this = _super.call(this, frameCount) || this;
-			_this.frames = spine.Utils.newFloatArray(frameCount * TransformConstraintTimeline.ENTRIES);
-			return _this;
-		}
-		TransformConstraintTimeline.prototype.getPropertyId = function () {
-			return (TimelineType.transformConstraint << 24) + this.transformConstraintIndex;
-		};
-		TransformConstraintTimeline.prototype.setFrame = function (frameIndex, time, rotateMix, translateMix, scaleMix, shearMix) {
-			frameIndex *= TransformConstraintTimeline.ENTRIES;
-			this.frames[frameIndex] = time;
-			this.frames[frameIndex + TransformConstraintTimeline.ROTATE] = rotateMix;
-			this.frames[frameIndex + TransformConstraintTimeline.TRANSLATE] = translateMix;
-			this.frames[frameIndex + TransformConstraintTimeline.SCALE] = scaleMix;
-			this.frames[frameIndex + TransformConstraintTimeline.SHEAR] = shearMix;
-		};
-		TransformConstraintTimeline.prototype.apply = function (skeleton, lastTime, time, firedEvents, alpha, blend, direction) {
-			var frames = this.frames;
-			var constraint = skeleton.transformConstraints[this.transformConstraintIndex];
-			if (time < frames[0]) {
-				var data = constraint.data;
-				switch (blend) {
-					case MixBlend.setup:
-						constraint.rotateMix = data.rotateMix;
-						constraint.translateMix = data.translateMix;
-						constraint.scaleMix = data.scaleMix;
-						constraint.shearMix = data.shearMix;
-						return;
-					case MixBlend.first:
-						constraint.rotateMix += (data.rotateMix - constraint.rotateMix) * alpha;
-						constraint.translateMix += (data.translateMix - constraint.translateMix) * alpha;
-						constraint.scaleMix += (data.scaleMix - constraint.scaleMix) * alpha;
-						constraint.shearMix += (data.shearMix - constraint.shearMix) * alpha;
-				}
-				return;
-			}
-			var rotate = 0, translate = 0, scale = 0, shear = 0;
-			if (time >= frames[frames.length - TransformConstraintTimeline.ENTRIES]) {
-				var i = frames.length;
-				rotate = frames[i + TransformConstraintTimeline.PREV_ROTATE];
-				translate = frames[i + TransformConstraintTimeline.PREV_TRANSLATE];
-				scale = frames[i + TransformConstraintTimeline.PREV_SCALE];
-				shear = frames[i + TransformConstraintTimeline.PREV_SHEAR];
-			}
-			else {
-				var frame = Animation.binarySearch(frames, time, TransformConstraintTimeline.ENTRIES);
-				rotate = frames[frame + TransformConstraintTimeline.PREV_ROTATE];
-				translate = frames[frame + TransformConstraintTimeline.PREV_TRANSLATE];
-				scale = frames[frame + TransformConstraintTimeline.PREV_SCALE];
-				shear = frames[frame + TransformConstraintTimeline.PREV_SHEAR];
-				var frameTime = frames[frame];
-				var percent = this.getCurvePercent(frame / TransformConstraintTimeline.ENTRIES - 1, 1 - (time - frameTime) / (frames[frame + TransformConstraintTimeline.PREV_TIME] - frameTime));
-				rotate += (frames[frame + TransformConstraintTimeline.ROTATE] - rotate) * percent;
-				translate += (frames[frame + TransformConstraintTimeline.TRANSLATE] - translate) * percent;
-				scale += (frames[frame + TransformConstraintTimeline.SCALE] - scale) * percent;
-				shear += (frames[frame + TransformConstraintTimeline.SHEAR] - shear) * percent;
-			}
-			if (blend == MixBlend.setup) {
-				var data = constraint.data;
-				constraint.rotateMix = data.rotateMix + (rotate - data.rotateMix) * alpha;
-				constraint.translateMix = data.translateMix + (translate - data.translateMix) * alpha;
-				constraint.scaleMix = data.scaleMix + (scale - data.scaleMix) * alpha;
-				constraint.shearMix = data.shearMix + (shear - data.shearMix) * alpha;
-			}
-			else {
-				constraint.rotateMix += (rotate - constraint.rotateMix) * alpha;
-				constraint.translateMix += (translate - constraint.translateMix) * alpha;
-				constraint.scaleMix += (scale - constraint.scaleMix) * alpha;
-				constraint.shearMix += (shear - constraint.shearMix) * alpha;
-			}
-		};
-		TransformConstraintTimeline.ENTRIES = 5;
-		TransformConstraintTimeline.PREV_TIME = -5;
-		TransformConstraintTimeline.PREV_ROTATE = -4;
-		TransformConstraintTimeline.PREV_TRANSLATE = -3;
-		TransformConstraintTimeline.PREV_SCALE = -2;
-		TransformConstraintTimeline.PREV_SHEAR = -1;
-		TransformConstraintTimeline.ROTATE = 1;
-		TransformConstraintTimeline.TRANSLATE = 2;
-		TransformConstraintTimeline.SCALE = 3;
-		TransformConstraintTimeline.SHEAR = 4;
-		return TransformConstraintTimeline;
-	}(CurveTimeline));
-	spine.TransformConstraintTimeline = TransformConstraintTimeline;
-	var PathConstraintPositionTimeline = (function (_super) {
-		__extends(PathConstraintPositionTimeline, _super);
-		function PathConstraintPositionTimeline(frameCount) {
-			var _this = _super.call(this, frameCount) || this;
-			_this.frames = spine.Utils.newFloatArray(frameCount * PathConstraintPositionTimeline.ENTRIES);
-			return _this;
-		}
-		PathConstraintPositionTimeline.prototype.getPropertyId = function () {
-			return (TimelineType.pathConstraintPosition << 24) + this.pathConstraintIndex;
-		};
-		PathConstraintPositionTimeline.prototype.setFrame = function (frameIndex, time, value) {
-			frameIndex *= PathConstraintPositionTimeline.ENTRIES;
-			this.frames[frameIndex] = time;
-			this.frames[frameIndex + PathConstraintPositionTimeline.VALUE] = value;
-		};
-		PathConstraintPositionTimeline.prototype.apply = function (skeleton, lastTime, time, firedEvents, alpha, blend, direction) {
-			var frames = this.frames;
-			var constraint = skeleton.pathConstraints[this.pathConstraintIndex];
-			if (time < frames[0]) {
-				switch (blend) {
-					case MixBlend.setup:
-						constraint.position = constraint.data.position;
-						return;
-					case MixBlend.first:
-						constraint.position += (constraint.data.position - constraint.position) * alpha;
-				}
-				return;
-			}
-			var position = 0;
-			if (time >= frames[frames.length - PathConstraintPositionTimeline.ENTRIES])
-				position = frames[frames.length + PathConstraintPositionTimeline.PREV_VALUE];
-			else {
-				var frame = Animation.binarySearch(frames, time, PathConstraintPositionTimeline.ENTRIES);
-				position = frames[frame + PathConstraintPositionTimeline.PREV_VALUE];
-				var frameTime = frames[frame];
-				var percent = this.getCurvePercent(frame / PathConstraintPositionTimeline.ENTRIES - 1, 1 - (time - frameTime) / (frames[frame + PathConstraintPositionTimeline.PREV_TIME] - frameTime));
-				position += (frames[frame + PathConstraintPositionTimeline.VALUE] - position) * percent;
-			}
-			if (blend == MixBlend.setup)
-				constraint.position = constraint.data.position + (position - constraint.data.position) * alpha;
-			else
-				constraint.position += (position - constraint.position) * alpha;
-		};
-		PathConstraintPositionTimeline.ENTRIES = 2;
-		PathConstraintPositionTimeline.PREV_TIME = -2;
-		PathConstraintPositionTimeline.PREV_VALUE = -1;
-		PathConstraintPositionTimeline.VALUE = 1;
-		return PathConstraintPositionTimeline;
-	}(CurveTimeline));
-	spine.PathConstraintPositionTimeline = PathConstraintPositionTimeline;
-	var PathConstraintSpacingTimeline = (function (_super) {
-		__extends(PathConstraintSpacingTimeline, _super);
-		function PathConstraintSpacingTimeline(frameCount) {
-			return _super.call(this, frameCount) || this;
-		}
-		PathConstraintSpacingTimeline.prototype.getPropertyId = function () {
-			return (TimelineType.pathConstraintSpacing << 24) + this.pathConstraintIndex;
-		};
-		PathConstraintSpacingTimeline.prototype.apply = function (skeleton, lastTime, time, firedEvents, alpha, blend, direction) {
-			var frames = this.frames;
-			var constraint = skeleton.pathConstraints[this.pathConstraintIndex];
-			if (time < frames[0]) {
-				switch (blend) {
-					case MixBlend.setup:
-						constraint.spacing = constraint.data.spacing;
-						return;
-					case MixBlend.first:
-						constraint.spacing += (constraint.data.spacing - constraint.spacing) * alpha;
-				}
-				return;
-			}
-			var spacing = 0;
-			if (time >= frames[frames.length - PathConstraintSpacingTimeline.ENTRIES])
-				spacing = frames[frames.length + PathConstraintSpacingTimeline.PREV_VALUE];
-			else {
-				var frame = Animation.binarySearch(frames, time, PathConstraintSpacingTimeline.ENTRIES);
-				spacing = frames[frame + PathConstraintSpacingTimeline.PREV_VALUE];
-				var frameTime = frames[frame];
-				var percent = this.getCurvePercent(frame / PathConstraintSpacingTimeline.ENTRIES - 1, 1 - (time - frameTime) / (frames[frame + PathConstraintSpacingTimeline.PREV_TIME] - frameTime));
-				spacing += (frames[frame + PathConstraintSpacingTimeline.VALUE] - spacing) * percent;
-			}
-			if (blend == MixBlend.setup)
-				constraint.spacing = constraint.data.spacing + (spacing - constraint.data.spacing) * alpha;
-			else
-				constraint.spacing += (spacing - constraint.spacing) * alpha;
-		};
-		return PathConstraintSpacingTimeline;
-	}(PathConstraintPositionTimeline));
-	spine.PathConstraintSpacingTimeline = PathConstraintSpacingTimeline;
-	var PathConstraintMixTimeline = (function (_super) {
-		__extends(PathConstraintMixTimeline, _super);
-		function PathConstraintMixTimeline(frameCount) {
-			var _this = _super.call(this, frameCount) || this;
-			_this.frames = spine.Utils.newFloatArray(frameCount * PathConstraintMixTimeline.ENTRIES);
-			return _this;
-		}
-		PathConstraintMixTimeline.prototype.getPropertyId = function () {
-			return (TimelineType.pathConstraintMix << 24) + this.pathConstraintIndex;
-		};
-		PathConstraintMixTimeline.prototype.setFrame = function (frameIndex, time, rotateMix, translateMix) {
-			frameIndex *= PathConstraintMixTimeline.ENTRIES;
-			this.frames[frameIndex] = time;
-			this.frames[frameIndex + PathConstraintMixTimeline.ROTATE] = rotateMix;
-			this.frames[frameIndex + PathConstraintMixTimeline.TRANSLATE] = translateMix;
-		};
-		PathConstraintMixTimeline.prototype.apply = function (skeleton, lastTime, time, firedEvents, alpha, blend, direction) {
-			var frames = this.frames;
-			var constraint = skeleton.pathConstraints[this.pathConstraintIndex];
-			if (time < frames[0]) {
-				switch (blend) {
-					case MixBlend.setup:
-						constraint.rotateMix = constraint.data.rotateMix;
-						constraint.translateMix = constraint.data.translateMix;
-						return;
-					case MixBlend.first:
-						constraint.rotateMix += (constraint.data.rotateMix - constraint.rotateMix) * alpha;
-						constraint.translateMix += (constraint.data.translateMix - constraint.translateMix) * alpha;
-				}
-				return;
-			}
-			var rotate = 0, translate = 0;
-			if (time >= frames[frames.length - PathConstraintMixTimeline.ENTRIES]) {
-				rotate = frames[frames.length + PathConstraintMixTimeline.PREV_ROTATE];
-				translate = frames[frames.length + PathConstraintMixTimeline.PREV_TRANSLATE];
-			}
-			else {
-				var frame = Animation.binarySearch(frames, time, PathConstraintMixTimeline.ENTRIES);
-				rotate = frames[frame + PathConstraintMixTimeline.PREV_ROTATE];
-				translate = frames[frame + PathConstraintMixTimeline.PREV_TRANSLATE];
-				var frameTime = frames[frame];
-				var percent = this.getCurvePercent(frame / PathConstraintMixTimeline.ENTRIES - 1, 1 - (time - frameTime) / (frames[frame + PathConstraintMixTimeline.PREV_TIME] - frameTime));
-				rotate += (frames[frame + PathConstraintMixTimeline.ROTATE] - rotate) * percent;
-				translate += (frames[frame + PathConstraintMixTimeline.TRANSLATE] - translate) * percent;
-			}
-			if (blend == MixBlend.setup) {
-				constraint.rotateMix = constraint.data.rotateMix + (rotate - constraint.data.rotateMix) * alpha;
-				constraint.translateMix = constraint.data.translateMix + (translate - constraint.data.translateMix) * alpha;
-			}
-			else {
-				constraint.rotateMix += (rotate - constraint.rotateMix) * alpha;
-				constraint.translateMix += (translate - constraint.translateMix) * alpha;
-			}
-		};
-		PathConstraintMixTimeline.ENTRIES = 3;
-		PathConstraintMixTimeline.PREV_TIME = -3;
-		PathConstraintMixTimeline.PREV_ROTATE = -2;
-		PathConstraintMixTimeline.PREV_TRANSLATE = -1;
-		PathConstraintMixTimeline.ROTATE = 1;
-		PathConstraintMixTimeline.TRANSLATE = 2;
-		return PathConstraintMixTimeline;
-	}(CurveTimeline));
-	spine.PathConstraintMixTimeline = PathConstraintMixTimeline;
+    var Animation = (function () {
+        function Animation(name, timelines, duration) {
+            if (name == null)
+                throw new Error("name cannot be null.");
+            if (timelines == null)
+                throw new Error("timelines cannot be null.");
+            this.name = name;
+            this.timelines = timelines;
+            this.duration = duration;
+        }
+        Animation.prototype.apply = function (skeleton, lastTime, time, loop, events, alpha, blend, direction) {
+            if (skeleton == null)
+                throw new Error("skeleton cannot be null.");
+            if (loop && this.duration != 0) {
+                time %= this.duration;
+                if (lastTime > 0)
+                    lastTime %= this.duration;
+            }
+            var timelines = this.timelines;
+            for (var i = 0, n = timelines.length; i < n; i++)
+                timelines[i].apply(skeleton, lastTime, time, events, alpha, blend, direction);
+        };
+        Animation.binarySearch = function (values, target, step) {
+            if (step === void 0) { step = 1; }
+            var low = 0;
+            var high = values.length / step - 2;
+            if (high == 0)
+                return step;
+            var current = high >>> 1;
+            while (true) {
+                if (values[(current + 1) * step] <= target)
+                    low = current + 1;
+                else
+                    high = current;
+                if (low == high)
+                    return (low + 1) * step;
+                current = (low + high) >>> 1;
+            }
+        };
+        Animation.linearSearch = function (values, target, step) {
+            for (var i = 0, last = values.length - step; i <= last; i += step)
+                if (values[i] > target)
+                    return i;
+            return -1;
+        };
+        return Animation;
+    }());
+    spine.Animation = Animation;
+    var MixBlend;
+    (function (MixBlend) {
+        MixBlend[MixBlend["setup"] = 0] = "setup";
+        MixBlend[MixBlend["first"] = 1] = "first";
+        MixBlend[MixBlend["replace"] = 2] = "replace";
+        MixBlend[MixBlend["add"] = 3] = "add";
+    })(MixBlend = spine.MixBlend || (spine.MixBlend = {}));
+    var MixDirection;
+    (function (MixDirection) {
+        MixDirection[MixDirection["in"] = 0] = "in";
+        MixDirection[MixDirection["out"] = 1] = "out";
+    })(MixDirection = spine.MixDirection || (spine.MixDirection = {}));
+    var TimelineType;
+    (function (TimelineType) {
+        TimelineType[TimelineType["rotate"] = 0] = "rotate";
+        TimelineType[TimelineType["translate"] = 1] = "translate";
+        TimelineType[TimelineType["scale"] = 2] = "scale";
+        TimelineType[TimelineType["shear"] = 3] = "shear";
+        TimelineType[TimelineType["attachment"] = 4] = "attachment";
+        TimelineType[TimelineType["color"] = 5] = "color";
+        TimelineType[TimelineType["deform"] = 6] = "deform";
+        TimelineType[TimelineType["event"] = 7] = "event";
+        TimelineType[TimelineType["drawOrder"] = 8] = "drawOrder";
+        TimelineType[TimelineType["ikConstraint"] = 9] = "ikConstraint";
+        TimelineType[TimelineType["transformConstraint"] = 10] = "transformConstraint";
+        TimelineType[TimelineType["pathConstraintPosition"] = 11] = "pathConstraintPosition";
+        TimelineType[TimelineType["pathConstraintSpacing"] = 12] = "pathConstraintSpacing";
+        TimelineType[TimelineType["pathConstraintMix"] = 13] = "pathConstraintMix";
+        TimelineType[TimelineType["twoColor"] = 14] = "twoColor";
+    })(TimelineType = spine.TimelineType || (spine.TimelineType = {}));
+    var CurveTimeline = (function () {
+        function CurveTimeline(frameCount) {
+            if (frameCount <= 0)
+                throw new Error("frameCount must be > 0: " + frameCount);
+            this.curves = spine.Utils.newFloatArray((frameCount - 1) * CurveTimeline.BEZIER_SIZE);
+        }
+        CurveTimeline.prototype.getFrameCount = function () {
+            return this.curves.length / CurveTimeline.BEZIER_SIZE + 1;
+        };
+        CurveTimeline.prototype.setLinear = function (frameIndex) {
+            this.curves[frameIndex * CurveTimeline.BEZIER_SIZE] = CurveTimeline.LINEAR;
+        };
+        CurveTimeline.prototype.setStepped = function (frameIndex) {
+            this.curves[frameIndex * CurveTimeline.BEZIER_SIZE] = CurveTimeline.STEPPED;
+        };
+        CurveTimeline.prototype.getCurveType = function (frameIndex) {
+            var index = frameIndex * CurveTimeline.BEZIER_SIZE;
+            if (index == this.curves.length)
+                return CurveTimeline.LINEAR;
+            var type = this.curves[index];
+            if (type == CurveTimeline.LINEAR)
+                return CurveTimeline.LINEAR;
+            if (type == CurveTimeline.STEPPED)
+                return CurveTimeline.STEPPED;
+            return CurveTimeline.BEZIER;
+        };
+        CurveTimeline.prototype.setCurve = function (frameIndex, cx1, cy1, cx2, cy2) {
+            var tmpx = (-cx1 * 2 + cx2) * 0.03, tmpy = (-cy1 * 2 + cy2) * 0.03;
+            var dddfx = ((cx1 - cx2) * 3 + 1) * 0.006, dddfy = ((cy1 - cy2) * 3 + 1) * 0.006;
+            var ddfx = tmpx * 2 + dddfx, ddfy = tmpy * 2 + dddfy;
+            var dfx = cx1 * 0.3 + tmpx + dddfx * 0.16666667, dfy = cy1 * 0.3 + tmpy + dddfy * 0.16666667;
+            var i = frameIndex * CurveTimeline.BEZIER_SIZE;
+            var curves = this.curves;
+            curves[i++] = CurveTimeline.BEZIER;
+            var x = dfx, y = dfy;
+            for (var n = i + CurveTimeline.BEZIER_SIZE - 1; i < n; i += 2) {
+                curves[i] = x;
+                curves[i + 1] = y;
+                dfx += ddfx;
+                dfy += ddfy;
+                ddfx += dddfx;
+                ddfy += dddfy;
+                x += dfx;
+                y += dfy;
+            }
+        };
+        CurveTimeline.prototype.getCurvePercent = function (frameIndex, percent) {
+            percent = spine.MathUtils.clamp(percent, 0, 1);
+            var curves = this.curves;
+            var i = frameIndex * CurveTimeline.BEZIER_SIZE;
+            var type = curves[i];
+            if (type == CurveTimeline.LINEAR)
+                return percent;
+            if (type == CurveTimeline.STEPPED)
+                return 0;
+            i++;
+            var x = 0;
+            for (var start = i, n = i + CurveTimeline.BEZIER_SIZE - 1; i < n; i += 2) {
+                x = curves[i];
+                if (x >= percent) {
+                    var prevX = void 0, prevY = void 0;
+                    if (i == start) {
+                        prevX = 0;
+                        prevY = 0;
+                    }
+                    else {
+                        prevX = curves[i - 2];
+                        prevY = curves[i - 1];
+                    }
+                    return prevY + (curves[i + 1] - prevY) * (percent - prevX) / (x - prevX);
+                }
+            }
+            var y = curves[i - 1];
+            return y + (1 - y) * (percent - x) / (1 - x);
+        };
+        CurveTimeline.LINEAR = 0;
+        CurveTimeline.STEPPED = 1;
+        CurveTimeline.BEZIER = 2;
+        CurveTimeline.BEZIER_SIZE = 10 * 2 - 1;
+        return CurveTimeline;
+    }());
+    spine.CurveTimeline = CurveTimeline;
+    var RotateTimeline = (function (_super) {
+        __extends(RotateTimeline, _super);
+        function RotateTimeline(frameCount) {
+            var _this = _super.call(this, frameCount) || this;
+            _this.frames = spine.Utils.newFloatArray(frameCount << 1);
+            return _this;
+        }
+        RotateTimeline.prototype.getPropertyId = function () {
+            return (TimelineType.rotate << 24) + this.boneIndex;
+        };
+        RotateTimeline.prototype.setFrame = function (frameIndex, time, degrees) {
+            frameIndex <<= 1;
+            this.frames[frameIndex] = time;
+            this.frames[frameIndex + RotateTimeline.ROTATION] = degrees;
+        };
+        RotateTimeline.prototype.apply = function (skeleton, lastTime, time, events, alpha, blend, direction) {
+            var frames = this.frames;
+            var bone = skeleton.bones[this.boneIndex];
+            if (time < frames[0]) {
+                switch (blend) {
+                    case MixBlend.setup:
+                        bone.rotation = bone.data.rotation;
+                        return;
+                    case MixBlend.first:
+                        var r_1 = bone.data.rotation - bone.rotation;
+                        bone.rotation += (r_1 - (16384 - ((16384.499999999996 - r_1 / 360) | 0)) * 360) * alpha;
+                }
+                return;
+            }
+            if (time >= frames[frames.length - RotateTimeline.ENTRIES]) {
+                var r_2 = frames[frames.length + RotateTimeline.PREV_ROTATION];
+                switch (blend) {
+                    case MixBlend.setup:
+                        bone.rotation = bone.data.rotation + r_2 * alpha;
+                        break;
+                    case MixBlend.first:
+                    case MixBlend.replace:
+                        r_2 += bone.data.rotation - bone.rotation;
+                        r_2 -= (16384 - ((16384.499999999996 - r_2 / 360) | 0)) * 360;
+                    case MixBlend.add:
+                        bone.rotation += r_2 * alpha;
+                }
+                return;
+            }
+            var frame = Animation.binarySearch(frames, time, RotateTimeline.ENTRIES);
+            var prevRotation = frames[frame + RotateTimeline.PREV_ROTATION];
+            var frameTime = frames[frame];
+            var percent = this.getCurvePercent((frame >> 1) - 1, 1 - (time - frameTime) / (frames[frame + RotateTimeline.PREV_TIME] - frameTime));
+            var r = frames[frame + RotateTimeline.ROTATION] - prevRotation;
+            r = prevRotation + (r - (16384 - ((16384.499999999996 - r / 360) | 0)) * 360) * percent;
+            switch (blend) {
+                case MixBlend.setup:
+                    bone.rotation = bone.data.rotation + (r - (16384 - ((16384.499999999996 - r / 360) | 0)) * 360) * alpha;
+                    break;
+                case MixBlend.first:
+                case MixBlend.replace:
+                    r += bone.data.rotation - bone.rotation;
+                case MixBlend.add:
+                    bone.rotation += (r - (16384 - ((16384.499999999996 - r / 360) | 0)) * 360) * alpha;
+            }
+        };
+        RotateTimeline.ENTRIES = 2;
+        RotateTimeline.PREV_TIME = -2;
+        RotateTimeline.PREV_ROTATION = -1;
+        RotateTimeline.ROTATION = 1;
+        return RotateTimeline;
+    }(CurveTimeline));
+    spine.RotateTimeline = RotateTimeline;
+    var TranslateTimeline = (function (_super) {
+        __extends(TranslateTimeline, _super);
+        function TranslateTimeline(frameCount) {
+            var _this = _super.call(this, frameCount) || this;
+            _this.frames = spine.Utils.newFloatArray(frameCount * TranslateTimeline.ENTRIES);
+            return _this;
+        }
+        TranslateTimeline.prototype.getPropertyId = function () {
+            return (TimelineType.translate << 24) + this.boneIndex;
+        };
+        TranslateTimeline.prototype.setFrame = function (frameIndex, time, x, y) {
+            frameIndex *= TranslateTimeline.ENTRIES;
+            this.frames[frameIndex] = time;
+            this.frames[frameIndex + TranslateTimeline.X] = x;
+            this.frames[frameIndex + TranslateTimeline.Y] = y;
+        };
+        TranslateTimeline.prototype.apply = function (skeleton, lastTime, time, events, alpha, blend, direction) {
+            var frames = this.frames;
+            var bone = skeleton.bones[this.boneIndex];
+            if (time < frames[0]) {
+                switch (blend) {
+                    case MixBlend.setup:
+                        bone.x = bone.data.x;
+                        bone.y = bone.data.y;
+                        return;
+                    case MixBlend.first:
+                        bone.x += (bone.data.x - bone.x) * alpha;
+                        bone.y += (bone.data.y - bone.y) * alpha;
+                }
+                return;
+            }
+            var x = 0, y = 0;
+            if (time >= frames[frames.length - TranslateTimeline.ENTRIES]) {
+                x = frames[frames.length + TranslateTimeline.PREV_X];
+                y = frames[frames.length + TranslateTimeline.PREV_Y];
+            }
+            else {
+                var frame = Animation.binarySearch(frames, time, TranslateTimeline.ENTRIES);
+                x = frames[frame + TranslateTimeline.PREV_X];
+                y = frames[frame + TranslateTimeline.PREV_Y];
+                var frameTime = frames[frame];
+                var percent = this.getCurvePercent(frame / TranslateTimeline.ENTRIES - 1, 1 - (time - frameTime) / (frames[frame + TranslateTimeline.PREV_TIME] - frameTime));
+                x += (frames[frame + TranslateTimeline.X] - x) * percent;
+                y += (frames[frame + TranslateTimeline.Y] - y) * percent;
+            }
+            switch (blend) {
+                case MixBlend.setup:
+                    bone.x = bone.data.x + x * alpha;
+                    bone.y = bone.data.y + y * alpha;
+                    break;
+                case MixBlend.first:
+                case MixBlend.replace:
+                    bone.x += (bone.data.x + x - bone.x) * alpha;
+                    bone.y += (bone.data.y + y - bone.y) * alpha;
+                    break;
+                case MixBlend.add:
+                    bone.x += x * alpha;
+                    bone.y += y * alpha;
+            }
+        };
+        TranslateTimeline.ENTRIES = 3;
+        TranslateTimeline.PREV_TIME = -3;
+        TranslateTimeline.PREV_X = -2;
+        TranslateTimeline.PREV_Y = -1;
+        TranslateTimeline.X = 1;
+        TranslateTimeline.Y = 2;
+        return TranslateTimeline;
+    }(CurveTimeline));
+    spine.TranslateTimeline = TranslateTimeline;
+    var ScaleTimeline = (function (_super) {
+        __extends(ScaleTimeline, _super);
+        function ScaleTimeline(frameCount) {
+            return _super.call(this, frameCount) || this;
+        }
+        ScaleTimeline.prototype.getPropertyId = function () {
+            return (TimelineType.scale << 24) + this.boneIndex;
+        };
+        ScaleTimeline.prototype.apply = function (skeleton, lastTime, time, events, alpha, blend, direction) {
+            var frames = this.frames;
+            var bone = skeleton.bones[this.boneIndex];
+            if (time < frames[0]) {
+                switch (blend) {
+                    case MixBlend.setup:
+                        bone.scaleX = bone.data.scaleX;
+                        bone.scaleY = bone.data.scaleY;
+                        return;
+                    case MixBlend.first:
+                        bone.scaleX += (bone.data.scaleX - bone.scaleX) * alpha;
+                        bone.scaleY += (bone.data.scaleY - bone.scaleY) * alpha;
+                }
+                return;
+            }
+            var x = 0, y = 0;
+            if (time >= frames[frames.length - ScaleTimeline.ENTRIES]) {
+                x = frames[frames.length + ScaleTimeline.PREV_X] * bone.data.scaleX;
+                y = frames[frames.length + ScaleTimeline.PREV_Y] * bone.data.scaleY;
+            }
+            else {
+                var frame = Animation.binarySearch(frames, time, ScaleTimeline.ENTRIES);
+                x = frames[frame + ScaleTimeline.PREV_X];
+                y = frames[frame + ScaleTimeline.PREV_Y];
+                var frameTime = frames[frame];
+                var percent = this.getCurvePercent(frame / ScaleTimeline.ENTRIES - 1, 1 - (time - frameTime) / (frames[frame + ScaleTimeline.PREV_TIME] - frameTime));
+                x = (x + (frames[frame + ScaleTimeline.X] - x) * percent) * bone.data.scaleX;
+                y = (y + (frames[frame + ScaleTimeline.Y] - y) * percent) * bone.data.scaleY;
+            }
+            if (alpha == 1) {
+                if (blend == MixBlend.add) {
+                    bone.scaleX += x - bone.data.scaleX;
+                    bone.scaleY += y - bone.data.scaleY;
+                }
+                else {
+                    bone.scaleX = x;
+                    bone.scaleY = y;
+                }
+            }
+            else {
+                var bx = 0, by = 0;
+                if (direction == MixDirection.out) {
+                    switch (blend) {
+                        case MixBlend.setup:
+                            bx = bone.data.scaleX;
+                            by = bone.data.scaleY;
+                            bone.scaleX = bx + (Math.abs(x) * spine.MathUtils.signum(bx) - bx) * alpha;
+                            bone.scaleY = by + (Math.abs(y) * spine.MathUtils.signum(by) - by) * alpha;
+                            break;
+                        case MixBlend.first:
+                        case MixBlend.replace:
+                            bx = bone.scaleX;
+                            by = bone.scaleY;
+                            bone.scaleX = bx + (Math.abs(x) * spine.MathUtils.signum(bx) - bx) * alpha;
+                            bone.scaleY = by + (Math.abs(y) * spine.MathUtils.signum(by) - by) * alpha;
+                            break;
+                        case MixBlend.add:
+                            bx = bone.scaleX;
+                            by = bone.scaleY;
+                            bone.scaleX = bx + (Math.abs(x) * spine.MathUtils.signum(bx) - bone.data.scaleX) * alpha;
+                            bone.scaleY = by + (Math.abs(y) * spine.MathUtils.signum(by) - bone.data.scaleY) * alpha;
+                    }
+                }
+                else {
+                    switch (blend) {
+                        case MixBlend.setup:
+                            bx = Math.abs(bone.data.scaleX) * spine.MathUtils.signum(x);
+                            by = Math.abs(bone.data.scaleY) * spine.MathUtils.signum(y);
+                            bone.scaleX = bx + (x - bx) * alpha;
+                            bone.scaleY = by + (y - by) * alpha;
+                            break;
+                        case MixBlend.first:
+                        case MixBlend.replace:
+                            bx = Math.abs(bone.scaleX) * spine.MathUtils.signum(x);
+                            by = Math.abs(bone.scaleY) * spine.MathUtils.signum(y);
+                            bone.scaleX = bx + (x - bx) * alpha;
+                            bone.scaleY = by + (y - by) * alpha;
+                            break;
+                        case MixBlend.add:
+                            bx = spine.MathUtils.signum(x);
+                            by = spine.MathUtils.signum(y);
+                            bone.scaleX = Math.abs(bone.scaleX) * bx + (x - Math.abs(bone.data.scaleX) * bx) * alpha;
+                            bone.scaleY = Math.abs(bone.scaleY) * by + (y - Math.abs(bone.data.scaleY) * by) * alpha;
+                    }
+                }
+            }
+        };
+        return ScaleTimeline;
+    }(TranslateTimeline));
+    spine.ScaleTimeline = ScaleTimeline;
+    var ShearTimeline = (function (_super) {
+        __extends(ShearTimeline, _super);
+        function ShearTimeline(frameCount) {
+            return _super.call(this, frameCount) || this;
+        }
+        ShearTimeline.prototype.getPropertyId = function () {
+            return (TimelineType.shear << 24) + this.boneIndex;
+        };
+        ShearTimeline.prototype.apply = function (skeleton, lastTime, time, events, alpha, blend, direction) {
+            var frames = this.frames;
+            var bone = skeleton.bones[this.boneIndex];
+            if (time < frames[0]) {
+                switch (blend) {
+                    case MixBlend.setup:
+                        bone.shearX = bone.data.shearX;
+                        bone.shearY = bone.data.shearY;
+                        return;
+                    case MixBlend.first:
+                        bone.shearX += (bone.data.shearX - bone.shearX) * alpha;
+                        bone.shearY += (bone.data.shearY - bone.shearY) * alpha;
+                }
+                return;
+            }
+            var x = 0, y = 0;
+            if (time >= frames[frames.length - ShearTimeline.ENTRIES]) {
+                x = frames[frames.length + ShearTimeline.PREV_X];
+                y = frames[frames.length + ShearTimeline.PREV_Y];
+            }
+            else {
+                var frame = Animation.binarySearch(frames, time, ShearTimeline.ENTRIES);
+                x = frames[frame + ShearTimeline.PREV_X];
+                y = frames[frame + ShearTimeline.PREV_Y];
+                var frameTime = frames[frame];
+                var percent = this.getCurvePercent(frame / ShearTimeline.ENTRIES - 1, 1 - (time - frameTime) / (frames[frame + ShearTimeline.PREV_TIME] - frameTime));
+                x = x + (frames[frame + ShearTimeline.X] - x) * percent;
+                y = y + (frames[frame + ShearTimeline.Y] - y) * percent;
+            }
+            switch (blend) {
+                case MixBlend.setup:
+                    bone.shearX = bone.data.shearX + x * alpha;
+                    bone.shearY = bone.data.shearY + y * alpha;
+                    break;
+                case MixBlend.first:
+                case MixBlend.replace:
+                    bone.shearX += (bone.data.shearX + x - bone.shearX) * alpha;
+                    bone.shearY += (bone.data.shearY + y - bone.shearY) * alpha;
+                    break;
+                case MixBlend.add:
+                    bone.shearX += x * alpha;
+                    bone.shearY += y * alpha;
+            }
+        };
+        return ShearTimeline;
+    }(TranslateTimeline));
+    spine.ShearTimeline = ShearTimeline;
+    var ColorTimeline = (function (_super) {
+        __extends(ColorTimeline, _super);
+        function ColorTimeline(frameCount) {
+            var _this = _super.call(this, frameCount) || this;
+            _this.frames = spine.Utils.newFloatArray(frameCount * ColorTimeline.ENTRIES);
+            return _this;
+        }
+        ColorTimeline.prototype.getPropertyId = function () {
+            return (TimelineType.color << 24) + this.slotIndex;
+        };
+        ColorTimeline.prototype.setFrame = function (frameIndex, time, r, g, b, a) {
+            frameIndex *= ColorTimeline.ENTRIES;
+            this.frames[frameIndex] = time;
+            this.frames[frameIndex + ColorTimeline.R] = r;
+            this.frames[frameIndex + ColorTimeline.G] = g;
+            this.frames[frameIndex + ColorTimeline.B] = b;
+            this.frames[frameIndex + ColorTimeline.A] = a;
+        };
+        ColorTimeline.prototype.apply = function (skeleton, lastTime, time, events, alpha, blend, direction) {
+            var slot = skeleton.slots[this.slotIndex];
+            var frames = this.frames;
+            if (time < frames[0]) {
+                switch (blend) {
+                    case MixBlend.setup:
+                        slot.color.setFromColor(slot.data.color);
+                        return;
+                    case MixBlend.first:
+                        var color = slot.color, setup = slot.data.color;
+                        color.add((setup.r - color.r) * alpha, (setup.g - color.g) * alpha, (setup.b - color.b) * alpha, (setup.a - color.a) * alpha);
+                }
+                return;
+            }
+            var r = 0, g = 0, b = 0, a = 0;
+            if (time >= frames[frames.length - ColorTimeline.ENTRIES]) {
+                var i = frames.length;
+                r = frames[i + ColorTimeline.PREV_R];
+                g = frames[i + ColorTimeline.PREV_G];
+                b = frames[i + ColorTimeline.PREV_B];
+                a = frames[i + ColorTimeline.PREV_A];
+            }
+            else {
+                var frame = Animation.binarySearch(frames, time, ColorTimeline.ENTRIES);
+                r = frames[frame + ColorTimeline.PREV_R];
+                g = frames[frame + ColorTimeline.PREV_G];
+                b = frames[frame + ColorTimeline.PREV_B];
+                a = frames[frame + ColorTimeline.PREV_A];
+                var frameTime = frames[frame];
+                var percent = this.getCurvePercent(frame / ColorTimeline.ENTRIES - 1, 1 - (time - frameTime) / (frames[frame + ColorTimeline.PREV_TIME] - frameTime));
+                r += (frames[frame + ColorTimeline.R] - r) * percent;
+                g += (frames[frame + ColorTimeline.G] - g) * percent;
+                b += (frames[frame + ColorTimeline.B] - b) * percent;
+                a += (frames[frame + ColorTimeline.A] - a) * percent;
+            }
+            if (alpha == 1)
+                slot.color.set(r, g, b, a);
+            else {
+                var color = slot.color;
+                if (blend == MixBlend.setup)
+                    color.setFromColor(slot.data.color);
+                color.add((r - color.r) * alpha, (g - color.g) * alpha, (b - color.b) * alpha, (a - color.a) * alpha);
+            }
+        };
+        ColorTimeline.ENTRIES = 5;
+        ColorTimeline.PREV_TIME = -5;
+        ColorTimeline.PREV_R = -4;
+        ColorTimeline.PREV_G = -3;
+        ColorTimeline.PREV_B = -2;
+        ColorTimeline.PREV_A = -1;
+        ColorTimeline.R = 1;
+        ColorTimeline.G = 2;
+        ColorTimeline.B = 3;
+        ColorTimeline.A = 4;
+        return ColorTimeline;
+    }(CurveTimeline));
+    spine.ColorTimeline = ColorTimeline;
+    var TwoColorTimeline = (function (_super) {
+        __extends(TwoColorTimeline, _super);
+        function TwoColorTimeline(frameCount) {
+            var _this = _super.call(this, frameCount) || this;
+            _this.frames = spine.Utils.newFloatArray(frameCount * TwoColorTimeline.ENTRIES);
+            return _this;
+        }
+        TwoColorTimeline.prototype.getPropertyId = function () {
+            return (TimelineType.twoColor << 24) + this.slotIndex;
+        };
+        TwoColorTimeline.prototype.setFrame = function (frameIndex, time, r, g, b, a, r2, g2, b2) {
+            frameIndex *= TwoColorTimeline.ENTRIES;
+            this.frames[frameIndex] = time;
+            this.frames[frameIndex + TwoColorTimeline.R] = r;
+            this.frames[frameIndex + TwoColorTimeline.G] = g;
+            this.frames[frameIndex + TwoColorTimeline.B] = b;
+            this.frames[frameIndex + TwoColorTimeline.A] = a;
+            this.frames[frameIndex + TwoColorTimeline.R2] = r2;
+            this.frames[frameIndex + TwoColorTimeline.G2] = g2;
+            this.frames[frameIndex + TwoColorTimeline.B2] = b2;
+        };
+        TwoColorTimeline.prototype.apply = function (skeleton, lastTime, time, events, alpha, blend, direction) {
+            var slot = skeleton.slots[this.slotIndex];
+            var frames = this.frames;
+            if (time < frames[0]) {
+                switch (blend) {
+                    case MixBlend.setup:
+                        slot.color.setFromColor(slot.data.color);
+                        slot.darkColor.setFromColor(slot.data.darkColor);
+                        return;
+                    case MixBlend.first:
+                        var light = slot.color, dark = slot.darkColor, setupLight = slot.data.color, setupDark = slot.data.darkColor;
+                        light.add((setupLight.r - light.r) * alpha, (setupLight.g - light.g) * alpha, (setupLight.b - light.b) * alpha, (setupLight.a - light.a) * alpha);
+                        dark.add((setupDark.r - dark.r) * alpha, (setupDark.g - dark.g) * alpha, (setupDark.b - dark.b) * alpha, 0);
+                }
+                return;
+            }
+            var r = 0, g = 0, b = 0, a = 0, r2 = 0, g2 = 0, b2 = 0;
+            if (time >= frames[frames.length - TwoColorTimeline.ENTRIES]) {
+                var i = frames.length;
+                r = frames[i + TwoColorTimeline.PREV_R];
+                g = frames[i + TwoColorTimeline.PREV_G];
+                b = frames[i + TwoColorTimeline.PREV_B];
+                a = frames[i + TwoColorTimeline.PREV_A];
+                r2 = frames[i + TwoColorTimeline.PREV_R2];
+                g2 = frames[i + TwoColorTimeline.PREV_G2];
+                b2 = frames[i + TwoColorTimeline.PREV_B2];
+            }
+            else {
+                var frame = Animation.binarySearch(frames, time, TwoColorTimeline.ENTRIES);
+                r = frames[frame + TwoColorTimeline.PREV_R];
+                g = frames[frame + TwoColorTimeline.PREV_G];
+                b = frames[frame + TwoColorTimeline.PREV_B];
+                a = frames[frame + TwoColorTimeline.PREV_A];
+                r2 = frames[frame + TwoColorTimeline.PREV_R2];
+                g2 = frames[frame + TwoColorTimeline.PREV_G2];
+                b2 = frames[frame + TwoColorTimeline.PREV_B2];
+                var frameTime = frames[frame];
+                var percent = this.getCurvePercent(frame / TwoColorTimeline.ENTRIES - 1, 1 - (time - frameTime) / (frames[frame + TwoColorTimeline.PREV_TIME] - frameTime));
+                r += (frames[frame + TwoColorTimeline.R] - r) * percent;
+                g += (frames[frame + TwoColorTimeline.G] - g) * percent;
+                b += (frames[frame + TwoColorTimeline.B] - b) * percent;
+                a += (frames[frame + TwoColorTimeline.A] - a) * percent;
+                r2 += (frames[frame + TwoColorTimeline.R2] - r2) * percent;
+                g2 += (frames[frame + TwoColorTimeline.G2] - g2) * percent;
+                b2 += (frames[frame + TwoColorTimeline.B2] - b2) * percent;
+            }
+            if (alpha == 1) {
+                slot.color.set(r, g, b, a);
+                slot.darkColor.set(r2, g2, b2, 1);
+            }
+            else {
+                var light = slot.color, dark = slot.darkColor;
+                if (blend == MixBlend.setup) {
+                    light.setFromColor(slot.data.color);
+                    dark.setFromColor(slot.data.darkColor);
+                }
+                light.add((r - light.r) * alpha, (g - light.g) * alpha, (b - light.b) * alpha, (a - light.a) * alpha);
+                dark.add((r2 - dark.r) * alpha, (g2 - dark.g) * alpha, (b2 - dark.b) * alpha, 0);
+            }
+        };
+        TwoColorTimeline.ENTRIES = 8;
+        TwoColorTimeline.PREV_TIME = -8;
+        TwoColorTimeline.PREV_R = -7;
+        TwoColorTimeline.PREV_G = -6;
+        TwoColorTimeline.PREV_B = -5;
+        TwoColorTimeline.PREV_A = -4;
+        TwoColorTimeline.PREV_R2 = -3;
+        TwoColorTimeline.PREV_G2 = -2;
+        TwoColorTimeline.PREV_B2 = -1;
+        TwoColorTimeline.R = 1;
+        TwoColorTimeline.G = 2;
+        TwoColorTimeline.B = 3;
+        TwoColorTimeline.A = 4;
+        TwoColorTimeline.R2 = 5;
+        TwoColorTimeline.G2 = 6;
+        TwoColorTimeline.B2 = 7;
+        return TwoColorTimeline;
+    }(CurveTimeline));
+    spine.TwoColorTimeline = TwoColorTimeline;
+    var AttachmentTimeline = (function () {
+        function AttachmentTimeline(frameCount) {
+            this.frames = spine.Utils.newFloatArray(frameCount);
+            this.attachmentNames = new Array(frameCount);
+        }
+        AttachmentTimeline.prototype.getPropertyId = function () {
+            return (TimelineType.attachment << 24) + this.slotIndex;
+        };
+        AttachmentTimeline.prototype.getFrameCount = function () {
+            return this.frames.length;
+        };
+        AttachmentTimeline.prototype.setFrame = function (frameIndex, time, attachmentName) {
+            this.frames[frameIndex] = time;
+            this.attachmentNames[frameIndex] = attachmentName;
+        };
+        AttachmentTimeline.prototype.apply = function (skeleton, lastTime, time, events, alpha, blend, direction) {
+            var slot = skeleton.slots[this.slotIndex];
+            if (direction == MixDirection.out && blend == MixBlend.setup) {
+                var attachmentName_1 = slot.data.attachmentName;
+                slot.setAttachment(attachmentName_1 == null ? null : skeleton.getAttachment(this.slotIndex, attachmentName_1));
+                return;
+            }
+            var frames = this.frames;
+            if (time < frames[0]) {
+                if (blend == MixBlend.setup || blend == MixBlend.first) {
+                    var attachmentName_2 = slot.data.attachmentName;
+                    slot.setAttachment(attachmentName_2 == null ? null : skeleton.getAttachment(this.slotIndex, attachmentName_2));
+                }
+                return;
+            }
+            var frameIndex = 0;
+            if (time >= frames[frames.length - 1])
+                frameIndex = frames.length - 1;
+            else
+                frameIndex = Animation.binarySearch(frames, time, 1) - 1;
+            var attachmentName = this.attachmentNames[frameIndex];
+            skeleton.slots[this.slotIndex]
+                .setAttachment(attachmentName == null ? null : skeleton.getAttachment(this.slotIndex, attachmentName));
+        };
+        return AttachmentTimeline;
+    }());
+    spine.AttachmentTimeline = AttachmentTimeline;
+    var zeros = null;
+    var DeformTimeline = (function (_super) {
+        __extends(DeformTimeline, _super);
+        function DeformTimeline(frameCount) {
+            var _this = _super.call(this, frameCount) || this;
+            _this.frames = spine.Utils.newFloatArray(frameCount);
+            _this.frameVertices = new Array(frameCount);
+            if (zeros == null)
+                zeros = spine.Utils.newFloatArray(64);
+            return _this;
+        }
+        DeformTimeline.prototype.getPropertyId = function () {
+            return (TimelineType.deform << 27) + +this.attachment.id + this.slotIndex;
+        };
+        DeformTimeline.prototype.setFrame = function (frameIndex, time, vertices) {
+            this.frames[frameIndex] = time;
+            this.frameVertices[frameIndex] = vertices;
+        };
+        DeformTimeline.prototype.apply = function (skeleton, lastTime, time, firedEvents, alpha, blend, direction) {
+            var slot = skeleton.slots[this.slotIndex];
+            var slotAttachment = slot.getAttachment();
+            if (!(slotAttachment instanceof spine.VertexAttachment) || !slotAttachment.applyDeform(this.attachment))
+                return;
+            var verticesArray = slot.attachmentVertices;
+            if (verticesArray.length == 0)
+                blend = MixBlend.setup;
+            var frameVertices = this.frameVertices;
+            var vertexCount = frameVertices[0].length;
+            var frames = this.frames;
+            if (time < frames[0]) {
+                var vertexAttachment = slotAttachment;
+                switch (blend) {
+                    case MixBlend.setup:
+                        verticesArray.length = 0;
+                        return;
+                    case MixBlend.first:
+                        if (alpha == 1) {
+                            verticesArray.length = 0;
+                            break;
+                        }
+                        var vertices_1 = spine.Utils.setArraySize(verticesArray, vertexCount);
+                        if (vertexAttachment.bones == null) {
+                            var setupVertices = vertexAttachment.vertices;
+                            for (var i = 0; i < vertexCount; i++)
+                                vertices_1[i] += (setupVertices[i] - vertices_1[i]) * alpha;
+                        }
+                        else {
+                            alpha = 1 - alpha;
+                            for (var i = 0; i < vertexCount; i++)
+                                vertices_1[i] *= alpha;
+                        }
+                }
+                return;
+            }
+            var vertices = spine.Utils.setArraySize(verticesArray, vertexCount);
+            if (time >= frames[frames.length - 1]) {
+                var lastVertices = frameVertices[frames.length - 1];
+                if (alpha == 1) {
+                    if (blend == MixBlend.add) {
+                        var vertexAttachment = slotAttachment;
+                        if (vertexAttachment.bones == null) {
+                            var setupVertices = vertexAttachment.vertices;
+                            for (var i_1 = 0; i_1 < vertexCount; i_1++) {
+                                vertices[i_1] += lastVertices[i_1] - setupVertices[i_1];
+                            }
+                        }
+                        else {
+                            for (var i_2 = 0; i_2 < vertexCount; i_2++)
+                                vertices[i_2] += lastVertices[i_2];
+                        }
+                    }
+                    else {
+                        spine.Utils.arrayCopy(lastVertices, 0, vertices, 0, vertexCount);
+                    }
+                }
+                else {
+                    switch (blend) {
+                        case MixBlend.setup: {
+                            var vertexAttachment_1 = slotAttachment;
+                            if (vertexAttachment_1.bones == null) {
+                                var setupVertices = vertexAttachment_1.vertices;
+                                for (var i_3 = 0; i_3 < vertexCount; i_3++) {
+                                    var setup = setupVertices[i_3];
+                                    vertices[i_3] = setup + (lastVertices[i_3] - setup) * alpha;
+                                }
+                            }
+                            else {
+                                for (var i_4 = 0; i_4 < vertexCount; i_4++)
+                                    vertices[i_4] = lastVertices[i_4] * alpha;
+                            }
+                            break;
+                        }
+                        case MixBlend.first:
+                        case MixBlend.replace:
+                            for (var i_5 = 0; i_5 < vertexCount; i_5++)
+                                vertices[i_5] += (lastVertices[i_5] - vertices[i_5]) * alpha;
+                        case MixBlend.add:
+                            var vertexAttachment = slotAttachment;
+                            if (vertexAttachment.bones == null) {
+                                var setupVertices = vertexAttachment.vertices;
+                                for (var i_6 = 0; i_6 < vertexCount; i_6++) {
+                                    vertices[i_6] += (lastVertices[i_6] - setupVertices[i_6]) * alpha;
+                                }
+                            }
+                            else {
+                                for (var i_7 = 0; i_7 < vertexCount; i_7++)
+                                    vertices[i_7] += lastVertices[i_7] * alpha;
+                            }
+                    }
+                }
+                return;
+            }
+            var frame = Animation.binarySearch(frames, time);
+            var prevVertices = frameVertices[frame - 1];
+            var nextVertices = frameVertices[frame];
+            var frameTime = frames[frame];
+            var percent = this.getCurvePercent(frame - 1, 1 - (time - frameTime) / (frames[frame - 1] - frameTime));
+            if (alpha == 1) {
+                if (blend == MixBlend.add) {
+                    var vertexAttachment = slotAttachment;
+                    if (vertexAttachment.bones == null) {
+                        var setupVertices = vertexAttachment.vertices;
+                        for (var i_8 = 0; i_8 < vertexCount; i_8++) {
+                            var prev = prevVertices[i_8];
+                            vertices[i_8] += prev + (nextVertices[i_8] - prev) * percent - setupVertices[i_8];
+                        }
+                    }
+                    else {
+                        for (var i_9 = 0; i_9 < vertexCount; i_9++) {
+                            var prev = prevVertices[i_9];
+                            vertices[i_9] += prev + (nextVertices[i_9] - prev) * percent;
+                        }
+                    }
+                }
+                else {
+                    for (var i_10 = 0; i_10 < vertexCount; i_10++) {
+                        var prev = prevVertices[i_10];
+                        vertices[i_10] = prev + (nextVertices[i_10] - prev) * percent;
+                    }
+                }
+            }
+            else {
+                switch (blend) {
+                    case MixBlend.setup: {
+                        var vertexAttachment_2 = slotAttachment;
+                        if (vertexAttachment_2.bones == null) {
+                            var setupVertices = vertexAttachment_2.vertices;
+                            for (var i_11 = 0; i_11 < vertexCount; i_11++) {
+                                var prev = prevVertices[i_11], setup = setupVertices[i_11];
+                                vertices[i_11] = setup + (prev + (nextVertices[i_11] - prev) * percent - setup) * alpha;
+                            }
+                        }
+                        else {
+                            for (var i_12 = 0; i_12 < vertexCount; i_12++) {
+                                var prev = prevVertices[i_12];
+                                vertices[i_12] = (prev + (nextVertices[i_12] - prev) * percent) * alpha;
+                            }
+                        }
+                        break;
+                    }
+                    case MixBlend.first:
+                    case MixBlend.replace:
+                        for (var i_13 = 0; i_13 < vertexCount; i_13++) {
+                            var prev = prevVertices[i_13];
+                            vertices[i_13] += (prev + (nextVertices[i_13] - prev) * percent - vertices[i_13]) * alpha;
+                        }
+                        break;
+                    case MixBlend.add:
+                        var vertexAttachment = slotAttachment;
+                        if (vertexAttachment.bones == null) {
+                            var setupVertices = vertexAttachment.vertices;
+                            for (var i_14 = 0; i_14 < vertexCount; i_14++) {
+                                var prev = prevVertices[i_14];
+                                vertices[i_14] += (prev + (nextVertices[i_14] - prev) * percent - setupVertices[i_14]) * alpha;
+                            }
+                        }
+                        else {
+                            for (var i_15 = 0; i_15 < vertexCount; i_15++) {
+                                var prev = prevVertices[i_15];
+                                vertices[i_15] += (prev + (nextVertices[i_15] - prev) * percent) * alpha;
+                            }
+                        }
+                }
+            }
+        };
+        return DeformTimeline;
+    }(CurveTimeline));
+    spine.DeformTimeline = DeformTimeline;
+    var EventTimeline = (function () {
+        function EventTimeline(frameCount) {
+            this.frames = spine.Utils.newFloatArray(frameCount);
+            this.events = new Array(frameCount);
+        }
+        EventTimeline.prototype.getPropertyId = function () {
+            return TimelineType.event << 24;
+        };
+        EventTimeline.prototype.getFrameCount = function () {
+            return this.frames.length;
+        };
+        EventTimeline.prototype.setFrame = function (frameIndex, event) {
+            this.frames[frameIndex] = event.time;
+            this.events[frameIndex] = event;
+        };
+        EventTimeline.prototype.apply = function (skeleton, lastTime, time, firedEvents, alpha, blend, direction) {
+            if (firedEvents == null)
+                return;
+            var frames = this.frames;
+            var frameCount = this.frames.length;
+            if (lastTime > time) {
+                this.apply(skeleton, lastTime, Number.MAX_VALUE, firedEvents, alpha, blend, direction);
+                lastTime = -1;
+            }
+            else if (lastTime >= frames[frameCount - 1])
+                return;
+            if (time < frames[0])
+                return;
+            var frame = 0;
+            if (lastTime < frames[0])
+                frame = 0;
+            else {
+                frame = Animation.binarySearch(frames, lastTime);
+                var frameTime = frames[frame];
+                while (frame > 0) {
+                    if (frames[frame - 1] != frameTime)
+                        break;
+                    frame--;
+                }
+            }
+            for (; frame < frameCount && time >= frames[frame]; frame++)
+                firedEvents.push(this.events[frame]);
+        };
+        return EventTimeline;
+    }());
+    spine.EventTimeline = EventTimeline;
+    var DrawOrderTimeline = (function () {
+        function DrawOrderTimeline(frameCount) {
+            this.frames = spine.Utils.newFloatArray(frameCount);
+            this.drawOrders = new Array(frameCount);
+        }
+        DrawOrderTimeline.prototype.getPropertyId = function () {
+            return TimelineType.drawOrder << 24;
+        };
+        DrawOrderTimeline.prototype.getFrameCount = function () {
+            return this.frames.length;
+        };
+        DrawOrderTimeline.prototype.setFrame = function (frameIndex, time, drawOrder) {
+            this.frames[frameIndex] = time;
+            this.drawOrders[frameIndex] = drawOrder;
+        };
+        DrawOrderTimeline.prototype.apply = function (skeleton, lastTime, time, firedEvents, alpha, blend, direction) {
+            var drawOrder = skeleton.drawOrder;
+            var slots = skeleton.slots;
+            if (direction == MixDirection.out && blend == MixBlend.setup) {
+                spine.Utils.arrayCopy(skeleton.slots, 0, skeleton.drawOrder, 0, skeleton.slots.length);
+                return;
+            }
+            var frames = this.frames;
+            if (time < frames[0]) {
+                if (blend == MixBlend.setup || blend == MixBlend.first)
+                    spine.Utils.arrayCopy(skeleton.slots, 0, skeleton.drawOrder, 0, skeleton.slots.length);
+                return;
+            }
+            var frame = 0;
+            if (time >= frames[frames.length - 1])
+                frame = frames.length - 1;
+            else
+                frame = Animation.binarySearch(frames, time) - 1;
+            var drawOrderToSetupIndex = this.drawOrders[frame];
+            if (drawOrderToSetupIndex == null)
+                spine.Utils.arrayCopy(slots, 0, drawOrder, 0, slots.length);
+            else {
+                for (var i = 0, n = drawOrderToSetupIndex.length; i < n; i++)
+                    drawOrder[i] = slots[drawOrderToSetupIndex[i]];
+            }
+        };
+        return DrawOrderTimeline;
+    }());
+    spine.DrawOrderTimeline = DrawOrderTimeline;
+    var IkConstraintTimeline = (function (_super) {
+        __extends(IkConstraintTimeline, _super);
+        function IkConstraintTimeline(frameCount) {
+            var _this = _super.call(this, frameCount) || this;
+            _this.frames = spine.Utils.newFloatArray(frameCount * IkConstraintTimeline.ENTRIES);
+            return _this;
+        }
+        IkConstraintTimeline.prototype.getPropertyId = function () {
+            return (TimelineType.ikConstraint << 24) + this.ikConstraintIndex;
+        };
+        IkConstraintTimeline.prototype.setFrame = function (frameIndex, time, mix, bendDirection, compress, stretch) {
+            frameIndex *= IkConstraintTimeline.ENTRIES;
+            this.frames[frameIndex] = time;
+            this.frames[frameIndex + IkConstraintTimeline.MIX] = mix;
+            this.frames[frameIndex + IkConstraintTimeline.BEND_DIRECTION] = bendDirection;
+            this.frames[frameIndex + IkConstraintTimeline.COMPRESS] = compress ? 1 : 0;
+            this.frames[frameIndex + IkConstraintTimeline.STRETCH] = stretch ? 1 : 0;
+        };
+        IkConstraintTimeline.prototype.apply = function (skeleton, lastTime, time, firedEvents, alpha, blend, direction) {
+            var frames = this.frames;
+            var constraint = skeleton.ikConstraints[this.ikConstraintIndex];
+            if (time < frames[0]) {
+                switch (blend) {
+                    case MixBlend.setup:
+                        constraint.mix = constraint.data.mix;
+                        constraint.bendDirection = constraint.data.bendDirection;
+                        constraint.compress = constraint.data.compress;
+                        constraint.stretch = constraint.data.stretch;
+                        return;
+                    case MixBlend.first:
+                        constraint.mix += (constraint.data.mix - constraint.mix) * alpha;
+                        constraint.bendDirection = constraint.data.bendDirection;
+                        constraint.compress = constraint.data.compress;
+                        constraint.stretch = constraint.data.stretch;
+                }
+                return;
+            }
+            if (time >= frames[frames.length - IkConstraintTimeline.ENTRIES]) {
+                if (blend == MixBlend.setup) {
+                    constraint.mix = constraint.data.mix + (frames[frames.length + IkConstraintTimeline.PREV_MIX] - constraint.data.mix) * alpha;
+                    if (direction == MixDirection.out) {
+                        constraint.bendDirection = constraint.data.bendDirection;
+                        constraint.compress = constraint.data.compress;
+                        constraint.stretch = constraint.data.stretch;
+                    }
+                    else {
+                        constraint.bendDirection = frames[frames.length + IkConstraintTimeline.PREV_BEND_DIRECTION];
+                        constraint.compress = frames[frames.length + IkConstraintTimeline.PREV_COMPRESS] != 0;
+                        constraint.stretch = frames[frames.length + IkConstraintTimeline.PREV_STRETCH] != 0;
+                    }
+                }
+                else {
+                    constraint.mix += (frames[frames.length + IkConstraintTimeline.PREV_MIX] - constraint.mix) * alpha;
+                    if (direction == MixDirection["in"]) {
+                        constraint.bendDirection = frames[frames.length + IkConstraintTimeline.PREV_BEND_DIRECTION];
+                        constraint.compress = frames[frames.length + IkConstraintTimeline.PREV_COMPRESS] != 0;
+                        constraint.stretch = frames[frames.length + IkConstraintTimeline.PREV_STRETCH] != 0;
+                    }
+                }
+                return;
+            }
+            var frame = Animation.binarySearch(frames, time, IkConstraintTimeline.ENTRIES);
+            var mix = frames[frame + IkConstraintTimeline.PREV_MIX];
+            var frameTime = frames[frame];
+            var percent = this.getCurvePercent(frame / IkConstraintTimeline.ENTRIES - 1, 1 - (time - frameTime) / (frames[frame + IkConstraintTimeline.PREV_TIME] - frameTime));
+            if (blend == MixBlend.setup) {
+                constraint.mix = constraint.data.mix + (mix + (frames[frame + IkConstraintTimeline.MIX] - mix) * percent - constraint.data.mix) * alpha;
+                if (direction == MixDirection.out) {
+                    constraint.bendDirection = constraint.data.bendDirection;
+                    constraint.compress = constraint.data.compress;
+                    constraint.stretch = constraint.data.stretch;
+                }
+                else {
+                    constraint.bendDirection = frames[frame + IkConstraintTimeline.PREV_BEND_DIRECTION];
+                    constraint.compress = frames[frame + IkConstraintTimeline.PREV_COMPRESS] != 0;
+                    constraint.stretch = frames[frame + IkConstraintTimeline.PREV_STRETCH] != 0;
+                }
+            }
+            else {
+                constraint.mix += (mix + (frames[frame + IkConstraintTimeline.MIX] - mix) * percent - constraint.mix) * alpha;
+                if (direction == MixDirection["in"]) {
+                    constraint.bendDirection = frames[frame + IkConstraintTimeline.PREV_BEND_DIRECTION];
+                    constraint.compress = frames[frame + IkConstraintTimeline.PREV_COMPRESS] != 0;
+                    constraint.stretch = frames[frame + IkConstraintTimeline.PREV_STRETCH] != 0;
+                }
+            }
+        };
+        IkConstraintTimeline.ENTRIES = 5;
+        IkConstraintTimeline.PREV_TIME = -5;
+        IkConstraintTimeline.PREV_MIX = -4;
+        IkConstraintTimeline.PREV_BEND_DIRECTION = -3;
+        IkConstraintTimeline.PREV_COMPRESS = -2;
+        IkConstraintTimeline.PREV_STRETCH = -1;
+        IkConstraintTimeline.MIX = 1;
+        IkConstraintTimeline.BEND_DIRECTION = 2;
+        IkConstraintTimeline.COMPRESS = 3;
+        IkConstraintTimeline.STRETCH = 4;
+        return IkConstraintTimeline;
+    }(CurveTimeline));
+    spine.IkConstraintTimeline = IkConstraintTimeline;
+    var TransformConstraintTimeline = (function (_super) {
+        __extends(TransformConstraintTimeline, _super);
+        function TransformConstraintTimeline(frameCount) {
+            var _this = _super.call(this, frameCount) || this;
+            _this.frames = spine.Utils.newFloatArray(frameCount * TransformConstraintTimeline.ENTRIES);
+            return _this;
+        }
+        TransformConstraintTimeline.prototype.getPropertyId = function () {
+            return (TimelineType.transformConstraint << 24) + this.transformConstraintIndex;
+        };
+        TransformConstraintTimeline.prototype.setFrame = function (frameIndex, time, rotateMix, translateMix, scaleMix, shearMix) {
+            frameIndex *= TransformConstraintTimeline.ENTRIES;
+            this.frames[frameIndex] = time;
+            this.frames[frameIndex + TransformConstraintTimeline.ROTATE] = rotateMix;
+            this.frames[frameIndex + TransformConstraintTimeline.TRANSLATE] = translateMix;
+            this.frames[frameIndex + TransformConstraintTimeline.SCALE] = scaleMix;
+            this.frames[frameIndex + TransformConstraintTimeline.SHEAR] = shearMix;
+        };
+        TransformConstraintTimeline.prototype.apply = function (skeleton, lastTime, time, firedEvents, alpha, blend, direction) {
+            var frames = this.frames;
+            var constraint = skeleton.transformConstraints[this.transformConstraintIndex];
+            if (time < frames[0]) {
+                var data = constraint.data;
+                switch (blend) {
+                    case MixBlend.setup:
+                        constraint.rotateMix = data.rotateMix;
+                        constraint.translateMix = data.translateMix;
+                        constraint.scaleMix = data.scaleMix;
+                        constraint.shearMix = data.shearMix;
+                        return;
+                    case MixBlend.first:
+                        constraint.rotateMix += (data.rotateMix - constraint.rotateMix) * alpha;
+                        constraint.translateMix += (data.translateMix - constraint.translateMix) * alpha;
+                        constraint.scaleMix += (data.scaleMix - constraint.scaleMix) * alpha;
+                        constraint.shearMix += (data.shearMix - constraint.shearMix) * alpha;
+                }
+                return;
+            }
+            var rotate = 0, translate = 0, scale = 0, shear = 0;
+            if (time >= frames[frames.length - TransformConstraintTimeline.ENTRIES]) {
+                var i = frames.length;
+                rotate = frames[i + TransformConstraintTimeline.PREV_ROTATE];
+                translate = frames[i + TransformConstraintTimeline.PREV_TRANSLATE];
+                scale = frames[i + TransformConstraintTimeline.PREV_SCALE];
+                shear = frames[i + TransformConstraintTimeline.PREV_SHEAR];
+            }
+            else {
+                var frame = Animation.binarySearch(frames, time, TransformConstraintTimeline.ENTRIES);
+                rotate = frames[frame + TransformConstraintTimeline.PREV_ROTATE];
+                translate = frames[frame + TransformConstraintTimeline.PREV_TRANSLATE];
+                scale = frames[frame + TransformConstraintTimeline.PREV_SCALE];
+                shear = frames[frame + TransformConstraintTimeline.PREV_SHEAR];
+                var frameTime = frames[frame];
+                var percent = this.getCurvePercent(frame / TransformConstraintTimeline.ENTRIES - 1, 1 - (time - frameTime) / (frames[frame + TransformConstraintTimeline.PREV_TIME] - frameTime));
+                rotate += (frames[frame + TransformConstraintTimeline.ROTATE] - rotate) * percent;
+                translate += (frames[frame + TransformConstraintTimeline.TRANSLATE] - translate) * percent;
+                scale += (frames[frame + TransformConstraintTimeline.SCALE] - scale) * percent;
+                shear += (frames[frame + TransformConstraintTimeline.SHEAR] - shear) * percent;
+            }
+            if (blend == MixBlend.setup) {
+                var data = constraint.data;
+                constraint.rotateMix = data.rotateMix + (rotate - data.rotateMix) * alpha;
+                constraint.translateMix = data.translateMix + (translate - data.translateMix) * alpha;
+                constraint.scaleMix = data.scaleMix + (scale - data.scaleMix) * alpha;
+                constraint.shearMix = data.shearMix + (shear - data.shearMix) * alpha;
+            }
+            else {
+                constraint.rotateMix += (rotate - constraint.rotateMix) * alpha;
+                constraint.translateMix += (translate - constraint.translateMix) * alpha;
+                constraint.scaleMix += (scale - constraint.scaleMix) * alpha;
+                constraint.shearMix += (shear - constraint.shearMix) * alpha;
+            }
+        };
+        TransformConstraintTimeline.ENTRIES = 5;
+        TransformConstraintTimeline.PREV_TIME = -5;
+        TransformConstraintTimeline.PREV_ROTATE = -4;
+        TransformConstraintTimeline.PREV_TRANSLATE = -3;
+        TransformConstraintTimeline.PREV_SCALE = -2;
+        TransformConstraintTimeline.PREV_SHEAR = -1;
+        TransformConstraintTimeline.ROTATE = 1;
+        TransformConstraintTimeline.TRANSLATE = 2;
+        TransformConstraintTimeline.SCALE = 3;
+        TransformConstraintTimeline.SHEAR = 4;
+        return TransformConstraintTimeline;
+    }(CurveTimeline));
+    spine.TransformConstraintTimeline = TransformConstraintTimeline;
+    var PathConstraintPositionTimeline = (function (_super) {
+        __extends(PathConstraintPositionTimeline, _super);
+        function PathConstraintPositionTimeline(frameCount) {
+            var _this = _super.call(this, frameCount) || this;
+            _this.frames = spine.Utils.newFloatArray(frameCount * PathConstraintPositionTimeline.ENTRIES);
+            return _this;
+        }
+        PathConstraintPositionTimeline.prototype.getPropertyId = function () {
+            return (TimelineType.pathConstraintPosition << 24) + this.pathConstraintIndex;
+        };
+        PathConstraintPositionTimeline.prototype.setFrame = function (frameIndex, time, value) {
+            frameIndex *= PathConstraintPositionTimeline.ENTRIES;
+            this.frames[frameIndex] = time;
+            this.frames[frameIndex + PathConstraintPositionTimeline.VALUE] = value;
+        };
+        PathConstraintPositionTimeline.prototype.apply = function (skeleton, lastTime, time, firedEvents, alpha, blend, direction) {
+            var frames = this.frames;
+            var constraint = skeleton.pathConstraints[this.pathConstraintIndex];
+            if (time < frames[0]) {
+                switch (blend) {
+                    case MixBlend.setup:
+                        constraint.position = constraint.data.position;
+                        return;
+                    case MixBlend.first:
+                        constraint.position += (constraint.data.position - constraint.position) * alpha;
+                }
+                return;
+            }
+            var position = 0;
+            if (time >= frames[frames.length - PathConstraintPositionTimeline.ENTRIES])
+                position = frames[frames.length + PathConstraintPositionTimeline.PREV_VALUE];
+            else {
+                var frame = Animation.binarySearch(frames, time, PathConstraintPositionTimeline.ENTRIES);
+                position = frames[frame + PathConstraintPositionTimeline.PREV_VALUE];
+                var frameTime = frames[frame];
+                var percent = this.getCurvePercent(frame / PathConstraintPositionTimeline.ENTRIES - 1, 1 - (time - frameTime) / (frames[frame + PathConstraintPositionTimeline.PREV_TIME] - frameTime));
+                position += (frames[frame + PathConstraintPositionTimeline.VALUE] - position) * percent;
+            }
+            if (blend == MixBlend.setup)
+                constraint.position = constraint.data.position + (position - constraint.data.position) * alpha;
+            else
+                constraint.position += (position - constraint.position) * alpha;
+        };
+        PathConstraintPositionTimeline.ENTRIES = 2;
+        PathConstraintPositionTimeline.PREV_TIME = -2;
+        PathConstraintPositionTimeline.PREV_VALUE = -1;
+        PathConstraintPositionTimeline.VALUE = 1;
+        return PathConstraintPositionTimeline;
+    }(CurveTimeline));
+    spine.PathConstraintPositionTimeline = PathConstraintPositionTimeline;
+    var PathConstraintSpacingTimeline = (function (_super) {
+        __extends(PathConstraintSpacingTimeline, _super);
+        function PathConstraintSpacingTimeline(frameCount) {
+            return _super.call(this, frameCount) || this;
+        }
+        PathConstraintSpacingTimeline.prototype.getPropertyId = function () {
+            return (TimelineType.pathConstraintSpacing << 24) + this.pathConstraintIndex;
+        };
+        PathConstraintSpacingTimeline.prototype.apply = function (skeleton, lastTime, time, firedEvents, alpha, blend, direction) {
+            var frames = this.frames;
+            var constraint = skeleton.pathConstraints[this.pathConstraintIndex];
+            if (time < frames[0]) {
+                switch (blend) {
+                    case MixBlend.setup:
+                        constraint.spacing = constraint.data.spacing;
+                        return;
+                    case MixBlend.first:
+                        constraint.spacing += (constraint.data.spacing - constraint.spacing) * alpha;
+                }
+                return;
+            }
+            var spacing = 0;
+            if (time >= frames[frames.length - PathConstraintSpacingTimeline.ENTRIES])
+                spacing = frames[frames.length + PathConstraintSpacingTimeline.PREV_VALUE];
+            else {
+                var frame = Animation.binarySearch(frames, time, PathConstraintSpacingTimeline.ENTRIES);
+                spacing = frames[frame + PathConstraintSpacingTimeline.PREV_VALUE];
+                var frameTime = frames[frame];
+                var percent = this.getCurvePercent(frame / PathConstraintSpacingTimeline.ENTRIES - 1, 1 - (time - frameTime) / (frames[frame + PathConstraintSpacingTimeline.PREV_TIME] - frameTime));
+                spacing += (frames[frame + PathConstraintSpacingTimeline.VALUE] - spacing) * percent;
+            }
+            if (blend == MixBlend.setup)
+                constraint.spacing = constraint.data.spacing + (spacing - constraint.data.spacing) * alpha;
+            else
+                constraint.spacing += (spacing - constraint.spacing) * alpha;
+        };
+        return PathConstraintSpacingTimeline;
+    }(PathConstraintPositionTimeline));
+    spine.PathConstraintSpacingTimeline = PathConstraintSpacingTimeline;
+    var PathConstraintMixTimeline = (function (_super) {
+        __extends(PathConstraintMixTimeline, _super);
+        function PathConstraintMixTimeline(frameCount) {
+            var _this = _super.call(this, frameCount) || this;
+            _this.frames = spine.Utils.newFloatArray(frameCount * PathConstraintMixTimeline.ENTRIES);
+            return _this;
+        }
+        PathConstraintMixTimeline.prototype.getPropertyId = function () {
+            return (TimelineType.pathConstraintMix << 24) + this.pathConstraintIndex;
+        };
+        PathConstraintMixTimeline.prototype.setFrame = function (frameIndex, time, rotateMix, translateMix) {
+            frameIndex *= PathConstraintMixTimeline.ENTRIES;
+            this.frames[frameIndex] = time;
+            this.frames[frameIndex + PathConstraintMixTimeline.ROTATE] = rotateMix;
+            this.frames[frameIndex + PathConstraintMixTimeline.TRANSLATE] = translateMix;
+        };
+        PathConstraintMixTimeline.prototype.apply = function (skeleton, lastTime, time, firedEvents, alpha, blend, direction) {
+            var frames = this.frames;
+            var constraint = skeleton.pathConstraints[this.pathConstraintIndex];
+            if (time < frames[0]) {
+                switch (blend) {
+                    case MixBlend.setup:
+                        constraint.rotateMix = constraint.data.rotateMix;
+                        constraint.translateMix = constraint.data.translateMix;
+                        return;
+                    case MixBlend.first:
+                        constraint.rotateMix += (constraint.data.rotateMix - constraint.rotateMix) * alpha;
+                        constraint.translateMix += (constraint.data.translateMix - constraint.translateMix) * alpha;
+                }
+                return;
+            }
+            var rotate = 0, translate = 0;
+            if (time >= frames[frames.length - PathConstraintMixTimeline.ENTRIES]) {
+                rotate = frames[frames.length + PathConstraintMixTimeline.PREV_ROTATE];
+                translate = frames[frames.length + PathConstraintMixTimeline.PREV_TRANSLATE];
+            }
+            else {
+                var frame = Animation.binarySearch(frames, time, PathConstraintMixTimeline.ENTRIES);
+                rotate = frames[frame + PathConstraintMixTimeline.PREV_ROTATE];
+                translate = frames[frame + PathConstraintMixTimeline.PREV_TRANSLATE];
+                var frameTime = frames[frame];
+                var percent = this.getCurvePercent(frame / PathConstraintMixTimeline.ENTRIES - 1, 1 - (time - frameTime) / (frames[frame + PathConstraintMixTimeline.PREV_TIME] - frameTime));
+                rotate += (frames[frame + PathConstraintMixTimeline.ROTATE] - rotate) * percent;
+                translate += (frames[frame + PathConstraintMixTimeline.TRANSLATE] - translate) * percent;
+            }
+            if (blend == MixBlend.setup) {
+                constraint.rotateMix = constraint.data.rotateMix + (rotate - constraint.data.rotateMix) * alpha;
+                constraint.translateMix = constraint.data.translateMix + (translate - constraint.data.translateMix) * alpha;
+            }
+            else {
+                constraint.rotateMix += (rotate - constraint.rotateMix) * alpha;
+                constraint.translateMix += (translate - constraint.translateMix) * alpha;
+            }
+        };
+        PathConstraintMixTimeline.ENTRIES = 3;
+        PathConstraintMixTimeline.PREV_TIME = -3;
+        PathConstraintMixTimeline.PREV_ROTATE = -2;
+        PathConstraintMixTimeline.PREV_TRANSLATE = -1;
+        PathConstraintMixTimeline.ROTATE = 1;
+        PathConstraintMixTimeline.TRANSLATE = 2;
+        return PathConstraintMixTimeline;
+    }(CurveTimeline));
+    spine.PathConstraintMixTimeline = PathConstraintMixTimeline;
 })(spine || (spine = {}));
 })(spine || (spine = {}));
 var spine;
 var spine;
 (function (spine) {
 (function (spine) {
-	var AnimationState = (function () {
-		function AnimationState(data) {
-			this.tracks = new Array();
-			this.events = new Array();
-			this.listeners = new Array();
-			this.queue = new EventQueue(this);
-			this.propertyIDs = new spine.IntSet();
-			this.animationsChanged = false;
-			this.timeScale = 1;
-			this.trackEntryPool = new spine.Pool(function () { return new TrackEntry(); });
-			this.data = data;
-		}
-		AnimationState.prototype.update = function (delta) {
-			delta *= this.timeScale;
-			var tracks = this.tracks;
-			for (var i = 0, n = tracks.length; i < n; i++) {
-				var current = tracks[i];
-				if (current == null)
-					continue;
-				current.animationLast = current.nextAnimationLast;
-				current.trackLast = current.nextTrackLast;
-				var currentDelta = delta * current.timeScale;
-				if (current.delay > 0) {
-					current.delay -= currentDelta;
-					if (current.delay > 0)
-						continue;
-					currentDelta = -current.delay;
-					current.delay = 0;
-				}
-				var next = current.next;
-				if (next != null) {
-					var nextTime = current.trackLast - next.delay;
-					if (nextTime >= 0) {
-						next.delay = 0;
-						next.trackTime = current.timeScale == 0 ? 0 : (nextTime / current.timeScale + delta) * next.timeScale;
-						current.trackTime += currentDelta;
-						this.setCurrent(i, next, true);
-						while (next.mixingFrom != null) {
-							next.mixTime += delta;
-							next = next.mixingFrom;
-						}
-						continue;
-					}
-				}
-				else if (current.trackLast >= current.trackEnd && current.mixingFrom == null) {
-					tracks[i] = null;
-					this.queue.end(current);
-					this.disposeNext(current);
-					continue;
-				}
-				if (current.mixingFrom != null && this.updateMixingFrom(current, delta)) {
-					var from = current.mixingFrom;
-					current.mixingFrom = null;
-					if (from != null)
-						from.mixingTo = null;
-					while (from != null) {
-						this.queue.end(from);
-						from = from.mixingFrom;
-					}
-				}
-				current.trackTime += currentDelta;
-			}
-			this.queue.drain();
-		};
-		AnimationState.prototype.updateMixingFrom = function (to, delta) {
-			var from = to.mixingFrom;
-			if (from == null)
-				return true;
-			var finished = this.updateMixingFrom(from, delta);
-			from.animationLast = from.nextAnimationLast;
-			from.trackLast = from.nextTrackLast;
-			if (to.mixTime > 0 && to.mixTime >= to.mixDuration) {
-				if (from.totalAlpha == 0 || to.mixDuration == 0) {
-					to.mixingFrom = from.mixingFrom;
-					if (from.mixingFrom != null)
-						from.mixingFrom.mixingTo = to;
-					to.interruptAlpha = from.interruptAlpha;
-					this.queue.end(from);
-				}
-				return finished;
-			}
-			from.trackTime += delta * from.timeScale;
-			to.mixTime += delta;
-			return false;
-		};
-		AnimationState.prototype.apply = function (skeleton) {
-			if (skeleton == null)
-				throw new Error("skeleton cannot be null.");
-			if (this.animationsChanged)
-				this._animationsChanged();
-			var events = this.events;
-			var tracks = this.tracks;
-			var applied = false;
-			for (var i = 0, n = tracks.length; i < n; i++) {
-				var current = tracks[i];
-				if (current == null || current.delay > 0)
-					continue;
-				applied = true;
-				var blend = i == 0 ? spine.MixBlend.first : current.mixBlend;
-				var mix = current.alpha;
-				if (current.mixingFrom != null)
-					mix *= this.applyMixingFrom(current, skeleton, blend);
-				else if (current.trackTime >= current.trackEnd && current.next == null)
-					mix = 0;
-				var animationLast = current.animationLast, animationTime = current.getAnimationTime();
-				var timelineCount = current.animation.timelines.length;
-				var timelines = current.animation.timelines;
-				if (i == 0 && (mix == 1 || blend == spine.MixBlend.add)) {
-					for (var ii = 0; ii < timelineCount; ii++)
-						timelines[ii].apply(skeleton, animationLast, animationTime, events, mix, blend, spine.MixDirection["in"]);
-				}
-				else {
-					var timelineMode = current.timelineMode;
-					var firstFrame = current.timelinesRotation.length == 0;
-					if (firstFrame)
-						spine.Utils.setArraySize(current.timelinesRotation, timelineCount << 1, null);
-					var timelinesRotation = current.timelinesRotation;
-					for (var ii = 0; ii < timelineCount; ii++) {
-						var timeline = timelines[ii];
-						var timelineBlend = timelineMode[ii] == AnimationState.SUBSEQUENT ? blend : spine.MixBlend.setup;
-						if (timeline instanceof spine.RotateTimeline) {
-							this.applyRotateTimeline(timeline, skeleton, animationTime, mix, timelineBlend, timelinesRotation, ii << 1, firstFrame);
-						}
-						else {
-							spine.Utils.webkit602BugfixHelper(mix, blend);
-							timeline.apply(skeleton, animationLast, animationTime, events, mix, timelineBlend, spine.MixDirection["in"]);
-						}
-					}
-				}
-				this.queueEvents(current, animationTime);
-				events.length = 0;
-				current.nextAnimationLast = animationTime;
-				current.nextTrackLast = current.trackTime;
-			}
-			this.queue.drain();
-			return applied;
-		};
-		AnimationState.prototype.applyMixingFrom = function (to, skeleton, blend) {
-			var from = to.mixingFrom;
-			if (from.mixingFrom != null)
-				this.applyMixingFrom(from, skeleton, blend);
-			var mix = 0;
-			if (to.mixDuration == 0) {
-				mix = 1;
-				if (blend == spine.MixBlend.first)
-					blend = spine.MixBlend.setup;
-			}
-			else {
-				mix = to.mixTime / to.mixDuration;
-				if (mix > 1)
-					mix = 1;
-				if (blend != spine.MixBlend.first)
-					blend = from.mixBlend;
-			}
-			var events = mix < from.eventThreshold ? this.events : null;
-			var attachments = mix < from.attachmentThreshold, drawOrder = mix < from.drawOrderThreshold;
-			var animationLast = from.animationLast, animationTime = from.getAnimationTime();
-			var timelineCount = from.animation.timelines.length;
-			var timelines = from.animation.timelines;
-			var alphaHold = from.alpha * to.interruptAlpha, alphaMix = alphaHold * (1 - mix);
-			if (blend == spine.MixBlend.add) {
-				for (var i = 0; i < timelineCount; i++)
-					timelines[i].apply(skeleton, animationLast, animationTime, events, alphaMix, blend, spine.MixDirection.out);
-			}
-			else {
-				var timelineMode = from.timelineMode;
-				var timelineHoldMix = from.timelineHoldMix;
-				var firstFrame = from.timelinesRotation.length == 0;
-				if (firstFrame)
-					spine.Utils.setArraySize(from.timelinesRotation, timelineCount << 1, null);
-				var timelinesRotation = from.timelinesRotation;
-				from.totalAlpha = 0;
-				for (var i = 0; i < timelineCount; i++) {
-					var timeline = timelines[i];
-					var direction = spine.MixDirection.out;
-					var timelineBlend = void 0;
-					var alpha = 0;
-					switch (timelineMode[i]) {
-						case AnimationState.SUBSEQUENT:
-							if (!attachments && timeline instanceof spine.AttachmentTimeline)
-								continue;
-							if (!drawOrder && timeline instanceof spine.DrawOrderTimeline)
-								continue;
-							timelineBlend = blend;
-							alpha = alphaMix;
-							break;
-						case AnimationState.FIRST:
-							timelineBlend = spine.MixBlend.setup;
-							alpha = alphaMix;
-							break;
-						case AnimationState.HOLD:
-							timelineBlend = spine.MixBlend.setup;
-							alpha = alphaHold;
-							break;
-						default:
-							timelineBlend = spine.MixBlend.setup;
-							var holdMix = timelineHoldMix[i];
-							alpha = alphaHold * Math.max(0, 1 - holdMix.mixTime / holdMix.mixDuration);
-							break;
-					}
-					from.totalAlpha += alpha;
-					if (timeline instanceof spine.RotateTimeline)
-						this.applyRotateTimeline(timeline, skeleton, animationTime, alpha, timelineBlend, timelinesRotation, i << 1, firstFrame);
-					else {
-						spine.Utils.webkit602BugfixHelper(alpha, blend);
-						if (timelineBlend == spine.MixBlend.setup) {
-							if (timeline instanceof spine.AttachmentTimeline) {
-								if (attachments)
-									direction = spine.MixDirection.out;
-							}
-							else if (timeline instanceof spine.DrawOrderTimeline) {
-								if (drawOrder)
-									direction = spine.MixDirection.out;
-							}
-						}
-						timeline.apply(skeleton, animationLast, animationTime, events, alpha, timelineBlend, direction);
-					}
-				}
-			}
-			if (to.mixDuration > 0)
-				this.queueEvents(from, animationTime);
-			this.events.length = 0;
-			from.nextAnimationLast = animationTime;
-			from.nextTrackLast = from.trackTime;
-			return mix;
-		};
-		AnimationState.prototype.applyRotateTimeline = function (timeline, skeleton, time, alpha, blend, timelinesRotation, i, firstFrame) {
-			if (firstFrame)
-				timelinesRotation[i] = 0;
-			if (alpha == 1) {
-				timeline.apply(skeleton, 0, time, null, 1, blend, spine.MixDirection["in"]);
-				return;
-			}
-			var rotateTimeline = timeline;
-			var frames = rotateTimeline.frames;
-			var bone = skeleton.bones[rotateTimeline.boneIndex];
-			var r1 = 0, r2 = 0;
-			if (time < frames[0]) {
-				switch (blend) {
-					case spine.MixBlend.setup:
-						bone.rotation = bone.data.rotation;
-					default:
-						return;
-					case spine.MixBlend.first:
-						r1 = bone.rotation;
-						r2 = bone.data.rotation;
-				}
-			}
-			else {
-				r1 = blend == spine.MixBlend.setup ? bone.data.rotation : bone.rotation;
-				if (time >= frames[frames.length - spine.RotateTimeline.ENTRIES])
-					r2 = bone.data.rotation + frames[frames.length + spine.RotateTimeline.PREV_ROTATION];
-				else {
-					var frame = spine.Animation.binarySearch(frames, time, spine.RotateTimeline.ENTRIES);
-					var prevRotation = frames[frame + spine.RotateTimeline.PREV_ROTATION];
-					var frameTime = frames[frame];
-					var percent = rotateTimeline.getCurvePercent((frame >> 1) - 1, 1 - (time - frameTime) / (frames[frame + spine.RotateTimeline.PREV_TIME] - frameTime));
-					r2 = frames[frame + spine.RotateTimeline.ROTATION] - prevRotation;
-					r2 -= (16384 - ((16384.499999999996 - r2 / 360) | 0)) * 360;
-					r2 = prevRotation + r2 * percent + bone.data.rotation;
-					r2 -= (16384 - ((16384.499999999996 - r2 / 360) | 0)) * 360;
-				}
-			}
-			var total = 0, diff = r2 - r1;
-			diff -= (16384 - ((16384.499999999996 - diff / 360) | 0)) * 360;
-			if (diff == 0) {
-				total = timelinesRotation[i];
-			}
-			else {
-				var lastTotal = 0, lastDiff = 0;
-				if (firstFrame) {
-					lastTotal = 0;
-					lastDiff = diff;
-				}
-				else {
-					lastTotal = timelinesRotation[i];
-					lastDiff = timelinesRotation[i + 1];
-				}
-				var current = diff > 0, dir = lastTotal >= 0;
-				if (spine.MathUtils.signum(lastDiff) != spine.MathUtils.signum(diff) && Math.abs(lastDiff) <= 90) {
-					if (Math.abs(lastTotal) > 180)
-						lastTotal += 360 * spine.MathUtils.signum(lastTotal);
-					dir = current;
-				}
-				total = diff + lastTotal - lastTotal % 360;
-				if (dir != current)
-					total += 360 * spine.MathUtils.signum(lastTotal);
-				timelinesRotation[i] = total;
-			}
-			timelinesRotation[i + 1] = diff;
-			r1 += total * alpha;
-			bone.rotation = r1 - (16384 - ((16384.499999999996 - r1 / 360) | 0)) * 360;
-		};
-		AnimationState.prototype.queueEvents = function (entry, animationTime) {
-			var animationStart = entry.animationStart, animationEnd = entry.animationEnd;
-			var duration = animationEnd - animationStart;
-			var trackLastWrapped = entry.trackLast % duration;
-			var events = this.events;
-			var i = 0, n = events.length;
-			for (; i < n; i++) {
-				var event_1 = events[i];
-				if (event_1.time < trackLastWrapped)
-					break;
-				if (event_1.time > animationEnd)
-					continue;
-				this.queue.event(entry, event_1);
-			}
-			var complete = false;
-			if (entry.loop)
-				complete = duration == 0 || trackLastWrapped > entry.trackTime % duration;
-			else
-				complete = animationTime >= animationEnd && entry.animationLast < animationEnd;
-			if (complete)
-				this.queue.complete(entry);
-			for (; i < n; i++) {
-				var event_2 = events[i];
-				if (event_2.time < animationStart)
-					continue;
-				this.queue.event(entry, events[i]);
-			}
-		};
-		AnimationState.prototype.clearTracks = function () {
-			var oldDrainDisabled = this.queue.drainDisabled;
-			this.queue.drainDisabled = true;
-			for (var i = 0, n = this.tracks.length; i < n; i++)
-				this.clearTrack(i);
-			this.tracks.length = 0;
-			this.queue.drainDisabled = oldDrainDisabled;
-			this.queue.drain();
-		};
-		AnimationState.prototype.clearTrack = function (trackIndex) {
-			if (trackIndex >= this.tracks.length)
-				return;
-			var current = this.tracks[trackIndex];
-			if (current == null)
-				return;
-			this.queue.end(current);
-			this.disposeNext(current);
-			var entry = current;
-			while (true) {
-				var from = entry.mixingFrom;
-				if (from == null)
-					break;
-				this.queue.end(from);
-				entry.mixingFrom = null;
-				entry.mixingTo = null;
-				entry = from;
-			}
-			this.tracks[current.trackIndex] = null;
-			this.queue.drain();
-		};
-		AnimationState.prototype.setCurrent = function (index, current, interrupt) {
-			var from = this.expandToIndex(index);
-			this.tracks[index] = current;
-			if (from != null) {
-				if (interrupt)
-					this.queue.interrupt(from);
-				current.mixingFrom = from;
-				from.mixingTo = current;
-				current.mixTime = 0;
-				if (from.mixingFrom != null && from.mixDuration > 0)
-					current.interruptAlpha *= Math.min(1, from.mixTime / from.mixDuration);
-				from.timelinesRotation.length = 0;
-			}
-			this.queue.start(current);
-		};
-		AnimationState.prototype.setAnimation = function (trackIndex, animationName, loop) {
-			var animation = this.data.skeletonData.findAnimation(animationName);
-			if (animation == null)
-				throw new Error("Animation not found: " + animationName);
-			return this.setAnimationWith(trackIndex, animation, loop);
-		};
-		AnimationState.prototype.setAnimationWith = function (trackIndex, animation, loop) {
-			if (animation == null)
-				throw new Error("animation cannot be null.");
-			var interrupt = true;
-			var current = this.expandToIndex(trackIndex);
-			if (current != null) {
-				if (current.nextTrackLast == -1) {
-					this.tracks[trackIndex] = current.mixingFrom;
-					this.queue.interrupt(current);
-					this.queue.end(current);
-					this.disposeNext(current);
-					current = current.mixingFrom;
-					interrupt = false;
-				}
-				else
-					this.disposeNext(current);
-			}
-			var entry = this.trackEntry(trackIndex, animation, loop, current);
-			this.setCurrent(trackIndex, entry, interrupt);
-			this.queue.drain();
-			return entry;
-		};
-		AnimationState.prototype.addAnimation = function (trackIndex, animationName, loop, delay) {
-			var animation = this.data.skeletonData.findAnimation(animationName);
-			if (animation == null)
-				throw new Error("Animation not found: " + animationName);
-			return this.addAnimationWith(trackIndex, animation, loop, delay);
-		};
-		AnimationState.prototype.addAnimationWith = function (trackIndex, animation, loop, delay) {
-			if (animation == null)
-				throw new Error("animation cannot be null.");
-			var last = this.expandToIndex(trackIndex);
-			if (last != null) {
-				while (last.next != null)
-					last = last.next;
-			}
-			var entry = this.trackEntry(trackIndex, animation, loop, last);
-			if (last == null) {
-				this.setCurrent(trackIndex, entry, true);
-				this.queue.drain();
-			}
-			else {
-				last.next = entry;
-				if (delay <= 0) {
-					var duration = last.animationEnd - last.animationStart;
-					if (duration != 0) {
-						if (last.loop)
-							delay += duration * (1 + ((last.trackTime / duration) | 0));
-						else
-							delay += Math.max(duration, last.trackTime);
-						delay -= this.data.getMix(last.animation, animation);
-					}
-					else
-						delay = last.trackTime;
-				}
-			}
-			entry.delay = delay;
-			return entry;
-		};
-		AnimationState.prototype.setEmptyAnimation = function (trackIndex, mixDuration) {
-			var entry = this.setAnimationWith(trackIndex, AnimationState.emptyAnimation, false);
-			entry.mixDuration = mixDuration;
-			entry.trackEnd = mixDuration;
-			return entry;
-		};
-		AnimationState.prototype.addEmptyAnimation = function (trackIndex, mixDuration, delay) {
-			if (delay <= 0)
-				delay -= mixDuration;
-			var entry = this.addAnimationWith(trackIndex, AnimationState.emptyAnimation, false, delay);
-			entry.mixDuration = mixDuration;
-			entry.trackEnd = mixDuration;
-			return entry;
-		};
-		AnimationState.prototype.setEmptyAnimations = function (mixDuration) {
-			var oldDrainDisabled = this.queue.drainDisabled;
-			this.queue.drainDisabled = true;
-			for (var i = 0, n = this.tracks.length; i < n; i++) {
-				var current = this.tracks[i];
-				if (current != null)
-					this.setEmptyAnimation(current.trackIndex, mixDuration);
-			}
-			this.queue.drainDisabled = oldDrainDisabled;
-			this.queue.drain();
-		};
-		AnimationState.prototype.expandToIndex = function (index) {
-			if (index < this.tracks.length)
-				return this.tracks[index];
-			spine.Utils.ensureArrayCapacity(this.tracks, index - this.tracks.length + 1, null);
-			this.tracks.length = index + 1;
-			return null;
-		};
-		AnimationState.prototype.trackEntry = function (trackIndex, animation, loop, last) {
-			var entry = this.trackEntryPool.obtain();
-			entry.trackIndex = trackIndex;
-			entry.animation = animation;
-			entry.loop = loop;
-			entry.holdPrevious = false;
-			entry.eventThreshold = 0;
-			entry.attachmentThreshold = 0;
-			entry.drawOrderThreshold = 0;
-			entry.animationStart = 0;
-			entry.animationEnd = animation.duration;
-			entry.animationLast = -1;
-			entry.nextAnimationLast = -1;
-			entry.delay = 0;
-			entry.trackTime = 0;
-			entry.trackLast = -1;
-			entry.nextTrackLast = -1;
-			entry.trackEnd = Number.MAX_VALUE;
-			entry.timeScale = 1;
-			entry.alpha = 1;
-			entry.interruptAlpha = 1;
-			entry.mixTime = 0;
-			entry.mixDuration = last == null ? 0 : this.data.getMix(last.animation, animation);
-			return entry;
-		};
-		AnimationState.prototype.disposeNext = function (entry) {
-			var next = entry.next;
-			while (next != null) {
-				this.queue.dispose(next);
-				next = next.next;
-			}
-			entry.next = null;
-		};
-		AnimationState.prototype._animationsChanged = function () {
-			this.animationsChanged = false;
-			this.propertyIDs.clear();
-			for (var i = 0, n = this.tracks.length; i < n; i++) {
-				var entry = this.tracks[i];
-				if (entry == null)
-					continue;
-				while (entry.mixingFrom != null)
-					entry = entry.mixingFrom;
-				do {
-					if (entry.mixingFrom == null || entry.mixBlend != spine.MixBlend.add)
-						this.setTimelineModes(entry);
-					entry = entry.mixingTo;
-				} while (entry != null);
-			}
-		};
-		AnimationState.prototype.setTimelineModes = function (entry) {
-			var to = entry.mixingTo;
-			var timelines = entry.animation.timelines;
-			var timelinesCount = entry.animation.timelines.length;
-			var timelineMode = spine.Utils.setArraySize(entry.timelineMode, timelinesCount);
-			entry.timelineHoldMix.length = 0;
-			var timelineDipMix = spine.Utils.setArraySize(entry.timelineHoldMix, timelinesCount);
-			var propertyIDs = this.propertyIDs;
-			if (to != null && to.holdPrevious) {
-				for (var i = 0; i < timelinesCount; i++) {
-					propertyIDs.add(timelines[i].getPropertyId());
-					timelineMode[i] = AnimationState.HOLD;
-				}
-				return;
-			}
-			outer: for (var i = 0; i < timelinesCount; i++) {
-				var id = timelines[i].getPropertyId();
-				if (!propertyIDs.add(id))
-					timelineMode[i] = AnimationState.SUBSEQUENT;
-				else if (to == null || !this.hasTimeline(to, id))
-					timelineMode[i] = AnimationState.FIRST;
-				else {
-					for (var next = to.mixingTo; next != null; next = next.mixingTo) {
-						if (this.hasTimeline(next, id))
-							continue;
-						if (entry.mixDuration > 0) {
-							timelineMode[i] = AnimationState.HOLD_MIX;
-							timelineDipMix[i] = next;
-							continue outer;
-						}
-						break;
-					}
-					timelineMode[i] = AnimationState.HOLD;
-				}
-			}
-		};
-		AnimationState.prototype.hasTimeline = function (entry, id) {
-			var timelines = entry.animation.timelines;
-			for (var i = 0, n = timelines.length; i < n; i++)
-				if (timelines[i].getPropertyId() == id)
-					return true;
-			return false;
-		};
-		AnimationState.prototype.getCurrent = function (trackIndex) {
-			if (trackIndex >= this.tracks.length)
-				return null;
-			return this.tracks[trackIndex];
-		};
-		AnimationState.prototype.addListener = function (listener) {
-			if (listener == null)
-				throw new Error("listener cannot be null.");
-			this.listeners.push(listener);
-		};
-		AnimationState.prototype.removeListener = function (listener) {
-			var index = this.listeners.indexOf(listener);
-			if (index >= 0)
-				this.listeners.splice(index, 1);
-		};
-		AnimationState.prototype.clearListeners = function () {
-			this.listeners.length = 0;
-		};
-		AnimationState.prototype.clearListenerNotifications = function () {
-			this.queue.clear();
-		};
-		AnimationState.emptyAnimation = new spine.Animation("<empty>", [], 0);
-		AnimationState.SUBSEQUENT = 0;
-		AnimationState.FIRST = 1;
-		AnimationState.HOLD = 2;
-		AnimationState.HOLD_MIX = 3;
-		return AnimationState;
-	}());
-	spine.AnimationState = AnimationState;
-	var TrackEntry = (function () {
-		function TrackEntry() {
-			this.mixBlend = spine.MixBlend.replace;
-			this.timelineMode = new Array();
-			this.timelineHoldMix = new Array();
-			this.timelinesRotation = new Array();
-		}
-		TrackEntry.prototype.reset = function () {
-			this.next = null;
-			this.mixingFrom = null;
-			this.mixingTo = null;
-			this.animation = null;
-			this.listener = null;
-			this.timelineMode.length = 0;
-			this.timelineHoldMix.length = 0;
-			this.timelinesRotation.length = 0;
-		};
-		TrackEntry.prototype.getAnimationTime = function () {
-			if (this.loop) {
-				var duration = this.animationEnd - this.animationStart;
-				if (duration == 0)
-					return this.animationStart;
-				return (this.trackTime % duration) + this.animationStart;
-			}
-			return Math.min(this.trackTime + this.animationStart, this.animationEnd);
-		};
-		TrackEntry.prototype.setAnimationLast = function (animationLast) {
-			this.animationLast = animationLast;
-			this.nextAnimationLast = animationLast;
-		};
-		TrackEntry.prototype.isComplete = function () {
-			return this.trackTime >= this.animationEnd - this.animationStart;
-		};
-		TrackEntry.prototype.resetRotationDirections = function () {
-			this.timelinesRotation.length = 0;
-		};
-		return TrackEntry;
-	}());
-	spine.TrackEntry = TrackEntry;
-	var EventQueue = (function () {
-		function EventQueue(animState) {
-			this.objects = [];
-			this.drainDisabled = false;
-			this.animState = animState;
-		}
-		EventQueue.prototype.start = function (entry) {
-			this.objects.push(EventType.start);
-			this.objects.push(entry);
-			this.animState.animationsChanged = true;
-		};
-		EventQueue.prototype.interrupt = function (entry) {
-			this.objects.push(EventType.interrupt);
-			this.objects.push(entry);
-		};
-		EventQueue.prototype.end = function (entry) {
-			this.objects.push(EventType.end);
-			this.objects.push(entry);
-			this.animState.animationsChanged = true;
-		};
-		EventQueue.prototype.dispose = function (entry) {
-			this.objects.push(EventType.dispose);
-			this.objects.push(entry);
-		};
-		EventQueue.prototype.complete = function (entry) {
-			this.objects.push(EventType.complete);
-			this.objects.push(entry);
-		};
-		EventQueue.prototype.event = function (entry, event) {
-			this.objects.push(EventType.event);
-			this.objects.push(entry);
-			this.objects.push(event);
-		};
-		EventQueue.prototype.drain = function () {
-			if (this.drainDisabled)
-				return;
-			this.drainDisabled = true;
-			var objects = this.objects;
-			var listeners = this.animState.listeners;
-			for (var i = 0; i < objects.length; i += 2) {
-				var type = objects[i];
-				var entry = objects[i + 1];
-				switch (type) {
-					case EventType.start:
-						if (entry.listener != null && entry.listener.start)
-							entry.listener.start(entry);
-						for (var ii = 0; ii < listeners.length; ii++)
-							if (listeners[ii].start)
-								listeners[ii].start(entry);
-						break;
-					case EventType.interrupt:
-						if (entry.listener != null && entry.listener.interrupt)
-							entry.listener.interrupt(entry);
-						for (var ii = 0; ii < listeners.length; ii++)
-							if (listeners[ii].interrupt)
-								listeners[ii].interrupt(entry);
-						break;
-					case EventType.end:
-						if (entry.listener != null && entry.listener.end)
-							entry.listener.end(entry);
-						for (var ii = 0; ii < listeners.length; ii++)
-							if (listeners[ii].end)
-								listeners[ii].end(entry);
-					case EventType.dispose:
-						if (entry.listener != null && entry.listener.dispose)
-							entry.listener.dispose(entry);
-						for (var ii = 0; ii < listeners.length; ii++)
-							if (listeners[ii].dispose)
-								listeners[ii].dispose(entry);
-						this.animState.trackEntryPool.free(entry);
-						break;
-					case EventType.complete:
-						if (entry.listener != null && entry.listener.complete)
-							entry.listener.complete(entry);
-						for (var ii = 0; ii < listeners.length; ii++)
-							if (listeners[ii].complete)
-								listeners[ii].complete(entry);
-						break;
-					case EventType.event:
-						var event_3 = objects[i++ + 2];
-						if (entry.listener != null && entry.listener.event)
-							entry.listener.event(entry, event_3);
-						for (var ii = 0; ii < listeners.length; ii++)
-							if (listeners[ii].event)
-								listeners[ii].event(entry, event_3);
-						break;
-				}
-			}
-			this.clear();
-			this.drainDisabled = false;
-		};
-		EventQueue.prototype.clear = function () {
-			this.objects.length = 0;
-		};
-		return EventQueue;
-	}());
-	spine.EventQueue = EventQueue;
-	var EventType;
-	(function (EventType) {
-		EventType[EventType["start"] = 0] = "start";
-		EventType[EventType["interrupt"] = 1] = "interrupt";
-		EventType[EventType["end"] = 2] = "end";
-		EventType[EventType["dispose"] = 3] = "dispose";
-		EventType[EventType["complete"] = 4] = "complete";
-		EventType[EventType["event"] = 5] = "event";
-	})(EventType = spine.EventType || (spine.EventType = {}));
-	var AnimationStateAdapter2 = (function () {
-		function AnimationStateAdapter2() {
-		}
-		AnimationStateAdapter2.prototype.start = function (entry) {
-		};
-		AnimationStateAdapter2.prototype.interrupt = function (entry) {
-		};
-		AnimationStateAdapter2.prototype.end = function (entry) {
-		};
-		AnimationStateAdapter2.prototype.dispose = function (entry) {
-		};
-		AnimationStateAdapter2.prototype.complete = function (entry) {
-		};
-		AnimationStateAdapter2.prototype.event = function (entry, event) {
-		};
-		return AnimationStateAdapter2;
-	}());
-	spine.AnimationStateAdapter2 = AnimationStateAdapter2;
+    var AnimationState = (function () {
+        function AnimationState(data) {
+            this.tracks = new Array();
+            this.events = new Array();
+            this.listeners = new Array();
+            this.queue = new EventQueue(this);
+            this.propertyIDs = new spine.IntSet();
+            this.animationsChanged = false;
+            this.timeScale = 1;
+            this.trackEntryPool = new spine.Pool(function () { return new TrackEntry(); });
+            this.data = data;
+        }
+        AnimationState.prototype.update = function (delta) {
+            delta *= this.timeScale;
+            var tracks = this.tracks;
+            for (var i = 0, n = tracks.length; i < n; i++) {
+                var current = tracks[i];
+                if (current == null)
+                    continue;
+                current.animationLast = current.nextAnimationLast;
+                current.trackLast = current.nextTrackLast;
+                var currentDelta = delta * current.timeScale;
+                if (current.delay > 0) {
+                    current.delay -= currentDelta;
+                    if (current.delay > 0)
+                        continue;
+                    currentDelta = -current.delay;
+                    current.delay = 0;
+                }
+                var next = current.next;
+                if (next != null) {
+                    var nextTime = current.trackLast - next.delay;
+                    if (nextTime >= 0) {
+                        next.delay = 0;
+                        next.trackTime = current.timeScale == 0 ? 0 : (nextTime / current.timeScale + delta) * next.timeScale;
+                        current.trackTime += currentDelta;
+                        this.setCurrent(i, next, true);
+                        while (next.mixingFrom != null) {
+                            next.mixTime += delta;
+                            next = next.mixingFrom;
+                        }
+                        continue;
+                    }
+                }
+                else if (current.trackLast >= current.trackEnd && current.mixingFrom == null) {
+                    tracks[i] = null;
+                    this.queue.end(current);
+                    this.disposeNext(current);
+                    continue;
+                }
+                if (current.mixingFrom != null && this.updateMixingFrom(current, delta)) {
+                    var from = current.mixingFrom;
+                    current.mixingFrom = null;
+                    if (from != null)
+                        from.mixingTo = null;
+                    while (from != null) {
+                        this.queue.end(from);
+                        from = from.mixingFrom;
+                    }
+                }
+                current.trackTime += currentDelta;
+            }
+            this.queue.drain();
+        };
+        AnimationState.prototype.updateMixingFrom = function (to, delta) {
+            var from = to.mixingFrom;
+            if (from == null)
+                return true;
+            var finished = this.updateMixingFrom(from, delta);
+            from.animationLast = from.nextAnimationLast;
+            from.trackLast = from.nextTrackLast;
+            if (to.mixTime > 0 && to.mixTime >= to.mixDuration) {
+                if (from.totalAlpha == 0 || to.mixDuration == 0) {
+                    to.mixingFrom = from.mixingFrom;
+                    if (from.mixingFrom != null)
+                        from.mixingFrom.mixingTo = to;
+                    to.interruptAlpha = from.interruptAlpha;
+                    this.queue.end(from);
+                }
+                return finished;
+            }
+            from.trackTime += delta * from.timeScale;
+            to.mixTime += delta;
+            return false;
+        };
+        AnimationState.prototype.apply = function (skeleton) {
+            if (skeleton == null)
+                throw new Error("skeleton cannot be null.");
+            if (this.animationsChanged)
+                this._animationsChanged();
+            var events = this.events;
+            var tracks = this.tracks;
+            var applied = false;
+            for (var i = 0, n = tracks.length; i < n; i++) {
+                var current = tracks[i];
+                if (current == null || current.delay > 0)
+                    continue;
+                applied = true;
+                var blend = i == 0 ? spine.MixBlend.first : current.mixBlend;
+                var mix = current.alpha;
+                if (current.mixingFrom != null)
+                    mix *= this.applyMixingFrom(current, skeleton, blend);
+                else if (current.trackTime >= current.trackEnd && current.next == null)
+                    mix = 0;
+                var animationLast = current.animationLast, animationTime = current.getAnimationTime();
+                var timelineCount = current.animation.timelines.length;
+                var timelines = current.animation.timelines;
+                if (i == 0 && (mix == 1 || blend == spine.MixBlend.add)) {
+                    for (var ii = 0; ii < timelineCount; ii++)
+                        timelines[ii].apply(skeleton, animationLast, animationTime, events, mix, blend, spine.MixDirection["in"]);
+                }
+                else {
+                    var timelineMode = current.timelineMode;
+                    var firstFrame = current.timelinesRotation.length == 0;
+                    if (firstFrame)
+                        spine.Utils.setArraySize(current.timelinesRotation, timelineCount << 1, null);
+                    var timelinesRotation = current.timelinesRotation;
+                    for (var ii = 0; ii < timelineCount; ii++) {
+                        var timeline = timelines[ii];
+                        var timelineBlend = timelineMode[ii] == AnimationState.SUBSEQUENT ? blend : spine.MixBlend.setup;
+                        if (timeline instanceof spine.RotateTimeline) {
+                            this.applyRotateTimeline(timeline, skeleton, animationTime, mix, timelineBlend, timelinesRotation, ii << 1, firstFrame);
+                        }
+                        else {
+                            spine.Utils.webkit602BugfixHelper(mix, blend);
+                            timeline.apply(skeleton, animationLast, animationTime, events, mix, timelineBlend, spine.MixDirection["in"]);
+                        }
+                    }
+                }
+                this.queueEvents(current, animationTime);
+                events.length = 0;
+                current.nextAnimationLast = animationTime;
+                current.nextTrackLast = current.trackTime;
+            }
+            this.queue.drain();
+            return applied;
+        };
+        AnimationState.prototype.applyMixingFrom = function (to, skeleton, blend) {
+            var from = to.mixingFrom;
+            if (from.mixingFrom != null)
+                this.applyMixingFrom(from, skeleton, blend);
+            var mix = 0;
+            if (to.mixDuration == 0) {
+                mix = 1;
+                if (blend == spine.MixBlend.first)
+                    blend = spine.MixBlend.setup;
+            }
+            else {
+                mix = to.mixTime / to.mixDuration;
+                if (mix > 1)
+                    mix = 1;
+                if (blend != spine.MixBlend.first)
+                    blend = from.mixBlend;
+            }
+            var events = mix < from.eventThreshold ? this.events : null;
+            var attachments = mix < from.attachmentThreshold, drawOrder = mix < from.drawOrderThreshold;
+            var animationLast = from.animationLast, animationTime = from.getAnimationTime();
+            var timelineCount = from.animation.timelines.length;
+            var timelines = from.animation.timelines;
+            var alphaHold = from.alpha * to.interruptAlpha, alphaMix = alphaHold * (1 - mix);
+            if (blend == spine.MixBlend.add) {
+                for (var i = 0; i < timelineCount; i++)
+                    timelines[i].apply(skeleton, animationLast, animationTime, events, alphaMix, blend, spine.MixDirection.out);
+            }
+            else {
+                var timelineMode = from.timelineMode;
+                var timelineHoldMix = from.timelineHoldMix;
+                var firstFrame = from.timelinesRotation.length == 0;
+                if (firstFrame)
+                    spine.Utils.setArraySize(from.timelinesRotation, timelineCount << 1, null);
+                var timelinesRotation = from.timelinesRotation;
+                from.totalAlpha = 0;
+                for (var i = 0; i < timelineCount; i++) {
+                    var timeline = timelines[i];
+                    var direction = spine.MixDirection.out;
+                    var timelineBlend = void 0;
+                    var alpha = 0;
+                    switch (timelineMode[i]) {
+                        case AnimationState.SUBSEQUENT:
+                            if (!attachments && timeline instanceof spine.AttachmentTimeline)
+                                continue;
+                            if (!drawOrder && timeline instanceof spine.DrawOrderTimeline)
+                                continue;
+                            timelineBlend = blend;
+                            alpha = alphaMix;
+                            break;
+                        case AnimationState.FIRST:
+                            timelineBlend = spine.MixBlend.setup;
+                            alpha = alphaMix;
+                            break;
+                        case AnimationState.HOLD:
+                            timelineBlend = spine.MixBlend.setup;
+                            alpha = alphaHold;
+                            break;
+                        default:
+                            timelineBlend = spine.MixBlend.setup;
+                            var holdMix = timelineHoldMix[i];
+                            alpha = alphaHold * Math.max(0, 1 - holdMix.mixTime / holdMix.mixDuration);
+                            break;
+                    }
+                    from.totalAlpha += alpha;
+                    if (timeline instanceof spine.RotateTimeline)
+                        this.applyRotateTimeline(timeline, skeleton, animationTime, alpha, timelineBlend, timelinesRotation, i << 1, firstFrame);
+                    else {
+                        spine.Utils.webkit602BugfixHelper(alpha, blend);
+                        if (timelineBlend == spine.MixBlend.setup) {
+                            if (timeline instanceof spine.AttachmentTimeline) {
+                                if (attachments)
+                                    direction = spine.MixDirection.out;
+                            }
+                            else if (timeline instanceof spine.DrawOrderTimeline) {
+                                if (drawOrder)
+                                    direction = spine.MixDirection.out;
+                            }
+                        }
+                        timeline.apply(skeleton, animationLast, animationTime, events, alpha, timelineBlend, direction);
+                    }
+                }
+            }
+            if (to.mixDuration > 0)
+                this.queueEvents(from, animationTime);
+            this.events.length = 0;
+            from.nextAnimationLast = animationTime;
+            from.nextTrackLast = from.trackTime;
+            return mix;
+        };
+        AnimationState.prototype.applyRotateTimeline = function (timeline, skeleton, time, alpha, blend, timelinesRotation, i, firstFrame) {
+            if (firstFrame)
+                timelinesRotation[i] = 0;
+            if (alpha == 1) {
+                timeline.apply(skeleton, 0, time, null, 1, blend, spine.MixDirection["in"]);
+                return;
+            }
+            var rotateTimeline = timeline;
+            var frames = rotateTimeline.frames;
+            var bone = skeleton.bones[rotateTimeline.boneIndex];
+            var r1 = 0, r2 = 0;
+            if (time < frames[0]) {
+                switch (blend) {
+                    case spine.MixBlend.setup:
+                        bone.rotation = bone.data.rotation;
+                    default:
+                        return;
+                    case spine.MixBlend.first:
+                        r1 = bone.rotation;
+                        r2 = bone.data.rotation;
+                }
+            }
+            else {
+                r1 = blend == spine.MixBlend.setup ? bone.data.rotation : bone.rotation;
+                if (time >= frames[frames.length - spine.RotateTimeline.ENTRIES])
+                    r2 = bone.data.rotation + frames[frames.length + spine.RotateTimeline.PREV_ROTATION];
+                else {
+                    var frame = spine.Animation.binarySearch(frames, time, spine.RotateTimeline.ENTRIES);
+                    var prevRotation = frames[frame + spine.RotateTimeline.PREV_ROTATION];
+                    var frameTime = frames[frame];
+                    var percent = rotateTimeline.getCurvePercent((frame >> 1) - 1, 1 - (time - frameTime) / (frames[frame + spine.RotateTimeline.PREV_TIME] - frameTime));
+                    r2 = frames[frame + spine.RotateTimeline.ROTATION] - prevRotation;
+                    r2 -= (16384 - ((16384.499999999996 - r2 / 360) | 0)) * 360;
+                    r2 = prevRotation + r2 * percent + bone.data.rotation;
+                    r2 -= (16384 - ((16384.499999999996 - r2 / 360) | 0)) * 360;
+                }
+            }
+            var total = 0, diff = r2 - r1;
+            diff -= (16384 - ((16384.499999999996 - diff / 360) | 0)) * 360;
+            if (diff == 0) {
+                total = timelinesRotation[i];
+            }
+            else {
+                var lastTotal = 0, lastDiff = 0;
+                if (firstFrame) {
+                    lastTotal = 0;
+                    lastDiff = diff;
+                }
+                else {
+                    lastTotal = timelinesRotation[i];
+                    lastDiff = timelinesRotation[i + 1];
+                }
+                var current = diff > 0, dir = lastTotal >= 0;
+                if (spine.MathUtils.signum(lastDiff) != spine.MathUtils.signum(diff) && Math.abs(lastDiff) <= 90) {
+                    if (Math.abs(lastTotal) > 180)
+                        lastTotal += 360 * spine.MathUtils.signum(lastTotal);
+                    dir = current;
+                }
+                total = diff + lastTotal - lastTotal % 360;
+                if (dir != current)
+                    total += 360 * spine.MathUtils.signum(lastTotal);
+                timelinesRotation[i] = total;
+            }
+            timelinesRotation[i + 1] = diff;
+            r1 += total * alpha;
+            bone.rotation = r1 - (16384 - ((16384.499999999996 - r1 / 360) | 0)) * 360;
+        };
+        AnimationState.prototype.queueEvents = function (entry, animationTime) {
+            var animationStart = entry.animationStart, animationEnd = entry.animationEnd;
+            var duration = animationEnd - animationStart;
+            var trackLastWrapped = entry.trackLast % duration;
+            var events = this.events;
+            var i = 0, n = events.length;
+            for (; i < n; i++) {
+                var event_1 = events[i];
+                if (event_1.time < trackLastWrapped)
+                    break;
+                if (event_1.time > animationEnd)
+                    continue;
+                this.queue.event(entry, event_1);
+            }
+            var complete = false;
+            if (entry.loop)
+                complete = duration == 0 || trackLastWrapped > entry.trackTime % duration;
+            else
+                complete = animationTime >= animationEnd && entry.animationLast < animationEnd;
+            if (complete)
+                this.queue.complete(entry);
+            for (; i < n; i++) {
+                var event_2 = events[i];
+                if (event_2.time < animationStart)
+                    continue;
+                this.queue.event(entry, events[i]);
+            }
+        };
+        AnimationState.prototype.clearTracks = function () {
+            var oldDrainDisabled = this.queue.drainDisabled;
+            this.queue.drainDisabled = true;
+            for (var i = 0, n = this.tracks.length; i < n; i++)
+                this.clearTrack(i);
+            this.tracks.length = 0;
+            this.queue.drainDisabled = oldDrainDisabled;
+            this.queue.drain();
+        };
+        AnimationState.prototype.clearTrack = function (trackIndex) {
+            if (trackIndex >= this.tracks.length)
+                return;
+            var current = this.tracks[trackIndex];
+            if (current == null)
+                return;
+            this.queue.end(current);
+            this.disposeNext(current);
+            var entry = current;
+            while (true) {
+                var from = entry.mixingFrom;
+                if (from == null)
+                    break;
+                this.queue.end(from);
+                entry.mixingFrom = null;
+                entry.mixingTo = null;
+                entry = from;
+            }
+            this.tracks[current.trackIndex] = null;
+            this.queue.drain();
+        };
+        AnimationState.prototype.setCurrent = function (index, current, interrupt) {
+            var from = this.expandToIndex(index);
+            this.tracks[index] = current;
+            if (from != null) {
+                if (interrupt)
+                    this.queue.interrupt(from);
+                current.mixingFrom = from;
+                from.mixingTo = current;
+                current.mixTime = 0;
+                if (from.mixingFrom != null && from.mixDuration > 0)
+                    current.interruptAlpha *= Math.min(1, from.mixTime / from.mixDuration);
+                from.timelinesRotation.length = 0;
+            }
+            this.queue.start(current);
+        };
+        AnimationState.prototype.setAnimation = function (trackIndex, animationName, loop) {
+            var animation = this.data.skeletonData.findAnimation(animationName);
+            if (animation == null)
+                throw new Error("Animation not found: " + animationName);
+            return this.setAnimationWith(trackIndex, animation, loop);
+        };
+        AnimationState.prototype.setAnimationWith = function (trackIndex, animation, loop) {
+            if (animation == null)
+                throw new Error("animation cannot be null.");
+            var interrupt = true;
+            var current = this.expandToIndex(trackIndex);
+            if (current != null) {
+                if (current.nextTrackLast == -1) {
+                    this.tracks[trackIndex] = current.mixingFrom;
+                    this.queue.interrupt(current);
+                    this.queue.end(current);
+                    this.disposeNext(current);
+                    current = current.mixingFrom;
+                    interrupt = false;
+                }
+                else
+                    this.disposeNext(current);
+            }
+            var entry = this.trackEntry(trackIndex, animation, loop, current);
+            this.setCurrent(trackIndex, entry, interrupt);
+            this.queue.drain();
+            return entry;
+        };
+        AnimationState.prototype.addAnimation = function (trackIndex, animationName, loop, delay) {
+            var animation = this.data.skeletonData.findAnimation(animationName);
+            if (animation == null)
+                throw new Error("Animation not found: " + animationName);
+            return this.addAnimationWith(trackIndex, animation, loop, delay);
+        };
+        AnimationState.prototype.addAnimationWith = function (trackIndex, animation, loop, delay) {
+            if (animation == null)
+                throw new Error("animation cannot be null.");
+            var last = this.expandToIndex(trackIndex);
+            if (last != null) {
+                while (last.next != null)
+                    last = last.next;
+            }
+            var entry = this.trackEntry(trackIndex, animation, loop, last);
+            if (last == null) {
+                this.setCurrent(trackIndex, entry, true);
+                this.queue.drain();
+            }
+            else {
+                last.next = entry;
+                if (delay <= 0) {
+                    var duration = last.animationEnd - last.animationStart;
+                    if (duration != 0) {
+                        if (last.loop)
+                            delay += duration * (1 + ((last.trackTime / duration) | 0));
+                        else
+                            delay += Math.max(duration, last.trackTime);
+                        delay -= this.data.getMix(last.animation, animation);
+                    }
+                    else
+                        delay = last.trackTime;
+                }
+            }
+            entry.delay = delay;
+            return entry;
+        };
+        AnimationState.prototype.setEmptyAnimation = function (trackIndex, mixDuration) {
+            var entry = this.setAnimationWith(trackIndex, AnimationState.emptyAnimation, false);
+            entry.mixDuration = mixDuration;
+            entry.trackEnd = mixDuration;
+            return entry;
+        };
+        AnimationState.prototype.addEmptyAnimation = function (trackIndex, mixDuration, delay) {
+            if (delay <= 0)
+                delay -= mixDuration;
+            var entry = this.addAnimationWith(trackIndex, AnimationState.emptyAnimation, false, delay);
+            entry.mixDuration = mixDuration;
+            entry.trackEnd = mixDuration;
+            return entry;
+        };
+        AnimationState.prototype.setEmptyAnimations = function (mixDuration) {
+            var oldDrainDisabled = this.queue.drainDisabled;
+            this.queue.drainDisabled = true;
+            for (var i = 0, n = this.tracks.length; i < n; i++) {
+                var current = this.tracks[i];
+                if (current != null)
+                    this.setEmptyAnimation(current.trackIndex, mixDuration);
+            }
+            this.queue.drainDisabled = oldDrainDisabled;
+            this.queue.drain();
+        };
+        AnimationState.prototype.expandToIndex = function (index) {
+            if (index < this.tracks.length)
+                return this.tracks[index];
+            spine.Utils.ensureArrayCapacity(this.tracks, index - this.tracks.length + 1, null);
+            this.tracks.length = index + 1;
+            return null;
+        };
+        AnimationState.prototype.trackEntry = function (trackIndex, animation, loop, last) {
+            var entry = this.trackEntryPool.obtain();
+            entry.trackIndex = trackIndex;
+            entry.animation = animation;
+            entry.loop = loop;
+            entry.holdPrevious = false;
+            entry.eventThreshold = 0;
+            entry.attachmentThreshold = 0;
+            entry.drawOrderThreshold = 0;
+            entry.animationStart = 0;
+            entry.animationEnd = animation.duration;
+            entry.animationLast = -1;
+            entry.nextAnimationLast = -1;
+            entry.delay = 0;
+            entry.trackTime = 0;
+            entry.trackLast = -1;
+            entry.nextTrackLast = -1;
+            entry.trackEnd = Number.MAX_VALUE;
+            entry.timeScale = 1;
+            entry.alpha = 1;
+            entry.interruptAlpha = 1;
+            entry.mixTime = 0;
+            entry.mixDuration = last == null ? 0 : this.data.getMix(last.animation, animation);
+            return entry;
+        };
+        AnimationState.prototype.disposeNext = function (entry) {
+            var next = entry.next;
+            while (next != null) {
+                this.queue.dispose(next);
+                next = next.next;
+            }
+            entry.next = null;
+        };
+        AnimationState.prototype._animationsChanged = function () {
+            this.animationsChanged = false;
+            this.propertyIDs.clear();
+            for (var i = 0, n = this.tracks.length; i < n; i++) {
+                var entry = this.tracks[i];
+                if (entry == null)
+                    continue;
+                while (entry.mixingFrom != null)
+                    entry = entry.mixingFrom;
+                do {
+                    if (entry.mixingFrom == null || entry.mixBlend != spine.MixBlend.add)
+                        this.setTimelineModes(entry);
+                    entry = entry.mixingTo;
+                } while (entry != null);
+            }
+        };
+        AnimationState.prototype.setTimelineModes = function (entry) {
+            var to = entry.mixingTo;
+            var timelines = entry.animation.timelines;
+            var timelinesCount = entry.animation.timelines.length;
+            var timelineMode = spine.Utils.setArraySize(entry.timelineMode, timelinesCount);
+            entry.timelineHoldMix.length = 0;
+            var timelineDipMix = spine.Utils.setArraySize(entry.timelineHoldMix, timelinesCount);
+            var propertyIDs = this.propertyIDs;
+            if (to != null && to.holdPrevious) {
+                for (var i = 0; i < timelinesCount; i++) {
+                    propertyIDs.add(timelines[i].getPropertyId());
+                    timelineMode[i] = AnimationState.HOLD;
+                }
+                return;
+            }
+            outer: for (var i = 0; i < timelinesCount; i++) {
+                var id = timelines[i].getPropertyId();
+                if (!propertyIDs.add(id))
+                    timelineMode[i] = AnimationState.SUBSEQUENT;
+                else if (to == null || !this.hasTimeline(to, id))
+                    timelineMode[i] = AnimationState.FIRST;
+                else {
+                    for (var next = to.mixingTo; next != null; next = next.mixingTo) {
+                        if (this.hasTimeline(next, id))
+                            continue;
+                        if (entry.mixDuration > 0) {
+                            timelineMode[i] = AnimationState.HOLD_MIX;
+                            timelineDipMix[i] = next;
+                            continue outer;
+                        }
+                        break;
+                    }
+                    timelineMode[i] = AnimationState.HOLD;
+                }
+            }
+        };
+        AnimationState.prototype.hasTimeline = function (entry, id) {
+            var timelines = entry.animation.timelines;
+            for (var i = 0, n = timelines.length; i < n; i++)
+                if (timelines[i].getPropertyId() == id)
+                    return true;
+            return false;
+        };
+        AnimationState.prototype.getCurrent = function (trackIndex) {
+            if (trackIndex >= this.tracks.length)
+                return null;
+            return this.tracks[trackIndex];
+        };
+        AnimationState.prototype.addListener = function (listener) {
+            if (listener == null)
+                throw new Error("listener cannot be null.");
+            this.listeners.push(listener);
+        };
+        AnimationState.prototype.removeListener = function (listener) {
+            var index = this.listeners.indexOf(listener);
+            if (index >= 0)
+                this.listeners.splice(index, 1);
+        };
+        AnimationState.prototype.clearListeners = function () {
+            this.listeners.length = 0;
+        };
+        AnimationState.prototype.clearListenerNotifications = function () {
+            this.queue.clear();
+        };
+        AnimationState.emptyAnimation = new spine.Animation("<empty>", [], 0);
+        AnimationState.SUBSEQUENT = 0;
+        AnimationState.FIRST = 1;
+        AnimationState.HOLD = 2;
+        AnimationState.HOLD_MIX = 3;
+        return AnimationState;
+    }());
+    spine.AnimationState = AnimationState;
+    var TrackEntry = (function () {
+        function TrackEntry() {
+            this.mixBlend = spine.MixBlend.replace;
+            this.timelineMode = new Array();
+            this.timelineHoldMix = new Array();
+            this.timelinesRotation = new Array();
+        }
+        TrackEntry.prototype.reset = function () {
+            this.next = null;
+            this.mixingFrom = null;
+            this.mixingTo = null;
+            this.animation = null;
+            this.listener = null;
+            this.timelineMode.length = 0;
+            this.timelineHoldMix.length = 0;
+            this.timelinesRotation.length = 0;
+        };
+        TrackEntry.prototype.getAnimationTime = function () {
+            if (this.loop) {
+                var duration = this.animationEnd - this.animationStart;
+                if (duration == 0)
+                    return this.animationStart;
+                return (this.trackTime % duration) + this.animationStart;
+            }
+            return Math.min(this.trackTime + this.animationStart, this.animationEnd);
+        };
+        TrackEntry.prototype.setAnimationLast = function (animationLast) {
+            this.animationLast = animationLast;
+            this.nextAnimationLast = animationLast;
+        };
+        TrackEntry.prototype.isComplete = function () {
+            return this.trackTime >= this.animationEnd - this.animationStart;
+        };
+        TrackEntry.prototype.resetRotationDirections = function () {
+            this.timelinesRotation.length = 0;
+        };
+        return TrackEntry;
+    }());
+    spine.TrackEntry = TrackEntry;
+    var EventQueue = (function () {
+        function EventQueue(animState) {
+            this.objects = [];
+            this.drainDisabled = false;
+            this.animState = animState;
+        }
+        EventQueue.prototype.start = function (entry) {
+            this.objects.push(EventType.start);
+            this.objects.push(entry);
+            this.animState.animationsChanged = true;
+        };
+        EventQueue.prototype.interrupt = function (entry) {
+            this.objects.push(EventType.interrupt);
+            this.objects.push(entry);
+        };
+        EventQueue.prototype.end = function (entry) {
+            this.objects.push(EventType.end);
+            this.objects.push(entry);
+            this.animState.animationsChanged = true;
+        };
+        EventQueue.prototype.dispose = function (entry) {
+            this.objects.push(EventType.dispose);
+            this.objects.push(entry);
+        };
+        EventQueue.prototype.complete = function (entry) {
+            this.objects.push(EventType.complete);
+            this.objects.push(entry);
+        };
+        EventQueue.prototype.event = function (entry, event) {
+            this.objects.push(EventType.event);
+            this.objects.push(entry);
+            this.objects.push(event);
+        };
+        EventQueue.prototype.drain = function () {
+            if (this.drainDisabled)
+                return;
+            this.drainDisabled = true;
+            var objects = this.objects;
+            var listeners = this.animState.listeners;
+            for (var i = 0; i < objects.length; i += 2) {
+                var type = objects[i];
+                var entry = objects[i + 1];
+                switch (type) {
+                    case EventType.start:
+                        if (entry.listener != null && entry.listener.start)
+                            entry.listener.start(entry);
+                        for (var ii = 0; ii < listeners.length; ii++)
+                            if (listeners[ii].start)
+                                listeners[ii].start(entry);
+                        break;
+                    case EventType.interrupt:
+                        if (entry.listener != null && entry.listener.interrupt)
+                            entry.listener.interrupt(entry);
+                        for (var ii = 0; ii < listeners.length; ii++)
+                            if (listeners[ii].interrupt)
+                                listeners[ii].interrupt(entry);
+                        break;
+                    case EventType.end:
+                        if (entry.listener != null && entry.listener.end)
+                            entry.listener.end(entry);
+                        for (var ii = 0; ii < listeners.length; ii++)
+                            if (listeners[ii].end)
+                                listeners[ii].end(entry);
+                    case EventType.dispose:
+                        if (entry.listener != null && entry.listener.dispose)
+                            entry.listener.dispose(entry);
+                        for (var ii = 0; ii < listeners.length; ii++)
+                            if (listeners[ii].dispose)
+                                listeners[ii].dispose(entry);
+                        this.animState.trackEntryPool.free(entry);
+                        break;
+                    case EventType.complete:
+                        if (entry.listener != null && entry.listener.complete)
+                            entry.listener.complete(entry);
+                        for (var ii = 0; ii < listeners.length; ii++)
+                            if (listeners[ii].complete)
+                                listeners[ii].complete(entry);
+                        break;
+                    case EventType.event:
+                        var event_3 = objects[i++ + 2];
+                        if (entry.listener != null && entry.listener.event)
+                            entry.listener.event(entry, event_3);
+                        for (var ii = 0; ii < listeners.length; ii++)
+                            if (listeners[ii].event)
+                                listeners[ii].event(entry, event_3);
+                        break;
+                }
+            }
+            this.clear();
+            this.drainDisabled = false;
+        };
+        EventQueue.prototype.clear = function () {
+            this.objects.length = 0;
+        };
+        return EventQueue;
+    }());
+    spine.EventQueue = EventQueue;
+    var EventType;
+    (function (EventType) {
+        EventType[EventType["start"] = 0] = "start";
+        EventType[EventType["interrupt"] = 1] = "interrupt";
+        EventType[EventType["end"] = 2] = "end";
+        EventType[EventType["dispose"] = 3] = "dispose";
+        EventType[EventType["complete"] = 4] = "complete";
+        EventType[EventType["event"] = 5] = "event";
+    })(EventType = spine.EventType || (spine.EventType = {}));
+    var AnimationStateAdapter2 = (function () {
+        function AnimationStateAdapter2() {
+        }
+        AnimationStateAdapter2.prototype.start = function (entry) {
+        };
+        AnimationStateAdapter2.prototype.interrupt = function (entry) {
+        };
+        AnimationStateAdapter2.prototype.end = function (entry) {
+        };
+        AnimationStateAdapter2.prototype.dispose = function (entry) {
+        };
+        AnimationStateAdapter2.prototype.complete = function (entry) {
+        };
+        AnimationStateAdapter2.prototype.event = function (entry, event) {
+        };
+        return AnimationStateAdapter2;
+    }());
+    spine.AnimationStateAdapter2 = AnimationStateAdapter2;
 })(spine || (spine = {}));
 })(spine || (spine = {}));
 var spine;
 var spine;
 (function (spine) {
 (function (spine) {
-	var AnimationStateData = (function () {
-		function AnimationStateData(skeletonData) {
-			this.animationToMixTime = {};
-			this.defaultMix = 0;
-			if (skeletonData == null)
-				throw new Error("skeletonData cannot be null.");
-			this.skeletonData = skeletonData;
-		}
-		AnimationStateData.prototype.setMix = function (fromName, toName, duration) {
-			var from = this.skeletonData.findAnimation(fromName);
-			if (from == null)
-				throw new Error("Animation not found: " + fromName);
-			var to = this.skeletonData.findAnimation(toName);
-			if (to == null)
-				throw new Error("Animation not found: " + toName);
-			this.setMixWith(from, to, duration);
-		};
-		AnimationStateData.prototype.setMixWith = function (from, to, duration) {
-			if (from == null)
-				throw new Error("from cannot be null.");
-			if (to == null)
-				throw new Error("to cannot be null.");
-			var key = from.name + "." + to.name;
-			this.animationToMixTime[key] = duration;
-		};
-		AnimationStateData.prototype.getMix = function (from, to) {
-			var key = from.name + "." + to.name;
-			var value = this.animationToMixTime[key];
-			return value === undefined ? this.defaultMix : value;
-		};
-		return AnimationStateData;
-	}());
-	spine.AnimationStateData = AnimationStateData;
+    var AnimationStateData = (function () {
+        function AnimationStateData(skeletonData) {
+            this.animationToMixTime = {};
+            this.defaultMix = 0;
+            if (skeletonData == null)
+                throw new Error("skeletonData cannot be null.");
+            this.skeletonData = skeletonData;
+        }
+        AnimationStateData.prototype.setMix = function (fromName, toName, duration) {
+            var from = this.skeletonData.findAnimation(fromName);
+            if (from == null)
+                throw new Error("Animation not found: " + fromName);
+            var to = this.skeletonData.findAnimation(toName);
+            if (to == null)
+                throw new Error("Animation not found: " + toName);
+            this.setMixWith(from, to, duration);
+        };
+        AnimationStateData.prototype.setMixWith = function (from, to, duration) {
+            if (from == null)
+                throw new Error("from cannot be null.");
+            if (to == null)
+                throw new Error("to cannot be null.");
+            var key = from.name + "." + to.name;
+            this.animationToMixTime[key] = duration;
+        };
+        AnimationStateData.prototype.getMix = function (from, to) {
+            var key = from.name + "." + to.name;
+            var value = this.animationToMixTime[key];
+            return value === undefined ? this.defaultMix : value;
+        };
+        return AnimationStateData;
+    }());
+    spine.AnimationStateData = AnimationStateData;
 })(spine || (spine = {}));
 })(spine || (spine = {}));
 var spine;
 var spine;
 (function (spine) {
 (function (spine) {
-	var AssetManager = (function () {
-		function AssetManager(textureLoader, pathPrefix) {
-			if (pathPrefix === void 0) { pathPrefix = ""; }
-			this.assets = {};
-			this.errors = {};
-			this.toLoad = 0;
-			this.loaded = 0;
-			this.textureLoader = textureLoader;
-			this.pathPrefix = pathPrefix;
-		}
-		AssetManager.downloadText = function (url, success, error) {
-			var request = new XMLHttpRequest();
-			request.open("GET", url, true);
-			request.onload = function () {
-				if (request.status == 200) {
-					success(request.responseText);
-				}
-				else {
-					error(request.status, request.responseText);
-				}
-			};
-			request.onerror = function () {
-				error(request.status, request.responseText);
-			};
-			request.send();
-		};
-		AssetManager.downloadBinary = function (url, success, error) {
-			var request = new XMLHttpRequest();
-			request.open("GET", url, true);
-			request.responseType = "arraybuffer";
-			request.onload = function () {
-				if (request.status == 200) {
-					success(new Uint8Array(request.response));
-				}
-				else {
-					error(request.status, request.responseText);
-				}
-			};
-			request.onerror = function () {
-				error(request.status, request.responseText);
-			};
-			request.send();
-		};
-		AssetManager.prototype.loadText = function (path, success, error) {
-			var _this = this;
-			if (success === void 0) { success = null; }
-			if (error === void 0) { error = null; }
-			path = this.pathPrefix + path;
-			this.toLoad++;
-			AssetManager.downloadText(path, function (data) {
-				_this.assets[path] = data;
-				if (success)
-					success(path, data);
-				_this.toLoad--;
-				_this.loaded++;
-			}, function (state, responseText) {
-				_this.errors[path] = "Couldn't load text " + path + ": status " + status + ", " + responseText;
-				if (error)
-					error(path, "Couldn't load text " + path + ": status " + status + ", " + responseText);
-				_this.toLoad--;
-				_this.loaded++;
-			});
-		};
-		AssetManager.prototype.loadTexture = function (path, success, error) {
-			var _this = this;
-			if (success === void 0) { success = null; }
-			if (error === void 0) { error = null; }
-			path = this.pathPrefix + path;
-			this.toLoad++;
-			var img = new Image();
-			img.crossOrigin = "anonymous";
-			img.onload = function (ev) {
-				var texture = _this.textureLoader(img);
-				_this.assets[path] = texture;
-				_this.toLoad--;
-				_this.loaded++;
-				if (success)
-					success(path, img);
-			};
-			img.onerror = function (ev) {
-				_this.errors[path] = "Couldn't load image " + path;
-				_this.toLoad--;
-				_this.loaded++;
-				if (error)
-					error(path, "Couldn't load image " + path);
-			};
-			img.src = path;
-		};
-		AssetManager.prototype.loadTextureData = function (path, data, success, error) {
-			var _this = this;
-			if (success === void 0) { success = null; }
-			if (error === void 0) { error = null; }
-			path = this.pathPrefix + path;
-			this.toLoad++;
-			var img = new Image();
-			img.onload = function (ev) {
-				var texture = _this.textureLoader(img);
-				_this.assets[path] = texture;
-				_this.toLoad--;
-				_this.loaded++;
-				if (success)
-					success(path, img);
-			};
-			img.onerror = function (ev) {
-				_this.errors[path] = "Couldn't load image " + path;
-				_this.toLoad--;
-				_this.loaded++;
-				if (error)
-					error(path, "Couldn't load image " + path);
-			};
-			img.src = data;
-		};
-		AssetManager.prototype.loadTextureAtlas = function (path, success, error) {
-			var _this = this;
-			if (success === void 0) { success = null; }
-			if (error === void 0) { error = null; }
-			var parent = path.lastIndexOf("/") >= 0 ? path.substring(0, path.lastIndexOf("/")) : "";
-			path = this.pathPrefix + path;
-			this.toLoad++;
-			AssetManager.downloadText(path, function (atlasData) {
-				var pagesLoaded = { count: 0 };
-				var atlasPages = new Array();
-				try {
-					var atlas = new spine.TextureAtlas(atlasData, function (path) {
-						atlasPages.push(parent + "/" + path);
-						var image = document.createElement("img");
-						image.width = 16;
-						image.height = 16;
-						return new spine.FakeTexture(image);
-					});
-				}
-				catch (e) {
-					var ex = e;
-					_this.errors[path] = "Couldn't load texture atlas " + path + ": " + ex.message;
-					if (error)
-						error(path, "Couldn't load texture atlas " + path + ": " + ex.message);
-					_this.toLoad--;
-					_this.loaded++;
-					return;
-				}
-				var _loop_1 = function (atlasPage) {
-					var pageLoadError = false;
-					_this.loadTexture(atlasPage, function (imagePath, image) {
-						pagesLoaded.count++;
-						if (pagesLoaded.count == atlasPages.length) {
-							if (!pageLoadError) {
-								try {
-									var atlas = new spine.TextureAtlas(atlasData, function (path) {
-										return _this.get(parent + "/" + path);
-									});
-									_this.assets[path] = atlas;
-									if (success)
-										success(path, atlas);
-									_this.toLoad--;
-									_this.loaded++;
-								}
-								catch (e) {
-									var ex = e;
-									_this.errors[path] = "Couldn't load texture atlas " + path + ": " + ex.message;
-									if (error)
-										error(path, "Couldn't load texture atlas " + path + ": " + ex.message);
-									_this.toLoad--;
-									_this.loaded++;
-								}
-							}
-							else {
-								_this.errors[path] = "Couldn't load texture atlas page " + imagePath + "} of atlas " + path;
-								if (error)
-									error(path, "Couldn't load texture atlas page " + imagePath + " of atlas " + path);
-								_this.toLoad--;
-								_this.loaded++;
-							}
-						}
-					}, function (imagePath, errorMessage) {
-						pageLoadError = true;
-						pagesLoaded.count++;
-						if (pagesLoaded.count == atlasPages.length) {
-							_this.errors[path] = "Couldn't load texture atlas page " + imagePath + "} of atlas " + path;
-							if (error)
-								error(path, "Couldn't load texture atlas page " + imagePath + " of atlas " + path);
-							_this.toLoad--;
-							_this.loaded++;
-						}
-					});
-				};
-				for (var _i = 0, atlasPages_1 = atlasPages; _i < atlasPages_1.length; _i++) {
-					var atlasPage = atlasPages_1[_i];
-					_loop_1(atlasPage);
-				}
-			}, function (state, responseText) {
-				_this.errors[path] = "Couldn't load texture atlas " + path + ": status " + status + ", " + responseText;
-				if (error)
-					error(path, "Couldn't load texture atlas " + path + ": status " + status + ", " + responseText);
-				_this.toLoad--;
-				_this.loaded++;
-			});
-		};
-		AssetManager.prototype.get = function (path) {
-			path = this.pathPrefix + path;
-			return this.assets[path];
-		};
-		AssetManager.prototype.remove = function (path) {
-			path = this.pathPrefix + path;
-			var asset = this.assets[path];
-			if (asset.dispose)
-				asset.dispose();
-			this.assets[path] = null;
-		};
-		AssetManager.prototype.removeAll = function () {
-			for (var key in this.assets) {
-				var asset = this.assets[key];
-				if (asset.dispose)
-					asset.dispose();
-			}
-			this.assets = {};
-		};
-		AssetManager.prototype.isLoadingComplete = function () {
-			return this.toLoad == 0;
-		};
-		AssetManager.prototype.getToLoad = function () {
-			return this.toLoad;
-		};
-		AssetManager.prototype.getLoaded = function () {
-			return this.loaded;
-		};
-		AssetManager.prototype.dispose = function () {
-			this.removeAll();
-		};
-		AssetManager.prototype.hasErrors = function () {
-			return Object.keys(this.errors).length > 0;
-		};
-		AssetManager.prototype.getErrors = function () {
-			return this.errors;
-		};
-		return AssetManager;
-	}());
-	spine.AssetManager = AssetManager;
+    var AssetManager = (function () {
+        function AssetManager(textureLoader, pathPrefix) {
+            if (pathPrefix === void 0) { pathPrefix = ""; }
+            this.assets = {};
+            this.errors = {};
+            this.toLoad = 0;
+            this.loaded = 0;
+            this.textureLoader = textureLoader;
+            this.pathPrefix = pathPrefix;
+        }
+        AssetManager.downloadText = function (url, success, error) {
+            var request = new XMLHttpRequest();
+            request.open("GET", url, true);
+            request.onload = function () {
+                if (request.status == 200) {
+                    success(request.responseText);
+                }
+                else {
+                    error(request.status, request.responseText);
+                }
+            };
+            request.onerror = function () {
+                error(request.status, request.responseText);
+            };
+            request.send();
+        };
+        AssetManager.downloadBinary = function (url, success, error) {
+            var request = new XMLHttpRequest();
+            request.open("GET", url, true);
+            request.responseType = "arraybuffer";
+            request.onload = function () {
+                if (request.status == 200) {
+                    success(new Uint8Array(request.response));
+                }
+                else {
+                    error(request.status, request.responseText);
+                }
+            };
+            request.onerror = function () {
+                error(request.status, request.responseText);
+            };
+            request.send();
+        };
+        AssetManager.prototype.loadText = function (path, success, error) {
+            var _this = this;
+            if (success === void 0) { success = null; }
+            if (error === void 0) { error = null; }
+            path = this.pathPrefix + path;
+            this.toLoad++;
+            AssetManager.downloadText(path, function (data) {
+                _this.assets[path] = data;
+                if (success)
+                    success(path, data);
+                _this.toLoad--;
+                _this.loaded++;
+            }, function (state, responseText) {
+                _this.errors[path] = "Couldn't load text " + path + ": status " + status + ", " + responseText;
+                if (error)
+                    error(path, "Couldn't load text " + path + ": status " + status + ", " + responseText);
+                _this.toLoad--;
+                _this.loaded++;
+            });
+        };
+        AssetManager.prototype.loadTexture = function (path, success, error) {
+            var _this = this;
+            if (success === void 0) { success = null; }
+            if (error === void 0) { error = null; }
+            path = this.pathPrefix + path;
+            this.toLoad++;
+            var img = new Image();
+            img.crossOrigin = "anonymous";
+            img.onload = function (ev) {
+                var texture = _this.textureLoader(img);
+                _this.assets[path] = texture;
+                _this.toLoad--;
+                _this.loaded++;
+                if (success)
+                    success(path, img);
+            };
+            img.onerror = function (ev) {
+                _this.errors[path] = "Couldn't load image " + path;
+                _this.toLoad--;
+                _this.loaded++;
+                if (error)
+                    error(path, "Couldn't load image " + path);
+            };
+            img.src = path;
+        };
+        AssetManager.prototype.loadTextureData = function (path, data, success, error) {
+            var _this = this;
+            if (success === void 0) { success = null; }
+            if (error === void 0) { error = null; }
+            path = this.pathPrefix + path;
+            this.toLoad++;
+            var img = new Image();
+            img.onload = function (ev) {
+                var texture = _this.textureLoader(img);
+                _this.assets[path] = texture;
+                _this.toLoad--;
+                _this.loaded++;
+                if (success)
+                    success(path, img);
+            };
+            img.onerror = function (ev) {
+                _this.errors[path] = "Couldn't load image " + path;
+                _this.toLoad--;
+                _this.loaded++;
+                if (error)
+                    error(path, "Couldn't load image " + path);
+            };
+            img.src = data;
+        };
+        AssetManager.prototype.loadTextureAtlas = function (path, success, error) {
+            var _this = this;
+            if (success === void 0) { success = null; }
+            if (error === void 0) { error = null; }
+            var parent = path.lastIndexOf("/") >= 0 ? path.substring(0, path.lastIndexOf("/")) : "";
+            path = this.pathPrefix + path;
+            this.toLoad++;
+            AssetManager.downloadText(path, function (atlasData) {
+                var pagesLoaded = { count: 0 };
+                var atlasPages = new Array();
+                try {
+                    var atlas = new spine.TextureAtlas(atlasData, function (path) {
+                        atlasPages.push(parent + "/" + path);
+                        var image = document.createElement("img");
+                        image.width = 16;
+                        image.height = 16;
+                        return new spine.FakeTexture(image);
+                    });
+                }
+                catch (e) {
+                    var ex = e;
+                    _this.errors[path] = "Couldn't load texture atlas " + path + ": " + ex.message;
+                    if (error)
+                        error(path, "Couldn't load texture atlas " + path + ": " + ex.message);
+                    _this.toLoad--;
+                    _this.loaded++;
+                    return;
+                }
+                var _loop_1 = function (atlasPage) {
+                    var pageLoadError = false;
+                    _this.loadTexture(atlasPage, function (imagePath, image) {
+                        pagesLoaded.count++;
+                        if (pagesLoaded.count == atlasPages.length) {
+                            if (!pageLoadError) {
+                                try {
+                                    var atlas = new spine.TextureAtlas(atlasData, function (path) {
+                                        return _this.get(parent + "/" + path);
+                                    });
+                                    _this.assets[path] = atlas;
+                                    if (success)
+                                        success(path, atlas);
+                                    _this.toLoad--;
+                                    _this.loaded++;
+                                }
+                                catch (e) {
+                                    var ex = e;
+                                    _this.errors[path] = "Couldn't load texture atlas " + path + ": " + ex.message;
+                                    if (error)
+                                        error(path, "Couldn't load texture atlas " + path + ": " + ex.message);
+                                    _this.toLoad--;
+                                    _this.loaded++;
+                                }
+                            }
+                            else {
+                                _this.errors[path] = "Couldn't load texture atlas page " + imagePath + "} of atlas " + path;
+                                if (error)
+                                    error(path, "Couldn't load texture atlas page " + imagePath + " of atlas " + path);
+                                _this.toLoad--;
+                                _this.loaded++;
+                            }
+                        }
+                    }, function (imagePath, errorMessage) {
+                        pageLoadError = true;
+                        pagesLoaded.count++;
+                        if (pagesLoaded.count == atlasPages.length) {
+                            _this.errors[path] = "Couldn't load texture atlas page " + imagePath + "} of atlas " + path;
+                            if (error)
+                                error(path, "Couldn't load texture atlas page " + imagePath + " of atlas " + path);
+                            _this.toLoad--;
+                            _this.loaded++;
+                        }
+                    });
+                };
+                for (var _i = 0, atlasPages_1 = atlasPages; _i < atlasPages_1.length; _i++) {
+                    var atlasPage = atlasPages_1[_i];
+                    _loop_1(atlasPage);
+                }
+            }, function (state, responseText) {
+                _this.errors[path] = "Couldn't load texture atlas " + path + ": status " + status + ", " + responseText;
+                if (error)
+                    error(path, "Couldn't load texture atlas " + path + ": status " + status + ", " + responseText);
+                _this.toLoad--;
+                _this.loaded++;
+            });
+        };
+        AssetManager.prototype.get = function (path) {
+            path = this.pathPrefix + path;
+            return this.assets[path];
+        };
+        AssetManager.prototype.remove = function (path) {
+            path = this.pathPrefix + path;
+            var asset = this.assets[path];
+            if (asset.dispose)
+                asset.dispose();
+            this.assets[path] = null;
+        };
+        AssetManager.prototype.removeAll = function () {
+            for (var key in this.assets) {
+                var asset = this.assets[key];
+                if (asset.dispose)
+                    asset.dispose();
+            }
+            this.assets = {};
+        };
+        AssetManager.prototype.isLoadingComplete = function () {
+            return this.toLoad == 0;
+        };
+        AssetManager.prototype.getToLoad = function () {
+            return this.toLoad;
+        };
+        AssetManager.prototype.getLoaded = function () {
+            return this.loaded;
+        };
+        AssetManager.prototype.dispose = function () {
+            this.removeAll();
+        };
+        AssetManager.prototype.hasErrors = function () {
+            return Object.keys(this.errors).length > 0;
+        };
+        AssetManager.prototype.getErrors = function () {
+            return this.errors;
+        };
+        return AssetManager;
+    }());
+    spine.AssetManager = AssetManager;
 })(spine || (spine = {}));
 })(spine || (spine = {}));
 var spine;
 var spine;
 (function (spine) {
 (function (spine) {
-	var AtlasAttachmentLoader = (function () {
-		function AtlasAttachmentLoader(atlas) {
-			this.atlas = atlas;
-		}
-		AtlasAttachmentLoader.prototype.newRegionAttachment = function (skin, name, path) {
-			var region = this.atlas.findRegion(path);
-			if (region == null)
-				throw new Error("Region not found in atlas: " + path + " (region attachment: " + name + ")");
-			region.renderObject = region;
-			var attachment = new spine.RegionAttachment(name);
-			attachment.setRegion(region);
-			return attachment;
-		};
-		AtlasAttachmentLoader.prototype.newMeshAttachment = function (skin, name, path) {
-			var region = this.atlas.findRegion(path);
-			if (region == null)
-				throw new Error("Region not found in atlas: " + path + " (mesh attachment: " + name + ")");
-			region.renderObject = region;
-			var attachment = new spine.MeshAttachment(name);
-			attachment.region = region;
-			return attachment;
-		};
-		AtlasAttachmentLoader.prototype.newBoundingBoxAttachment = function (skin, name) {
-			return new spine.BoundingBoxAttachment(name);
-		};
-		AtlasAttachmentLoader.prototype.newPathAttachment = function (skin, name) {
-			return new spine.PathAttachment(name);
-		};
-		AtlasAttachmentLoader.prototype.newPointAttachment = function (skin, name) {
-			return new spine.PointAttachment(name);
-		};
-		AtlasAttachmentLoader.prototype.newClippingAttachment = function (skin, name) {
-			return new spine.ClippingAttachment(name);
-		};
-		return AtlasAttachmentLoader;
-	}());
-	spine.AtlasAttachmentLoader = AtlasAttachmentLoader;
+    var AtlasAttachmentLoader = (function () {
+        function AtlasAttachmentLoader(atlas) {
+            this.atlas = atlas;
+        }
+        AtlasAttachmentLoader.prototype.newRegionAttachment = function (skin, name, path) {
+            var region = this.atlas.findRegion(path);
+            if (region == null)
+                throw new Error("Region not found in atlas: " + path + " (region attachment: " + name + ")");
+            region.renderObject = region;
+            var attachment = new spine.RegionAttachment(name);
+            attachment.setRegion(region);
+            return attachment;
+        };
+        AtlasAttachmentLoader.prototype.newMeshAttachment = function (skin, name, path) {
+            var region = this.atlas.findRegion(path);
+            if (region == null)
+                throw new Error("Region not found in atlas: " + path + " (mesh attachment: " + name + ")");
+            region.renderObject = region;
+            var attachment = new spine.MeshAttachment(name);
+            attachment.region = region;
+            return attachment;
+        };
+        AtlasAttachmentLoader.prototype.newBoundingBoxAttachment = function (skin, name) {
+            return new spine.BoundingBoxAttachment(name);
+        };
+        AtlasAttachmentLoader.prototype.newPathAttachment = function (skin, name) {
+            return new spine.PathAttachment(name);
+        };
+        AtlasAttachmentLoader.prototype.newPointAttachment = function (skin, name) {
+            return new spine.PointAttachment(name);
+        };
+        AtlasAttachmentLoader.prototype.newClippingAttachment = function (skin, name) {
+            return new spine.ClippingAttachment(name);
+        };
+        return AtlasAttachmentLoader;
+    }());
+    spine.AtlasAttachmentLoader = AtlasAttachmentLoader;
 })(spine || (spine = {}));
 })(spine || (spine = {}));
 var spine;
 var spine;
 (function (spine) {
 (function (spine) {
-	var BlendMode;
-	(function (BlendMode) {
-		BlendMode[BlendMode["Normal"] = 0] = "Normal";
-		BlendMode[BlendMode["Additive"] = 1] = "Additive";
-		BlendMode[BlendMode["Multiply"] = 2] = "Multiply";
-		BlendMode[BlendMode["Screen"] = 3] = "Screen";
-	})(BlendMode = spine.BlendMode || (spine.BlendMode = {}));
+    var BlendMode;
+    (function (BlendMode) {
+        BlendMode[BlendMode["Normal"] = 0] = "Normal";
+        BlendMode[BlendMode["Additive"] = 1] = "Additive";
+        BlendMode[BlendMode["Multiply"] = 2] = "Multiply";
+        BlendMode[BlendMode["Screen"] = 3] = "Screen";
+    })(BlendMode = spine.BlendMode || (spine.BlendMode = {}));
 })(spine || (spine = {}));
 })(spine || (spine = {}));
 var spine;
 var spine;
 (function (spine) {
 (function (spine) {
-	var Bone = (function () {
-		function Bone(data, skeleton, parent) {
-			this.children = new Array();
-			this.x = 0;
-			this.y = 0;
-			this.rotation = 0;
-			this.scaleX = 0;
-			this.scaleY = 0;
-			this.shearX = 0;
-			this.shearY = 0;
-			this.ax = 0;
-			this.ay = 0;
-			this.arotation = 0;
-			this.ascaleX = 0;
-			this.ascaleY = 0;
-			this.ashearX = 0;
-			this.ashearY = 0;
-			this.appliedValid = false;
-			this.a = 0;
-			this.b = 0;
-			this.worldX = 0;
-			this.c = 0;
-			this.d = 0;
-			this.worldY = 0;
-			this.sorted = false;
-			if (data == null)
-				throw new Error("data cannot be null.");
-			if (skeleton == null)
-				throw new Error("skeleton cannot be null.");
-			this.data = data;
-			this.skeleton = skeleton;
-			this.parent = parent;
-			this.setToSetupPose();
-		}
-		Bone.prototype.update = function () {
-			this.updateWorldTransformWith(this.x, this.y, this.rotation, this.scaleX, this.scaleY, this.shearX, this.shearY);
-		};
-		Bone.prototype.updateWorldTransform = function () {
-			this.updateWorldTransformWith(this.x, this.y, this.rotation, this.scaleX, this.scaleY, this.shearX, this.shearY);
-		};
-		Bone.prototype.updateWorldTransformWith = function (x, y, rotation, scaleX, scaleY, shearX, shearY) {
-			this.ax = x;
-			this.ay = y;
-			this.arotation = rotation;
-			this.ascaleX = scaleX;
-			this.ascaleY = scaleY;
-			this.ashearX = shearX;
-			this.ashearY = shearY;
-			this.appliedValid = true;
-			var parent = this.parent;
-			if (parent == null) {
-				var skeleton = this.skeleton;
-				var rotationY = rotation + 90 + shearY;
-				var sx = skeleton.scaleX;
-				var sy = skeleton.scaleY;
-				this.a = spine.MathUtils.cosDeg(rotation + shearX) * scaleX * sx;
-				this.b = spine.MathUtils.cosDeg(rotationY) * scaleY * sy;
-				this.c = spine.MathUtils.sinDeg(rotation + shearX) * scaleX * sx;
-				this.d = spine.MathUtils.sinDeg(rotationY) * scaleY * sy;
-				this.worldX = x * sx + skeleton.x;
-				this.worldY = y * sy + skeleton.y;
-				return;
-			}
-			var pa = parent.a, pb = parent.b, pc = parent.c, pd = parent.d;
-			this.worldX = pa * x + pb * y + parent.worldX;
-			this.worldY = pc * x + pd * y + parent.worldY;
-			switch (this.data.transformMode) {
-				case spine.TransformMode.Normal: {
-					var rotationY = rotation + 90 + shearY;
-					var la = spine.MathUtils.cosDeg(rotation + shearX) * scaleX;
-					var lb = spine.MathUtils.cosDeg(rotationY) * scaleY;
-					var lc = spine.MathUtils.sinDeg(rotation + shearX) * scaleX;
-					var ld = spine.MathUtils.sinDeg(rotationY) * scaleY;
-					this.a = pa * la + pb * lc;
-					this.b = pa * lb + pb * ld;
-					this.c = pc * la + pd * lc;
-					this.d = pc * lb + pd * ld;
-					return;
-				}
-				case spine.TransformMode.OnlyTranslation: {
-					var rotationY = rotation + 90 + shearY;
-					this.a = spine.MathUtils.cosDeg(rotation + shearX) * scaleX;
-					this.b = spine.MathUtils.cosDeg(rotationY) * scaleY;
-					this.c = spine.MathUtils.sinDeg(rotation + shearX) * scaleX;
-					this.d = spine.MathUtils.sinDeg(rotationY) * scaleY;
-					break;
-				}
-				case spine.TransformMode.NoRotationOrReflection: {
-					var s = pa * pa + pc * pc;
-					var prx = 0;
-					if (s > 0.0001) {
-						s = Math.abs(pa * pd - pb * pc) / s;
-						pb = pc * s;
-						pd = pa * s;
-						prx = Math.atan2(pc, pa) * spine.MathUtils.radDeg;
-					}
-					else {
-						pa = 0;
-						pc = 0;
-						prx = 90 - Math.atan2(pd, pb) * spine.MathUtils.radDeg;
-					}
-					var rx = rotation + shearX - prx;
-					var ry = rotation + shearY - prx + 90;
-					var la = spine.MathUtils.cosDeg(rx) * scaleX;
-					var lb = spine.MathUtils.cosDeg(ry) * scaleY;
-					var lc = spine.MathUtils.sinDeg(rx) * scaleX;
-					var ld = spine.MathUtils.sinDeg(ry) * scaleY;
-					this.a = pa * la - pb * lc;
-					this.b = pa * lb - pb * ld;
-					this.c = pc * la + pd * lc;
-					this.d = pc * lb + pd * ld;
-					break;
-				}
-				case spine.TransformMode.NoScale:
-				case spine.TransformMode.NoScaleOrReflection: {
-					var cos = spine.MathUtils.cosDeg(rotation);
-					var sin = spine.MathUtils.sinDeg(rotation);
-					var za = (pa * cos + pb * sin) / this.skeleton.scaleX;
-					var zc = (pc * cos + pd * sin) / this.skeleton.scaleY;
-					var s = Math.sqrt(za * za + zc * zc);
-					if (s > 0.00001)
-						s = 1 / s;
-					za *= s;
-					zc *= s;
-					s = Math.sqrt(za * za + zc * zc);
-					if (this.data.transformMode == spine.TransformMode.NoScale
-						&& (pa * pd - pb * pc < 0) != (this.skeleton.scaleX < 0 != this.skeleton.scaleY < 0))
-						s = -s;
-					var r = Math.PI / 2 + Math.atan2(zc, za);
-					var zb = Math.cos(r) * s;
-					var zd = Math.sin(r) * s;
-					var la = spine.MathUtils.cosDeg(shearX) * scaleX;
-					var lb = spine.MathUtils.cosDeg(90 + shearY) * scaleY;
-					var lc = spine.MathUtils.sinDeg(shearX) * scaleX;
-					var ld = spine.MathUtils.sinDeg(90 + shearY) * scaleY;
-					this.a = za * la + zb * lc;
-					this.b = za * lb + zb * ld;
-					this.c = zc * la + zd * lc;
-					this.d = zc * lb + zd * ld;
-					break;
-				}
-			}
-			this.a *= this.skeleton.scaleX;
-			this.b *= this.skeleton.scaleX;
-			this.c *= this.skeleton.scaleY;
-			this.d *= this.skeleton.scaleY;
-		};
-		Bone.prototype.setToSetupPose = function () {
-			var data = this.data;
-			this.x = data.x;
-			this.y = data.y;
-			this.rotation = data.rotation;
-			this.scaleX = data.scaleX;
-			this.scaleY = data.scaleY;
-			this.shearX = data.shearX;
-			this.shearY = data.shearY;
-		};
-		Bone.prototype.getWorldRotationX = function () {
-			return Math.atan2(this.c, this.a) * spine.MathUtils.radDeg;
-		};
-		Bone.prototype.getWorldRotationY = function () {
-			return Math.atan2(this.d, this.b) * spine.MathUtils.radDeg;
-		};
-		Bone.prototype.getWorldScaleX = function () {
-			return Math.sqrt(this.a * this.a + this.c * this.c);
-		};
-		Bone.prototype.getWorldScaleY = function () {
-			return Math.sqrt(this.b * this.b + this.d * this.d);
-		};
-		Bone.prototype.updateAppliedTransform = function () {
-			this.appliedValid = true;
-			var parent = this.parent;
-			if (parent == null) {
-				this.ax = this.worldX;
-				this.ay = this.worldY;
-				this.arotation = Math.atan2(this.c, this.a) * spine.MathUtils.radDeg;
-				this.ascaleX = Math.sqrt(this.a * this.a + this.c * this.c);
-				this.ascaleY = Math.sqrt(this.b * this.b + this.d * this.d);
-				this.ashearX = 0;
-				this.ashearY = Math.atan2(this.a * this.b + this.c * this.d, this.a * this.d - this.b * this.c) * spine.MathUtils.radDeg;
-				return;
-			}
-			var pa = parent.a, pb = parent.b, pc = parent.c, pd = parent.d;
-			var pid = 1 / (pa * pd - pb * pc);
-			var dx = this.worldX - parent.worldX, dy = this.worldY - parent.worldY;
-			this.ax = (dx * pd * pid - dy * pb * pid);
-			this.ay = (dy * pa * pid - dx * pc * pid);
-			var ia = pid * pd;
-			var id = pid * pa;
-			var ib = pid * pb;
-			var ic = pid * pc;
-			var ra = ia * this.a - ib * this.c;
-			var rb = ia * this.b - ib * this.d;
-			var rc = id * this.c - ic * this.a;
-			var rd = id * this.d - ic * this.b;
-			this.ashearX = 0;
-			this.ascaleX = Math.sqrt(ra * ra + rc * rc);
-			if (this.ascaleX > 0.0001) {
-				var det = ra * rd - rb * rc;
-				this.ascaleY = det / this.ascaleX;
-				this.ashearY = Math.atan2(ra * rb + rc * rd, det) * spine.MathUtils.radDeg;
-				this.arotation = Math.atan2(rc, ra) * spine.MathUtils.radDeg;
-			}
-			else {
-				this.ascaleX = 0;
-				this.ascaleY = Math.sqrt(rb * rb + rd * rd);
-				this.ashearY = 0;
-				this.arotation = 90 - Math.atan2(rd, rb) * spine.MathUtils.radDeg;
-			}
-		};
-		Bone.prototype.worldToLocal = function (world) {
-			var a = this.a, b = this.b, c = this.c, d = this.d;
-			var invDet = 1 / (a * d - b * c);
-			var x = world.x - this.worldX, y = world.y - this.worldY;
-			world.x = (x * d * invDet - y * b * invDet);
-			world.y = (y * a * invDet - x * c * invDet);
-			return world;
-		};
-		Bone.prototype.localToWorld = function (local) {
-			var x = local.x, y = local.y;
-			local.x = x * this.a + y * this.b + this.worldX;
-			local.y = x * this.c + y * this.d + this.worldY;
-			return local;
-		};
-		Bone.prototype.worldToLocalRotation = function (worldRotation) {
-			var sin = spine.MathUtils.sinDeg(worldRotation), cos = spine.MathUtils.cosDeg(worldRotation);
-			return Math.atan2(this.a * sin - this.c * cos, this.d * cos - this.b * sin) * spine.MathUtils.radDeg + this.rotation - this.shearX;
-		};
-		Bone.prototype.localToWorldRotation = function (localRotation) {
-			localRotation -= this.rotation - this.shearX;
-			var sin = spine.MathUtils.sinDeg(localRotation), cos = spine.MathUtils.cosDeg(localRotation);
-			return Math.atan2(cos * this.c + sin * this.d, cos * this.a + sin * this.b) * spine.MathUtils.radDeg;
-		};
-		Bone.prototype.rotateWorld = function (degrees) {
-			var a = this.a, b = this.b, c = this.c, d = this.d;
-			var cos = spine.MathUtils.cosDeg(degrees), sin = spine.MathUtils.sinDeg(degrees);
-			this.a = cos * a - sin * c;
-			this.b = cos * b - sin * d;
-			this.c = sin * a + cos * c;
-			this.d = sin * b + cos * d;
-			this.appliedValid = false;
-		};
-		return Bone;
-	}());
-	spine.Bone = Bone;
+    var Bone = (function () {
+        function Bone(data, skeleton, parent) {
+            this.children = new Array();
+            this.x = 0;
+            this.y = 0;
+            this.rotation = 0;
+            this.scaleX = 0;
+            this.scaleY = 0;
+            this.shearX = 0;
+            this.shearY = 0;
+            this.ax = 0;
+            this.ay = 0;
+            this.arotation = 0;
+            this.ascaleX = 0;
+            this.ascaleY = 0;
+            this.ashearX = 0;
+            this.ashearY = 0;
+            this.appliedValid = false;
+            this.a = 0;
+            this.b = 0;
+            this.worldX = 0;
+            this.c = 0;
+            this.d = 0;
+            this.worldY = 0;
+            this.sorted = false;
+            if (data == null)
+                throw new Error("data cannot be null.");
+            if (skeleton == null)
+                throw new Error("skeleton cannot be null.");
+            this.data = data;
+            this.skeleton = skeleton;
+            this.parent = parent;
+            this.setToSetupPose();
+        }
+        Bone.prototype.update = function () {
+            this.updateWorldTransformWith(this.x, this.y, this.rotation, this.scaleX, this.scaleY, this.shearX, this.shearY);
+        };
+        Bone.prototype.updateWorldTransform = function () {
+            this.updateWorldTransformWith(this.x, this.y, this.rotation, this.scaleX, this.scaleY, this.shearX, this.shearY);
+        };
+        Bone.prototype.updateWorldTransformWith = function (x, y, rotation, scaleX, scaleY, shearX, shearY) {
+            this.ax = x;
+            this.ay = y;
+            this.arotation = rotation;
+            this.ascaleX = scaleX;
+            this.ascaleY = scaleY;
+            this.ashearX = shearX;
+            this.ashearY = shearY;
+            this.appliedValid = true;
+            var parent = this.parent;
+            if (parent == null) {
+                var skeleton = this.skeleton;
+                var rotationY = rotation + 90 + shearY;
+                var sx = skeleton.scaleX;
+                var sy = skeleton.scaleY;
+                this.a = spine.MathUtils.cosDeg(rotation + shearX) * scaleX * sx;
+                this.b = spine.MathUtils.cosDeg(rotationY) * scaleY * sy;
+                this.c = spine.MathUtils.sinDeg(rotation + shearX) * scaleX * sx;
+                this.d = spine.MathUtils.sinDeg(rotationY) * scaleY * sy;
+                this.worldX = x * sx + skeleton.x;
+                this.worldY = y * sy + skeleton.y;
+                return;
+            }
+            var pa = parent.a, pb = parent.b, pc = parent.c, pd = parent.d;
+            this.worldX = pa * x + pb * y + parent.worldX;
+            this.worldY = pc * x + pd * y + parent.worldY;
+            switch (this.data.transformMode) {
+                case spine.TransformMode.Normal: {
+                    var rotationY = rotation + 90 + shearY;
+                    var la = spine.MathUtils.cosDeg(rotation + shearX) * scaleX;
+                    var lb = spine.MathUtils.cosDeg(rotationY) * scaleY;
+                    var lc = spine.MathUtils.sinDeg(rotation + shearX) * scaleX;
+                    var ld = spine.MathUtils.sinDeg(rotationY) * scaleY;
+                    this.a = pa * la + pb * lc;
+                    this.b = pa * lb + pb * ld;
+                    this.c = pc * la + pd * lc;
+                    this.d = pc * lb + pd * ld;
+                    return;
+                }
+                case spine.TransformMode.OnlyTranslation: {
+                    var rotationY = rotation + 90 + shearY;
+                    this.a = spine.MathUtils.cosDeg(rotation + shearX) * scaleX;
+                    this.b = spine.MathUtils.cosDeg(rotationY) * scaleY;
+                    this.c = spine.MathUtils.sinDeg(rotation + shearX) * scaleX;
+                    this.d = spine.MathUtils.sinDeg(rotationY) * scaleY;
+                    break;
+                }
+                case spine.TransformMode.NoRotationOrReflection: {
+                    var s = pa * pa + pc * pc;
+                    var prx = 0;
+                    if (s > 0.0001) {
+                        s = Math.abs(pa * pd - pb * pc) / s;
+                        pb = pc * s;
+                        pd = pa * s;
+                        prx = Math.atan2(pc, pa) * spine.MathUtils.radDeg;
+                    }
+                    else {
+                        pa = 0;
+                        pc = 0;
+                        prx = 90 - Math.atan2(pd, pb) * spine.MathUtils.radDeg;
+                    }
+                    var rx = rotation + shearX - prx;
+                    var ry = rotation + shearY - prx + 90;
+                    var la = spine.MathUtils.cosDeg(rx) * scaleX;
+                    var lb = spine.MathUtils.cosDeg(ry) * scaleY;
+                    var lc = spine.MathUtils.sinDeg(rx) * scaleX;
+                    var ld = spine.MathUtils.sinDeg(ry) * scaleY;
+                    this.a = pa * la - pb * lc;
+                    this.b = pa * lb - pb * ld;
+                    this.c = pc * la + pd * lc;
+                    this.d = pc * lb + pd * ld;
+                    break;
+                }
+                case spine.TransformMode.NoScale:
+                case spine.TransformMode.NoScaleOrReflection: {
+                    var cos = spine.MathUtils.cosDeg(rotation);
+                    var sin = spine.MathUtils.sinDeg(rotation);
+                    var za = (pa * cos + pb * sin) / this.skeleton.scaleX;
+                    var zc = (pc * cos + pd * sin) / this.skeleton.scaleY;
+                    var s = Math.sqrt(za * za + zc * zc);
+                    if (s > 0.00001)
+                        s = 1 / s;
+                    za *= s;
+                    zc *= s;
+                    s = Math.sqrt(za * za + zc * zc);
+                    if (this.data.transformMode == spine.TransformMode.NoScale
+                        && (pa * pd - pb * pc < 0) != (this.skeleton.scaleX < 0 != this.skeleton.scaleY < 0))
+                        s = -s;
+                    var r = Math.PI / 2 + Math.atan2(zc, za);
+                    var zb = Math.cos(r) * s;
+                    var zd = Math.sin(r) * s;
+                    var la = spine.MathUtils.cosDeg(shearX) * scaleX;
+                    var lb = spine.MathUtils.cosDeg(90 + shearY) * scaleY;
+                    var lc = spine.MathUtils.sinDeg(shearX) * scaleX;
+                    var ld = spine.MathUtils.sinDeg(90 + shearY) * scaleY;
+                    this.a = za * la + zb * lc;
+                    this.b = za * lb + zb * ld;
+                    this.c = zc * la + zd * lc;
+                    this.d = zc * lb + zd * ld;
+                    break;
+                }
+            }
+            this.a *= this.skeleton.scaleX;
+            this.b *= this.skeleton.scaleX;
+            this.c *= this.skeleton.scaleY;
+            this.d *= this.skeleton.scaleY;
+        };
+        Bone.prototype.setToSetupPose = function () {
+            var data = this.data;
+            this.x = data.x;
+            this.y = data.y;
+            this.rotation = data.rotation;
+            this.scaleX = data.scaleX;
+            this.scaleY = data.scaleY;
+            this.shearX = data.shearX;
+            this.shearY = data.shearY;
+        };
+        Bone.prototype.getWorldRotationX = function () {
+            return Math.atan2(this.c, this.a) * spine.MathUtils.radDeg;
+        };
+        Bone.prototype.getWorldRotationY = function () {
+            return Math.atan2(this.d, this.b) * spine.MathUtils.radDeg;
+        };
+        Bone.prototype.getWorldScaleX = function () {
+            return Math.sqrt(this.a * this.a + this.c * this.c);
+        };
+        Bone.prototype.getWorldScaleY = function () {
+            return Math.sqrt(this.b * this.b + this.d * this.d);
+        };
+        Bone.prototype.updateAppliedTransform = function () {
+            this.appliedValid = true;
+            var parent = this.parent;
+            if (parent == null) {
+                this.ax = this.worldX;
+                this.ay = this.worldY;
+                this.arotation = Math.atan2(this.c, this.a) * spine.MathUtils.radDeg;
+                this.ascaleX = Math.sqrt(this.a * this.a + this.c * this.c);
+                this.ascaleY = Math.sqrt(this.b * this.b + this.d * this.d);
+                this.ashearX = 0;
+                this.ashearY = Math.atan2(this.a * this.b + this.c * this.d, this.a * this.d - this.b * this.c) * spine.MathUtils.radDeg;
+                return;
+            }
+            var pa = parent.a, pb = parent.b, pc = parent.c, pd = parent.d;
+            var pid = 1 / (pa * pd - pb * pc);
+            var dx = this.worldX - parent.worldX, dy = this.worldY - parent.worldY;
+            this.ax = (dx * pd * pid - dy * pb * pid);
+            this.ay = (dy * pa * pid - dx * pc * pid);
+            var ia = pid * pd;
+            var id = pid * pa;
+            var ib = pid * pb;
+            var ic = pid * pc;
+            var ra = ia * this.a - ib * this.c;
+            var rb = ia * this.b - ib * this.d;
+            var rc = id * this.c - ic * this.a;
+            var rd = id * this.d - ic * this.b;
+            this.ashearX = 0;
+            this.ascaleX = Math.sqrt(ra * ra + rc * rc);
+            if (this.ascaleX > 0.0001) {
+                var det = ra * rd - rb * rc;
+                this.ascaleY = det / this.ascaleX;
+                this.ashearY = Math.atan2(ra * rb + rc * rd, det) * spine.MathUtils.radDeg;
+                this.arotation = Math.atan2(rc, ra) * spine.MathUtils.radDeg;
+            }
+            else {
+                this.ascaleX = 0;
+                this.ascaleY = Math.sqrt(rb * rb + rd * rd);
+                this.ashearY = 0;
+                this.arotation = 90 - Math.atan2(rd, rb) * spine.MathUtils.radDeg;
+            }
+        };
+        Bone.prototype.worldToLocal = function (world) {
+            var a = this.a, b = this.b, c = this.c, d = this.d;
+            var invDet = 1 / (a * d - b * c);
+            var x = world.x - this.worldX, y = world.y - this.worldY;
+            world.x = (x * d * invDet - y * b * invDet);
+            world.y = (y * a * invDet - x * c * invDet);
+            return world;
+        };
+        Bone.prototype.localToWorld = function (local) {
+            var x = local.x, y = local.y;
+            local.x = x * this.a + y * this.b + this.worldX;
+            local.y = x * this.c + y * this.d + this.worldY;
+            return local;
+        };
+        Bone.prototype.worldToLocalRotation = function (worldRotation) {
+            var sin = spine.MathUtils.sinDeg(worldRotation), cos = spine.MathUtils.cosDeg(worldRotation);
+            return Math.atan2(this.a * sin - this.c * cos, this.d * cos - this.b * sin) * spine.MathUtils.radDeg + this.rotation - this.shearX;
+        };
+        Bone.prototype.localToWorldRotation = function (localRotation) {
+            localRotation -= this.rotation - this.shearX;
+            var sin = spine.MathUtils.sinDeg(localRotation), cos = spine.MathUtils.cosDeg(localRotation);
+            return Math.atan2(cos * this.c + sin * this.d, cos * this.a + sin * this.b) * spine.MathUtils.radDeg;
+        };
+        Bone.prototype.rotateWorld = function (degrees) {
+            var a = this.a, b = this.b, c = this.c, d = this.d;
+            var cos = spine.MathUtils.cosDeg(degrees), sin = spine.MathUtils.sinDeg(degrees);
+            this.a = cos * a - sin * c;
+            this.b = cos * b - sin * d;
+            this.c = sin * a + cos * c;
+            this.d = sin * b + cos * d;
+            this.appliedValid = false;
+        };
+        return Bone;
+    }());
+    spine.Bone = Bone;
 })(spine || (spine = {}));
 })(spine || (spine = {}));
 var spine;
 var spine;
 (function (spine) {
 (function (spine) {
-	var BoneData = (function () {
-		function BoneData(index, name, parent) {
-			this.x = 0;
-			this.y = 0;
-			this.rotation = 0;
-			this.scaleX = 1;
-			this.scaleY = 1;
-			this.shearX = 0;
-			this.shearY = 0;
-			this.transformMode = TransformMode.Normal;
-			if (index < 0)
-				throw new Error("index must be >= 0.");
-			if (name == null)
-				throw new Error("name cannot be null.");
-			this.index = index;
-			this.name = name;
-			this.parent = parent;
-		}
-		return BoneData;
-	}());
-	spine.BoneData = BoneData;
-	var TransformMode;
-	(function (TransformMode) {
-		TransformMode[TransformMode["Normal"] = 0] = "Normal";
-		TransformMode[TransformMode["OnlyTranslation"] = 1] = "OnlyTranslation";
-		TransformMode[TransformMode["NoRotationOrReflection"] = 2] = "NoRotationOrReflection";
-		TransformMode[TransformMode["NoScale"] = 3] = "NoScale";
-		TransformMode[TransformMode["NoScaleOrReflection"] = 4] = "NoScaleOrReflection";
-	})(TransformMode = spine.TransformMode || (spine.TransformMode = {}));
+    var BoneData = (function () {
+        function BoneData(index, name, parent) {
+            this.x = 0;
+            this.y = 0;
+            this.rotation = 0;
+            this.scaleX = 1;
+            this.scaleY = 1;
+            this.shearX = 0;
+            this.shearY = 0;
+            this.transformMode = TransformMode.Normal;
+            if (index < 0)
+                throw new Error("index must be >= 0.");
+            if (name == null)
+                throw new Error("name cannot be null.");
+            this.index = index;
+            this.name = name;
+            this.parent = parent;
+        }
+        return BoneData;
+    }());
+    spine.BoneData = BoneData;
+    var TransformMode;
+    (function (TransformMode) {
+        TransformMode[TransformMode["Normal"] = 0] = "Normal";
+        TransformMode[TransformMode["OnlyTranslation"] = 1] = "OnlyTranslation";
+        TransformMode[TransformMode["NoRotationOrReflection"] = 2] = "NoRotationOrReflection";
+        TransformMode[TransformMode["NoScale"] = 3] = "NoScale";
+        TransformMode[TransformMode["NoScaleOrReflection"] = 4] = "NoScaleOrReflection";
+    })(TransformMode = spine.TransformMode || (spine.TransformMode = {}));
 })(spine || (spine = {}));
 })(spine || (spine = {}));
 var spine;
 var spine;
 (function (spine) {
 (function (spine) {
-	var Event = (function () {
-		function Event(time, data) {
-			if (data == null)
-				throw new Error("data cannot be null.");
-			this.time = time;
-			this.data = data;
-		}
-		return Event;
-	}());
-	spine.Event = Event;
+    var Event = (function () {
+        function Event(time, data) {
+            if (data == null)
+                throw new Error("data cannot be null.");
+            this.time = time;
+            this.data = data;
+        }
+        return Event;
+    }());
+    spine.Event = Event;
 })(spine || (spine = {}));
 })(spine || (spine = {}));
 var spine;
 var spine;
 (function (spine) {
 (function (spine) {
-	var EventData = (function () {
-		function EventData(name) {
-			this.name = name;
-		}
-		return EventData;
-	}());
-	spine.EventData = EventData;
+    var EventData = (function () {
+        function EventData(name) {
+            this.name = name;
+        }
+        return EventData;
+    }());
+    spine.EventData = EventData;
 })(spine || (spine = {}));
 })(spine || (spine = {}));
 var spine;
 var spine;
 (function (spine) {
 (function (spine) {
-	var IkConstraint = (function () {
-		function IkConstraint(data, skeleton) {
-			this.bendDirection = 0;
-			this.compress = false;
-			this.stretch = false;
-			this.mix = 1;
-			if (data == null)
-				throw new Error("data cannot be null.");
-			if (skeleton == null)
-				throw new Error("skeleton cannot be null.");
-			this.data = data;
-			this.mix = data.mix;
-			this.bendDirection = data.bendDirection;
-			this.compress = data.compress;
-			this.stretch = data.stretch;
-			this.bones = new Array();
-			for (var i = 0; i < data.bones.length; i++)
-				this.bones.push(skeleton.findBone(data.bones[i].name));
-			this.target = skeleton.findBone(data.target.name);
-		}
-		IkConstraint.prototype.getOrder = function () {
-			return this.data.order;
-		};
-		IkConstraint.prototype.apply = function () {
-			this.update();
-		};
-		IkConstraint.prototype.update = function () {
-			var target = this.target;
-			var bones = this.bones;
-			switch (bones.length) {
-				case 1:
-					this.apply1(bones[0], target.worldX, target.worldY, this.compress, this.stretch, this.data.uniform, this.mix);
-					break;
-				case 2:
-					this.apply2(bones[0], bones[1], target.worldX, target.worldY, this.bendDirection, this.stretch, this.mix);
-					break;
-			}
-		};
-		IkConstraint.prototype.apply1 = function (bone, targetX, targetY, compress, stretch, uniform, alpha) {
-			if (!bone.appliedValid)
-				bone.updateAppliedTransform();
-			var p = bone.parent;
-			var id = 1 / (p.a * p.d - p.b * p.c);
-			var x = targetX - p.worldX, y = targetY - p.worldY;
-			var tx = (x * p.d - y * p.b) * id - bone.ax, ty = (y * p.a - x * p.c) * id - bone.ay;
-			var rotationIK = Math.atan2(ty, tx) * spine.MathUtils.radDeg - bone.ashearX - bone.arotation;
-			if (bone.ascaleX < 0)
-				rotationIK += 180;
-			if (rotationIK > 180)
-				rotationIK -= 360;
-			else if (rotationIK < -180)
-				rotationIK += 360;
-			var sx = bone.ascaleX, sy = bone.ascaleY;
-			if (compress || stretch) {
-				var b = bone.data.length * sx, dd = Math.sqrt(tx * tx + ty * ty);
-				if ((compress && dd < b) || (stretch && dd > b) && b > 0.0001) {
-					var s = (dd / b - 1) * alpha + 1;
-					sx *= s;
-					if (uniform)
-						sy *= s;
-				}
-			}
-			bone.updateWorldTransformWith(bone.ax, bone.ay, bone.arotation + rotationIK * alpha, sx, sy, bone.ashearX, bone.ashearY);
-		};
-		IkConstraint.prototype.apply2 = function (parent, child, targetX, targetY, bendDir, stretch, alpha) {
-			if (alpha == 0) {
-				child.updateWorldTransform();
-				return;
-			}
-			if (!parent.appliedValid)
-				parent.updateAppliedTransform();
-			if (!child.appliedValid)
-				child.updateAppliedTransform();
-			var px = parent.ax, py = parent.ay, psx = parent.ascaleX, sx = psx, psy = parent.ascaleY, csx = child.ascaleX;
-			var os1 = 0, os2 = 0, s2 = 0;
-			if (psx < 0) {
-				psx = -psx;
-				os1 = 180;
-				s2 = -1;
-			}
-			else {
-				os1 = 0;
-				s2 = 1;
-			}
-			if (psy < 0) {
-				psy = -psy;
-				s2 = -s2;
-			}
-			if (csx < 0) {
-				csx = -csx;
-				os2 = 180;
-			}
-			else
-				os2 = 0;
-			var cx = child.ax, cy = 0, cwx = 0, cwy = 0, a = parent.a, b = parent.b, c = parent.c, d = parent.d;
-			var u = Math.abs(psx - psy) <= 0.0001;
-			if (!u) {
-				cy = 0;
-				cwx = a * cx + parent.worldX;
-				cwy = c * cx + parent.worldY;
-			}
-			else {
-				cy = child.ay;
-				cwx = a * cx + b * cy + parent.worldX;
-				cwy = c * cx + d * cy + parent.worldY;
-			}
-			var pp = parent.parent;
-			a = pp.a;
-			b = pp.b;
-			c = pp.c;
-			d = pp.d;
-			var id = 1 / (a * d - b * c), x = targetX - pp.worldX, y = targetY - pp.worldY;
-			var tx = (x * d - y * b) * id - px, ty = (y * a - x * c) * id - py, dd = tx * tx + ty * ty;
-			x = cwx - pp.worldX;
-			y = cwy - pp.worldY;
-			var dx = (x * d - y * b) * id - px, dy = (y * a - x * c) * id - py;
-			var l1 = Math.sqrt(dx * dx + dy * dy), l2 = child.data.length * csx, a1 = 0, a2 = 0;
-			outer: if (u) {
-				l2 *= psx;
-				var cos = (dd - l1 * l1 - l2 * l2) / (2 * l1 * l2);
-				if (cos < -1)
-					cos = -1;
-				else if (cos > 1) {
-					cos = 1;
-					if (stretch && l1 + l2 > 0.0001)
-						sx *= (Math.sqrt(dd) / (l1 + l2) - 1) * alpha + 1;
-				}
-				a2 = Math.acos(cos) * bendDir;
-				a = l1 + l2 * cos;
-				b = l2 * Math.sin(a2);
-				a1 = Math.atan2(ty * a - tx * b, tx * a + ty * b);
-			}
-			else {
-				a = psx * l2;
-				b = psy * l2;
-				var aa = a * a, bb = b * b, ta = Math.atan2(ty, tx);
-				c = bb * l1 * l1 + aa * dd - aa * bb;
-				var c1 = -2 * bb * l1, c2 = bb - aa;
-				d = c1 * c1 - 4 * c2 * c;
-				if (d >= 0) {
-					var q = Math.sqrt(d);
-					if (c1 < 0)
-						q = -q;
-					q = -(c1 + q) / 2;
-					var r0 = q / c2, r1 = c / q;
-					var r = Math.abs(r0) < Math.abs(r1) ? r0 : r1;
-					if (r * r <= dd) {
-						y = Math.sqrt(dd - r * r) * bendDir;
-						a1 = ta - Math.atan2(y, r);
-						a2 = Math.atan2(y / psy, (r - l1) / psx);
-						break outer;
-					}
-				}
-				var minAngle = spine.MathUtils.PI, minX = l1 - a, minDist = minX * minX, minY = 0;
-				var maxAngle = 0, maxX = l1 + a, maxDist = maxX * maxX, maxY = 0;
-				c = -a * l1 / (aa - bb);
-				if (c >= -1 && c <= 1) {
-					c = Math.acos(c);
-					x = a * Math.cos(c) + l1;
-					y = b * Math.sin(c);
-					d = x * x + y * y;
-					if (d < minDist) {
-						minAngle = c;
-						minDist = d;
-						minX = x;
-						minY = y;
-					}
-					if (d > maxDist) {
-						maxAngle = c;
-						maxDist = d;
-						maxX = x;
-						maxY = y;
-					}
-				}
-				if (dd <= (minDist + maxDist) / 2) {
-					a1 = ta - Math.atan2(minY * bendDir, minX);
-					a2 = minAngle * bendDir;
-				}
-				else {
-					a1 = ta - Math.atan2(maxY * bendDir, maxX);
-					a2 = maxAngle * bendDir;
-				}
-			}
-			var os = Math.atan2(cy, cx) * s2;
-			var rotation = parent.arotation;
-			a1 = (a1 - os) * spine.MathUtils.radDeg + os1 - rotation;
-			if (a1 > 180)
-				a1 -= 360;
-			else if (a1 < -180)
-				a1 += 360;
-			parent.updateWorldTransformWith(px, py, rotation + a1 * alpha, sx, parent.ascaleY, 0, 0);
-			rotation = child.arotation;
-			a2 = ((a2 + os) * spine.MathUtils.radDeg - child.ashearX) * s2 + os2 - rotation;
-			if (a2 > 180)
-				a2 -= 360;
-			else if (a2 < -180)
-				a2 += 360;
-			child.updateWorldTransformWith(cx, cy, rotation + a2 * alpha, child.ascaleX, child.ascaleY, child.ashearX, child.ashearY);
-		};
-		return IkConstraint;
-	}());
-	spine.IkConstraint = IkConstraint;
+    var IkConstraint = (function () {
+        function IkConstraint(data, skeleton) {
+            this.bendDirection = 0;
+            this.compress = false;
+            this.stretch = false;
+            this.mix = 1;
+            if (data == null)
+                throw new Error("data cannot be null.");
+            if (skeleton == null)
+                throw new Error("skeleton cannot be null.");
+            this.data = data;
+            this.mix = data.mix;
+            this.bendDirection = data.bendDirection;
+            this.compress = data.compress;
+            this.stretch = data.stretch;
+            this.bones = new Array();
+            for (var i = 0; i < data.bones.length; i++)
+                this.bones.push(skeleton.findBone(data.bones[i].name));
+            this.target = skeleton.findBone(data.target.name);
+        }
+        IkConstraint.prototype.getOrder = function () {
+            return this.data.order;
+        };
+        IkConstraint.prototype.apply = function () {
+            this.update();
+        };
+        IkConstraint.prototype.update = function () {
+            var target = this.target;
+            var bones = this.bones;
+            switch (bones.length) {
+                case 1:
+                    this.apply1(bones[0], target.worldX, target.worldY, this.compress, this.stretch, this.data.uniform, this.mix);
+                    break;
+                case 2:
+                    this.apply2(bones[0], bones[1], target.worldX, target.worldY, this.bendDirection, this.stretch, this.mix);
+                    break;
+            }
+        };
+        IkConstraint.prototype.apply1 = function (bone, targetX, targetY, compress, stretch, uniform, alpha) {
+            if (!bone.appliedValid)
+                bone.updateAppliedTransform();
+            var p = bone.parent;
+            var id = 1 / (p.a * p.d - p.b * p.c);
+            var x = targetX - p.worldX, y = targetY - p.worldY;
+            var tx = (x * p.d - y * p.b) * id - bone.ax, ty = (y * p.a - x * p.c) * id - bone.ay;
+            var rotationIK = Math.atan2(ty, tx) * spine.MathUtils.radDeg - bone.ashearX - bone.arotation;
+            if (bone.ascaleX < 0)
+                rotationIK += 180;
+            if (rotationIK > 180)
+                rotationIK -= 360;
+            else if (rotationIK < -180)
+                rotationIK += 360;
+            var sx = bone.ascaleX, sy = bone.ascaleY;
+            if (compress || stretch) {
+                var b = bone.data.length * sx, dd = Math.sqrt(tx * tx + ty * ty);
+                if ((compress && dd < b) || (stretch && dd > b) && b > 0.0001) {
+                    var s = (dd / b - 1) * alpha + 1;
+                    sx *= s;
+                    if (uniform)
+                        sy *= s;
+                }
+            }
+            bone.updateWorldTransformWith(bone.ax, bone.ay, bone.arotation + rotationIK * alpha, sx, sy, bone.ashearX, bone.ashearY);
+        };
+        IkConstraint.prototype.apply2 = function (parent, child, targetX, targetY, bendDir, stretch, alpha) {
+            if (alpha == 0) {
+                child.updateWorldTransform();
+                return;
+            }
+            if (!parent.appliedValid)
+                parent.updateAppliedTransform();
+            if (!child.appliedValid)
+                child.updateAppliedTransform();
+            var px = parent.ax, py = parent.ay, psx = parent.ascaleX, sx = psx, psy = parent.ascaleY, csx = child.ascaleX;
+            var os1 = 0, os2 = 0, s2 = 0;
+            if (psx < 0) {
+                psx = -psx;
+                os1 = 180;
+                s2 = -1;
+            }
+            else {
+                os1 = 0;
+                s2 = 1;
+            }
+            if (psy < 0) {
+                psy = -psy;
+                s2 = -s2;
+            }
+            if (csx < 0) {
+                csx = -csx;
+                os2 = 180;
+            }
+            else
+                os2 = 0;
+            var cx = child.ax, cy = 0, cwx = 0, cwy = 0, a = parent.a, b = parent.b, c = parent.c, d = parent.d;
+            var u = Math.abs(psx - psy) <= 0.0001;
+            if (!u) {
+                cy = 0;
+                cwx = a * cx + parent.worldX;
+                cwy = c * cx + parent.worldY;
+            }
+            else {
+                cy = child.ay;
+                cwx = a * cx + b * cy + parent.worldX;
+                cwy = c * cx + d * cy + parent.worldY;
+            }
+            var pp = parent.parent;
+            a = pp.a;
+            b = pp.b;
+            c = pp.c;
+            d = pp.d;
+            var id = 1 / (a * d - b * c), x = targetX - pp.worldX, y = targetY - pp.worldY;
+            var tx = (x * d - y * b) * id - px, ty = (y * a - x * c) * id - py, dd = tx * tx + ty * ty;
+            x = cwx - pp.worldX;
+            y = cwy - pp.worldY;
+            var dx = (x * d - y * b) * id - px, dy = (y * a - x * c) * id - py;
+            var l1 = Math.sqrt(dx * dx + dy * dy), l2 = child.data.length * csx, a1 = 0, a2 = 0;
+            outer: if (u) {
+                l2 *= psx;
+                var cos = (dd - l1 * l1 - l2 * l2) / (2 * l1 * l2);
+                if (cos < -1)
+                    cos = -1;
+                else if (cos > 1) {
+                    cos = 1;
+                    if (stretch && l1 + l2 > 0.0001)
+                        sx *= (Math.sqrt(dd) / (l1 + l2) - 1) * alpha + 1;
+                }
+                a2 = Math.acos(cos) * bendDir;
+                a = l1 + l2 * cos;
+                b = l2 * Math.sin(a2);
+                a1 = Math.atan2(ty * a - tx * b, tx * a + ty * b);
+            }
+            else {
+                a = psx * l2;
+                b = psy * l2;
+                var aa = a * a, bb = b * b, ta = Math.atan2(ty, tx);
+                c = bb * l1 * l1 + aa * dd - aa * bb;
+                var c1 = -2 * bb * l1, c2 = bb - aa;
+                d = c1 * c1 - 4 * c2 * c;
+                if (d >= 0) {
+                    var q = Math.sqrt(d);
+                    if (c1 < 0)
+                        q = -q;
+                    q = -(c1 + q) / 2;
+                    var r0 = q / c2, r1 = c / q;
+                    var r = Math.abs(r0) < Math.abs(r1) ? r0 : r1;
+                    if (r * r <= dd) {
+                        y = Math.sqrt(dd - r * r) * bendDir;
+                        a1 = ta - Math.atan2(y, r);
+                        a2 = Math.atan2(y / psy, (r - l1) / psx);
+                        break outer;
+                    }
+                }
+                var minAngle = spine.MathUtils.PI, minX = l1 - a, minDist = minX * minX, minY = 0;
+                var maxAngle = 0, maxX = l1 + a, maxDist = maxX * maxX, maxY = 0;
+                c = -a * l1 / (aa - bb);
+                if (c >= -1 && c <= 1) {
+                    c = Math.acos(c);
+                    x = a * Math.cos(c) + l1;
+                    y = b * Math.sin(c);
+                    d = x * x + y * y;
+                    if (d < minDist) {
+                        minAngle = c;
+                        minDist = d;
+                        minX = x;
+                        minY = y;
+                    }
+                    if (d > maxDist) {
+                        maxAngle = c;
+                        maxDist = d;
+                        maxX = x;
+                        maxY = y;
+                    }
+                }
+                if (dd <= (minDist + maxDist) / 2) {
+                    a1 = ta - Math.atan2(minY * bendDir, minX);
+                    a2 = minAngle * bendDir;
+                }
+                else {
+                    a1 = ta - Math.atan2(maxY * bendDir, maxX);
+                    a2 = maxAngle * bendDir;
+                }
+            }
+            var os = Math.atan2(cy, cx) * s2;
+            var rotation = parent.arotation;
+            a1 = (a1 - os) * spine.MathUtils.radDeg + os1 - rotation;
+            if (a1 > 180)
+                a1 -= 360;
+            else if (a1 < -180)
+                a1 += 360;
+            parent.updateWorldTransformWith(px, py, rotation + a1 * alpha, sx, parent.ascaleY, 0, 0);
+            rotation = child.arotation;
+            a2 = ((a2 + os) * spine.MathUtils.radDeg - child.ashearX) * s2 + os2 - rotation;
+            if (a2 > 180)
+                a2 -= 360;
+            else if (a2 < -180)
+                a2 += 360;
+            child.updateWorldTransformWith(cx, cy, rotation + a2 * alpha, child.ascaleX, child.ascaleY, child.ashearX, child.ashearY);
+        };
+        return IkConstraint;
+    }());
+    spine.IkConstraint = IkConstraint;
 })(spine || (spine = {}));
 })(spine || (spine = {}));
 var spine;
 var spine;
 (function (spine) {
 (function (spine) {
-	var IkConstraintData = (function () {
-		function IkConstraintData(name) {
-			this.order = 0;
-			this.bones = new Array();
-			this.bendDirection = 1;
-			this.compress = false;
-			this.stretch = false;
-			this.uniform = false;
-			this.mix = 1;
-			this.name = name;
-		}
-		return IkConstraintData;
-	}());
-	spine.IkConstraintData = IkConstraintData;
+    var IkConstraintData = (function () {
+        function IkConstraintData(name) {
+            this.order = 0;
+            this.bones = new Array();
+            this.bendDirection = 1;
+            this.compress = false;
+            this.stretch = false;
+            this.uniform = false;
+            this.mix = 1;
+            this.name = name;
+        }
+        return IkConstraintData;
+    }());
+    spine.IkConstraintData = IkConstraintData;
 })(spine || (spine = {}));
 })(spine || (spine = {}));
 var spine;
 var spine;
 (function (spine) {
 (function (spine) {
-	var PathConstraint = (function () {
-		function PathConstraint(data, skeleton) {
-			this.position = 0;
-			this.spacing = 0;
-			this.rotateMix = 0;
-			this.translateMix = 0;
-			this.spaces = new Array();
-			this.positions = new Array();
-			this.world = new Array();
-			this.curves = new Array();
-			this.lengths = new Array();
-			this.segments = new Array();
-			if (data == null)
-				throw new Error("data cannot be null.");
-			if (skeleton == null)
-				throw new Error("skeleton cannot be null.");
-			this.data = data;
-			this.bones = new Array();
-			for (var i = 0, n = data.bones.length; i < n; i++)
-				this.bones.push(skeleton.findBone(data.bones[i].name));
-			this.target = skeleton.findSlot(data.target.name);
-			this.position = data.position;
-			this.spacing = data.spacing;
-			this.rotateMix = data.rotateMix;
-			this.translateMix = data.translateMix;
-		}
-		PathConstraint.prototype.apply = function () {
-			this.update();
-		};
-		PathConstraint.prototype.update = function () {
-			var attachment = this.target.getAttachment();
-			if (!(attachment instanceof spine.PathAttachment))
-				return;
-			var rotateMix = this.rotateMix, translateMix = this.translateMix;
-			var translate = translateMix > 0, rotate = rotateMix > 0;
-			if (!translate && !rotate)
-				return;
-			var data = this.data;
-			var percentSpacing = data.spacingMode == spine.SpacingMode.Percent;
-			var rotateMode = data.rotateMode;
-			var tangents = rotateMode == spine.RotateMode.Tangent, scale = rotateMode == spine.RotateMode.ChainScale;
-			var boneCount = this.bones.length, spacesCount = tangents ? boneCount : boneCount + 1;
-			var bones = this.bones;
-			var spaces = spine.Utils.setArraySize(this.spaces, spacesCount), lengths = null;
-			var spacing = this.spacing;
-			if (scale || !percentSpacing) {
-				if (scale)
-					lengths = spine.Utils.setArraySize(this.lengths, boneCount);
-				var lengthSpacing = data.spacingMode == spine.SpacingMode.Length;
-				for (var i = 0, n = spacesCount - 1; i < n;) {
-					var bone = bones[i];
-					var setupLength = bone.data.length;
-					if (setupLength < PathConstraint.epsilon) {
-						if (scale)
-							lengths[i] = 0;
-						spaces[++i] = 0;
-					}
-					else if (percentSpacing) {
-						if (scale) {
-							var x = setupLength * bone.a, y = setupLength * bone.c;
-							var length_1 = Math.sqrt(x * x + y * y);
-							lengths[i] = length_1;
-						}
-						spaces[++i] = spacing;
-					}
-					else {
-						var x = setupLength * bone.a, y = setupLength * bone.c;
-						var length_2 = Math.sqrt(x * x + y * y);
-						if (scale)
-							lengths[i] = length_2;
-						spaces[++i] = (lengthSpacing ? setupLength + spacing : spacing) * length_2 / setupLength;
-					}
-				}
-			}
-			else {
-				for (var i = 1; i < spacesCount; i++)
-					spaces[i] = spacing;
-			}
-			var positions = this.computeWorldPositions(attachment, spacesCount, tangents, data.positionMode == spine.PositionMode.Percent, percentSpacing);
-			var boneX = positions[0], boneY = positions[1], offsetRotation = data.offsetRotation;
-			var tip = false;
-			if (offsetRotation == 0)
-				tip = rotateMode == spine.RotateMode.Chain;
-			else {
-				tip = false;
-				var p = this.target.bone;
-				offsetRotation *= p.a * p.d - p.b * p.c > 0 ? spine.MathUtils.degRad : -spine.MathUtils.degRad;
-			}
-			for (var i = 0, p = 3; i < boneCount; i++, p += 3) {
-				var bone = bones[i];
-				bone.worldX += (boneX - bone.worldX) * translateMix;
-				bone.worldY += (boneY - bone.worldY) * translateMix;
-				var x = positions[p], y = positions[p + 1], dx = x - boneX, dy = y - boneY;
-				if (scale) {
-					var length_3 = lengths[i];
-					if (length_3 != 0) {
-						var s = (Math.sqrt(dx * dx + dy * dy) / length_3 - 1) * rotateMix + 1;
-						bone.a *= s;
-						bone.c *= s;
-					}
-				}
-				boneX = x;
-				boneY = y;
-				if (rotate) {
-					var a = bone.a, b = bone.b, c = bone.c, d = bone.d, r = 0, cos = 0, sin = 0;
-					if (tangents)
-						r = positions[p - 1];
-					else if (spaces[i + 1] == 0)
-						r = positions[p + 2];
-					else
-						r = Math.atan2(dy, dx);
-					r -= Math.atan2(c, a);
-					if (tip) {
-						cos = Math.cos(r);
-						sin = Math.sin(r);
-						var length_4 = bone.data.length;
-						boneX += (length_4 * (cos * a - sin * c) - dx) * rotateMix;
-						boneY += (length_4 * (sin * a + cos * c) - dy) * rotateMix;
-					}
-					else {
-						r += offsetRotation;
-					}
-					if (r > spine.MathUtils.PI)
-						r -= spine.MathUtils.PI2;
-					else if (r < -spine.MathUtils.PI)
-						r += spine.MathUtils.PI2;
-					r *= rotateMix;
-					cos = Math.cos(r);
-					sin = Math.sin(r);
-					bone.a = cos * a - sin * c;
-					bone.b = cos * b - sin * d;
-					bone.c = sin * a + cos * c;
-					bone.d = sin * b + cos * d;
-				}
-				bone.appliedValid = false;
-			}
-		};
-		PathConstraint.prototype.computeWorldPositions = function (path, spacesCount, tangents, percentPosition, percentSpacing) {
-			var target = this.target;
-			var position = this.position;
-			var spaces = this.spaces, out = spine.Utils.setArraySize(this.positions, spacesCount * 3 + 2), world = null;
-			var closed = path.closed;
-			var verticesLength = path.worldVerticesLength, curveCount = verticesLength / 6, prevCurve = PathConstraint.NONE;
-			if (!path.constantSpeed) {
-				var lengths = path.lengths;
-				curveCount -= closed ? 1 : 2;
-				var pathLength_1 = lengths[curveCount];
-				if (percentPosition)
-					position *= pathLength_1;
-				if (percentSpacing) {
-					for (var i = 1; i < spacesCount; i++)
-						spaces[i] *= pathLength_1;
-				}
-				world = spine.Utils.setArraySize(this.world, 8);
-				for (var i = 0, o = 0, curve = 0; i < spacesCount; i++, o += 3) {
-					var space = spaces[i];
-					position += space;
-					var p = position;
-					if (closed) {
-						p %= pathLength_1;
-						if (p < 0)
-							p += pathLength_1;
-						curve = 0;
-					}
-					else if (p < 0) {
-						if (prevCurve != PathConstraint.BEFORE) {
-							prevCurve = PathConstraint.BEFORE;
-							path.computeWorldVertices(target, 2, 4, world, 0, 2);
-						}
-						this.addBeforePosition(p, world, 0, out, o);
-						continue;
-					}
-					else if (p > pathLength_1) {
-						if (prevCurve != PathConstraint.AFTER) {
-							prevCurve = PathConstraint.AFTER;
-							path.computeWorldVertices(target, verticesLength - 6, 4, world, 0, 2);
-						}
-						this.addAfterPosition(p - pathLength_1, world, 0, out, o);
-						continue;
-					}
-					for (;; curve++) {
-						var length_5 = lengths[curve];
-						if (p > length_5)
-							continue;
-						if (curve == 0)
-							p /= length_5;
-						else {
-							var prev = lengths[curve - 1];
-							p = (p - prev) / (length_5 - prev);
-						}
-						break;
-					}
-					if (curve != prevCurve) {
-						prevCurve = curve;
-						if (closed && curve == curveCount) {
-							path.computeWorldVertices(target, verticesLength - 4, 4, world, 0, 2);
-							path.computeWorldVertices(target, 0, 4, world, 4, 2);
-						}
-						else
-							path.computeWorldVertices(target, curve * 6 + 2, 8, world, 0, 2);
-					}
-					this.addCurvePosition(p, world[0], world[1], world[2], world[3], world[4], world[5], world[6], world[7], out, o, tangents || (i > 0 && space == 0));
-				}
-				return out;
-			}
-			if (closed) {
-				verticesLength += 2;
-				world = spine.Utils.setArraySize(this.world, verticesLength);
-				path.computeWorldVertices(target, 2, verticesLength - 4, world, 0, 2);
-				path.computeWorldVertices(target, 0, 2, world, verticesLength - 4, 2);
-				world[verticesLength - 2] = world[0];
-				world[verticesLength - 1] = world[1];
-			}
-			else {
-				curveCount--;
-				verticesLength -= 4;
-				world = spine.Utils.setArraySize(this.world, verticesLength);
-				path.computeWorldVertices(target, 2, verticesLength, world, 0, 2);
-			}
-			var curves = spine.Utils.setArraySize(this.curves, curveCount);
-			var pathLength = 0;
-			var x1 = world[0], y1 = world[1], cx1 = 0, cy1 = 0, cx2 = 0, cy2 = 0, x2 = 0, y2 = 0;
-			var tmpx = 0, tmpy = 0, dddfx = 0, dddfy = 0, ddfx = 0, ddfy = 0, dfx = 0, dfy = 0;
-			for (var i = 0, w = 2; i < curveCount; i++, w += 6) {
-				cx1 = world[w];
-				cy1 = world[w + 1];
-				cx2 = world[w + 2];
-				cy2 = world[w + 3];
-				x2 = world[w + 4];
-				y2 = world[w + 5];
-				tmpx = (x1 - cx1 * 2 + cx2) * 0.1875;
-				tmpy = (y1 - cy1 * 2 + cy2) * 0.1875;
-				dddfx = ((cx1 - cx2) * 3 - x1 + x2) * 0.09375;
-				dddfy = ((cy1 - cy2) * 3 - y1 + y2) * 0.09375;
-				ddfx = tmpx * 2 + dddfx;
-				ddfy = tmpy * 2 + dddfy;
-				dfx = (cx1 - x1) * 0.75 + tmpx + dddfx * 0.16666667;
-				dfy = (cy1 - y1) * 0.75 + tmpy + dddfy * 0.16666667;
-				pathLength += Math.sqrt(dfx * dfx + dfy * dfy);
-				dfx += ddfx;
-				dfy += ddfy;
-				ddfx += dddfx;
-				ddfy += dddfy;
-				pathLength += Math.sqrt(dfx * dfx + dfy * dfy);
-				dfx += ddfx;
-				dfy += ddfy;
-				pathLength += Math.sqrt(dfx * dfx + dfy * dfy);
-				dfx += ddfx + dddfx;
-				dfy += ddfy + dddfy;
-				pathLength += Math.sqrt(dfx * dfx + dfy * dfy);
-				curves[i] = pathLength;
-				x1 = x2;
-				y1 = y2;
-			}
-			if (percentPosition)
-				position *= pathLength;
-			else
-				position *= pathLength / path.lengths[curveCount - 1];
-			if (percentSpacing) {
-				for (var i = 1; i < spacesCount; i++)
-					spaces[i] *= pathLength;
-			}
-			var segments = this.segments;
-			var curveLength = 0;
-			for (var i = 0, o = 0, curve = 0, segment = 0; i < spacesCount; i++, o += 3) {
-				var space = spaces[i];
-				position += space;
-				var p = position;
-				if (closed) {
-					p %= pathLength;
-					if (p < 0)
-						p += pathLength;
-					curve = 0;
-				}
-				else if (p < 0) {
-					this.addBeforePosition(p, world, 0, out, o);
-					continue;
-				}
-				else if (p > pathLength) {
-					this.addAfterPosition(p - pathLength, world, verticesLength - 4, out, o);
-					continue;
-				}
-				for (;; curve++) {
-					var length_6 = curves[curve];
-					if (p > length_6)
-						continue;
-					if (curve == 0)
-						p /= length_6;
-					else {
-						var prev = curves[curve - 1];
-						p = (p - prev) / (length_6 - prev);
-					}
-					break;
-				}
-				if (curve != prevCurve) {
-					prevCurve = curve;
-					var ii = curve * 6;
-					x1 = world[ii];
-					y1 = world[ii + 1];
-					cx1 = world[ii + 2];
-					cy1 = world[ii + 3];
-					cx2 = world[ii + 4];
-					cy2 = world[ii + 5];
-					x2 = world[ii + 6];
-					y2 = world[ii + 7];
-					tmpx = (x1 - cx1 * 2 + cx2) * 0.03;
-					tmpy = (y1 - cy1 * 2 + cy2) * 0.03;
-					dddfx = ((cx1 - cx2) * 3 - x1 + x2) * 0.006;
-					dddfy = ((cy1 - cy2) * 3 - y1 + y2) * 0.006;
-					ddfx = tmpx * 2 + dddfx;
-					ddfy = tmpy * 2 + dddfy;
-					dfx = (cx1 - x1) * 0.3 + tmpx + dddfx * 0.16666667;
-					dfy = (cy1 - y1) * 0.3 + tmpy + dddfy * 0.16666667;
-					curveLength = Math.sqrt(dfx * dfx + dfy * dfy);
-					segments[0] = curveLength;
-					for (ii = 1; ii < 8; ii++) {
-						dfx += ddfx;
-						dfy += ddfy;
-						ddfx += dddfx;
-						ddfy += dddfy;
-						curveLength += Math.sqrt(dfx * dfx + dfy * dfy);
-						segments[ii] = curveLength;
-					}
-					dfx += ddfx;
-					dfy += ddfy;
-					curveLength += Math.sqrt(dfx * dfx + dfy * dfy);
-					segments[8] = curveLength;
-					dfx += ddfx + dddfx;
-					dfy += ddfy + dddfy;
-					curveLength += Math.sqrt(dfx * dfx + dfy * dfy);
-					segments[9] = curveLength;
-					segment = 0;
-				}
-				p *= curveLength;
-				for (;; segment++) {
-					var length_7 = segments[segment];
-					if (p > length_7)
-						continue;
-					if (segment == 0)
-						p /= length_7;
-					else {
-						var prev = segments[segment - 1];
-						p = segment + (p - prev) / (length_7 - prev);
-					}
-					break;
-				}
-				this.addCurvePosition(p * 0.1, x1, y1, cx1, cy1, cx2, cy2, x2, y2, out, o, tangents || (i > 0 && space == 0));
-			}
-			return out;
-		};
-		PathConstraint.prototype.addBeforePosition = function (p, temp, i, out, o) {
-			var x1 = temp[i], y1 = temp[i + 1], dx = temp[i + 2] - x1, dy = temp[i + 3] - y1, r = Math.atan2(dy, dx);
-			out[o] = x1 + p * Math.cos(r);
-			out[o + 1] = y1 + p * Math.sin(r);
-			out[o + 2] = r;
-		};
-		PathConstraint.prototype.addAfterPosition = function (p, temp, i, out, o) {
-			var x1 = temp[i + 2], y1 = temp[i + 3], dx = x1 - temp[i], dy = y1 - temp[i + 1], r = Math.atan2(dy, dx);
-			out[o] = x1 + p * Math.cos(r);
-			out[o + 1] = y1 + p * Math.sin(r);
-			out[o + 2] = r;
-		};
-		PathConstraint.prototype.addCurvePosition = function (p, x1, y1, cx1, cy1, cx2, cy2, x2, y2, out, o, tangents) {
-			if (p == 0 || isNaN(p)) {
-				out[o] = x1;
-				out[o + 1] = y1;
-				out[o + 2] = Math.atan2(cy1 - y1, cx1 - x1);
-				return;
-			}
-			var tt = p * p, ttt = tt * p, u = 1 - p, uu = u * u, uuu = uu * u;
-			var ut = u * p, ut3 = ut * 3, uut3 = u * ut3, utt3 = ut3 * p;
-			var x = x1 * uuu + cx1 * uut3 + cx2 * utt3 + x2 * ttt, y = y1 * uuu + cy1 * uut3 + cy2 * utt3 + y2 * ttt;
-			out[o] = x;
-			out[o + 1] = y;
-			if (tangents) {
-				if (p < 0.001)
-					out[o + 2] = Math.atan2(cy1 - y1, cx1 - x1);
-				else
-					out[o + 2] = Math.atan2(y - (y1 * uu + cy1 * ut * 2 + cy2 * tt), x - (x1 * uu + cx1 * ut * 2 + cx2 * tt));
-			}
-		};
-		PathConstraint.prototype.getOrder = function () {
-			return this.data.order;
-		};
-		PathConstraint.NONE = -1;
-		PathConstraint.BEFORE = -2;
-		PathConstraint.AFTER = -3;
-		PathConstraint.epsilon = 0.00001;
-		return PathConstraint;
-	}());
-	spine.PathConstraint = PathConstraint;
+    var PathConstraint = (function () {
+        function PathConstraint(data, skeleton) {
+            this.position = 0;
+            this.spacing = 0;
+            this.rotateMix = 0;
+            this.translateMix = 0;
+            this.spaces = new Array();
+            this.positions = new Array();
+            this.world = new Array();
+            this.curves = new Array();
+            this.lengths = new Array();
+            this.segments = new Array();
+            if (data == null)
+                throw new Error("data cannot be null.");
+            if (skeleton == null)
+                throw new Error("skeleton cannot be null.");
+            this.data = data;
+            this.bones = new Array();
+            for (var i = 0, n = data.bones.length; i < n; i++)
+                this.bones.push(skeleton.findBone(data.bones[i].name));
+            this.target = skeleton.findSlot(data.target.name);
+            this.position = data.position;
+            this.spacing = data.spacing;
+            this.rotateMix = data.rotateMix;
+            this.translateMix = data.translateMix;
+        }
+        PathConstraint.prototype.apply = function () {
+            this.update();
+        };
+        PathConstraint.prototype.update = function () {
+            var attachment = this.target.getAttachment();
+            if (!(attachment instanceof spine.PathAttachment))
+                return;
+            var rotateMix = this.rotateMix, translateMix = this.translateMix;
+            var translate = translateMix > 0, rotate = rotateMix > 0;
+            if (!translate && !rotate)
+                return;
+            var data = this.data;
+            var percentSpacing = data.spacingMode == spine.SpacingMode.Percent;
+            var rotateMode = data.rotateMode;
+            var tangents = rotateMode == spine.RotateMode.Tangent, scale = rotateMode == spine.RotateMode.ChainScale;
+            var boneCount = this.bones.length, spacesCount = tangents ? boneCount : boneCount + 1;
+            var bones = this.bones;
+            var spaces = spine.Utils.setArraySize(this.spaces, spacesCount), lengths = null;
+            var spacing = this.spacing;
+            if (scale || !percentSpacing) {
+                if (scale)
+                    lengths = spine.Utils.setArraySize(this.lengths, boneCount);
+                var lengthSpacing = data.spacingMode == spine.SpacingMode.Length;
+                for (var i = 0, n = spacesCount - 1; i < n;) {
+                    var bone = bones[i];
+                    var setupLength = bone.data.length;
+                    if (setupLength < PathConstraint.epsilon) {
+                        if (scale)
+                            lengths[i] = 0;
+                        spaces[++i] = 0;
+                    }
+                    else if (percentSpacing) {
+                        if (scale) {
+                            var x = setupLength * bone.a, y = setupLength * bone.c;
+                            var length_1 = Math.sqrt(x * x + y * y);
+                            lengths[i] = length_1;
+                        }
+                        spaces[++i] = spacing;
+                    }
+                    else {
+                        var x = setupLength * bone.a, y = setupLength * bone.c;
+                        var length_2 = Math.sqrt(x * x + y * y);
+                        if (scale)
+                            lengths[i] = length_2;
+                        spaces[++i] = (lengthSpacing ? setupLength + spacing : spacing) * length_2 / setupLength;
+                    }
+                }
+            }
+            else {
+                for (var i = 1; i < spacesCount; i++)
+                    spaces[i] = spacing;
+            }
+            var positions = this.computeWorldPositions(attachment, spacesCount, tangents, data.positionMode == spine.PositionMode.Percent, percentSpacing);
+            var boneX = positions[0], boneY = positions[1], offsetRotation = data.offsetRotation;
+            var tip = false;
+            if (offsetRotation == 0)
+                tip = rotateMode == spine.RotateMode.Chain;
+            else {
+                tip = false;
+                var p = this.target.bone;
+                offsetRotation *= p.a * p.d - p.b * p.c > 0 ? spine.MathUtils.degRad : -spine.MathUtils.degRad;
+            }
+            for (var i = 0, p = 3; i < boneCount; i++, p += 3) {
+                var bone = bones[i];
+                bone.worldX += (boneX - bone.worldX) * translateMix;
+                bone.worldY += (boneY - bone.worldY) * translateMix;
+                var x = positions[p], y = positions[p + 1], dx = x - boneX, dy = y - boneY;
+                if (scale) {
+                    var length_3 = lengths[i];
+                    if (length_3 != 0) {
+                        var s = (Math.sqrt(dx * dx + dy * dy) / length_3 - 1) * rotateMix + 1;
+                        bone.a *= s;
+                        bone.c *= s;
+                    }
+                }
+                boneX = x;
+                boneY = y;
+                if (rotate) {
+                    var a = bone.a, b = bone.b, c = bone.c, d = bone.d, r = 0, cos = 0, sin = 0;
+                    if (tangents)
+                        r = positions[p - 1];
+                    else if (spaces[i + 1] == 0)
+                        r = positions[p + 2];
+                    else
+                        r = Math.atan2(dy, dx);
+                    r -= Math.atan2(c, a);
+                    if (tip) {
+                        cos = Math.cos(r);
+                        sin = Math.sin(r);
+                        var length_4 = bone.data.length;
+                        boneX += (length_4 * (cos * a - sin * c) - dx) * rotateMix;
+                        boneY += (length_4 * (sin * a + cos * c) - dy) * rotateMix;
+                    }
+                    else {
+                        r += offsetRotation;
+                    }
+                    if (r > spine.MathUtils.PI)
+                        r -= spine.MathUtils.PI2;
+                    else if (r < -spine.MathUtils.PI)
+                        r += spine.MathUtils.PI2;
+                    r *= rotateMix;
+                    cos = Math.cos(r);
+                    sin = Math.sin(r);
+                    bone.a = cos * a - sin * c;
+                    bone.b = cos * b - sin * d;
+                    bone.c = sin * a + cos * c;
+                    bone.d = sin * b + cos * d;
+                }
+                bone.appliedValid = false;
+            }
+        };
+        PathConstraint.prototype.computeWorldPositions = function (path, spacesCount, tangents, percentPosition, percentSpacing) {
+            var target = this.target;
+            var position = this.position;
+            var spaces = this.spaces, out = spine.Utils.setArraySize(this.positions, spacesCount * 3 + 2), world = null;
+            var closed = path.closed;
+            var verticesLength = path.worldVerticesLength, curveCount = verticesLength / 6, prevCurve = PathConstraint.NONE;
+            if (!path.constantSpeed) {
+                var lengths = path.lengths;
+                curveCount -= closed ? 1 : 2;
+                var pathLength_1 = lengths[curveCount];
+                if (percentPosition)
+                    position *= pathLength_1;
+                if (percentSpacing) {
+                    for (var i = 1; i < spacesCount; i++)
+                        spaces[i] *= pathLength_1;
+                }
+                world = spine.Utils.setArraySize(this.world, 8);
+                for (var i = 0, o = 0, curve = 0; i < spacesCount; i++, o += 3) {
+                    var space = spaces[i];
+                    position += space;
+                    var p = position;
+                    if (closed) {
+                        p %= pathLength_1;
+                        if (p < 0)
+                            p += pathLength_1;
+                        curve = 0;
+                    }
+                    else if (p < 0) {
+                        if (prevCurve != PathConstraint.BEFORE) {
+                            prevCurve = PathConstraint.BEFORE;
+                            path.computeWorldVertices(target, 2, 4, world, 0, 2);
+                        }
+                        this.addBeforePosition(p, world, 0, out, o);
+                        continue;
+                    }
+                    else if (p > pathLength_1) {
+                        if (prevCurve != PathConstraint.AFTER) {
+                            prevCurve = PathConstraint.AFTER;
+                            path.computeWorldVertices(target, verticesLength - 6, 4, world, 0, 2);
+                        }
+                        this.addAfterPosition(p - pathLength_1, world, 0, out, o);
+                        continue;
+                    }
+                    for (;; curve++) {
+                        var length_5 = lengths[curve];
+                        if (p > length_5)
+                            continue;
+                        if (curve == 0)
+                            p /= length_5;
+                        else {
+                            var prev = lengths[curve - 1];
+                            p = (p - prev) / (length_5 - prev);
+                        }
+                        break;
+                    }
+                    if (curve != prevCurve) {
+                        prevCurve = curve;
+                        if (closed && curve == curveCount) {
+                            path.computeWorldVertices(target, verticesLength - 4, 4, world, 0, 2);
+                            path.computeWorldVertices(target, 0, 4, world, 4, 2);
+                        }
+                        else
+                            path.computeWorldVertices(target, curve * 6 + 2, 8, world, 0, 2);
+                    }
+                    this.addCurvePosition(p, world[0], world[1], world[2], world[3], world[4], world[5], world[6], world[7], out, o, tangents || (i > 0 && space == 0));
+                }
+                return out;
+            }
+            if (closed) {
+                verticesLength += 2;
+                world = spine.Utils.setArraySize(this.world, verticesLength);
+                path.computeWorldVertices(target, 2, verticesLength - 4, world, 0, 2);
+                path.computeWorldVertices(target, 0, 2, world, verticesLength - 4, 2);
+                world[verticesLength - 2] = world[0];
+                world[verticesLength - 1] = world[1];
+            }
+            else {
+                curveCount--;
+                verticesLength -= 4;
+                world = spine.Utils.setArraySize(this.world, verticesLength);
+                path.computeWorldVertices(target, 2, verticesLength, world, 0, 2);
+            }
+            var curves = spine.Utils.setArraySize(this.curves, curveCount);
+            var pathLength = 0;
+            var x1 = world[0], y1 = world[1], cx1 = 0, cy1 = 0, cx2 = 0, cy2 = 0, x2 = 0, y2 = 0;
+            var tmpx = 0, tmpy = 0, dddfx = 0, dddfy = 0, ddfx = 0, ddfy = 0, dfx = 0, dfy = 0;
+            for (var i = 0, w = 2; i < curveCount; i++, w += 6) {
+                cx1 = world[w];
+                cy1 = world[w + 1];
+                cx2 = world[w + 2];
+                cy2 = world[w + 3];
+                x2 = world[w + 4];
+                y2 = world[w + 5];
+                tmpx = (x1 - cx1 * 2 + cx2) * 0.1875;
+                tmpy = (y1 - cy1 * 2 + cy2) * 0.1875;
+                dddfx = ((cx1 - cx2) * 3 - x1 + x2) * 0.09375;
+                dddfy = ((cy1 - cy2) * 3 - y1 + y2) * 0.09375;
+                ddfx = tmpx * 2 + dddfx;
+                ddfy = tmpy * 2 + dddfy;
+                dfx = (cx1 - x1) * 0.75 + tmpx + dddfx * 0.16666667;
+                dfy = (cy1 - y1) * 0.75 + tmpy + dddfy * 0.16666667;
+                pathLength += Math.sqrt(dfx * dfx + dfy * dfy);
+                dfx += ddfx;
+                dfy += ddfy;
+                ddfx += dddfx;
+                ddfy += dddfy;
+                pathLength += Math.sqrt(dfx * dfx + dfy * dfy);
+                dfx += ddfx;
+                dfy += ddfy;
+                pathLength += Math.sqrt(dfx * dfx + dfy * dfy);
+                dfx += ddfx + dddfx;
+                dfy += ddfy + dddfy;
+                pathLength += Math.sqrt(dfx * dfx + dfy * dfy);
+                curves[i] = pathLength;
+                x1 = x2;
+                y1 = y2;
+            }
+            if (percentPosition)
+                position *= pathLength;
+            else
+                position *= pathLength / path.lengths[curveCount - 1];
+            if (percentSpacing) {
+                for (var i = 1; i < spacesCount; i++)
+                    spaces[i] *= pathLength;
+            }
+            var segments = this.segments;
+            var curveLength = 0;
+            for (var i = 0, o = 0, curve = 0, segment = 0; i < spacesCount; i++, o += 3) {
+                var space = spaces[i];
+                position += space;
+                var p = position;
+                if (closed) {
+                    p %= pathLength;
+                    if (p < 0)
+                        p += pathLength;
+                    curve = 0;
+                }
+                else if (p < 0) {
+                    this.addBeforePosition(p, world, 0, out, o);
+                    continue;
+                }
+                else if (p > pathLength) {
+                    this.addAfterPosition(p - pathLength, world, verticesLength - 4, out, o);
+                    continue;
+                }
+                for (;; curve++) {
+                    var length_6 = curves[curve];
+                    if (p > length_6)
+                        continue;
+                    if (curve == 0)
+                        p /= length_6;
+                    else {
+                        var prev = curves[curve - 1];
+                        p = (p - prev) / (length_6 - prev);
+                    }
+                    break;
+                }
+                if (curve != prevCurve) {
+                    prevCurve = curve;
+                    var ii = curve * 6;
+                    x1 = world[ii];
+                    y1 = world[ii + 1];
+                    cx1 = world[ii + 2];
+                    cy1 = world[ii + 3];
+                    cx2 = world[ii + 4];
+                    cy2 = world[ii + 5];
+                    x2 = world[ii + 6];
+                    y2 = world[ii + 7];
+                    tmpx = (x1 - cx1 * 2 + cx2) * 0.03;
+                    tmpy = (y1 - cy1 * 2 + cy2) * 0.03;
+                    dddfx = ((cx1 - cx2) * 3 - x1 + x2) * 0.006;
+                    dddfy = ((cy1 - cy2) * 3 - y1 + y2) * 0.006;
+                    ddfx = tmpx * 2 + dddfx;
+                    ddfy = tmpy * 2 + dddfy;
+                    dfx = (cx1 - x1) * 0.3 + tmpx + dddfx * 0.16666667;
+                    dfy = (cy1 - y1) * 0.3 + tmpy + dddfy * 0.16666667;
+                    curveLength = Math.sqrt(dfx * dfx + dfy * dfy);
+                    segments[0] = curveLength;
+                    for (ii = 1; ii < 8; ii++) {
+                        dfx += ddfx;
+                        dfy += ddfy;
+                        ddfx += dddfx;
+                        ddfy += dddfy;
+                        curveLength += Math.sqrt(dfx * dfx + dfy * dfy);
+                        segments[ii] = curveLength;
+                    }
+                    dfx += ddfx;
+                    dfy += ddfy;
+                    curveLength += Math.sqrt(dfx * dfx + dfy * dfy);
+                    segments[8] = curveLength;
+                    dfx += ddfx + dddfx;
+                    dfy += ddfy + dddfy;
+                    curveLength += Math.sqrt(dfx * dfx + dfy * dfy);
+                    segments[9] = curveLength;
+                    segment = 0;
+                }
+                p *= curveLength;
+                for (;; segment++) {
+                    var length_7 = segments[segment];
+                    if (p > length_7)
+                        continue;
+                    if (segment == 0)
+                        p /= length_7;
+                    else {
+                        var prev = segments[segment - 1];
+                        p = segment + (p - prev) / (length_7 - prev);
+                    }
+                    break;
+                }
+                this.addCurvePosition(p * 0.1, x1, y1, cx1, cy1, cx2, cy2, x2, y2, out, o, tangents || (i > 0 && space == 0));
+            }
+            return out;
+        };
+        PathConstraint.prototype.addBeforePosition = function (p, temp, i, out, o) {
+            var x1 = temp[i], y1 = temp[i + 1], dx = temp[i + 2] - x1, dy = temp[i + 3] - y1, r = Math.atan2(dy, dx);
+            out[o] = x1 + p * Math.cos(r);
+            out[o + 1] = y1 + p * Math.sin(r);
+            out[o + 2] = r;
+        };
+        PathConstraint.prototype.addAfterPosition = function (p, temp, i, out, o) {
+            var x1 = temp[i + 2], y1 = temp[i + 3], dx = x1 - temp[i], dy = y1 - temp[i + 1], r = Math.atan2(dy, dx);
+            out[o] = x1 + p * Math.cos(r);
+            out[o + 1] = y1 + p * Math.sin(r);
+            out[o + 2] = r;
+        };
+        PathConstraint.prototype.addCurvePosition = function (p, x1, y1, cx1, cy1, cx2, cy2, x2, y2, out, o, tangents) {
+            if (p == 0 || isNaN(p)) {
+                out[o] = x1;
+                out[o + 1] = y1;
+                out[o + 2] = Math.atan2(cy1 - y1, cx1 - x1);
+                return;
+            }
+            var tt = p * p, ttt = tt * p, u = 1 - p, uu = u * u, uuu = uu * u;
+            var ut = u * p, ut3 = ut * 3, uut3 = u * ut3, utt3 = ut3 * p;
+            var x = x1 * uuu + cx1 * uut3 + cx2 * utt3 + x2 * ttt, y = y1 * uuu + cy1 * uut3 + cy2 * utt3 + y2 * ttt;
+            out[o] = x;
+            out[o + 1] = y;
+            if (tangents) {
+                if (p < 0.001)
+                    out[o + 2] = Math.atan2(cy1 - y1, cx1 - x1);
+                else
+                    out[o + 2] = Math.atan2(y - (y1 * uu + cy1 * ut * 2 + cy2 * tt), x - (x1 * uu + cx1 * ut * 2 + cx2 * tt));
+            }
+        };
+        PathConstraint.prototype.getOrder = function () {
+            return this.data.order;
+        };
+        PathConstraint.NONE = -1;
+        PathConstraint.BEFORE = -2;
+        PathConstraint.AFTER = -3;
+        PathConstraint.epsilon = 0.00001;
+        return PathConstraint;
+    }());
+    spine.PathConstraint = PathConstraint;
 })(spine || (spine = {}));
 })(spine || (spine = {}));
 var spine;
 var spine;
 (function (spine) {
 (function (spine) {
-	var PathConstraintData = (function () {
-		function PathConstraintData(name) {
-			this.order = 0;
-			this.bones = new Array();
-			this.name = name;
-		}
-		return PathConstraintData;
-	}());
-	spine.PathConstraintData = PathConstraintData;
-	var PositionMode;
-	(function (PositionMode) {
-		PositionMode[PositionMode["Fixed"] = 0] = "Fixed";
-		PositionMode[PositionMode["Percent"] = 1] = "Percent";
-	})(PositionMode = spine.PositionMode || (spine.PositionMode = {}));
-	var SpacingMode;
-	(function (SpacingMode) {
-		SpacingMode[SpacingMode["Length"] = 0] = "Length";
-		SpacingMode[SpacingMode["Fixed"] = 1] = "Fixed";
-		SpacingMode[SpacingMode["Percent"] = 2] = "Percent";
-	})(SpacingMode = spine.SpacingMode || (spine.SpacingMode = {}));
-	var RotateMode;
-	(function (RotateMode) {
-		RotateMode[RotateMode["Tangent"] = 0] = "Tangent";
-		RotateMode[RotateMode["Chain"] = 1] = "Chain";
-		RotateMode[RotateMode["ChainScale"] = 2] = "ChainScale";
-	})(RotateMode = spine.RotateMode || (spine.RotateMode = {}));
+    var PathConstraintData = (function () {
+        function PathConstraintData(name) {
+            this.order = 0;
+            this.bones = new Array();
+            this.name = name;
+        }
+        return PathConstraintData;
+    }());
+    spine.PathConstraintData = PathConstraintData;
+    var PositionMode;
+    (function (PositionMode) {
+        PositionMode[PositionMode["Fixed"] = 0] = "Fixed";
+        PositionMode[PositionMode["Percent"] = 1] = "Percent";
+    })(PositionMode = spine.PositionMode || (spine.PositionMode = {}));
+    var SpacingMode;
+    (function (SpacingMode) {
+        SpacingMode[SpacingMode["Length"] = 0] = "Length";
+        SpacingMode[SpacingMode["Fixed"] = 1] = "Fixed";
+        SpacingMode[SpacingMode["Percent"] = 2] = "Percent";
+    })(SpacingMode = spine.SpacingMode || (spine.SpacingMode = {}));
+    var RotateMode;
+    (function (RotateMode) {
+        RotateMode[RotateMode["Tangent"] = 0] = "Tangent";
+        RotateMode[RotateMode["Chain"] = 1] = "Chain";
+        RotateMode[RotateMode["ChainScale"] = 2] = "ChainScale";
+    })(RotateMode = spine.RotateMode || (spine.RotateMode = {}));
 })(spine || (spine = {}));
 })(spine || (spine = {}));
 var spine;
 var spine;
 (function (spine) {
 (function (spine) {
-	var Assets = (function () {
-		function Assets(clientId) {
-			this.toLoad = new Array();
-			this.assets = {};
-			this.clientId = clientId;
-		}
-		Assets.prototype.loaded = function () {
-			var i = 0;
-			for (var v in this.assets)
-				i++;
-			return i;
-		};
-		return Assets;
-	}());
-	var SharedAssetManager = (function () {
-		function SharedAssetManager(pathPrefix) {
-			if (pathPrefix === void 0) { pathPrefix = ""; }
-			this.clientAssets = {};
-			this.queuedAssets = {};
-			this.rawAssets = {};
-			this.errors = {};
-			this.pathPrefix = pathPrefix;
-		}
-		SharedAssetManager.prototype.queueAsset = function (clientId, textureLoader, path) {
-			var clientAssets = this.clientAssets[clientId];
-			if (clientAssets === null || clientAssets === undefined) {
-				clientAssets = new Assets(clientId);
-				this.clientAssets[clientId] = clientAssets;
-			}
-			if (textureLoader !== null)
-				clientAssets.textureLoader = textureLoader;
-			clientAssets.toLoad.push(path);
-			if (this.queuedAssets[path] === path) {
-				return false;
-			}
-			else {
-				this.queuedAssets[path] = path;
-				return true;
-			}
-		};
-		SharedAssetManager.prototype.loadText = function (clientId, path) {
-			var _this = this;
-			path = this.pathPrefix + path;
-			if (!this.queueAsset(clientId, null, path))
-				return;
-			var request = new XMLHttpRequest();
-			request.onreadystatechange = function () {
-				if (request.readyState == XMLHttpRequest.DONE) {
-					if (request.status >= 200 && request.status < 300) {
-						_this.rawAssets[path] = request.responseText;
-					}
-					else {
-						_this.errors[path] = "Couldn't load text " + path + ": status " + request.status + ", " + request.responseText;
-					}
-				}
-			};
-			request.open("GET", path, true);
-			request.send();
-		};
-		SharedAssetManager.prototype.loadJson = function (clientId, path) {
-			var _this = this;
-			path = this.pathPrefix + path;
-			if (!this.queueAsset(clientId, null, path))
-				return;
-			var request = new XMLHttpRequest();
-			request.onreadystatechange = function () {
-				if (request.readyState == XMLHttpRequest.DONE) {
-					if (request.status >= 200 && request.status < 300) {
-						_this.rawAssets[path] = JSON.parse(request.responseText);
-					}
-					else {
-						_this.errors[path] = "Couldn't load text " + path + ": status " + request.status + ", " + request.responseText;
-					}
-				}
-			};
-			request.open("GET", path, true);
-			request.send();
-		};
-		SharedAssetManager.prototype.loadTexture = function (clientId, textureLoader, path) {
-			var _this = this;
-			path = this.pathPrefix + path;
-			if (!this.queueAsset(clientId, textureLoader, path))
-				return;
-			var img = new Image();
-			img.src = path;
-			img.crossOrigin = "anonymous";
-			img.onload = function (ev) {
-				_this.rawAssets[path] = img;
-			};
-			img.onerror = function (ev) {
-				_this.errors[path] = "Couldn't load image " + path;
-			};
-		};
-		SharedAssetManager.prototype.get = function (clientId, path) {
-			path = this.pathPrefix + path;
-			var clientAssets = this.clientAssets[clientId];
-			if (clientAssets === null || clientAssets === undefined)
-				return true;
-			return clientAssets.assets[path];
-		};
-		SharedAssetManager.prototype.updateClientAssets = function (clientAssets) {
-			for (var i = 0; i < clientAssets.toLoad.length; i++) {
-				var path = clientAssets.toLoad[i];
-				var asset = clientAssets.assets[path];
-				if (asset === null || asset === undefined) {
-					var rawAsset = this.rawAssets[path];
-					if (rawAsset === null || rawAsset === undefined)
-						continue;
-					if (rawAsset instanceof HTMLImageElement) {
-						clientAssets.assets[path] = clientAssets.textureLoader(rawAsset);
-					}
-					else {
-						clientAssets.assets[path] = rawAsset;
-					}
-				}
-			}
-		};
-		SharedAssetManager.prototype.isLoadingComplete = function (clientId) {
-			var clientAssets = this.clientAssets[clientId];
-			if (clientAssets === null || clientAssets === undefined)
-				return true;
-			this.updateClientAssets(clientAssets);
-			return clientAssets.toLoad.length == clientAssets.loaded();
-		};
-		SharedAssetManager.prototype.dispose = function () {
-		};
-		SharedAssetManager.prototype.hasErrors = function () {
-			return Object.keys(this.errors).length > 0;
-		};
-		SharedAssetManager.prototype.getErrors = function () {
-			return this.errors;
-		};
-		return SharedAssetManager;
-	}());
-	spine.SharedAssetManager = SharedAssetManager;
+    var Assets = (function () {
+        function Assets(clientId) {
+            this.toLoad = new Array();
+            this.assets = {};
+            this.clientId = clientId;
+        }
+        Assets.prototype.loaded = function () {
+            var i = 0;
+            for (var v in this.assets)
+                i++;
+            return i;
+        };
+        return Assets;
+    }());
+    var SharedAssetManager = (function () {
+        function SharedAssetManager(pathPrefix) {
+            if (pathPrefix === void 0) { pathPrefix = ""; }
+            this.clientAssets = {};
+            this.queuedAssets = {};
+            this.rawAssets = {};
+            this.errors = {};
+            this.pathPrefix = pathPrefix;
+        }
+        SharedAssetManager.prototype.queueAsset = function (clientId, textureLoader, path) {
+            var clientAssets = this.clientAssets[clientId];
+            if (clientAssets === null || clientAssets === undefined) {
+                clientAssets = new Assets(clientId);
+                this.clientAssets[clientId] = clientAssets;
+            }
+            if (textureLoader !== null)
+                clientAssets.textureLoader = textureLoader;
+            clientAssets.toLoad.push(path);
+            if (this.queuedAssets[path] === path) {
+                return false;
+            }
+            else {
+                this.queuedAssets[path] = path;
+                return true;
+            }
+        };
+        SharedAssetManager.prototype.loadText = function (clientId, path) {
+            var _this = this;
+            path = this.pathPrefix + path;
+            if (!this.queueAsset(clientId, null, path))
+                return;
+            var request = new XMLHttpRequest();
+            request.onreadystatechange = function () {
+                if (request.readyState == XMLHttpRequest.DONE) {
+                    if (request.status >= 200 && request.status < 300) {
+                        _this.rawAssets[path] = request.responseText;
+                    }
+                    else {
+                        _this.errors[path] = "Couldn't load text " + path + ": status " + request.status + ", " + request.responseText;
+                    }
+                }
+            };
+            request.open("GET", path, true);
+            request.send();
+        };
+        SharedAssetManager.prototype.loadJson = function (clientId, path) {
+            var _this = this;
+            path = this.pathPrefix + path;
+            if (!this.queueAsset(clientId, null, path))
+                return;
+            var request = new XMLHttpRequest();
+            request.onreadystatechange = function () {
+                if (request.readyState == XMLHttpRequest.DONE) {
+                    if (request.status >= 200 && request.status < 300) {
+                        _this.rawAssets[path] = JSON.parse(request.responseText);
+                    }
+                    else {
+                        _this.errors[path] = "Couldn't load text " + path + ": status " + request.status + ", " + request.responseText;
+                    }
+                }
+            };
+            request.open("GET", path, true);
+            request.send();
+        };
+        SharedAssetManager.prototype.loadTexture = function (clientId, textureLoader, path) {
+            var _this = this;
+            path = this.pathPrefix + path;
+            if (!this.queueAsset(clientId, textureLoader, path))
+                return;
+            var img = new Image();
+            img.src = path;
+            img.crossOrigin = "anonymous";
+            img.onload = function (ev) {
+                _this.rawAssets[path] = img;
+            };
+            img.onerror = function (ev) {
+                _this.errors[path] = "Couldn't load image " + path;
+            };
+        };
+        SharedAssetManager.prototype.get = function (clientId, path) {
+            path = this.pathPrefix + path;
+            var clientAssets = this.clientAssets[clientId];
+            if (clientAssets === null || clientAssets === undefined)
+                return true;
+            return clientAssets.assets[path];
+        };
+        SharedAssetManager.prototype.updateClientAssets = function (clientAssets) {
+            for (var i = 0; i < clientAssets.toLoad.length; i++) {
+                var path = clientAssets.toLoad[i];
+                var asset = clientAssets.assets[path];
+                if (asset === null || asset === undefined) {
+                    var rawAsset = this.rawAssets[path];
+                    if (rawAsset === null || rawAsset === undefined)
+                        continue;
+                    if (rawAsset instanceof HTMLImageElement) {
+                        clientAssets.assets[path] = clientAssets.textureLoader(rawAsset);
+                    }
+                    else {
+                        clientAssets.assets[path] = rawAsset;
+                    }
+                }
+            }
+        };
+        SharedAssetManager.prototype.isLoadingComplete = function (clientId) {
+            var clientAssets = this.clientAssets[clientId];
+            if (clientAssets === null || clientAssets === undefined)
+                return true;
+            this.updateClientAssets(clientAssets);
+            return clientAssets.toLoad.length == clientAssets.loaded();
+        };
+        SharedAssetManager.prototype.dispose = function () {
+        };
+        SharedAssetManager.prototype.hasErrors = function () {
+            return Object.keys(this.errors).length > 0;
+        };
+        SharedAssetManager.prototype.getErrors = function () {
+            return this.errors;
+        };
+        return SharedAssetManager;
+    }());
+    spine.SharedAssetManager = SharedAssetManager;
 })(spine || (spine = {}));
 })(spine || (spine = {}));
 var spine;
 var spine;
 (function (spine) {
 (function (spine) {
-	var Skeleton = (function () {
-		function Skeleton(data) {
-			this._updateCache = new Array();
-			this.updateCacheReset = new Array();
-			this.time = 0;
-			this.scaleX = 1;
-			this.scaleY = 1;
-			this.x = 0;
-			this.y = 0;
-			if (data == null)
-				throw new Error("data cannot be null.");
-			this.data = data;
-			this.bones = new Array();
-			for (var i = 0; i < data.bones.length; i++) {
-				var boneData = data.bones[i];
-				var bone = void 0;
-				if (boneData.parent == null)
-					bone = new spine.Bone(boneData, this, null);
-				else {
-					var parent_1 = this.bones[boneData.parent.index];
-					bone = new spine.Bone(boneData, this, parent_1);
-					parent_1.children.push(bone);
-				}
-				this.bones.push(bone);
-			}
-			this.slots = new Array();
-			this.drawOrder = new Array();
-			for (var i = 0; i < data.slots.length; i++) {
-				var slotData = data.slots[i];
-				var bone = this.bones[slotData.boneData.index];
-				var slot = new spine.Slot(slotData, bone);
-				this.slots.push(slot);
-				this.drawOrder.push(slot);
-			}
-			this.ikConstraints = new Array();
-			for (var i = 0; i < data.ikConstraints.length; i++) {
-				var ikConstraintData = data.ikConstraints[i];
-				this.ikConstraints.push(new spine.IkConstraint(ikConstraintData, this));
-			}
-			this.transformConstraints = new Array();
-			for (var i = 0; i < data.transformConstraints.length; i++) {
-				var transformConstraintData = data.transformConstraints[i];
-				this.transformConstraints.push(new spine.TransformConstraint(transformConstraintData, this));
-			}
-			this.pathConstraints = new Array();
-			for (var i = 0; i < data.pathConstraints.length; i++) {
-				var pathConstraintData = data.pathConstraints[i];
-				this.pathConstraints.push(new spine.PathConstraint(pathConstraintData, this));
-			}
-			this.color = new spine.Color(1, 1, 1, 1);
-			this.updateCache();
-		}
-		Skeleton.prototype.updateCache = function () {
-			var updateCache = this._updateCache;
-			updateCache.length = 0;
-			this.updateCacheReset.length = 0;
-			var bones = this.bones;
-			for (var i = 0, n = bones.length; i < n; i++)
-				bones[i].sorted = false;
-			var ikConstraints = this.ikConstraints;
-			var transformConstraints = this.transformConstraints;
-			var pathConstraints = this.pathConstraints;
-			var ikCount = ikConstraints.length, transformCount = transformConstraints.length, pathCount = pathConstraints.length;
-			var constraintCount = ikCount + transformCount + pathCount;
-			outer: for (var i = 0; i < constraintCount; i++) {
-				for (var ii = 0; ii < ikCount; ii++) {
-					var constraint = ikConstraints[ii];
-					if (constraint.data.order == i) {
-						this.sortIkConstraint(constraint);
-						continue outer;
-					}
-				}
-				for (var ii = 0; ii < transformCount; ii++) {
-					var constraint = transformConstraints[ii];
-					if (constraint.data.order == i) {
-						this.sortTransformConstraint(constraint);
-						continue outer;
-					}
-				}
-				for (var ii = 0; ii < pathCount; ii++) {
-					var constraint = pathConstraints[ii];
-					if (constraint.data.order == i) {
-						this.sortPathConstraint(constraint);
-						continue outer;
-					}
-				}
-			}
-			for (var i = 0, n = bones.length; i < n; i++)
-				this.sortBone(bones[i]);
-		};
-		Skeleton.prototype.sortIkConstraint = function (constraint) {
-			var target = constraint.target;
-			this.sortBone(target);
-			var constrained = constraint.bones;
-			var parent = constrained[0];
-			this.sortBone(parent);
-			if (constrained.length > 1) {
-				var child = constrained[constrained.length - 1];
-				if (!(this._updateCache.indexOf(child) > -1))
-					this.updateCacheReset.push(child);
-			}
-			this._updateCache.push(constraint);
-			this.sortReset(parent.children);
-			constrained[constrained.length - 1].sorted = true;
-		};
-		Skeleton.prototype.sortPathConstraint = function (constraint) {
-			var slot = constraint.target;
-			var slotIndex = slot.data.index;
-			var slotBone = slot.bone;
-			if (this.skin != null)
-				this.sortPathConstraintAttachment(this.skin, slotIndex, slotBone);
-			if (this.data.defaultSkin != null && this.data.defaultSkin != this.skin)
-				this.sortPathConstraintAttachment(this.data.defaultSkin, slotIndex, slotBone);
-			for (var i = 0, n = this.data.skins.length; i < n; i++)
-				this.sortPathConstraintAttachment(this.data.skins[i], slotIndex, slotBone);
-			var attachment = slot.getAttachment();
-			if (attachment instanceof spine.PathAttachment)
-				this.sortPathConstraintAttachmentWith(attachment, slotBone);
-			var constrained = constraint.bones;
-			var boneCount = constrained.length;
-			for (var i = 0; i < boneCount; i++)
-				this.sortBone(constrained[i]);
-			this._updateCache.push(constraint);
-			for (var i = 0; i < boneCount; i++)
-				this.sortReset(constrained[i].children);
-			for (var i = 0; i < boneCount; i++)
-				constrained[i].sorted = true;
-		};
-		Skeleton.prototype.sortTransformConstraint = function (constraint) {
-			this.sortBone(constraint.target);
-			var constrained = constraint.bones;
-			var boneCount = constrained.length;
-			if (constraint.data.local) {
-				for (var i = 0; i < boneCount; i++) {
-					var child = constrained[i];
-					this.sortBone(child.parent);
-					if (!(this._updateCache.indexOf(child) > -1))
-						this.updateCacheReset.push(child);
-				}
-			}
-			else {
-				for (var i = 0; i < boneCount; i++) {
-					this.sortBone(constrained[i]);
-				}
-			}
-			this._updateCache.push(constraint);
-			for (var ii = 0; ii < boneCount; ii++)
-				this.sortReset(constrained[ii].children);
-			for (var ii = 0; ii < boneCount; ii++)
-				constrained[ii].sorted = true;
-		};
-		Skeleton.prototype.sortPathConstraintAttachment = function (skin, slotIndex, slotBone) {
-			var attachments = skin.attachments[slotIndex];
-			if (!attachments)
-				return;
-			for (var key in attachments) {
-				this.sortPathConstraintAttachmentWith(attachments[key], slotBone);
-			}
-		};
-		Skeleton.prototype.sortPathConstraintAttachmentWith = function (attachment, slotBone) {
-			if (!(attachment instanceof spine.PathAttachment))
-				return;
-			var pathBones = attachment.bones;
-			if (pathBones == null)
-				this.sortBone(slotBone);
-			else {
-				var bones = this.bones;
-				var i = 0;
-				while (i < pathBones.length) {
-					var boneCount = pathBones[i++];
-					for (var n = i + boneCount; i < n; i++) {
-						var boneIndex = pathBones[i];
-						this.sortBone(bones[boneIndex]);
-					}
-				}
-			}
-		};
-		Skeleton.prototype.sortBone = function (bone) {
-			if (bone.sorted)
-				return;
-			var parent = bone.parent;
-			if (parent != null)
-				this.sortBone(parent);
-			bone.sorted = true;
-			this._updateCache.push(bone);
-		};
-		Skeleton.prototype.sortReset = function (bones) {
-			for (var i = 0, n = bones.length; i < n; i++) {
-				var bone = bones[i];
-				if (bone.sorted)
-					this.sortReset(bone.children);
-				bone.sorted = false;
-			}
-		};
-		Skeleton.prototype.updateWorldTransform = function () {
-			var updateCacheReset = this.updateCacheReset;
-			for (var i = 0, n = updateCacheReset.length; i < n; i++) {
-				var bone = updateCacheReset[i];
-				bone.ax = bone.x;
-				bone.ay = bone.y;
-				bone.arotation = bone.rotation;
-				bone.ascaleX = bone.scaleX;
-				bone.ascaleY = bone.scaleY;
-				bone.ashearX = bone.shearX;
-				bone.ashearY = bone.shearY;
-				bone.appliedValid = true;
-			}
-			var updateCache = this._updateCache;
-			for (var i = 0, n = updateCache.length; i < n; i++)
-				updateCache[i].update();
-		};
-		Skeleton.prototype.setToSetupPose = function () {
-			this.setBonesToSetupPose();
-			this.setSlotsToSetupPose();
-		};
-		Skeleton.prototype.setBonesToSetupPose = function () {
-			var bones = this.bones;
-			for (var i = 0, n = bones.length; i < n; i++)
-				bones[i].setToSetupPose();
-			var ikConstraints = this.ikConstraints;
-			for (var i = 0, n = ikConstraints.length; i < n; i++) {
-				var constraint = ikConstraints[i];
-				constraint.mix = constraint.data.mix;
-				constraint.bendDirection = constraint.data.bendDirection;
-				constraint.compress = constraint.data.compress;
-				constraint.stretch = constraint.data.stretch;
-			}
-			var transformConstraints = this.transformConstraints;
-			for (var i = 0, n = transformConstraints.length; i < n; i++) {
-				var constraint = transformConstraints[i];
-				var data = constraint.data;
-				constraint.rotateMix = data.rotateMix;
-				constraint.translateMix = data.translateMix;
-				constraint.scaleMix = data.scaleMix;
-				constraint.shearMix = data.shearMix;
-			}
-			var pathConstraints = this.pathConstraints;
-			for (var i = 0, n = pathConstraints.length; i < n; i++) {
-				var constraint = pathConstraints[i];
-				var data = constraint.data;
-				constraint.position = data.position;
-				constraint.spacing = data.spacing;
-				constraint.rotateMix = data.rotateMix;
-				constraint.translateMix = data.translateMix;
-			}
-		};
-		Skeleton.prototype.setSlotsToSetupPose = function () {
-			var slots = this.slots;
-			spine.Utils.arrayCopy(slots, 0, this.drawOrder, 0, slots.length);
-			for (var i = 0, n = slots.length; i < n; i++)
-				slots[i].setToSetupPose();
-		};
-		Skeleton.prototype.getRootBone = function () {
-			if (this.bones.length == 0)
-				return null;
-			return this.bones[0];
-		};
-		Skeleton.prototype.findBone = function (boneName) {
-			if (boneName == null)
-				throw new Error("boneName cannot be null.");
-			var bones = this.bones;
-			for (var i = 0, n = bones.length; i < n; i++) {
-				var bone = bones[i];
-				if (bone.data.name == boneName)
-					return bone;
-			}
-			return null;
-		};
-		Skeleton.prototype.findBoneIndex = function (boneName) {
-			if (boneName == null)
-				throw new Error("boneName cannot be null.");
-			var bones = this.bones;
-			for (var i = 0, n = bones.length; i < n; i++)
-				if (bones[i].data.name == boneName)
-					return i;
-			return -1;
-		};
-		Skeleton.prototype.findSlot = function (slotName) {
-			if (slotName == null)
-				throw new Error("slotName cannot be null.");
-			var slots = this.slots;
-			for (var i = 0, n = slots.length; i < n; i++) {
-				var slot = slots[i];
-				if (slot.data.name == slotName)
-					return slot;
-			}
-			return null;
-		};
-		Skeleton.prototype.findSlotIndex = function (slotName) {
-			if (slotName == null)
-				throw new Error("slotName cannot be null.");
-			var slots = this.slots;
-			for (var i = 0, n = slots.length; i < n; i++)
-				if (slots[i].data.name == slotName)
-					return i;
-			return -1;
-		};
-		Skeleton.prototype.setSkinByName = function (skinName) {
-			var skin = this.data.findSkin(skinName);
-			if (skin == null)
-				throw new Error("Skin not found: " + skinName);
-			this.setSkin(skin);
-		};
-		Skeleton.prototype.setSkin = function (newSkin) {
-			if (newSkin != null) {
-				if (this.skin != null)
-					newSkin.attachAll(this, this.skin);
-				else {
-					var slots = this.slots;
-					for (var i = 0, n = slots.length; i < n; i++) {
-						var slot = slots[i];
-						var name_1 = slot.data.attachmentName;
-						if (name_1 != null) {
-							var attachment = newSkin.getAttachment(i, name_1);
-							if (attachment != null)
-								slot.setAttachment(attachment);
-						}
-					}
-				}
-			}
-			this.skin = newSkin;
-		};
-		Skeleton.prototype.getAttachmentByName = function (slotName, attachmentName) {
-			return this.getAttachment(this.data.findSlotIndex(slotName), attachmentName);
-		};
-		Skeleton.prototype.getAttachment = function (slotIndex, attachmentName) {
-			if (attachmentName == null)
-				throw new Error("attachmentName cannot be null.");
-			if (this.skin != null) {
-				var attachment = this.skin.getAttachment(slotIndex, attachmentName);
-				if (attachment != null)
-					return attachment;
-			}
-			if (this.data.defaultSkin != null)
-				return this.data.defaultSkin.getAttachment(slotIndex, attachmentName);
-			return null;
-		};
-		Skeleton.prototype.setAttachment = function (slotName, attachmentName) {
-			if (slotName == null)
-				throw new Error("slotName cannot be null.");
-			var slots = this.slots;
-			for (var i = 0, n = slots.length; i < n; i++) {
-				var slot = slots[i];
-				if (slot.data.name == slotName) {
-					var attachment = null;
-					if (attachmentName != null) {
-						attachment = this.getAttachment(i, attachmentName);
-						if (attachment == null)
-							throw new Error("Attachment not found: " + attachmentName + ", for slot: " + slotName);
-					}
-					slot.setAttachment(attachment);
-					return;
-				}
-			}
-			throw new Error("Slot not found: " + slotName);
-		};
-		Skeleton.prototype.findIkConstraint = function (constraintName) {
-			if (constraintName == null)
-				throw new Error("constraintName cannot be null.");
-			var ikConstraints = this.ikConstraints;
-			for (var i = 0, n = ikConstraints.length; i < n; i++) {
-				var ikConstraint = ikConstraints[i];
-				if (ikConstraint.data.name == constraintName)
-					return ikConstraint;
-			}
-			return null;
-		};
-		Skeleton.prototype.findTransformConstraint = function (constraintName) {
-			if (constraintName == null)
-				throw new Error("constraintName cannot be null.");
-			var transformConstraints = this.transformConstraints;
-			for (var i = 0, n = transformConstraints.length; i < n; i++) {
-				var constraint = transformConstraints[i];
-				if (constraint.data.name == constraintName)
-					return constraint;
-			}
-			return null;
-		};
-		Skeleton.prototype.findPathConstraint = function (constraintName) {
-			if (constraintName == null)
-				throw new Error("constraintName cannot be null.");
-			var pathConstraints = this.pathConstraints;
-			for (var i = 0, n = pathConstraints.length; i < n; i++) {
-				var constraint = pathConstraints[i];
-				if (constraint.data.name == constraintName)
-					return constraint;
-			}
-			return null;
-		};
-		Skeleton.prototype.getBounds = function (offset, size, temp) {
-			if (temp === void 0) { temp = new Array(2); }
-			if (offset == null)
-				throw new Error("offset cannot be null.");
-			if (size == null)
-				throw new Error("size cannot be null.");
-			var drawOrder = this.drawOrder;
-			var minX = Number.POSITIVE_INFINITY, minY = Number.POSITIVE_INFINITY, maxX = Number.NEGATIVE_INFINITY, maxY = Number.NEGATIVE_INFINITY;
-			for (var i = 0, n = drawOrder.length; i < n; i++) {
-				var slot = drawOrder[i];
-				var verticesLength = 0;
-				var vertices = null;
-				var attachment = slot.getAttachment();
-				if (attachment instanceof spine.RegionAttachment) {
-					verticesLength = 8;
-					vertices = spine.Utils.setArraySize(temp, verticesLength, 0);
-					attachment.computeWorldVertices(slot.bone, vertices, 0, 2);
-				}
-				else if (attachment instanceof spine.MeshAttachment) {
-					var mesh = attachment;
-					verticesLength = mesh.worldVerticesLength;
-					vertices = spine.Utils.setArraySize(temp, verticesLength, 0);
-					mesh.computeWorldVertices(slot, 0, verticesLength, vertices, 0, 2);
-				}
-				if (vertices != null) {
-					for (var ii = 0, nn = vertices.length; ii < nn; ii += 2) {
-						var x = vertices[ii], y = vertices[ii + 1];
-						minX = Math.min(minX, x);
-						minY = Math.min(minY, y);
-						maxX = Math.max(maxX, x);
-						maxY = Math.max(maxY, y);
-					}
-				}
-			}
-			offset.set(minX, minY);
-			size.set(maxX - minX, maxY - minY);
-		};
-		Skeleton.prototype.update = function (delta) {
-			this.time += delta;
-		};
-		return Skeleton;
-	}());
-	spine.Skeleton = Skeleton;
+    var Skeleton = (function () {
+        function Skeleton(data) {
+            this._updateCache = new Array();
+            this.updateCacheReset = new Array();
+            this.time = 0;
+            this.scaleX = 1;
+            this.scaleY = 1;
+            this.x = 0;
+            this.y = 0;
+            if (data == null)
+                throw new Error("data cannot be null.");
+            this.data = data;
+            this.bones = new Array();
+            for (var i = 0; i < data.bones.length; i++) {
+                var boneData = data.bones[i];
+                var bone = void 0;
+                if (boneData.parent == null)
+                    bone = new spine.Bone(boneData, this, null);
+                else {
+                    var parent_1 = this.bones[boneData.parent.index];
+                    bone = new spine.Bone(boneData, this, parent_1);
+                    parent_1.children.push(bone);
+                }
+                this.bones.push(bone);
+            }
+            this.slots = new Array();
+            this.drawOrder = new Array();
+            for (var i = 0; i < data.slots.length; i++) {
+                var slotData = data.slots[i];
+                var bone = this.bones[slotData.boneData.index];
+                var slot = new spine.Slot(slotData, bone);
+                this.slots.push(slot);
+                this.drawOrder.push(slot);
+            }
+            this.ikConstraints = new Array();
+            for (var i = 0; i < data.ikConstraints.length; i++) {
+                var ikConstraintData = data.ikConstraints[i];
+                this.ikConstraints.push(new spine.IkConstraint(ikConstraintData, this));
+            }
+            this.transformConstraints = new Array();
+            for (var i = 0; i < data.transformConstraints.length; i++) {
+                var transformConstraintData = data.transformConstraints[i];
+                this.transformConstraints.push(new spine.TransformConstraint(transformConstraintData, this));
+            }
+            this.pathConstraints = new Array();
+            for (var i = 0; i < data.pathConstraints.length; i++) {
+                var pathConstraintData = data.pathConstraints[i];
+                this.pathConstraints.push(new spine.PathConstraint(pathConstraintData, this));
+            }
+            this.color = new spine.Color(1, 1, 1, 1);
+            this.updateCache();
+        }
+        Skeleton.prototype.updateCache = function () {
+            var updateCache = this._updateCache;
+            updateCache.length = 0;
+            this.updateCacheReset.length = 0;
+            var bones = this.bones;
+            for (var i = 0, n = bones.length; i < n; i++)
+                bones[i].sorted = false;
+            var ikConstraints = this.ikConstraints;
+            var transformConstraints = this.transformConstraints;
+            var pathConstraints = this.pathConstraints;
+            var ikCount = ikConstraints.length, transformCount = transformConstraints.length, pathCount = pathConstraints.length;
+            var constraintCount = ikCount + transformCount + pathCount;
+            outer: for (var i = 0; i < constraintCount; i++) {
+                for (var ii = 0; ii < ikCount; ii++) {
+                    var constraint = ikConstraints[ii];
+                    if (constraint.data.order == i) {
+                        this.sortIkConstraint(constraint);
+                        continue outer;
+                    }
+                }
+                for (var ii = 0; ii < transformCount; ii++) {
+                    var constraint = transformConstraints[ii];
+                    if (constraint.data.order == i) {
+                        this.sortTransformConstraint(constraint);
+                        continue outer;
+                    }
+                }
+                for (var ii = 0; ii < pathCount; ii++) {
+                    var constraint = pathConstraints[ii];
+                    if (constraint.data.order == i) {
+                        this.sortPathConstraint(constraint);
+                        continue outer;
+                    }
+                }
+            }
+            for (var i = 0, n = bones.length; i < n; i++)
+                this.sortBone(bones[i]);
+        };
+        Skeleton.prototype.sortIkConstraint = function (constraint) {
+            var target = constraint.target;
+            this.sortBone(target);
+            var constrained = constraint.bones;
+            var parent = constrained[0];
+            this.sortBone(parent);
+            if (constrained.length > 1) {
+                var child = constrained[constrained.length - 1];
+                if (!(this._updateCache.indexOf(child) > -1))
+                    this.updateCacheReset.push(child);
+            }
+            this._updateCache.push(constraint);
+            this.sortReset(parent.children);
+            constrained[constrained.length - 1].sorted = true;
+        };
+        Skeleton.prototype.sortPathConstraint = function (constraint) {
+            var slot = constraint.target;
+            var slotIndex = slot.data.index;
+            var slotBone = slot.bone;
+            if (this.skin != null)
+                this.sortPathConstraintAttachment(this.skin, slotIndex, slotBone);
+            if (this.data.defaultSkin != null && this.data.defaultSkin != this.skin)
+                this.sortPathConstraintAttachment(this.data.defaultSkin, slotIndex, slotBone);
+            for (var i = 0, n = this.data.skins.length; i < n; i++)
+                this.sortPathConstraintAttachment(this.data.skins[i], slotIndex, slotBone);
+            var attachment = slot.getAttachment();
+            if (attachment instanceof spine.PathAttachment)
+                this.sortPathConstraintAttachmentWith(attachment, slotBone);
+            var constrained = constraint.bones;
+            var boneCount = constrained.length;
+            for (var i = 0; i < boneCount; i++)
+                this.sortBone(constrained[i]);
+            this._updateCache.push(constraint);
+            for (var i = 0; i < boneCount; i++)
+                this.sortReset(constrained[i].children);
+            for (var i = 0; i < boneCount; i++)
+                constrained[i].sorted = true;
+        };
+        Skeleton.prototype.sortTransformConstraint = function (constraint) {
+            this.sortBone(constraint.target);
+            var constrained = constraint.bones;
+            var boneCount = constrained.length;
+            if (constraint.data.local) {
+                for (var i = 0; i < boneCount; i++) {
+                    var child = constrained[i];
+                    this.sortBone(child.parent);
+                    if (!(this._updateCache.indexOf(child) > -1))
+                        this.updateCacheReset.push(child);
+                }
+            }
+            else {
+                for (var i = 0; i < boneCount; i++) {
+                    this.sortBone(constrained[i]);
+                }
+            }
+            this._updateCache.push(constraint);
+            for (var ii = 0; ii < boneCount; ii++)
+                this.sortReset(constrained[ii].children);
+            for (var ii = 0; ii < boneCount; ii++)
+                constrained[ii].sorted = true;
+        };
+        Skeleton.prototype.sortPathConstraintAttachment = function (skin, slotIndex, slotBone) {
+            var attachments = skin.attachments[slotIndex];
+            if (!attachments)
+                return;
+            for (var key in attachments) {
+                this.sortPathConstraintAttachmentWith(attachments[key], slotBone);
+            }
+        };
+        Skeleton.prototype.sortPathConstraintAttachmentWith = function (attachment, slotBone) {
+            if (!(attachment instanceof spine.PathAttachment))
+                return;
+            var pathBones = attachment.bones;
+            if (pathBones == null)
+                this.sortBone(slotBone);
+            else {
+                var bones = this.bones;
+                var i = 0;
+                while (i < pathBones.length) {
+                    var boneCount = pathBones[i++];
+                    for (var n = i + boneCount; i < n; i++) {
+                        var boneIndex = pathBones[i];
+                        this.sortBone(bones[boneIndex]);
+                    }
+                }
+            }
+        };
+        Skeleton.prototype.sortBone = function (bone) {
+            if (bone.sorted)
+                return;
+            var parent = bone.parent;
+            if (parent != null)
+                this.sortBone(parent);
+            bone.sorted = true;
+            this._updateCache.push(bone);
+        };
+        Skeleton.prototype.sortReset = function (bones) {
+            for (var i = 0, n = bones.length; i < n; i++) {
+                var bone = bones[i];
+                if (bone.sorted)
+                    this.sortReset(bone.children);
+                bone.sorted = false;
+            }
+        };
+        Skeleton.prototype.updateWorldTransform = function () {
+            var updateCacheReset = this.updateCacheReset;
+            for (var i = 0, n = updateCacheReset.length; i < n; i++) {
+                var bone = updateCacheReset[i];
+                bone.ax = bone.x;
+                bone.ay = bone.y;
+                bone.arotation = bone.rotation;
+                bone.ascaleX = bone.scaleX;
+                bone.ascaleY = bone.scaleY;
+                bone.ashearX = bone.shearX;
+                bone.ashearY = bone.shearY;
+                bone.appliedValid = true;
+            }
+            var updateCache = this._updateCache;
+            for (var i = 0, n = updateCache.length; i < n; i++)
+                updateCache[i].update();
+        };
+        Skeleton.prototype.setToSetupPose = function () {
+            this.setBonesToSetupPose();
+            this.setSlotsToSetupPose();
+        };
+        Skeleton.prototype.setBonesToSetupPose = function () {
+            var bones = this.bones;
+            for (var i = 0, n = bones.length; i < n; i++)
+                bones[i].setToSetupPose();
+            var ikConstraints = this.ikConstraints;
+            for (var i = 0, n = ikConstraints.length; i < n; i++) {
+                var constraint = ikConstraints[i];
+                constraint.mix = constraint.data.mix;
+                constraint.bendDirection = constraint.data.bendDirection;
+                constraint.compress = constraint.data.compress;
+                constraint.stretch = constraint.data.stretch;
+            }
+            var transformConstraints = this.transformConstraints;
+            for (var i = 0, n = transformConstraints.length; i < n; i++) {
+                var constraint = transformConstraints[i];
+                var data = constraint.data;
+                constraint.rotateMix = data.rotateMix;
+                constraint.translateMix = data.translateMix;
+                constraint.scaleMix = data.scaleMix;
+                constraint.shearMix = data.shearMix;
+            }
+            var pathConstraints = this.pathConstraints;
+            for (var i = 0, n = pathConstraints.length; i < n; i++) {
+                var constraint = pathConstraints[i];
+                var data = constraint.data;
+                constraint.position = data.position;
+                constraint.spacing = data.spacing;
+                constraint.rotateMix = data.rotateMix;
+                constraint.translateMix = data.translateMix;
+            }
+        };
+        Skeleton.prototype.setSlotsToSetupPose = function () {
+            var slots = this.slots;
+            spine.Utils.arrayCopy(slots, 0, this.drawOrder, 0, slots.length);
+            for (var i = 0, n = slots.length; i < n; i++)
+                slots[i].setToSetupPose();
+        };
+        Skeleton.prototype.getRootBone = function () {
+            if (this.bones.length == 0)
+                return null;
+            return this.bones[0];
+        };
+        Skeleton.prototype.findBone = function (boneName) {
+            if (boneName == null)
+                throw new Error("boneName cannot be null.");
+            var bones = this.bones;
+            for (var i = 0, n = bones.length; i < n; i++) {
+                var bone = bones[i];
+                if (bone.data.name == boneName)
+                    return bone;
+            }
+            return null;
+        };
+        Skeleton.prototype.findBoneIndex = function (boneName) {
+            if (boneName == null)
+                throw new Error("boneName cannot be null.");
+            var bones = this.bones;
+            for (var i = 0, n = bones.length; i < n; i++)
+                if (bones[i].data.name == boneName)
+                    return i;
+            return -1;
+        };
+        Skeleton.prototype.findSlot = function (slotName) {
+            if (slotName == null)
+                throw new Error("slotName cannot be null.");
+            var slots = this.slots;
+            for (var i = 0, n = slots.length; i < n; i++) {
+                var slot = slots[i];
+                if (slot.data.name == slotName)
+                    return slot;
+            }
+            return null;
+        };
+        Skeleton.prototype.findSlotIndex = function (slotName) {
+            if (slotName == null)
+                throw new Error("slotName cannot be null.");
+            var slots = this.slots;
+            for (var i = 0, n = slots.length; i < n; i++)
+                if (slots[i].data.name == slotName)
+                    return i;
+            return -1;
+        };
+        Skeleton.prototype.setSkinByName = function (skinName) {
+            var skin = this.data.findSkin(skinName);
+            if (skin == null)
+                throw new Error("Skin not found: " + skinName);
+            this.setSkin(skin);
+        };
+        Skeleton.prototype.setSkin = function (newSkin) {
+            if (newSkin != null) {
+                if (this.skin != null)
+                    newSkin.attachAll(this, this.skin);
+                else {
+                    var slots = this.slots;
+                    for (var i = 0, n = slots.length; i < n; i++) {
+                        var slot = slots[i];
+                        var name_1 = slot.data.attachmentName;
+                        if (name_1 != null) {
+                            var attachment = newSkin.getAttachment(i, name_1);
+                            if (attachment != null)
+                                slot.setAttachment(attachment);
+                        }
+                    }
+                }
+            }
+            this.skin = newSkin;
+        };
+        Skeleton.prototype.getAttachmentByName = function (slotName, attachmentName) {
+            return this.getAttachment(this.data.findSlotIndex(slotName), attachmentName);
+        };
+        Skeleton.prototype.getAttachment = function (slotIndex, attachmentName) {
+            if (attachmentName == null)
+                throw new Error("attachmentName cannot be null.");
+            if (this.skin != null) {
+                var attachment = this.skin.getAttachment(slotIndex, attachmentName);
+                if (attachment != null)
+                    return attachment;
+            }
+            if (this.data.defaultSkin != null)
+                return this.data.defaultSkin.getAttachment(slotIndex, attachmentName);
+            return null;
+        };
+        Skeleton.prototype.setAttachment = function (slotName, attachmentName) {
+            if (slotName == null)
+                throw new Error("slotName cannot be null.");
+            var slots = this.slots;
+            for (var i = 0, n = slots.length; i < n; i++) {
+                var slot = slots[i];
+                if (slot.data.name == slotName) {
+                    var attachment = null;
+                    if (attachmentName != null) {
+                        attachment = this.getAttachment(i, attachmentName);
+                        if (attachment == null)
+                            throw new Error("Attachment not found: " + attachmentName + ", for slot: " + slotName);
+                    }
+                    slot.setAttachment(attachment);
+                    return;
+                }
+            }
+            throw new Error("Slot not found: " + slotName);
+        };
+        Skeleton.prototype.findIkConstraint = function (constraintName) {
+            if (constraintName == null)
+                throw new Error("constraintName cannot be null.");
+            var ikConstraints = this.ikConstraints;
+            for (var i = 0, n = ikConstraints.length; i < n; i++) {
+                var ikConstraint = ikConstraints[i];
+                if (ikConstraint.data.name == constraintName)
+                    return ikConstraint;
+            }
+            return null;
+        };
+        Skeleton.prototype.findTransformConstraint = function (constraintName) {
+            if (constraintName == null)
+                throw new Error("constraintName cannot be null.");
+            var transformConstraints = this.transformConstraints;
+            for (var i = 0, n = transformConstraints.length; i < n; i++) {
+                var constraint = transformConstraints[i];
+                if (constraint.data.name == constraintName)
+                    return constraint;
+            }
+            return null;
+        };
+        Skeleton.prototype.findPathConstraint = function (constraintName) {
+            if (constraintName == null)
+                throw new Error("constraintName cannot be null.");
+            var pathConstraints = this.pathConstraints;
+            for (var i = 0, n = pathConstraints.length; i < n; i++) {
+                var constraint = pathConstraints[i];
+                if (constraint.data.name == constraintName)
+                    return constraint;
+            }
+            return null;
+        };
+        Skeleton.prototype.getBounds = function (offset, size, temp) {
+            if (temp === void 0) { temp = new Array(2); }
+            if (offset == null)
+                throw new Error("offset cannot be null.");
+            if (size == null)
+                throw new Error("size cannot be null.");
+            var drawOrder = this.drawOrder;
+            var minX = Number.POSITIVE_INFINITY, minY = Number.POSITIVE_INFINITY, maxX = Number.NEGATIVE_INFINITY, maxY = Number.NEGATIVE_INFINITY;
+            for (var i = 0, n = drawOrder.length; i < n; i++) {
+                var slot = drawOrder[i];
+                var verticesLength = 0;
+                var vertices = null;
+                var attachment = slot.getAttachment();
+                if (attachment instanceof spine.RegionAttachment) {
+                    verticesLength = 8;
+                    vertices = spine.Utils.setArraySize(temp, verticesLength, 0);
+                    attachment.computeWorldVertices(slot.bone, vertices, 0, 2);
+                }
+                else if (attachment instanceof spine.MeshAttachment) {
+                    var mesh = attachment;
+                    verticesLength = mesh.worldVerticesLength;
+                    vertices = spine.Utils.setArraySize(temp, verticesLength, 0);
+                    mesh.computeWorldVertices(slot, 0, verticesLength, vertices, 0, 2);
+                }
+                if (vertices != null) {
+                    for (var ii = 0, nn = vertices.length; ii < nn; ii += 2) {
+                        var x = vertices[ii], y = vertices[ii + 1];
+                        minX = Math.min(minX, x);
+                        minY = Math.min(minY, y);
+                        maxX = Math.max(maxX, x);
+                        maxY = Math.max(maxY, y);
+                    }
+                }
+            }
+            offset.set(minX, minY);
+            size.set(maxX - minX, maxY - minY);
+        };
+        Skeleton.prototype.update = function (delta) {
+            this.time += delta;
+        };
+        return Skeleton;
+    }());
+    spine.Skeleton = Skeleton;
 })(spine || (spine = {}));
 })(spine || (spine = {}));
 var spine;
 var spine;
 (function (spine) {
 (function (spine) {
-	var SkeletonBounds = (function () {
-		function SkeletonBounds() {
-			this.minX = 0;
-			this.minY = 0;
-			this.maxX = 0;
-			this.maxY = 0;
-			this.boundingBoxes = new Array();
-			this.polygons = new Array();
-			this.polygonPool = new spine.Pool(function () {
-				return spine.Utils.newFloatArray(16);
-			});
-		}
-		SkeletonBounds.prototype.update = function (skeleton, updateAabb) {
-			if (skeleton == null)
-				throw new Error("skeleton cannot be null.");
-			var boundingBoxes = this.boundingBoxes;
-			var polygons = this.polygons;
-			var polygonPool = this.polygonPool;
-			var slots = skeleton.slots;
-			var slotCount = slots.length;
-			boundingBoxes.length = 0;
-			polygonPool.freeAll(polygons);
-			polygons.length = 0;
-			for (var i = 0; i < slotCount; i++) {
-				var slot = slots[i];
-				var attachment = slot.getAttachment();
-				if (attachment instanceof spine.BoundingBoxAttachment) {
-					var boundingBox = attachment;
-					boundingBoxes.push(boundingBox);
-					var polygon = polygonPool.obtain();
-					if (polygon.length != boundingBox.worldVerticesLength) {
-						polygon = spine.Utils.newFloatArray(boundingBox.worldVerticesLength);
-					}
-					polygons.push(polygon);
-					boundingBox.computeWorldVertices(slot, 0, boundingBox.worldVerticesLength, polygon, 0, 2);
-				}
-			}
-			if (updateAabb) {
-				this.aabbCompute();
-			}
-			else {
-				this.minX = Number.POSITIVE_INFINITY;
-				this.minY = Number.POSITIVE_INFINITY;
-				this.maxX = Number.NEGATIVE_INFINITY;
-				this.maxY = Number.NEGATIVE_INFINITY;
-			}
-		};
-		SkeletonBounds.prototype.aabbCompute = function () {
-			var minX = Number.POSITIVE_INFINITY, minY = Number.POSITIVE_INFINITY, maxX = Number.NEGATIVE_INFINITY, maxY = Number.NEGATIVE_INFINITY;
-			var polygons = this.polygons;
-			for (var i = 0, n = polygons.length; i < n; i++) {
-				var polygon = polygons[i];
-				var vertices = polygon;
-				for (var ii = 0, nn = polygon.length; ii < nn; ii += 2) {
-					var x = vertices[ii];
-					var y = vertices[ii + 1];
-					minX = Math.min(minX, x);
-					minY = Math.min(minY, y);
-					maxX = Math.max(maxX, x);
-					maxY = Math.max(maxY, y);
-				}
-			}
-			this.minX = minX;
-			this.minY = minY;
-			this.maxX = maxX;
-			this.maxY = maxY;
-		};
-		SkeletonBounds.prototype.aabbContainsPoint = function (x, y) {
-			return x >= this.minX && x <= this.maxX && y >= this.minY && y <= this.maxY;
-		};
-		SkeletonBounds.prototype.aabbIntersectsSegment = function (x1, y1, x2, y2) {
-			var minX = this.minX;
-			var minY = this.minY;
-			var maxX = this.maxX;
-			var maxY = this.maxY;
-			if ((x1 <= minX && x2 <= minX) || (y1 <= minY && y2 <= minY) || (x1 >= maxX && x2 >= maxX) || (y1 >= maxY && y2 >= maxY))
-				return false;
-			var m = (y2 - y1) / (x2 - x1);
-			var y = m * (minX - x1) + y1;
-			if (y > minY && y < maxY)
-				return true;
-			y = m * (maxX - x1) + y1;
-			if (y > minY && y < maxY)
-				return true;
-			var x = (minY - y1) / m + x1;
-			if (x > minX && x < maxX)
-				return true;
-			x = (maxY - y1) / m + x1;
-			if (x > minX && x < maxX)
-				return true;
-			return false;
-		};
-		SkeletonBounds.prototype.aabbIntersectsSkeleton = function (bounds) {
-			return this.minX < bounds.maxX && this.maxX > bounds.minX && this.minY < bounds.maxY && this.maxY > bounds.minY;
-		};
-		SkeletonBounds.prototype.containsPoint = function (x, y) {
-			var polygons = this.polygons;
-			for (var i = 0, n = polygons.length; i < n; i++)
-				if (this.containsPointPolygon(polygons[i], x, y))
-					return this.boundingBoxes[i];
-			return null;
-		};
-		SkeletonBounds.prototype.containsPointPolygon = function (polygon, x, y) {
-			var vertices = polygon;
-			var nn = polygon.length;
-			var prevIndex = nn - 2;
-			var inside = false;
-			for (var ii = 0; ii < nn; ii += 2) {
-				var vertexY = vertices[ii + 1];
-				var prevY = vertices[prevIndex + 1];
-				if ((vertexY < y && prevY >= y) || (prevY < y && vertexY >= y)) {
-					var vertexX = vertices[ii];
-					if (vertexX + (y - vertexY) / (prevY - vertexY) * (vertices[prevIndex] - vertexX) < x)
-						inside = !inside;
-				}
-				prevIndex = ii;
-			}
-			return inside;
-		};
-		SkeletonBounds.prototype.intersectsSegment = function (x1, y1, x2, y2) {
-			var polygons = this.polygons;
-			for (var i = 0, n = polygons.length; i < n; i++)
-				if (this.intersectsSegmentPolygon(polygons[i], x1, y1, x2, y2))
-					return this.boundingBoxes[i];
-			return null;
-		};
-		SkeletonBounds.prototype.intersectsSegmentPolygon = function (polygon, x1, y1, x2, y2) {
-			var vertices = polygon;
-			var nn = polygon.length;
-			var width12 = x1 - x2, height12 = y1 - y2;
-			var det1 = x1 * y2 - y1 * x2;
-			var x3 = vertices[nn - 2], y3 = vertices[nn - 1];
-			for (var ii = 0; ii < nn; ii += 2) {
-				var x4 = vertices[ii], y4 = vertices[ii + 1];
-				var det2 = x3 * y4 - y3 * x4;
-				var width34 = x3 - x4, height34 = y3 - y4;
-				var det3 = width12 * height34 - height12 * width34;
-				var x = (det1 * width34 - width12 * det2) / det3;
-				if (((x >= x3 && x <= x4) || (x >= x4 && x <= x3)) && ((x >= x1 && x <= x2) || (x >= x2 && x <= x1))) {
-					var y = (det1 * height34 - height12 * det2) / det3;
-					if (((y >= y3 && y <= y4) || (y >= y4 && y <= y3)) && ((y >= y1 && y <= y2) || (y >= y2 && y <= y1)))
-						return true;
-				}
-				x3 = x4;
-				y3 = y4;
-			}
-			return false;
-		};
-		SkeletonBounds.prototype.getPolygon = function (boundingBox) {
-			if (boundingBox == null)
-				throw new Error("boundingBox cannot be null.");
-			var index = this.boundingBoxes.indexOf(boundingBox);
-			return index == -1 ? null : this.polygons[index];
-		};
-		SkeletonBounds.prototype.getWidth = function () {
-			return this.maxX - this.minX;
-		};
-		SkeletonBounds.prototype.getHeight = function () {
-			return this.maxY - this.minY;
-		};
-		return SkeletonBounds;
-	}());
-	spine.SkeletonBounds = SkeletonBounds;
+    var SkeletonBounds = (function () {
+        function SkeletonBounds() {
+            this.minX = 0;
+            this.minY = 0;
+            this.maxX = 0;
+            this.maxY = 0;
+            this.boundingBoxes = new Array();
+            this.polygons = new Array();
+            this.polygonPool = new spine.Pool(function () {
+                return spine.Utils.newFloatArray(16);
+            });
+        }
+        SkeletonBounds.prototype.update = function (skeleton, updateAabb) {
+            if (skeleton == null)
+                throw new Error("skeleton cannot be null.");
+            var boundingBoxes = this.boundingBoxes;
+            var polygons = this.polygons;
+            var polygonPool = this.polygonPool;
+            var slots = skeleton.slots;
+            var slotCount = slots.length;
+            boundingBoxes.length = 0;
+            polygonPool.freeAll(polygons);
+            polygons.length = 0;
+            for (var i = 0; i < slotCount; i++) {
+                var slot = slots[i];
+                var attachment = slot.getAttachment();
+                if (attachment instanceof spine.BoundingBoxAttachment) {
+                    var boundingBox = attachment;
+                    boundingBoxes.push(boundingBox);
+                    var polygon = polygonPool.obtain();
+                    if (polygon.length != boundingBox.worldVerticesLength) {
+                        polygon = spine.Utils.newFloatArray(boundingBox.worldVerticesLength);
+                    }
+                    polygons.push(polygon);
+                    boundingBox.computeWorldVertices(slot, 0, boundingBox.worldVerticesLength, polygon, 0, 2);
+                }
+            }
+            if (updateAabb) {
+                this.aabbCompute();
+            }
+            else {
+                this.minX = Number.POSITIVE_INFINITY;
+                this.minY = Number.POSITIVE_INFINITY;
+                this.maxX = Number.NEGATIVE_INFINITY;
+                this.maxY = Number.NEGATIVE_INFINITY;
+            }
+        };
+        SkeletonBounds.prototype.aabbCompute = function () {
+            var minX = Number.POSITIVE_INFINITY, minY = Number.POSITIVE_INFINITY, maxX = Number.NEGATIVE_INFINITY, maxY = Number.NEGATIVE_INFINITY;
+            var polygons = this.polygons;
+            for (var i = 0, n = polygons.length; i < n; i++) {
+                var polygon = polygons[i];
+                var vertices = polygon;
+                for (var ii = 0, nn = polygon.length; ii < nn; ii += 2) {
+                    var x = vertices[ii];
+                    var y = vertices[ii + 1];
+                    minX = Math.min(minX, x);
+                    minY = Math.min(minY, y);
+                    maxX = Math.max(maxX, x);
+                    maxY = Math.max(maxY, y);
+                }
+            }
+            this.minX = minX;
+            this.minY = minY;
+            this.maxX = maxX;
+            this.maxY = maxY;
+        };
+        SkeletonBounds.prototype.aabbContainsPoint = function (x, y) {
+            return x >= this.minX && x <= this.maxX && y >= this.minY && y <= this.maxY;
+        };
+        SkeletonBounds.prototype.aabbIntersectsSegment = function (x1, y1, x2, y2) {
+            var minX = this.minX;
+            var minY = this.minY;
+            var maxX = this.maxX;
+            var maxY = this.maxY;
+            if ((x1 <= minX && x2 <= minX) || (y1 <= minY && y2 <= minY) || (x1 >= maxX && x2 >= maxX) || (y1 >= maxY && y2 >= maxY))
+                return false;
+            var m = (y2 - y1) / (x2 - x1);
+            var y = m * (minX - x1) + y1;
+            if (y > minY && y < maxY)
+                return true;
+            y = m * (maxX - x1) + y1;
+            if (y > minY && y < maxY)
+                return true;
+            var x = (minY - y1) / m + x1;
+            if (x > minX && x < maxX)
+                return true;
+            x = (maxY - y1) / m + x1;
+            if (x > minX && x < maxX)
+                return true;
+            return false;
+        };
+        SkeletonBounds.prototype.aabbIntersectsSkeleton = function (bounds) {
+            return this.minX < bounds.maxX && this.maxX > bounds.minX && this.minY < bounds.maxY && this.maxY > bounds.minY;
+        };
+        SkeletonBounds.prototype.containsPoint = function (x, y) {
+            var polygons = this.polygons;
+            for (var i = 0, n = polygons.length; i < n; i++)
+                if (this.containsPointPolygon(polygons[i], x, y))
+                    return this.boundingBoxes[i];
+            return null;
+        };
+        SkeletonBounds.prototype.containsPointPolygon = function (polygon, x, y) {
+            var vertices = polygon;
+            var nn = polygon.length;
+            var prevIndex = nn - 2;
+            var inside = false;
+            for (var ii = 0; ii < nn; ii += 2) {
+                var vertexY = vertices[ii + 1];
+                var prevY = vertices[prevIndex + 1];
+                if ((vertexY < y && prevY >= y) || (prevY < y && vertexY >= y)) {
+                    var vertexX = vertices[ii];
+                    if (vertexX + (y - vertexY) / (prevY - vertexY) * (vertices[prevIndex] - vertexX) < x)
+                        inside = !inside;
+                }
+                prevIndex = ii;
+            }
+            return inside;
+        };
+        SkeletonBounds.prototype.intersectsSegment = function (x1, y1, x2, y2) {
+            var polygons = this.polygons;
+            for (var i = 0, n = polygons.length; i < n; i++)
+                if (this.intersectsSegmentPolygon(polygons[i], x1, y1, x2, y2))
+                    return this.boundingBoxes[i];
+            return null;
+        };
+        SkeletonBounds.prototype.intersectsSegmentPolygon = function (polygon, x1, y1, x2, y2) {
+            var vertices = polygon;
+            var nn = polygon.length;
+            var width12 = x1 - x2, height12 = y1 - y2;
+            var det1 = x1 * y2 - y1 * x2;
+            var x3 = vertices[nn - 2], y3 = vertices[nn - 1];
+            for (var ii = 0; ii < nn; ii += 2) {
+                var x4 = vertices[ii], y4 = vertices[ii + 1];
+                var det2 = x3 * y4 - y3 * x4;
+                var width34 = x3 - x4, height34 = y3 - y4;
+                var det3 = width12 * height34 - height12 * width34;
+                var x = (det1 * width34 - width12 * det2) / det3;
+                if (((x >= x3 && x <= x4) || (x >= x4 && x <= x3)) && ((x >= x1 && x <= x2) || (x >= x2 && x <= x1))) {
+                    var y = (det1 * height34 - height12 * det2) / det3;
+                    if (((y >= y3 && y <= y4) || (y >= y4 && y <= y3)) && ((y >= y1 && y <= y2) || (y >= y2 && y <= y1)))
+                        return true;
+                }
+                x3 = x4;
+                y3 = y4;
+            }
+            return false;
+        };
+        SkeletonBounds.prototype.getPolygon = function (boundingBox) {
+            if (boundingBox == null)
+                throw new Error("boundingBox cannot be null.");
+            var index = this.boundingBoxes.indexOf(boundingBox);
+            return index == -1 ? null : this.polygons[index];
+        };
+        SkeletonBounds.prototype.getWidth = function () {
+            return this.maxX - this.minX;
+        };
+        SkeletonBounds.prototype.getHeight = function () {
+            return this.maxY - this.minY;
+        };
+        return SkeletonBounds;
+    }());
+    spine.SkeletonBounds = SkeletonBounds;
 })(spine || (spine = {}));
 })(spine || (spine = {}));
 var spine;
 var spine;
 (function (spine) {
 (function (spine) {
-	var SkeletonClipping = (function () {
-		function SkeletonClipping() {
-			this.triangulator = new spine.Triangulator();
-			this.clippingPolygon = new Array();
-			this.clipOutput = new Array();
-			this.clippedVertices = new Array();
-			this.clippedTriangles = new Array();
-			this.scratch = new Array();
-		}
-		SkeletonClipping.prototype.clipStart = function (slot, clip) {
-			if (this.clipAttachment != null)
-				return 0;
-			this.clipAttachment = clip;
-			var n = clip.worldVerticesLength;
-			var vertices = spine.Utils.setArraySize(this.clippingPolygon, n);
-			clip.computeWorldVertices(slot, 0, n, vertices, 0, 2);
-			var clippingPolygon = this.clippingPolygon;
-			SkeletonClipping.makeClockwise(clippingPolygon);
-			var clippingPolygons = this.clippingPolygons = this.triangulator.decompose(clippingPolygon, this.triangulator.triangulate(clippingPolygon));
-			for (var i = 0, n_1 = clippingPolygons.length; i < n_1; i++) {
-				var polygon = clippingPolygons[i];
-				SkeletonClipping.makeClockwise(polygon);
-				polygon.push(polygon[0]);
-				polygon.push(polygon[1]);
-			}
-			return clippingPolygons.length;
-		};
-		SkeletonClipping.prototype.clipEndWithSlot = function (slot) {
-			if (this.clipAttachment != null && this.clipAttachment.endSlot == slot.data)
-				this.clipEnd();
-		};
-		SkeletonClipping.prototype.clipEnd = function () {
-			if (this.clipAttachment == null)
-				return;
-			this.clipAttachment = null;
-			this.clippingPolygons = null;
-			this.clippedVertices.length = 0;
-			this.clippedTriangles.length = 0;
-			this.clippingPolygon.length = 0;
-		};
-		SkeletonClipping.prototype.isClipping = function () {
-			return this.clipAttachment != null;
-		};
-		SkeletonClipping.prototype.clipTriangles = function (vertices, verticesLength, triangles, trianglesLength, uvs, light, dark, twoColor) {
-			var clipOutput = this.clipOutput, clippedVertices = this.clippedVertices;
-			var clippedTriangles = this.clippedTriangles;
-			var polygons = this.clippingPolygons;
-			var polygonsCount = this.clippingPolygons.length;
-			var vertexSize = twoColor ? 12 : 8;
-			var index = 0;
-			clippedVertices.length = 0;
-			clippedTriangles.length = 0;
-			outer: for (var i = 0; i < trianglesLength; i += 3) {
-				var vertexOffset = triangles[i] << 1;
-				var x1 = vertices[vertexOffset], y1 = vertices[vertexOffset + 1];
-				var u1 = uvs[vertexOffset], v1 = uvs[vertexOffset + 1];
-				vertexOffset = triangles[i + 1] << 1;
-				var x2 = vertices[vertexOffset], y2 = vertices[vertexOffset + 1];
-				var u2 = uvs[vertexOffset], v2 = uvs[vertexOffset + 1];
-				vertexOffset = triangles[i + 2] << 1;
-				var x3 = vertices[vertexOffset], y3 = vertices[vertexOffset + 1];
-				var u3 = uvs[vertexOffset], v3 = uvs[vertexOffset + 1];
-				for (var p = 0; p < polygonsCount; p++) {
-					var s = clippedVertices.length;
-					if (this.clip(x1, y1, x2, y2, x3, y3, polygons[p], clipOutput)) {
-						var clipOutputLength = clipOutput.length;
-						if (clipOutputLength == 0)
-							continue;
-						var d0 = y2 - y3, d1 = x3 - x2, d2 = x1 - x3, d4 = y3 - y1;
-						var d = 1 / (d0 * d2 + d1 * (y1 - y3));
-						var clipOutputCount = clipOutputLength >> 1;
-						var clipOutputItems = this.clipOutput;
-						var clippedVerticesItems = spine.Utils.setArraySize(clippedVertices, s + clipOutputCount * vertexSize);
-						for (var ii = 0; ii < clipOutputLength; ii += 2) {
-							var x = clipOutputItems[ii], y = clipOutputItems[ii + 1];
-							clippedVerticesItems[s] = x;
-							clippedVerticesItems[s + 1] = y;
-							clippedVerticesItems[s + 2] = light.r;
-							clippedVerticesItems[s + 3] = light.g;
-							clippedVerticesItems[s + 4] = light.b;
-							clippedVerticesItems[s + 5] = light.a;
-							var c0 = x - x3, c1 = y - y3;
-							var a = (d0 * c0 + d1 * c1) * d;
-							var b = (d4 * c0 + d2 * c1) * d;
-							var c = 1 - a - b;
-							clippedVerticesItems[s + 6] = u1 * a + u2 * b + u3 * c;
-							clippedVerticesItems[s + 7] = v1 * a + v2 * b + v3 * c;
-							if (twoColor) {
-								clippedVerticesItems[s + 8] = dark.r;
-								clippedVerticesItems[s + 9] = dark.g;
-								clippedVerticesItems[s + 10] = dark.b;
-								clippedVerticesItems[s + 11] = dark.a;
-							}
-							s += vertexSize;
-						}
-						s = clippedTriangles.length;
-						var clippedTrianglesItems = spine.Utils.setArraySize(clippedTriangles, s + 3 * (clipOutputCount - 2));
-						clipOutputCount--;
-						for (var ii = 1; ii < clipOutputCount; ii++) {
-							clippedTrianglesItems[s] = index;
-							clippedTrianglesItems[s + 1] = (index + ii);
-							clippedTrianglesItems[s + 2] = (index + ii + 1);
-							s += 3;
-						}
-						index += clipOutputCount + 1;
-					}
-					else {
-						var clippedVerticesItems = spine.Utils.setArraySize(clippedVertices, s + 3 * vertexSize);
-						clippedVerticesItems[s] = x1;
-						clippedVerticesItems[s + 1] = y1;
-						clippedVerticesItems[s + 2] = light.r;
-						clippedVerticesItems[s + 3] = light.g;
-						clippedVerticesItems[s + 4] = light.b;
-						clippedVerticesItems[s + 5] = light.a;
-						if (!twoColor) {
-							clippedVerticesItems[s + 6] = u1;
-							clippedVerticesItems[s + 7] = v1;
-							clippedVerticesItems[s + 8] = x2;
-							clippedVerticesItems[s + 9] = y2;
-							clippedVerticesItems[s + 10] = light.r;
-							clippedVerticesItems[s + 11] = light.g;
-							clippedVerticesItems[s + 12] = light.b;
-							clippedVerticesItems[s + 13] = light.a;
-							clippedVerticesItems[s + 14] = u2;
-							clippedVerticesItems[s + 15] = v2;
-							clippedVerticesItems[s + 16] = x3;
-							clippedVerticesItems[s + 17] = y3;
-							clippedVerticesItems[s + 18] = light.r;
-							clippedVerticesItems[s + 19] = light.g;
-							clippedVerticesItems[s + 20] = light.b;
-							clippedVerticesItems[s + 21] = light.a;
-							clippedVerticesItems[s + 22] = u3;
-							clippedVerticesItems[s + 23] = v3;
-						}
-						else {
-							clippedVerticesItems[s + 6] = u1;
-							clippedVerticesItems[s + 7] = v1;
-							clippedVerticesItems[s + 8] = dark.r;
-							clippedVerticesItems[s + 9] = dark.g;
-							clippedVerticesItems[s + 10] = dark.b;
-							clippedVerticesItems[s + 11] = dark.a;
-							clippedVerticesItems[s + 12] = x2;
-							clippedVerticesItems[s + 13] = y2;
-							clippedVerticesItems[s + 14] = light.r;
-							clippedVerticesItems[s + 15] = light.g;
-							clippedVerticesItems[s + 16] = light.b;
-							clippedVerticesItems[s + 17] = light.a;
-							clippedVerticesItems[s + 18] = u2;
-							clippedVerticesItems[s + 19] = v2;
-							clippedVerticesItems[s + 20] = dark.r;
-							clippedVerticesItems[s + 21] = dark.g;
-							clippedVerticesItems[s + 22] = dark.b;
-							clippedVerticesItems[s + 23] = dark.a;
-							clippedVerticesItems[s + 24] = x3;
-							clippedVerticesItems[s + 25] = y3;
-							clippedVerticesItems[s + 26] = light.r;
-							clippedVerticesItems[s + 27] = light.g;
-							clippedVerticesItems[s + 28] = light.b;
-							clippedVerticesItems[s + 29] = light.a;
-							clippedVerticesItems[s + 30] = u3;
-							clippedVerticesItems[s + 31] = v3;
-							clippedVerticesItems[s + 32] = dark.r;
-							clippedVerticesItems[s + 33] = dark.g;
-							clippedVerticesItems[s + 34] = dark.b;
-							clippedVerticesItems[s + 35] = dark.a;
-						}
-						s = clippedTriangles.length;
-						var clippedTrianglesItems = spine.Utils.setArraySize(clippedTriangles, s + 3);
-						clippedTrianglesItems[s] = index;
-						clippedTrianglesItems[s + 1] = (index + 1);
-						clippedTrianglesItems[s + 2] = (index + 2);
-						index += 3;
-						continue outer;
-					}
-				}
-			}
-		};
-		SkeletonClipping.prototype.clip = function (x1, y1, x2, y2, x3, y3, clippingArea, output) {
-			var originalOutput = output;
-			var clipped = false;
-			var input = null;
-			if (clippingArea.length % 4 >= 2) {
-				input = output;
-				output = this.scratch;
-			}
-			else
-				input = this.scratch;
-			input.length = 0;
-			input.push(x1);
-			input.push(y1);
-			input.push(x2);
-			input.push(y2);
-			input.push(x3);
-			input.push(y3);
-			input.push(x1);
-			input.push(y1);
-			output.length = 0;
-			var clippingVertices = clippingArea;
-			var clippingVerticesLast = clippingArea.length - 4;
-			for (var i = 0;; i += 2) {
-				var edgeX = clippingVertices[i], edgeY = clippingVertices[i + 1];
-				var edgeX2 = clippingVertices[i + 2], edgeY2 = clippingVertices[i + 3];
-				var deltaX = edgeX - edgeX2, deltaY = edgeY - edgeY2;
-				var inputVertices = input;
-				var inputVerticesLength = input.length - 2, outputStart = output.length;
-				for (var ii = 0; ii < inputVerticesLength; ii += 2) {
-					var inputX = inputVertices[ii], inputY = inputVertices[ii + 1];
-					var inputX2 = inputVertices[ii + 2], inputY2 = inputVertices[ii + 3];
-					var side2 = deltaX * (inputY2 - edgeY2) - deltaY * (inputX2 - edgeX2) > 0;
-					if (deltaX * (inputY - edgeY2) - deltaY * (inputX - edgeX2) > 0) {
-						if (side2) {
-							output.push(inputX2);
-							output.push(inputY2);
-							continue;
-						}
-						var c0 = inputY2 - inputY, c2 = inputX2 - inputX;
-						var s = c0 * (edgeX2 - edgeX) - c2 * (edgeY2 - edgeY);
-						if (Math.abs(s) > 0.000001) {
-							var ua = (c2 * (edgeY - inputY) - c0 * (edgeX - inputX)) / s;
-							output.push(edgeX + (edgeX2 - edgeX) * ua);
-							output.push(edgeY + (edgeY2 - edgeY) * ua);
-						}
-						else {
-							output.push(edgeX);
-							output.push(edgeY);
-						}
-					}
-					else if (side2) {
-						var c0 = inputY2 - inputY, c2 = inputX2 - inputX;
-						var s = c0 * (edgeX2 - edgeX) - c2 * (edgeY2 - edgeY);
-						if (Math.abs(s) > 0.000001) {
-							var ua = (c2 * (edgeY - inputY) - c0 * (edgeX - inputX)) / s;
-							output.push(edgeX + (edgeX2 - edgeX) * ua);
-							output.push(edgeY + (edgeY2 - edgeY) * ua);
-						}
-						else {
-							output.push(edgeX);
-							output.push(edgeY);
-						}
-						output.push(inputX2);
-						output.push(inputY2);
-					}
-					clipped = true;
-				}
-				if (outputStart == output.length) {
-					originalOutput.length = 0;
-					return true;
-				}
-				output.push(output[0]);
-				output.push(output[1]);
-				if (i == clippingVerticesLast)
-					break;
-				var temp = output;
-				output = input;
-				output.length = 0;
-				input = temp;
-			}
-			if (originalOutput != output) {
-				originalOutput.length = 0;
-				for (var i = 0, n = output.length - 2; i < n; i++)
-					originalOutput[i] = output[i];
-			}
-			else
-				originalOutput.length = originalOutput.length - 2;
-			return clipped;
-		};
-		SkeletonClipping.makeClockwise = function (polygon) {
-			var vertices = polygon;
-			var verticeslength = polygon.length;
-			var area = vertices[verticeslength - 2] * vertices[1] - vertices[0] * vertices[verticeslength - 1], p1x = 0, p1y = 0, p2x = 0, p2y = 0;
-			for (var i = 0, n = verticeslength - 3; i < n; i += 2) {
-				p1x = vertices[i];
-				p1y = vertices[i + 1];
-				p2x = vertices[i + 2];
-				p2y = vertices[i + 3];
-				area += p1x * p2y - p2x * p1y;
-			}
-			if (area < 0)
-				return;
-			for (var i = 0, lastX = verticeslength - 2, n = verticeslength >> 1; i < n; i += 2) {
-				var x = vertices[i], y = vertices[i + 1];
-				var other = lastX - i;
-				vertices[i] = vertices[other];
-				vertices[i + 1] = vertices[other + 1];
-				vertices[other] = x;
-				vertices[other + 1] = y;
-			}
-		};
-		return SkeletonClipping;
-	}());
-	spine.SkeletonClipping = SkeletonClipping;
+    var SkeletonClipping = (function () {
+        function SkeletonClipping() {
+            this.triangulator = new spine.Triangulator();
+            this.clippingPolygon = new Array();
+            this.clipOutput = new Array();
+            this.clippedVertices = new Array();
+            this.clippedTriangles = new Array();
+            this.scratch = new Array();
+        }
+        SkeletonClipping.prototype.clipStart = function (slot, clip) {
+            if (this.clipAttachment != null)
+                return 0;
+            this.clipAttachment = clip;
+            var n = clip.worldVerticesLength;
+            var vertices = spine.Utils.setArraySize(this.clippingPolygon, n);
+            clip.computeWorldVertices(slot, 0, n, vertices, 0, 2);
+            var clippingPolygon = this.clippingPolygon;
+            SkeletonClipping.makeClockwise(clippingPolygon);
+            var clippingPolygons = this.clippingPolygons = this.triangulator.decompose(clippingPolygon, this.triangulator.triangulate(clippingPolygon));
+            for (var i = 0, n_1 = clippingPolygons.length; i < n_1; i++) {
+                var polygon = clippingPolygons[i];
+                SkeletonClipping.makeClockwise(polygon);
+                polygon.push(polygon[0]);
+                polygon.push(polygon[1]);
+            }
+            return clippingPolygons.length;
+        };
+        SkeletonClipping.prototype.clipEndWithSlot = function (slot) {
+            if (this.clipAttachment != null && this.clipAttachment.endSlot == slot.data)
+                this.clipEnd();
+        };
+        SkeletonClipping.prototype.clipEnd = function () {
+            if (this.clipAttachment == null)
+                return;
+            this.clipAttachment = null;
+            this.clippingPolygons = null;
+            this.clippedVertices.length = 0;
+            this.clippedTriangles.length = 0;
+            this.clippingPolygon.length = 0;
+        };
+        SkeletonClipping.prototype.isClipping = function () {
+            return this.clipAttachment != null;
+        };
+        SkeletonClipping.prototype.clipTriangles = function (vertices, verticesLength, triangles, trianglesLength, uvs, light, dark, twoColor) {
+            var clipOutput = this.clipOutput, clippedVertices = this.clippedVertices;
+            var clippedTriangles = this.clippedTriangles;
+            var polygons = this.clippingPolygons;
+            var polygonsCount = this.clippingPolygons.length;
+            var vertexSize = twoColor ? 12 : 8;
+            var index = 0;
+            clippedVertices.length = 0;
+            clippedTriangles.length = 0;
+            outer: for (var i = 0; i < trianglesLength; i += 3) {
+                var vertexOffset = triangles[i] << 1;
+                var x1 = vertices[vertexOffset], y1 = vertices[vertexOffset + 1];
+                var u1 = uvs[vertexOffset], v1 = uvs[vertexOffset + 1];
+                vertexOffset = triangles[i + 1] << 1;
+                var x2 = vertices[vertexOffset], y2 = vertices[vertexOffset + 1];
+                var u2 = uvs[vertexOffset], v2 = uvs[vertexOffset + 1];
+                vertexOffset = triangles[i + 2] << 1;
+                var x3 = vertices[vertexOffset], y3 = vertices[vertexOffset + 1];
+                var u3 = uvs[vertexOffset], v3 = uvs[vertexOffset + 1];
+                for (var p = 0; p < polygonsCount; p++) {
+                    var s = clippedVertices.length;
+                    if (this.clip(x1, y1, x2, y2, x3, y3, polygons[p], clipOutput)) {
+                        var clipOutputLength = clipOutput.length;
+                        if (clipOutputLength == 0)
+                            continue;
+                        var d0 = y2 - y3, d1 = x3 - x2, d2 = x1 - x3, d4 = y3 - y1;
+                        var d = 1 / (d0 * d2 + d1 * (y1 - y3));
+                        var clipOutputCount = clipOutputLength >> 1;
+                        var clipOutputItems = this.clipOutput;
+                        var clippedVerticesItems = spine.Utils.setArraySize(clippedVertices, s + clipOutputCount * vertexSize);
+                        for (var ii = 0; ii < clipOutputLength; ii += 2) {
+                            var x = clipOutputItems[ii], y = clipOutputItems[ii + 1];
+                            clippedVerticesItems[s] = x;
+                            clippedVerticesItems[s + 1] = y;
+                            clippedVerticesItems[s + 2] = light.r;
+                            clippedVerticesItems[s + 3] = light.g;
+                            clippedVerticesItems[s + 4] = light.b;
+                            clippedVerticesItems[s + 5] = light.a;
+                            var c0 = x - x3, c1 = y - y3;
+                            var a = (d0 * c0 + d1 * c1) * d;
+                            var b = (d4 * c0 + d2 * c1) * d;
+                            var c = 1 - a - b;
+                            clippedVerticesItems[s + 6] = u1 * a + u2 * b + u3 * c;
+                            clippedVerticesItems[s + 7] = v1 * a + v2 * b + v3 * c;
+                            if (twoColor) {
+                                clippedVerticesItems[s + 8] = dark.r;
+                                clippedVerticesItems[s + 9] = dark.g;
+                                clippedVerticesItems[s + 10] = dark.b;
+                                clippedVerticesItems[s + 11] = dark.a;
+                            }
+                            s += vertexSize;
+                        }
+                        s = clippedTriangles.length;
+                        var clippedTrianglesItems = spine.Utils.setArraySize(clippedTriangles, s + 3 * (clipOutputCount - 2));
+                        clipOutputCount--;
+                        for (var ii = 1; ii < clipOutputCount; ii++) {
+                            clippedTrianglesItems[s] = index;
+                            clippedTrianglesItems[s + 1] = (index + ii);
+                            clippedTrianglesItems[s + 2] = (index + ii + 1);
+                            s += 3;
+                        }
+                        index += clipOutputCount + 1;
+                    }
+                    else {
+                        var clippedVerticesItems = spine.Utils.setArraySize(clippedVertices, s + 3 * vertexSize);
+                        clippedVerticesItems[s] = x1;
+                        clippedVerticesItems[s + 1] = y1;
+                        clippedVerticesItems[s + 2] = light.r;
+                        clippedVerticesItems[s + 3] = light.g;
+                        clippedVerticesItems[s + 4] = light.b;
+                        clippedVerticesItems[s + 5] = light.a;
+                        if (!twoColor) {
+                            clippedVerticesItems[s + 6] = u1;
+                            clippedVerticesItems[s + 7] = v1;
+                            clippedVerticesItems[s + 8] = x2;
+                            clippedVerticesItems[s + 9] = y2;
+                            clippedVerticesItems[s + 10] = light.r;
+                            clippedVerticesItems[s + 11] = light.g;
+                            clippedVerticesItems[s + 12] = light.b;
+                            clippedVerticesItems[s + 13] = light.a;
+                            clippedVerticesItems[s + 14] = u2;
+                            clippedVerticesItems[s + 15] = v2;
+                            clippedVerticesItems[s + 16] = x3;
+                            clippedVerticesItems[s + 17] = y3;
+                            clippedVerticesItems[s + 18] = light.r;
+                            clippedVerticesItems[s + 19] = light.g;
+                            clippedVerticesItems[s + 20] = light.b;
+                            clippedVerticesItems[s + 21] = light.a;
+                            clippedVerticesItems[s + 22] = u3;
+                            clippedVerticesItems[s + 23] = v3;
+                        }
+                        else {
+                            clippedVerticesItems[s + 6] = u1;
+                            clippedVerticesItems[s + 7] = v1;
+                            clippedVerticesItems[s + 8] = dark.r;
+                            clippedVerticesItems[s + 9] = dark.g;
+                            clippedVerticesItems[s + 10] = dark.b;
+                            clippedVerticesItems[s + 11] = dark.a;
+                            clippedVerticesItems[s + 12] = x2;
+                            clippedVerticesItems[s + 13] = y2;
+                            clippedVerticesItems[s + 14] = light.r;
+                            clippedVerticesItems[s + 15] = light.g;
+                            clippedVerticesItems[s + 16] = light.b;
+                            clippedVerticesItems[s + 17] = light.a;
+                            clippedVerticesItems[s + 18] = u2;
+                            clippedVerticesItems[s + 19] = v2;
+                            clippedVerticesItems[s + 20] = dark.r;
+                            clippedVerticesItems[s + 21] = dark.g;
+                            clippedVerticesItems[s + 22] = dark.b;
+                            clippedVerticesItems[s + 23] = dark.a;
+                            clippedVerticesItems[s + 24] = x3;
+                            clippedVerticesItems[s + 25] = y3;
+                            clippedVerticesItems[s + 26] = light.r;
+                            clippedVerticesItems[s + 27] = light.g;
+                            clippedVerticesItems[s + 28] = light.b;
+                            clippedVerticesItems[s + 29] = light.a;
+                            clippedVerticesItems[s + 30] = u3;
+                            clippedVerticesItems[s + 31] = v3;
+                            clippedVerticesItems[s + 32] = dark.r;
+                            clippedVerticesItems[s + 33] = dark.g;
+                            clippedVerticesItems[s + 34] = dark.b;
+                            clippedVerticesItems[s + 35] = dark.a;
+                        }
+                        s = clippedTriangles.length;
+                        var clippedTrianglesItems = spine.Utils.setArraySize(clippedTriangles, s + 3);
+                        clippedTrianglesItems[s] = index;
+                        clippedTrianglesItems[s + 1] = (index + 1);
+                        clippedTrianglesItems[s + 2] = (index + 2);
+                        index += 3;
+                        continue outer;
+                    }
+                }
+            }
+        };
+        SkeletonClipping.prototype.clip = function (x1, y1, x2, y2, x3, y3, clippingArea, output) {
+            var originalOutput = output;
+            var clipped = false;
+            var input = null;
+            if (clippingArea.length % 4 >= 2) {
+                input = output;
+                output = this.scratch;
+            }
+            else
+                input = this.scratch;
+            input.length = 0;
+            input.push(x1);
+            input.push(y1);
+            input.push(x2);
+            input.push(y2);
+            input.push(x3);
+            input.push(y3);
+            input.push(x1);
+            input.push(y1);
+            output.length = 0;
+            var clippingVertices = clippingArea;
+            var clippingVerticesLast = clippingArea.length - 4;
+            for (var i = 0;; i += 2) {
+                var edgeX = clippingVertices[i], edgeY = clippingVertices[i + 1];
+                var edgeX2 = clippingVertices[i + 2], edgeY2 = clippingVertices[i + 3];
+                var deltaX = edgeX - edgeX2, deltaY = edgeY - edgeY2;
+                var inputVertices = input;
+                var inputVerticesLength = input.length - 2, outputStart = output.length;
+                for (var ii = 0; ii < inputVerticesLength; ii += 2) {
+                    var inputX = inputVertices[ii], inputY = inputVertices[ii + 1];
+                    var inputX2 = inputVertices[ii + 2], inputY2 = inputVertices[ii + 3];
+                    var side2 = deltaX * (inputY2 - edgeY2) - deltaY * (inputX2 - edgeX2) > 0;
+                    if (deltaX * (inputY - edgeY2) - deltaY * (inputX - edgeX2) > 0) {
+                        if (side2) {
+                            output.push(inputX2);
+                            output.push(inputY2);
+                            continue;
+                        }
+                        var c0 = inputY2 - inputY, c2 = inputX2 - inputX;
+                        var s = c0 * (edgeX2 - edgeX) - c2 * (edgeY2 - edgeY);
+                        if (Math.abs(s) > 0.000001) {
+                            var ua = (c2 * (edgeY - inputY) - c0 * (edgeX - inputX)) / s;
+                            output.push(edgeX + (edgeX2 - edgeX) * ua);
+                            output.push(edgeY + (edgeY2 - edgeY) * ua);
+                        }
+                        else {
+                            output.push(edgeX);
+                            output.push(edgeY);
+                        }
+                    }
+                    else if (side2) {
+                        var c0 = inputY2 - inputY, c2 = inputX2 - inputX;
+                        var s = c0 * (edgeX2 - edgeX) - c2 * (edgeY2 - edgeY);
+                        if (Math.abs(s) > 0.000001) {
+                            var ua = (c2 * (edgeY - inputY) - c0 * (edgeX - inputX)) / s;
+                            output.push(edgeX + (edgeX2 - edgeX) * ua);
+                            output.push(edgeY + (edgeY2 - edgeY) * ua);
+                        }
+                        else {
+                            output.push(edgeX);
+                            output.push(edgeY);
+                        }
+                        output.push(inputX2);
+                        output.push(inputY2);
+                    }
+                    clipped = true;
+                }
+                if (outputStart == output.length) {
+                    originalOutput.length = 0;
+                    return true;
+                }
+                output.push(output[0]);
+                output.push(output[1]);
+                if (i == clippingVerticesLast)
+                    break;
+                var temp = output;
+                output = input;
+                output.length = 0;
+                input = temp;
+            }
+            if (originalOutput != output) {
+                originalOutput.length = 0;
+                for (var i = 0, n = output.length - 2; i < n; i++)
+                    originalOutput[i] = output[i];
+            }
+            else
+                originalOutput.length = originalOutput.length - 2;
+            return clipped;
+        };
+        SkeletonClipping.makeClockwise = function (polygon) {
+            var vertices = polygon;
+            var verticeslength = polygon.length;
+            var area = vertices[verticeslength - 2] * vertices[1] - vertices[0] * vertices[verticeslength - 1], p1x = 0, p1y = 0, p2x = 0, p2y = 0;
+            for (var i = 0, n = verticeslength - 3; i < n; i += 2) {
+                p1x = vertices[i];
+                p1y = vertices[i + 1];
+                p2x = vertices[i + 2];
+                p2y = vertices[i + 3];
+                area += p1x * p2y - p2x * p1y;
+            }
+            if (area < 0)
+                return;
+            for (var i = 0, lastX = verticeslength - 2, n = verticeslength >> 1; i < n; i += 2) {
+                var x = vertices[i], y = vertices[i + 1];
+                var other = lastX - i;
+                vertices[i] = vertices[other];
+                vertices[i + 1] = vertices[other + 1];
+                vertices[other] = x;
+                vertices[other + 1] = y;
+            }
+        };
+        return SkeletonClipping;
+    }());
+    spine.SkeletonClipping = SkeletonClipping;
 })(spine || (spine = {}));
 })(spine || (spine = {}));
 var spine;
 var spine;
 (function (spine) {
 (function (spine) {
-	var SkeletonData = (function () {
-		function SkeletonData() {
-			this.bones = new Array();
-			this.slots = new Array();
-			this.skins = new Array();
-			this.events = new Array();
-			this.animations = new Array();
-			this.ikConstraints = new Array();
-			this.transformConstraints = new Array();
-			this.pathConstraints = new Array();
-			this.fps = 0;
-		}
-		SkeletonData.prototype.findBone = function (boneName) {
-			if (boneName == null)
-				throw new Error("boneName cannot be null.");
-			var bones = this.bones;
-			for (var i = 0, n = bones.length; i < n; i++) {
-				var bone = bones[i];
-				if (bone.name == boneName)
-					return bone;
-			}
-			return null;
-		};
-		SkeletonData.prototype.findBoneIndex = function (boneName) {
-			if (boneName == null)
-				throw new Error("boneName cannot be null.");
-			var bones = this.bones;
-			for (var i = 0, n = bones.length; i < n; i++)
-				if (bones[i].name == boneName)
-					return i;
-			return -1;
-		};
-		SkeletonData.prototype.findSlot = function (slotName) {
-			if (slotName == null)
-				throw new Error("slotName cannot be null.");
-			var slots = this.slots;
-			for (var i = 0, n = slots.length; i < n; i++) {
-				var slot = slots[i];
-				if (slot.name == slotName)
-					return slot;
-			}
-			return null;
-		};
-		SkeletonData.prototype.findSlotIndex = function (slotName) {
-			if (slotName == null)
-				throw new Error("slotName cannot be null.");
-			var slots = this.slots;
-			for (var i = 0, n = slots.length; i < n; i++)
-				if (slots[i].name == slotName)
-					return i;
-			return -1;
-		};
-		SkeletonData.prototype.findSkin = function (skinName) {
-			if (skinName == null)
-				throw new Error("skinName cannot be null.");
-			var skins = this.skins;
-			for (var i = 0, n = skins.length; i < n; i++) {
-				var skin = skins[i];
-				if (skin.name == skinName)
-					return skin;
-			}
-			return null;
-		};
-		SkeletonData.prototype.findEvent = function (eventDataName) {
-			if (eventDataName == null)
-				throw new Error("eventDataName cannot be null.");
-			var events = this.events;
-			for (var i = 0, n = events.length; i < n; i++) {
-				var event_4 = events[i];
-				if (event_4.name == eventDataName)
-					return event_4;
-			}
-			return null;
-		};
-		SkeletonData.prototype.findAnimation = function (animationName) {
-			if (animationName == null)
-				throw new Error("animationName cannot be null.");
-			var animations = this.animations;
-			for (var i = 0, n = animations.length; i < n; i++) {
-				var animation = animations[i];
-				if (animation.name == animationName)
-					return animation;
-			}
-			return null;
-		};
-		SkeletonData.prototype.findIkConstraint = function (constraintName) {
-			if (constraintName == null)
-				throw new Error("constraintName cannot be null.");
-			var ikConstraints = this.ikConstraints;
-			for (var i = 0, n = ikConstraints.length; i < n; i++) {
-				var constraint = ikConstraints[i];
-				if (constraint.name == constraintName)
-					return constraint;
-			}
-			return null;
-		};
-		SkeletonData.prototype.findTransformConstraint = function (constraintName) {
-			if (constraintName == null)
-				throw new Error("constraintName cannot be null.");
-			var transformConstraints = this.transformConstraints;
-			for (var i = 0, n = transformConstraints.length; i < n; i++) {
-				var constraint = transformConstraints[i];
-				if (constraint.name == constraintName)
-					return constraint;
-			}
-			return null;
-		};
-		SkeletonData.prototype.findPathConstraint = function (constraintName) {
-			if (constraintName == null)
-				throw new Error("constraintName cannot be null.");
-			var pathConstraints = this.pathConstraints;
-			for (var i = 0, n = pathConstraints.length; i < n; i++) {
-				var constraint = pathConstraints[i];
-				if (constraint.name == constraintName)
-					return constraint;
-			}
-			return null;
-		};
-		SkeletonData.prototype.findPathConstraintIndex = function (pathConstraintName) {
-			if (pathConstraintName == null)
-				throw new Error("pathConstraintName cannot be null.");
-			var pathConstraints = this.pathConstraints;
-			for (var i = 0, n = pathConstraints.length; i < n; i++)
-				if (pathConstraints[i].name == pathConstraintName)
-					return i;
-			return -1;
-		};
-		return SkeletonData;
-	}());
-	spine.SkeletonData = SkeletonData;
+    var SkeletonData = (function () {
+        function SkeletonData() {
+            this.bones = new Array();
+            this.slots = new Array();
+            this.skins = new Array();
+            this.events = new Array();
+            this.animations = new Array();
+            this.ikConstraints = new Array();
+            this.transformConstraints = new Array();
+            this.pathConstraints = new Array();
+            this.fps = 0;
+        }
+        SkeletonData.prototype.findBone = function (boneName) {
+            if (boneName == null)
+                throw new Error("boneName cannot be null.");
+            var bones = this.bones;
+            for (var i = 0, n = bones.length; i < n; i++) {
+                var bone = bones[i];
+                if (bone.name == boneName)
+                    return bone;
+            }
+            return null;
+        };
+        SkeletonData.prototype.findBoneIndex = function (boneName) {
+            if (boneName == null)
+                throw new Error("boneName cannot be null.");
+            var bones = this.bones;
+            for (var i = 0, n = bones.length; i < n; i++)
+                if (bones[i].name == boneName)
+                    return i;
+            return -1;
+        };
+        SkeletonData.prototype.findSlot = function (slotName) {
+            if (slotName == null)
+                throw new Error("slotName cannot be null.");
+            var slots = this.slots;
+            for (var i = 0, n = slots.length; i < n; i++) {
+                var slot = slots[i];
+                if (slot.name == slotName)
+                    return slot;
+            }
+            return null;
+        };
+        SkeletonData.prototype.findSlotIndex = function (slotName) {
+            if (slotName == null)
+                throw new Error("slotName cannot be null.");
+            var slots = this.slots;
+            for (var i = 0, n = slots.length; i < n; i++)
+                if (slots[i].name == slotName)
+                    return i;
+            return -1;
+        };
+        SkeletonData.prototype.findSkin = function (skinName) {
+            if (skinName == null)
+                throw new Error("skinName cannot be null.");
+            var skins = this.skins;
+            for (var i = 0, n = skins.length; i < n; i++) {
+                var skin = skins[i];
+                if (skin.name == skinName)
+                    return skin;
+            }
+            return null;
+        };
+        SkeletonData.prototype.findEvent = function (eventDataName) {
+            if (eventDataName == null)
+                throw new Error("eventDataName cannot be null.");
+            var events = this.events;
+            for (var i = 0, n = events.length; i < n; i++) {
+                var event_4 = events[i];
+                if (event_4.name == eventDataName)
+                    return event_4;
+            }
+            return null;
+        };
+        SkeletonData.prototype.findAnimation = function (animationName) {
+            if (animationName == null)
+                throw new Error("animationName cannot be null.");
+            var animations = this.animations;
+            for (var i = 0, n = animations.length; i < n; i++) {
+                var animation = animations[i];
+                if (animation.name == animationName)
+                    return animation;
+            }
+            return null;
+        };
+        SkeletonData.prototype.findIkConstraint = function (constraintName) {
+            if (constraintName == null)
+                throw new Error("constraintName cannot be null.");
+            var ikConstraints = this.ikConstraints;
+            for (var i = 0, n = ikConstraints.length; i < n; i++) {
+                var constraint = ikConstraints[i];
+                if (constraint.name == constraintName)
+                    return constraint;
+            }
+            return null;
+        };
+        SkeletonData.prototype.findTransformConstraint = function (constraintName) {
+            if (constraintName == null)
+                throw new Error("constraintName cannot be null.");
+            var transformConstraints = this.transformConstraints;
+            for (var i = 0, n = transformConstraints.length; i < n; i++) {
+                var constraint = transformConstraints[i];
+                if (constraint.name == constraintName)
+                    return constraint;
+            }
+            return null;
+        };
+        SkeletonData.prototype.findPathConstraint = function (constraintName) {
+            if (constraintName == null)
+                throw new Error("constraintName cannot be null.");
+            var pathConstraints = this.pathConstraints;
+            for (var i = 0, n = pathConstraints.length; i < n; i++) {
+                var constraint = pathConstraints[i];
+                if (constraint.name == constraintName)
+                    return constraint;
+            }
+            return null;
+        };
+        SkeletonData.prototype.findPathConstraintIndex = function (pathConstraintName) {
+            if (pathConstraintName == null)
+                throw new Error("pathConstraintName cannot be null.");
+            var pathConstraints = this.pathConstraints;
+            for (var i = 0, n = pathConstraints.length; i < n; i++)
+                if (pathConstraints[i].name == pathConstraintName)
+                    return i;
+            return -1;
+        };
+        return SkeletonData;
+    }());
+    spine.SkeletonData = SkeletonData;
 })(spine || (spine = {}));
 })(spine || (spine = {}));
 var spine;
 var spine;
 (function (spine) {
 (function (spine) {
-	var SkeletonJson = (function () {
-		function SkeletonJson(attachmentLoader) {
-			this.scale = 1;
-			this.linkedMeshes = new Array();
-			this.attachmentLoader = attachmentLoader;
-		}
-		SkeletonJson.prototype.readSkeletonData = function (json) {
-			var scale = this.scale;
-			var skeletonData = new spine.SkeletonData();
-			var root = typeof (json) === "string" ? JSON.parse(json) : json;
-			var skeletonMap = root.skeleton;
-			if (skeletonMap != null) {
-				skeletonData.hash = skeletonMap.hash;
-				skeletonData.version = skeletonMap.spine;
-				skeletonData.width = skeletonMap.width;
-				skeletonData.height = skeletonMap.height;
-				skeletonData.fps = skeletonMap.fps;
-				skeletonData.imagesPath = skeletonMap.images;
-			}
-			if (root.bones) {
-				for (var i = 0; i < root.bones.length; i++) {
-					var boneMap = root.bones[i];
-					var parent_2 = null;
-					var parentName = this.getValue(boneMap, "parent", null);
-					if (parentName != null) {
-						parent_2 = skeletonData.findBone(parentName);
-						if (parent_2 == null)
-							throw new Error("Parent bone not found: " + parentName);
-					}
-					var data = new spine.BoneData(skeletonData.bones.length, boneMap.name, parent_2);
-					data.length = this.getValue(boneMap, "length", 0) * scale;
-					data.x = this.getValue(boneMap, "x", 0) * scale;
-					data.y = this.getValue(boneMap, "y", 0) * scale;
-					data.rotation = this.getValue(boneMap, "rotation", 0);
-					data.scaleX = this.getValue(boneMap, "scaleX", 1);
-					data.scaleY = this.getValue(boneMap, "scaleY", 1);
-					data.shearX = this.getValue(boneMap, "shearX", 0);
-					data.shearY = this.getValue(boneMap, "shearY", 0);
-					data.transformMode = SkeletonJson.transformModeFromString(this.getValue(boneMap, "transform", "normal"));
-					skeletonData.bones.push(data);
-				}
-			}
-			if (root.slots) {
-				for (var i = 0; i < root.slots.length; i++) {
-					var slotMap = root.slots[i];
-					var slotName = slotMap.name;
-					var boneName = slotMap.bone;
-					var boneData = skeletonData.findBone(boneName);
-					if (boneData == null)
-						throw new Error("Slot bone not found: " + boneName);
-					var data = new spine.SlotData(skeletonData.slots.length, slotName, boneData);
-					var color = this.getValue(slotMap, "color", null);
-					if (color != null)
-						data.color.setFromString(color);
-					var dark = this.getValue(slotMap, "dark", null);
-					if (dark != null) {
-						data.darkColor = new spine.Color(1, 1, 1, 1);
-						data.darkColor.setFromString(dark);
-					}
-					data.attachmentName = this.getValue(slotMap, "attachment", null);
-					data.blendMode = SkeletonJson.blendModeFromString(this.getValue(slotMap, "blend", "normal"));
-					skeletonData.slots.push(data);
-				}
-			}
-			if (root.ik) {
-				for (var i = 0; i < root.ik.length; i++) {
-					var constraintMap = root.ik[i];
-					var data = new spine.IkConstraintData(constraintMap.name);
-					data.order = this.getValue(constraintMap, "order", 0);
-					for (var j = 0; j < constraintMap.bones.length; j++) {
-						var boneName = constraintMap.bones[j];
-						var bone = skeletonData.findBone(boneName);
-						if (bone == null)
-							throw new Error("IK bone not found: " + boneName);
-						data.bones.push(bone);
-					}
-					var targetName = constraintMap.target;
-					data.target = skeletonData.findBone(targetName);
-					if (data.target == null)
-						throw new Error("IK target bone not found: " + targetName);
-					data.mix = this.getValue(constraintMap, "mix", 1);
-					data.bendDirection = this.getValue(constraintMap, "bendPositive", true) ? 1 : -1;
-					data.compress = this.getValue(constraintMap, "compress", false);
-					data.stretch = this.getValue(constraintMap, "stretch", false);
-					data.uniform = this.getValue(constraintMap, "uniform", false);
-					skeletonData.ikConstraints.push(data);
-				}
-			}
-			if (root.transform) {
-				for (var i = 0; i < root.transform.length; i++) {
-					var constraintMap = root.transform[i];
-					var data = new spine.TransformConstraintData(constraintMap.name);
-					data.order = this.getValue(constraintMap, "order", 0);
-					for (var j = 0; j < constraintMap.bones.length; j++) {
-						var boneName = constraintMap.bones[j];
-						var bone = skeletonData.findBone(boneName);
-						if (bone == null)
-							throw new Error("Transform constraint bone not found: " + boneName);
-						data.bones.push(bone);
-					}
-					var targetName = constraintMap.target;
-					data.target = skeletonData.findBone(targetName);
-					if (data.target == null)
-						throw new Error("Transform constraint target bone not found: " + targetName);
-					data.local = this.getValue(constraintMap, "local", false);
-					data.relative = this.getValue(constraintMap, "relative", false);
-					data.offsetRotation = this.getValue(constraintMap, "rotation", 0);
-					data.offsetX = this.getValue(constraintMap, "x", 0) * scale;
-					data.offsetY = this.getValue(constraintMap, "y", 0) * scale;
-					data.offsetScaleX = this.getValue(constraintMap, "scaleX", 0);
-					data.offsetScaleY = this.getValue(constraintMap, "scaleY", 0);
-					data.offsetShearY = this.getValue(constraintMap, "shearY", 0);
-					data.rotateMix = this.getValue(constraintMap, "rotateMix", 1);
-					data.translateMix = this.getValue(constraintMap, "translateMix", 1);
-					data.scaleMix = this.getValue(constraintMap, "scaleMix", 1);
-					data.shearMix = this.getValue(constraintMap, "shearMix", 1);
-					skeletonData.transformConstraints.push(data);
-				}
-			}
-			if (root.path) {
-				for (var i = 0; i < root.path.length; i++) {
-					var constraintMap = root.path[i];
-					var data = new spine.PathConstraintData(constraintMap.name);
-					data.order = this.getValue(constraintMap, "order", 0);
-					for (var j = 0; j < constraintMap.bones.length; j++) {
-						var boneName = constraintMap.bones[j];
-						var bone = skeletonData.findBone(boneName);
-						if (bone == null)
-							throw new Error("Transform constraint bone not found: " + boneName);
-						data.bones.push(bone);
-					}
-					var targetName = constraintMap.target;
-					data.target = skeletonData.findSlot(targetName);
-					if (data.target == null)
-						throw new Error("Path target slot not found: " + targetName);
-					data.positionMode = SkeletonJson.positionModeFromString(this.getValue(constraintMap, "positionMode", "percent"));
-					data.spacingMode = SkeletonJson.spacingModeFromString(this.getValue(constraintMap, "spacingMode", "length"));
-					data.rotateMode = SkeletonJson.rotateModeFromString(this.getValue(constraintMap, "rotateMode", "tangent"));
-					data.offsetRotation = this.getValue(constraintMap, "rotation", 0);
-					data.position = this.getValue(constraintMap, "position", 0);
-					if (data.positionMode == spine.PositionMode.Fixed)
-						data.position *= scale;
-					data.spacing = this.getValue(constraintMap, "spacing", 0);
-					if (data.spacingMode == spine.SpacingMode.Length || data.spacingMode == spine.SpacingMode.Fixed)
-						data.spacing *= scale;
-					data.rotateMix = this.getValue(constraintMap, "rotateMix", 1);
-					data.translateMix = this.getValue(constraintMap, "translateMix", 1);
-					skeletonData.pathConstraints.push(data);
-				}
-			}
-			if (root.skins) {
-				for (var skinName in root.skins) {
-					var skinMap = root.skins[skinName];
-					var skin = new spine.Skin(skinName);
-					for (var slotName in skinMap) {
-						var slotIndex = skeletonData.findSlotIndex(slotName);
-						if (slotIndex == -1)
-							throw new Error("Slot not found: " + slotName);
-						var slotMap = skinMap[slotName];
-						for (var entryName in slotMap) {
-							var attachment = this.readAttachment(slotMap[entryName], skin, slotIndex, entryName, skeletonData);
-							if (attachment != null)
-								skin.addAttachment(slotIndex, entryName, attachment);
-						}
-					}
-					skeletonData.skins.push(skin);
-					if (skin.name == "default")
-						skeletonData.defaultSkin = skin;
-				}
-			}
-			for (var i = 0, n = this.linkedMeshes.length; i < n; i++) {
-				var linkedMesh = this.linkedMeshes[i];
-				var skin = linkedMesh.skin == null ? skeletonData.defaultSkin : skeletonData.findSkin(linkedMesh.skin);
-				if (skin == null)
-					throw new Error("Skin not found: " + linkedMesh.skin);
-				var parent_3 = skin.getAttachment(linkedMesh.slotIndex, linkedMesh.parent);
-				if (parent_3 == null)
-					throw new Error("Parent mesh not found: " + linkedMesh.parent);
-				linkedMesh.mesh.setParentMesh(parent_3);
-				linkedMesh.mesh.updateUVs();
-			}
-			this.linkedMeshes.length = 0;
-			if (root.events) {
-				for (var eventName in root.events) {
-					var eventMap = root.events[eventName];
-					var data = new spine.EventData(eventName);
-					data.intValue = this.getValue(eventMap, "int", 0);
-					data.floatValue = this.getValue(eventMap, "float", 0);
-					data.stringValue = this.getValue(eventMap, "string", "");
-					data.audioPath = this.getValue(eventMap, "audio", null);
-					if (data.audioPath != null) {
-						data.volume = this.getValue(eventMap, "volume", 1);
-						data.balance = this.getValue(eventMap, "balance", 0);
-					}
-					skeletonData.events.push(data);
-				}
-			}
-			if (root.animations) {
-				for (var animationName in root.animations) {
-					var animationMap = root.animations[animationName];
-					this.readAnimation(animationMap, animationName, skeletonData);
-				}
-			}
-			return skeletonData;
-		};
-		SkeletonJson.prototype.readAttachment = function (map, skin, slotIndex, name, skeletonData) {
-			var scale = this.scale;
-			name = this.getValue(map, "name", name);
-			var type = this.getValue(map, "type", "region");
-			switch (type) {
-				case "region": {
-					var path = this.getValue(map, "path", name);
-					var region = this.attachmentLoader.newRegionAttachment(skin, name, path);
-					if (region == null)
-						return null;
-					region.path = path;
-					region.x = this.getValue(map, "x", 0) * scale;
-					region.y = this.getValue(map, "y", 0) * scale;
-					region.scaleX = this.getValue(map, "scaleX", 1);
-					region.scaleY = this.getValue(map, "scaleY", 1);
-					region.rotation = this.getValue(map, "rotation", 0);
-					region.width = map.width * scale;
-					region.height = map.height * scale;
-					var color = this.getValue(map, "color", null);
-					if (color != null)
-						region.color.setFromString(color);
-					region.updateOffset();
-					return region;
-				}
-				case "boundingbox": {
-					var box = this.attachmentLoader.newBoundingBoxAttachment(skin, name);
-					if (box == null)
-						return null;
-					this.readVertices(map, box, map.vertexCount << 1);
-					var color = this.getValue(map, "color", null);
-					if (color != null)
-						box.color.setFromString(color);
-					return box;
-				}
-				case "mesh":
-				case "linkedmesh": {
-					var path = this.getValue(map, "path", name);
-					var mesh = this.attachmentLoader.newMeshAttachment(skin, name, path);
-					if (mesh == null)
-						return null;
-					mesh.path = path;
-					var color = this.getValue(map, "color", null);
-					if (color != null)
-						mesh.color.setFromString(color);
-					var parent_4 = this.getValue(map, "parent", null);
-					if (parent_4 != null) {
-						mesh.inheritDeform = this.getValue(map, "deform", true);
-						this.linkedMeshes.push(new LinkedMesh(mesh, this.getValue(map, "skin", null), slotIndex, parent_4));
-						return mesh;
-					}
-					var uvs = map.uvs;
-					this.readVertices(map, mesh, uvs.length);
-					mesh.triangles = map.triangles;
-					mesh.regionUVs = uvs;
-					mesh.updateUVs();
-					mesh.hullLength = this.getValue(map, "hull", 0) * 2;
-					return mesh;
-				}
-				case "path": {
-					var path = this.attachmentLoader.newPathAttachment(skin, name);
-					if (path == null)
-						return null;
-					path.closed = this.getValue(map, "closed", false);
-					path.constantSpeed = this.getValue(map, "constantSpeed", true);
-					var vertexCount = map.vertexCount;
-					this.readVertices(map, path, vertexCount << 1);
-					var lengths = spine.Utils.newArray(vertexCount / 3, 0);
-					for (var i = 0; i < map.lengths.length; i++)
-						lengths[i] = map.lengths[i] * scale;
-					path.lengths = lengths;
-					var color = this.getValue(map, "color", null);
-					if (color != null)
-						path.color.setFromString(color);
-					return path;
-				}
-				case "point": {
-					var point = this.attachmentLoader.newPointAttachment(skin, name);
-					if (point == null)
-						return null;
-					point.x = this.getValue(map, "x", 0) * scale;
-					point.y = this.getValue(map, "y", 0) * scale;
-					point.rotation = this.getValue(map, "rotation", 0);
-					var color = this.getValue(map, "color", null);
-					if (color != null)
-						point.color.setFromString(color);
-					return point;
-				}
-				case "clipping": {
-					var clip = this.attachmentLoader.newClippingAttachment(skin, name);
-					if (clip == null)
-						return null;
-					var end = this.getValue(map, "end", null);
-					if (end != null) {
-						var slot = skeletonData.findSlot(end);
-						if (slot == null)
-							throw new Error("Clipping end slot not found: " + end);
-						clip.endSlot = slot;
-					}
-					var vertexCount = map.vertexCount;
-					this.readVertices(map, clip, vertexCount << 1);
-					var color = this.getValue(map, "color", null);
-					if (color != null)
-						clip.color.setFromString(color);
-					return clip;
-				}
-			}
-			return null;
-		};
-		SkeletonJson.prototype.readVertices = function (map, attachment, verticesLength) {
-			var scale = this.scale;
-			attachment.worldVerticesLength = verticesLength;
-			var vertices = map.vertices;
-			if (verticesLength == vertices.length) {
-				var scaledVertices = spine.Utils.toFloatArray(vertices);
-				if (scale != 1) {
-					for (var i = 0, n = vertices.length; i < n; i++)
-						scaledVertices[i] *= scale;
-				}
-				attachment.vertices = scaledVertices;
-				return;
-			}
-			var weights = new Array();
-			var bones = new Array();
-			for (var i = 0, n = vertices.length; i < n;) {
-				var boneCount = vertices[i++];
-				bones.push(boneCount);
-				for (var nn = i + boneCount * 4; i < nn; i += 4) {
-					bones.push(vertices[i]);
-					weights.push(vertices[i + 1] * scale);
-					weights.push(vertices[i + 2] * scale);
-					weights.push(vertices[i + 3]);
-				}
-			}
-			attachment.bones = bones;
-			attachment.vertices = spine.Utils.toFloatArray(weights);
-		};
-		SkeletonJson.prototype.readAnimation = function (map, name, skeletonData) {
-			var scale = this.scale;
-			var timelines = new Array();
-			var duration = 0;
-			if (map.slots) {
-				for (var slotName in map.slots) {
-					var slotMap = map.slots[slotName];
-					var slotIndex = skeletonData.findSlotIndex(slotName);
-					if (slotIndex == -1)
-						throw new Error("Slot not found: " + slotName);
-					for (var timelineName in slotMap) {
-						var timelineMap = slotMap[timelineName];
-						if (timelineName == "attachment") {
-							var timeline = new spine.AttachmentTimeline(timelineMap.length);
-							timeline.slotIndex = slotIndex;
-							var frameIndex = 0;
-							for (var i = 0; i < timelineMap.length; i++) {
-								var valueMap = timelineMap[i];
-								timeline.setFrame(frameIndex++, valueMap.time, valueMap.name);
-							}
-							timelines.push(timeline);
-							duration = Math.max(duration, timeline.frames[timeline.getFrameCount() - 1]);
-						}
-						else if (timelineName == "color") {
-							var timeline = new spine.ColorTimeline(timelineMap.length);
-							timeline.slotIndex = slotIndex;
-							var frameIndex = 0;
-							for (var i = 0; i < timelineMap.length; i++) {
-								var valueMap = timelineMap[i];
-								var color = new spine.Color();
-								color.setFromString(valueMap.color);
-								timeline.setFrame(frameIndex, valueMap.time, color.r, color.g, color.b, color.a);
-								this.readCurve(valueMap, timeline, frameIndex);
-								frameIndex++;
-							}
-							timelines.push(timeline);
-							duration = Math.max(duration, timeline.frames[(timeline.getFrameCount() - 1) * spine.ColorTimeline.ENTRIES]);
-						}
-						else if (timelineName == "twoColor") {
-							var timeline = new spine.TwoColorTimeline(timelineMap.length);
-							timeline.slotIndex = slotIndex;
-							var frameIndex = 0;
-							for (var i = 0; i < timelineMap.length; i++) {
-								var valueMap = timelineMap[i];
-								var light = new spine.Color();
-								var dark = new spine.Color();
-								light.setFromString(valueMap.light);
-								dark.setFromString(valueMap.dark);
-								timeline.setFrame(frameIndex, valueMap.time, light.r, light.g, light.b, light.a, dark.r, dark.g, dark.b);
-								this.readCurve(valueMap, timeline, frameIndex);
-								frameIndex++;
-							}
-							timelines.push(timeline);
-							duration = Math.max(duration, timeline.frames[(timeline.getFrameCount() - 1) * spine.TwoColorTimeline.ENTRIES]);
-						}
-						else
-							throw new Error("Invalid timeline type for a slot: " + timelineName + " (" + slotName + ")");
-					}
-				}
-			}
-			if (map.bones) {
-				for (var boneName in map.bones) {
-					var boneMap = map.bones[boneName];
-					var boneIndex = skeletonData.findBoneIndex(boneName);
-					if (boneIndex == -1)
-						throw new Error("Bone not found: " + boneName);
-					for (var timelineName in boneMap) {
-						var timelineMap = boneMap[timelineName];
-						if (timelineName === "rotate") {
-							var timeline = new spine.RotateTimeline(timelineMap.length);
-							timeline.boneIndex = boneIndex;
-							var frameIndex = 0;
-							for (var i = 0; i < timelineMap.length; i++) {
-								var valueMap = timelineMap[i];
-								timeline.setFrame(frameIndex, valueMap.time, valueMap.angle);
-								this.readCurve(valueMap, timeline, frameIndex);
-								frameIndex++;
-							}
-							timelines.push(timeline);
-							duration = Math.max(duration, timeline.frames[(timeline.getFrameCount() - 1) * spine.RotateTimeline.ENTRIES]);
-						}
-						else if (timelineName === "translate" || timelineName === "scale" || timelineName === "shear") {
-							var timeline = null;
-							var timelineScale = 1;
-							if (timelineName === "scale")
-								timeline = new spine.ScaleTimeline(timelineMap.length);
-							else if (timelineName === "shear")
-								timeline = new spine.ShearTimeline(timelineMap.length);
-							else {
-								timeline = new spine.TranslateTimeline(timelineMap.length);
-								timelineScale = scale;
-							}
-							timeline.boneIndex = boneIndex;
-							var frameIndex = 0;
-							for (var i = 0; i < timelineMap.length; i++) {
-								var valueMap = timelineMap[i];
-								var x = this.getValue(valueMap, "x", 0), y = this.getValue(valueMap, "y", 0);
-								timeline.setFrame(frameIndex, valueMap.time, x * timelineScale, y * timelineScale);
-								this.readCurve(valueMap, timeline, frameIndex);
-								frameIndex++;
-							}
-							timelines.push(timeline);
-							duration = Math.max(duration, timeline.frames[(timeline.getFrameCount() - 1) * spine.TranslateTimeline.ENTRIES]);
-						}
-						else
-							throw new Error("Invalid timeline type for a bone: " + timelineName + " (" + boneName + ")");
-					}
-				}
-			}
-			if (map.ik) {
-				for (var constraintName in map.ik) {
-					var constraintMap = map.ik[constraintName];
-					var constraint = skeletonData.findIkConstraint(constraintName);
-					var timeline = new spine.IkConstraintTimeline(constraintMap.length);
-					timeline.ikConstraintIndex = skeletonData.ikConstraints.indexOf(constraint);
-					var frameIndex = 0;
-					for (var i = 0; i < constraintMap.length; i++) {
-						var valueMap = constraintMap[i];
-						timeline.setFrame(frameIndex, valueMap.time, this.getValue(valueMap, "mix", 1), this.getValue(valueMap, "bendPositive", true) ? 1 : -1, this.getValue(valueMap, "compress", false), this.getValue(valueMap, "stretch", false));
-						this.readCurve(valueMap, timeline, frameIndex);
-						frameIndex++;
-					}
-					timelines.push(timeline);
-					duration = Math.max(duration, timeline.frames[(timeline.getFrameCount() - 1) * spine.IkConstraintTimeline.ENTRIES]);
-				}
-			}
-			if (map.transform) {
-				for (var constraintName in map.transform) {
-					var constraintMap = map.transform[constraintName];
-					var constraint = skeletonData.findTransformConstraint(constraintName);
-					var timeline = new spine.TransformConstraintTimeline(constraintMap.length);
-					timeline.transformConstraintIndex = skeletonData.transformConstraints.indexOf(constraint);
-					var frameIndex = 0;
-					for (var i = 0; i < constraintMap.length; i++) {
-						var valueMap = constraintMap[i];
-						timeline.setFrame(frameIndex, valueMap.time, this.getValue(valueMap, "rotateMix", 1), this.getValue(valueMap, "translateMix", 1), this.getValue(valueMap, "scaleMix", 1), this.getValue(valueMap, "shearMix", 1));
-						this.readCurve(valueMap, timeline, frameIndex);
-						frameIndex++;
-					}
-					timelines.push(timeline);
-					duration = Math.max(duration, timeline.frames[(timeline.getFrameCount() - 1) * spine.TransformConstraintTimeline.ENTRIES]);
-				}
-			}
-			if (map.paths) {
-				for (var constraintName in map.paths) {
-					var constraintMap = map.paths[constraintName];
-					var index = skeletonData.findPathConstraintIndex(constraintName);
-					if (index == -1)
-						throw new Error("Path constraint not found: " + constraintName);
-					var data = skeletonData.pathConstraints[index];
-					for (var timelineName in constraintMap) {
-						var timelineMap = constraintMap[timelineName];
-						if (timelineName === "position" || timelineName === "spacing") {
-							var timeline = null;
-							var timelineScale = 1;
-							if (timelineName === "spacing") {
-								timeline = new spine.PathConstraintSpacingTimeline(timelineMap.length);
-								if (data.spacingMode == spine.SpacingMode.Length || data.spacingMode == spine.SpacingMode.Fixed)
-									timelineScale = scale;
-							}
-							else {
-								timeline = new spine.PathConstraintPositionTimeline(timelineMap.length);
-								if (data.positionMode == spine.PositionMode.Fixed)
-									timelineScale = scale;
-							}
-							timeline.pathConstraintIndex = index;
-							var frameIndex = 0;
-							for (var i = 0; i < timelineMap.length; i++) {
-								var valueMap = timelineMap[i];
-								timeline.setFrame(frameIndex, valueMap.time, this.getValue(valueMap, timelineName, 0) * timelineScale);
-								this.readCurve(valueMap, timeline, frameIndex);
-								frameIndex++;
-							}
-							timelines.push(timeline);
-							duration = Math.max(duration, timeline.frames[(timeline.getFrameCount() - 1) * spine.PathConstraintPositionTimeline.ENTRIES]);
-						}
-						else if (timelineName === "mix") {
-							var timeline = new spine.PathConstraintMixTimeline(timelineMap.length);
-							timeline.pathConstraintIndex = index;
-							var frameIndex = 0;
-							for (var i = 0; i < timelineMap.length; i++) {
-								var valueMap = timelineMap[i];
-								timeline.setFrame(frameIndex, valueMap.time, this.getValue(valueMap, "rotateMix", 1), this.getValue(valueMap, "translateMix", 1));
-								this.readCurve(valueMap, timeline, frameIndex);
-								frameIndex++;
-							}
-							timelines.push(timeline);
-							duration = Math.max(duration, timeline.frames[(timeline.getFrameCount() - 1) * spine.PathConstraintMixTimeline.ENTRIES]);
-						}
-					}
-				}
-			}
-			if (map.deform) {
-				for (var deformName in map.deform) {
-					var deformMap = map.deform[deformName];
-					var skin = skeletonData.findSkin(deformName);
-					if (skin == null)
-						throw new Error("Skin not found: " + deformName);
-					for (var slotName in deformMap) {
-						var slotMap = deformMap[slotName];
-						var slotIndex = skeletonData.findSlotIndex(slotName);
-						if (slotIndex == -1)
-							throw new Error("Slot not found: " + slotMap.name);
-						for (var timelineName in slotMap) {
-							var timelineMap = slotMap[timelineName];
-							var attachment = skin.getAttachment(slotIndex, timelineName);
-							if (attachment == null)
-								throw new Error("Deform attachment not found: " + timelineMap.name);
-							var weighted = attachment.bones != null;
-							var vertices = attachment.vertices;
-							var deformLength = weighted ? vertices.length / 3 * 2 : vertices.length;
-							var timeline = new spine.DeformTimeline(timelineMap.length);
-							timeline.slotIndex = slotIndex;
-							timeline.attachment = attachment;
-							var frameIndex = 0;
-							for (var j = 0; j < timelineMap.length; j++) {
-								var valueMap = timelineMap[j];
-								var deform = void 0;
-								var verticesValue = this.getValue(valueMap, "vertices", null);
-								if (verticesValue == null)
-									deform = weighted ? spine.Utils.newFloatArray(deformLength) : vertices;
-								else {
-									deform = spine.Utils.newFloatArray(deformLength);
-									var start = this.getValue(valueMap, "offset", 0);
-									spine.Utils.arrayCopy(verticesValue, 0, deform, start, verticesValue.length);
-									if (scale != 1) {
-										for (var i = start, n = i + verticesValue.length; i < n; i++)
-											deform[i] *= scale;
-									}
-									if (!weighted) {
-										for (var i = 0; i < deformLength; i++)
-											deform[i] += vertices[i];
-									}
-								}
-								timeline.setFrame(frameIndex, valueMap.time, deform);
-								this.readCurve(valueMap, timeline, frameIndex);
-								frameIndex++;
-							}
-							timelines.push(timeline);
-							duration = Math.max(duration, timeline.frames[timeline.getFrameCount() - 1]);
-						}
-					}
-				}
-			}
-			var drawOrderNode = map.drawOrder;
-			if (drawOrderNode == null)
-				drawOrderNode = map.draworder;
-			if (drawOrderNode != null) {
-				var timeline = new spine.DrawOrderTimeline(drawOrderNode.length);
-				var slotCount = skeletonData.slots.length;
-				var frameIndex = 0;
-				for (var j = 0; j < drawOrderNode.length; j++) {
-					var drawOrderMap = drawOrderNode[j];
-					var drawOrder = null;
-					var offsets = this.getValue(drawOrderMap, "offsets", null);
-					if (offsets != null) {
-						drawOrder = spine.Utils.newArray(slotCount, -1);
-						var unchanged = spine.Utils.newArray(slotCount - offsets.length, 0);
-						var originalIndex = 0, unchangedIndex = 0;
-						for (var i = 0; i < offsets.length; i++) {
-							var offsetMap = offsets[i];
-							var slotIndex = skeletonData.findSlotIndex(offsetMap.slot);
-							if (slotIndex == -1)
-								throw new Error("Slot not found: " + offsetMap.slot);
-							while (originalIndex != slotIndex)
-								unchanged[unchangedIndex++] = originalIndex++;
-							drawOrder[originalIndex + offsetMap.offset] = originalIndex++;
-						}
-						while (originalIndex < slotCount)
-							unchanged[unchangedIndex++] = originalIndex++;
-						for (var i = slotCount - 1; i >= 0; i--)
-							if (drawOrder[i] == -1)
-								drawOrder[i] = unchanged[--unchangedIndex];
-					}
-					timeline.setFrame(frameIndex++, drawOrderMap.time, drawOrder);
-				}
-				timelines.push(timeline);
-				duration = Math.max(duration, timeline.frames[timeline.getFrameCount() - 1]);
-			}
-			if (map.events) {
-				var timeline = new spine.EventTimeline(map.events.length);
-				var frameIndex = 0;
-				for (var i = 0; i < map.events.length; i++) {
-					var eventMap = map.events[i];
-					var eventData = skeletonData.findEvent(eventMap.name);
-					if (eventData == null)
-						throw new Error("Event not found: " + eventMap.name);
-					var event_5 = new spine.Event(spine.Utils.toSinglePrecision(eventMap.time), eventData);
-					event_5.intValue = this.getValue(eventMap, "int", eventData.intValue);
-					event_5.floatValue = this.getValue(eventMap, "float", eventData.floatValue);
-					event_5.stringValue = this.getValue(eventMap, "string", eventData.stringValue);
-					if (event_5.data.audioPath != null) {
-						event_5.volume = this.getValue(eventMap, "volume", 1);
-						event_5.balance = this.getValue(eventMap, "balance", 0);
-					}
-					timeline.setFrame(frameIndex++, event_5);
-				}
-				timelines.push(timeline);
-				duration = Math.max(duration, timeline.frames[timeline.getFrameCount() - 1]);
-			}
-			if (isNaN(duration)) {
-				throw new Error("Error while parsing animation, duration is NaN");
-			}
-			skeletonData.animations.push(new spine.Animation(name, timelines, duration));
-		};
-		SkeletonJson.prototype.readCurve = function (map, timeline, frameIndex) {
-			if (!map.curve)
-				return;
-			if (map.curve === "stepped")
-				timeline.setStepped(frameIndex);
-			else if (Object.prototype.toString.call(map.curve) === '[object Array]') {
-				var curve = map.curve;
-				timeline.setCurve(frameIndex, curve[0], curve[1], curve[2], curve[3]);
-			}
-		};
-		SkeletonJson.prototype.getValue = function (map, prop, defaultValue) {
-			return map[prop] !== undefined ? map[prop] : defaultValue;
-		};
-		SkeletonJson.blendModeFromString = function (str) {
-			str = str.toLowerCase();
-			if (str == "normal")
-				return spine.BlendMode.Normal;
-			if (str == "additive")
-				return spine.BlendMode.Additive;
-			if (str == "multiply")
-				return spine.BlendMode.Multiply;
-			if (str == "screen")
-				return spine.BlendMode.Screen;
-			throw new Error("Unknown blend mode: " + str);
-		};
-		SkeletonJson.positionModeFromString = function (str) {
-			str = str.toLowerCase();
-			if (str == "fixed")
-				return spine.PositionMode.Fixed;
-			if (str == "percent")
-				return spine.PositionMode.Percent;
-			throw new Error("Unknown position mode: " + str);
-		};
-		SkeletonJson.spacingModeFromString = function (str) {
-			str = str.toLowerCase();
-			if (str == "length")
-				return spine.SpacingMode.Length;
-			if (str == "fixed")
-				return spine.SpacingMode.Fixed;
-			if (str == "percent")
-				return spine.SpacingMode.Percent;
-			throw new Error("Unknown position mode: " + str);
-		};
-		SkeletonJson.rotateModeFromString = function (str) {
-			str = str.toLowerCase();
-			if (str == "tangent")
-				return spine.RotateMode.Tangent;
-			if (str == "chain")
-				return spine.RotateMode.Chain;
-			if (str == "chainscale")
-				return spine.RotateMode.ChainScale;
-			throw new Error("Unknown rotate mode: " + str);
-		};
-		SkeletonJson.transformModeFromString = function (str) {
-			str = str.toLowerCase();
-			if (str == "normal")
-				return spine.TransformMode.Normal;
-			if (str == "onlytranslation")
-				return spine.TransformMode.OnlyTranslation;
-			if (str == "norotationorreflection")
-				return spine.TransformMode.NoRotationOrReflection;
-			if (str == "noscale")
-				return spine.TransformMode.NoScale;
-			if (str == "noscaleorreflection")
-				return spine.TransformMode.NoScaleOrReflection;
-			throw new Error("Unknown transform mode: " + str);
-		};
-		return SkeletonJson;
-	}());
-	spine.SkeletonJson = SkeletonJson;
-	var LinkedMesh = (function () {
-		function LinkedMesh(mesh, skin, slotIndex, parent) {
-			this.mesh = mesh;
-			this.skin = skin;
-			this.slotIndex = slotIndex;
-			this.parent = parent;
-		}
-		return LinkedMesh;
-	}());
+    var SkeletonJson = (function () {
+        function SkeletonJson(attachmentLoader) {
+            this.scale = 1;
+            this.linkedMeshes = new Array();
+            this.attachmentLoader = attachmentLoader;
+        }
+        SkeletonJson.prototype.readSkeletonData = function (json) {
+            var scale = this.scale;
+            var skeletonData = new spine.SkeletonData();
+            var root = typeof (json) === "string" ? JSON.parse(json) : json;
+            var skeletonMap = root.skeleton;
+            if (skeletonMap != null) {
+                skeletonData.hash = skeletonMap.hash;
+                skeletonData.version = skeletonMap.spine;
+                skeletonData.width = skeletonMap.width;
+                skeletonData.height = skeletonMap.height;
+                skeletonData.fps = skeletonMap.fps;
+                skeletonData.imagesPath = skeletonMap.images;
+            }
+            if (root.bones) {
+                for (var i = 0; i < root.bones.length; i++) {
+                    var boneMap = root.bones[i];
+                    var parent_2 = null;
+                    var parentName = this.getValue(boneMap, "parent", null);
+                    if (parentName != null) {
+                        parent_2 = skeletonData.findBone(parentName);
+                        if (parent_2 == null)
+                            throw new Error("Parent bone not found: " + parentName);
+                    }
+                    var data = new spine.BoneData(skeletonData.bones.length, boneMap.name, parent_2);
+                    data.length = this.getValue(boneMap, "length", 0) * scale;
+                    data.x = this.getValue(boneMap, "x", 0) * scale;
+                    data.y = this.getValue(boneMap, "y", 0) * scale;
+                    data.rotation = this.getValue(boneMap, "rotation", 0);
+                    data.scaleX = this.getValue(boneMap, "scaleX", 1);
+                    data.scaleY = this.getValue(boneMap, "scaleY", 1);
+                    data.shearX = this.getValue(boneMap, "shearX", 0);
+                    data.shearY = this.getValue(boneMap, "shearY", 0);
+                    data.transformMode = SkeletonJson.transformModeFromString(this.getValue(boneMap, "transform", "normal"));
+                    skeletonData.bones.push(data);
+                }
+            }
+            if (root.slots) {
+                for (var i = 0; i < root.slots.length; i++) {
+                    var slotMap = root.slots[i];
+                    var slotName = slotMap.name;
+                    var boneName = slotMap.bone;
+                    var boneData = skeletonData.findBone(boneName);
+                    if (boneData == null)
+                        throw new Error("Slot bone not found: " + boneName);
+                    var data = new spine.SlotData(skeletonData.slots.length, slotName, boneData);
+                    var color = this.getValue(slotMap, "color", null);
+                    if (color != null)
+                        data.color.setFromString(color);
+                    var dark = this.getValue(slotMap, "dark", null);
+                    if (dark != null) {
+                        data.darkColor = new spine.Color(1, 1, 1, 1);
+                        data.darkColor.setFromString(dark);
+                    }
+                    data.attachmentName = this.getValue(slotMap, "attachment", null);
+                    data.blendMode = SkeletonJson.blendModeFromString(this.getValue(slotMap, "blend", "normal"));
+                    skeletonData.slots.push(data);
+                }
+            }
+            if (root.ik) {
+                for (var i = 0; i < root.ik.length; i++) {
+                    var constraintMap = root.ik[i];
+                    var data = new spine.IkConstraintData(constraintMap.name);
+                    data.order = this.getValue(constraintMap, "order", 0);
+                    for (var j = 0; j < constraintMap.bones.length; j++) {
+                        var boneName = constraintMap.bones[j];
+                        var bone = skeletonData.findBone(boneName);
+                        if (bone == null)
+                            throw new Error("IK bone not found: " + boneName);
+                        data.bones.push(bone);
+                    }
+                    var targetName = constraintMap.target;
+                    data.target = skeletonData.findBone(targetName);
+                    if (data.target == null)
+                        throw new Error("IK target bone not found: " + targetName);
+                    data.mix = this.getValue(constraintMap, "mix", 1);
+                    data.bendDirection = this.getValue(constraintMap, "bendPositive", true) ? 1 : -1;
+                    data.compress = this.getValue(constraintMap, "compress", false);
+                    data.stretch = this.getValue(constraintMap, "stretch", false);
+                    data.uniform = this.getValue(constraintMap, "uniform", false);
+                    skeletonData.ikConstraints.push(data);
+                }
+            }
+            if (root.transform) {
+                for (var i = 0; i < root.transform.length; i++) {
+                    var constraintMap = root.transform[i];
+                    var data = new spine.TransformConstraintData(constraintMap.name);
+                    data.order = this.getValue(constraintMap, "order", 0);
+                    for (var j = 0; j < constraintMap.bones.length; j++) {
+                        var boneName = constraintMap.bones[j];
+                        var bone = skeletonData.findBone(boneName);
+                        if (bone == null)
+                            throw new Error("Transform constraint bone not found: " + boneName);
+                        data.bones.push(bone);
+                    }
+                    var targetName = constraintMap.target;
+                    data.target = skeletonData.findBone(targetName);
+                    if (data.target == null)
+                        throw new Error("Transform constraint target bone not found: " + targetName);
+                    data.local = this.getValue(constraintMap, "local", false);
+                    data.relative = this.getValue(constraintMap, "relative", false);
+                    data.offsetRotation = this.getValue(constraintMap, "rotation", 0);
+                    data.offsetX = this.getValue(constraintMap, "x", 0) * scale;
+                    data.offsetY = this.getValue(constraintMap, "y", 0) * scale;
+                    data.offsetScaleX = this.getValue(constraintMap, "scaleX", 0);
+                    data.offsetScaleY = this.getValue(constraintMap, "scaleY", 0);
+                    data.offsetShearY = this.getValue(constraintMap, "shearY", 0);
+                    data.rotateMix = this.getValue(constraintMap, "rotateMix", 1);
+                    data.translateMix = this.getValue(constraintMap, "translateMix", 1);
+                    data.scaleMix = this.getValue(constraintMap, "scaleMix", 1);
+                    data.shearMix = this.getValue(constraintMap, "shearMix", 1);
+                    skeletonData.transformConstraints.push(data);
+                }
+            }
+            if (root.path) {
+                for (var i = 0; i < root.path.length; i++) {
+                    var constraintMap = root.path[i];
+                    var data = new spine.PathConstraintData(constraintMap.name);
+                    data.order = this.getValue(constraintMap, "order", 0);
+                    for (var j = 0; j < constraintMap.bones.length; j++) {
+                        var boneName = constraintMap.bones[j];
+                        var bone = skeletonData.findBone(boneName);
+                        if (bone == null)
+                            throw new Error("Transform constraint bone not found: " + boneName);
+                        data.bones.push(bone);
+                    }
+                    var targetName = constraintMap.target;
+                    data.target = skeletonData.findSlot(targetName);
+                    if (data.target == null)
+                        throw new Error("Path target slot not found: " + targetName);
+                    data.positionMode = SkeletonJson.positionModeFromString(this.getValue(constraintMap, "positionMode", "percent"));
+                    data.spacingMode = SkeletonJson.spacingModeFromString(this.getValue(constraintMap, "spacingMode", "length"));
+                    data.rotateMode = SkeletonJson.rotateModeFromString(this.getValue(constraintMap, "rotateMode", "tangent"));
+                    data.offsetRotation = this.getValue(constraintMap, "rotation", 0);
+                    data.position = this.getValue(constraintMap, "position", 0);
+                    if (data.positionMode == spine.PositionMode.Fixed)
+                        data.position *= scale;
+                    data.spacing = this.getValue(constraintMap, "spacing", 0);
+                    if (data.spacingMode == spine.SpacingMode.Length || data.spacingMode == spine.SpacingMode.Fixed)
+                        data.spacing *= scale;
+                    data.rotateMix = this.getValue(constraintMap, "rotateMix", 1);
+                    data.translateMix = this.getValue(constraintMap, "translateMix", 1);
+                    skeletonData.pathConstraints.push(data);
+                }
+            }
+            if (root.skins) {
+                for (var skinName in root.skins) {
+                    var skinMap = root.skins[skinName];
+                    var skin = new spine.Skin(skinName);
+                    for (var slotName in skinMap) {
+                        var slotIndex = skeletonData.findSlotIndex(slotName);
+                        if (slotIndex == -1)
+                            throw new Error("Slot not found: " + slotName);
+                        var slotMap = skinMap[slotName];
+                        for (var entryName in slotMap) {
+                            var attachment = this.readAttachment(slotMap[entryName], skin, slotIndex, entryName, skeletonData);
+                            if (attachment != null)
+                                skin.addAttachment(slotIndex, entryName, attachment);
+                        }
+                    }
+                    skeletonData.skins.push(skin);
+                    if (skin.name == "default")
+                        skeletonData.defaultSkin = skin;
+                }
+            }
+            for (var i = 0, n = this.linkedMeshes.length; i < n; i++) {
+                var linkedMesh = this.linkedMeshes[i];
+                var skin = linkedMesh.skin == null ? skeletonData.defaultSkin : skeletonData.findSkin(linkedMesh.skin);
+                if (skin == null)
+                    throw new Error("Skin not found: " + linkedMesh.skin);
+                var parent_3 = skin.getAttachment(linkedMesh.slotIndex, linkedMesh.parent);
+                if (parent_3 == null)
+                    throw new Error("Parent mesh not found: " + linkedMesh.parent);
+                linkedMesh.mesh.setParentMesh(parent_3);
+                linkedMesh.mesh.updateUVs();
+            }
+            this.linkedMeshes.length = 0;
+            if (root.events) {
+                for (var eventName in root.events) {
+                    var eventMap = root.events[eventName];
+                    var data = new spine.EventData(eventName);
+                    data.intValue = this.getValue(eventMap, "int", 0);
+                    data.floatValue = this.getValue(eventMap, "float", 0);
+                    data.stringValue = this.getValue(eventMap, "string", "");
+                    data.audioPath = this.getValue(eventMap, "audio", null);
+                    if (data.audioPath != null) {
+                        data.volume = this.getValue(eventMap, "volume", 1);
+                        data.balance = this.getValue(eventMap, "balance", 0);
+                    }
+                    skeletonData.events.push(data);
+                }
+            }
+            if (root.animations) {
+                for (var animationName in root.animations) {
+                    var animationMap = root.animations[animationName];
+                    this.readAnimation(animationMap, animationName, skeletonData);
+                }
+            }
+            return skeletonData;
+        };
+        SkeletonJson.prototype.readAttachment = function (map, skin, slotIndex, name, skeletonData) {
+            var scale = this.scale;
+            name = this.getValue(map, "name", name);
+            var type = this.getValue(map, "type", "region");
+            switch (type) {
+                case "region": {
+                    var path = this.getValue(map, "path", name);
+                    var region = this.attachmentLoader.newRegionAttachment(skin, name, path);
+                    if (region == null)
+                        return null;
+                    region.path = path;
+                    region.x = this.getValue(map, "x", 0) * scale;
+                    region.y = this.getValue(map, "y", 0) * scale;
+                    region.scaleX = this.getValue(map, "scaleX", 1);
+                    region.scaleY = this.getValue(map, "scaleY", 1);
+                    region.rotation = this.getValue(map, "rotation", 0);
+                    region.width = map.width * scale;
+                    region.height = map.height * scale;
+                    var color = this.getValue(map, "color", null);
+                    if (color != null)
+                        region.color.setFromString(color);
+                    region.updateOffset();
+                    return region;
+                }
+                case "boundingbox": {
+                    var box = this.attachmentLoader.newBoundingBoxAttachment(skin, name);
+                    if (box == null)
+                        return null;
+                    this.readVertices(map, box, map.vertexCount << 1);
+                    var color = this.getValue(map, "color", null);
+                    if (color != null)
+                        box.color.setFromString(color);
+                    return box;
+                }
+                case "mesh":
+                case "linkedmesh": {
+                    var path = this.getValue(map, "path", name);
+                    var mesh = this.attachmentLoader.newMeshAttachment(skin, name, path);
+                    if (mesh == null)
+                        return null;
+                    mesh.path = path;
+                    var color = this.getValue(map, "color", null);
+                    if (color != null)
+                        mesh.color.setFromString(color);
+                    var parent_4 = this.getValue(map, "parent", null);
+                    if (parent_4 != null) {
+                        mesh.inheritDeform = this.getValue(map, "deform", true);
+                        this.linkedMeshes.push(new LinkedMesh(mesh, this.getValue(map, "skin", null), slotIndex, parent_4));
+                        return mesh;
+                    }
+                    var uvs = map.uvs;
+                    this.readVertices(map, mesh, uvs.length);
+                    mesh.triangles = map.triangles;
+                    mesh.regionUVs = uvs;
+                    mesh.updateUVs();
+                    mesh.hullLength = this.getValue(map, "hull", 0) * 2;
+                    return mesh;
+                }
+                case "path": {
+                    var path = this.attachmentLoader.newPathAttachment(skin, name);
+                    if (path == null)
+                        return null;
+                    path.closed = this.getValue(map, "closed", false);
+                    path.constantSpeed = this.getValue(map, "constantSpeed", true);
+                    var vertexCount = map.vertexCount;
+                    this.readVertices(map, path, vertexCount << 1);
+                    var lengths = spine.Utils.newArray(vertexCount / 3, 0);
+                    for (var i = 0; i < map.lengths.length; i++)
+                        lengths[i] = map.lengths[i] * scale;
+                    path.lengths = lengths;
+                    var color = this.getValue(map, "color", null);
+                    if (color != null)
+                        path.color.setFromString(color);
+                    return path;
+                }
+                case "point": {
+                    var point = this.attachmentLoader.newPointAttachment(skin, name);
+                    if (point == null)
+                        return null;
+                    point.x = this.getValue(map, "x", 0) * scale;
+                    point.y = this.getValue(map, "y", 0) * scale;
+                    point.rotation = this.getValue(map, "rotation", 0);
+                    var color = this.getValue(map, "color", null);
+                    if (color != null)
+                        point.color.setFromString(color);
+                    return point;
+                }
+                case "clipping": {
+                    var clip = this.attachmentLoader.newClippingAttachment(skin, name);
+                    if (clip == null)
+                        return null;
+                    var end = this.getValue(map, "end", null);
+                    if (end != null) {
+                        var slot = skeletonData.findSlot(end);
+                        if (slot == null)
+                            throw new Error("Clipping end slot not found: " + end);
+                        clip.endSlot = slot;
+                    }
+                    var vertexCount = map.vertexCount;
+                    this.readVertices(map, clip, vertexCount << 1);
+                    var color = this.getValue(map, "color", null);
+                    if (color != null)
+                        clip.color.setFromString(color);
+                    return clip;
+                }
+            }
+            return null;
+        };
+        SkeletonJson.prototype.readVertices = function (map, attachment, verticesLength) {
+            var scale = this.scale;
+            attachment.worldVerticesLength = verticesLength;
+            var vertices = map.vertices;
+            if (verticesLength == vertices.length) {
+                var scaledVertices = spine.Utils.toFloatArray(vertices);
+                if (scale != 1) {
+                    for (var i = 0, n = vertices.length; i < n; i++)
+                        scaledVertices[i] *= scale;
+                }
+                attachment.vertices = scaledVertices;
+                return;
+            }
+            var weights = new Array();
+            var bones = new Array();
+            for (var i = 0, n = vertices.length; i < n;) {
+                var boneCount = vertices[i++];
+                bones.push(boneCount);
+                for (var nn = i + boneCount * 4; i < nn; i += 4) {
+                    bones.push(vertices[i]);
+                    weights.push(vertices[i + 1] * scale);
+                    weights.push(vertices[i + 2] * scale);
+                    weights.push(vertices[i + 3]);
+                }
+            }
+            attachment.bones = bones;
+            attachment.vertices = spine.Utils.toFloatArray(weights);
+        };
+        SkeletonJson.prototype.readAnimation = function (map, name, skeletonData) {
+            var scale = this.scale;
+            var timelines = new Array();
+            var duration = 0;
+            if (map.slots) {
+                for (var slotName in map.slots) {
+                    var slotMap = map.slots[slotName];
+                    var slotIndex = skeletonData.findSlotIndex(slotName);
+                    if (slotIndex == -1)
+                        throw new Error("Slot not found: " + slotName);
+                    for (var timelineName in slotMap) {
+                        var timelineMap = slotMap[timelineName];
+                        if (timelineName == "attachment") {
+                            var timeline = new spine.AttachmentTimeline(timelineMap.length);
+                            timeline.slotIndex = slotIndex;
+                            var frameIndex = 0;
+                            for (var i = 0; i < timelineMap.length; i++) {
+                                var valueMap = timelineMap[i];
+                                timeline.setFrame(frameIndex++, valueMap.time, valueMap.name);
+                            }
+                            timelines.push(timeline);
+                            duration = Math.max(duration, timeline.frames[timeline.getFrameCount() - 1]);
+                        }
+                        else if (timelineName == "color") {
+                            var timeline = new spine.ColorTimeline(timelineMap.length);
+                            timeline.slotIndex = slotIndex;
+                            var frameIndex = 0;
+                            for (var i = 0; i < timelineMap.length; i++) {
+                                var valueMap = timelineMap[i];
+                                var color = new spine.Color();
+                                color.setFromString(valueMap.color);
+                                timeline.setFrame(frameIndex, valueMap.time, color.r, color.g, color.b, color.a);
+                                this.readCurve(valueMap, timeline, frameIndex);
+                                frameIndex++;
+                            }
+                            timelines.push(timeline);
+                            duration = Math.max(duration, timeline.frames[(timeline.getFrameCount() - 1) * spine.ColorTimeline.ENTRIES]);
+                        }
+                        else if (timelineName == "twoColor") {
+                            var timeline = new spine.TwoColorTimeline(timelineMap.length);
+                            timeline.slotIndex = slotIndex;
+                            var frameIndex = 0;
+                            for (var i = 0; i < timelineMap.length; i++) {
+                                var valueMap = timelineMap[i];
+                                var light = new spine.Color();
+                                var dark = new spine.Color();
+                                light.setFromString(valueMap.light);
+                                dark.setFromString(valueMap.dark);
+                                timeline.setFrame(frameIndex, valueMap.time, light.r, light.g, light.b, light.a, dark.r, dark.g, dark.b);
+                                this.readCurve(valueMap, timeline, frameIndex);
+                                frameIndex++;
+                            }
+                            timelines.push(timeline);
+                            duration = Math.max(duration, timeline.frames[(timeline.getFrameCount() - 1) * spine.TwoColorTimeline.ENTRIES]);
+                        }
+                        else
+                            throw new Error("Invalid timeline type for a slot: " + timelineName + " (" + slotName + ")");
+                    }
+                }
+            }
+            if (map.bones) {
+                for (var boneName in map.bones) {
+                    var boneMap = map.bones[boneName];
+                    var boneIndex = skeletonData.findBoneIndex(boneName);
+                    if (boneIndex == -1)
+                        throw new Error("Bone not found: " + boneName);
+                    for (var timelineName in boneMap) {
+                        var timelineMap = boneMap[timelineName];
+                        if (timelineName === "rotate") {
+                            var timeline = new spine.RotateTimeline(timelineMap.length);
+                            timeline.boneIndex = boneIndex;
+                            var frameIndex = 0;
+                            for (var i = 0; i < timelineMap.length; i++) {
+                                var valueMap = timelineMap[i];
+                                timeline.setFrame(frameIndex, valueMap.time, valueMap.angle);
+                                this.readCurve(valueMap, timeline, frameIndex);
+                                frameIndex++;
+                            }
+                            timelines.push(timeline);
+                            duration = Math.max(duration, timeline.frames[(timeline.getFrameCount() - 1) * spine.RotateTimeline.ENTRIES]);
+                        }
+                        else if (timelineName === "translate" || timelineName === "scale" || timelineName === "shear") {
+                            var timeline = null;
+                            var timelineScale = 1;
+                            if (timelineName === "scale")
+                                timeline = new spine.ScaleTimeline(timelineMap.length);
+                            else if (timelineName === "shear")
+                                timeline = new spine.ShearTimeline(timelineMap.length);
+                            else {
+                                timeline = new spine.TranslateTimeline(timelineMap.length);
+                                timelineScale = scale;
+                            }
+                            timeline.boneIndex = boneIndex;
+                            var frameIndex = 0;
+                            for (var i = 0; i < timelineMap.length; i++) {
+                                var valueMap = timelineMap[i];
+                                var x = this.getValue(valueMap, "x", 0), y = this.getValue(valueMap, "y", 0);
+                                timeline.setFrame(frameIndex, valueMap.time, x * timelineScale, y * timelineScale);
+                                this.readCurve(valueMap, timeline, frameIndex);
+                                frameIndex++;
+                            }
+                            timelines.push(timeline);
+                            duration = Math.max(duration, timeline.frames[(timeline.getFrameCount() - 1) * spine.TranslateTimeline.ENTRIES]);
+                        }
+                        else
+                            throw new Error("Invalid timeline type for a bone: " + timelineName + " (" + boneName + ")");
+                    }
+                }
+            }
+            if (map.ik) {
+                for (var constraintName in map.ik) {
+                    var constraintMap = map.ik[constraintName];
+                    var constraint = skeletonData.findIkConstraint(constraintName);
+                    var timeline = new spine.IkConstraintTimeline(constraintMap.length);
+                    timeline.ikConstraintIndex = skeletonData.ikConstraints.indexOf(constraint);
+                    var frameIndex = 0;
+                    for (var i = 0; i < constraintMap.length; i++) {
+                        var valueMap = constraintMap[i];
+                        timeline.setFrame(frameIndex, valueMap.time, this.getValue(valueMap, "mix", 1), this.getValue(valueMap, "bendPositive", true) ? 1 : -1, this.getValue(valueMap, "compress", false), this.getValue(valueMap, "stretch", false));
+                        this.readCurve(valueMap, timeline, frameIndex);
+                        frameIndex++;
+                    }
+                    timelines.push(timeline);
+                    duration = Math.max(duration, timeline.frames[(timeline.getFrameCount() - 1) * spine.IkConstraintTimeline.ENTRIES]);
+                }
+            }
+            if (map.transform) {
+                for (var constraintName in map.transform) {
+                    var constraintMap = map.transform[constraintName];
+                    var constraint = skeletonData.findTransformConstraint(constraintName);
+                    var timeline = new spine.TransformConstraintTimeline(constraintMap.length);
+                    timeline.transformConstraintIndex = skeletonData.transformConstraints.indexOf(constraint);
+                    var frameIndex = 0;
+                    for (var i = 0; i < constraintMap.length; i++) {
+                        var valueMap = constraintMap[i];
+                        timeline.setFrame(frameIndex, valueMap.time, this.getValue(valueMap, "rotateMix", 1), this.getValue(valueMap, "translateMix", 1), this.getValue(valueMap, "scaleMix", 1), this.getValue(valueMap, "shearMix", 1));
+                        this.readCurve(valueMap, timeline, frameIndex);
+                        frameIndex++;
+                    }
+                    timelines.push(timeline);
+                    duration = Math.max(duration, timeline.frames[(timeline.getFrameCount() - 1) * spine.TransformConstraintTimeline.ENTRIES]);
+                }
+            }
+            if (map.paths) {
+                for (var constraintName in map.paths) {
+                    var constraintMap = map.paths[constraintName];
+                    var index = skeletonData.findPathConstraintIndex(constraintName);
+                    if (index == -1)
+                        throw new Error("Path constraint not found: " + constraintName);
+                    var data = skeletonData.pathConstraints[index];
+                    for (var timelineName in constraintMap) {
+                        var timelineMap = constraintMap[timelineName];
+                        if (timelineName === "position" || timelineName === "spacing") {
+                            var timeline = null;
+                            var timelineScale = 1;
+                            if (timelineName === "spacing") {
+                                timeline = new spine.PathConstraintSpacingTimeline(timelineMap.length);
+                                if (data.spacingMode == spine.SpacingMode.Length || data.spacingMode == spine.SpacingMode.Fixed)
+                                    timelineScale = scale;
+                            }
+                            else {
+                                timeline = new spine.PathConstraintPositionTimeline(timelineMap.length);
+                                if (data.positionMode == spine.PositionMode.Fixed)
+                                    timelineScale = scale;
+                            }
+                            timeline.pathConstraintIndex = index;
+                            var frameIndex = 0;
+                            for (var i = 0; i < timelineMap.length; i++) {
+                                var valueMap = timelineMap[i];
+                                timeline.setFrame(frameIndex, valueMap.time, this.getValue(valueMap, timelineName, 0) * timelineScale);
+                                this.readCurve(valueMap, timeline, frameIndex);
+                                frameIndex++;
+                            }
+                            timelines.push(timeline);
+                            duration = Math.max(duration, timeline.frames[(timeline.getFrameCount() - 1) * spine.PathConstraintPositionTimeline.ENTRIES]);
+                        }
+                        else if (timelineName === "mix") {
+                            var timeline = new spine.PathConstraintMixTimeline(timelineMap.length);
+                            timeline.pathConstraintIndex = index;
+                            var frameIndex = 0;
+                            for (var i = 0; i < timelineMap.length; i++) {
+                                var valueMap = timelineMap[i];
+                                timeline.setFrame(frameIndex, valueMap.time, this.getValue(valueMap, "rotateMix", 1), this.getValue(valueMap, "translateMix", 1));
+                                this.readCurve(valueMap, timeline, frameIndex);
+                                frameIndex++;
+                            }
+                            timelines.push(timeline);
+                            duration = Math.max(duration, timeline.frames[(timeline.getFrameCount() - 1) * spine.PathConstraintMixTimeline.ENTRIES]);
+                        }
+                    }
+                }
+            }
+            if (map.deform) {
+                for (var deformName in map.deform) {
+                    var deformMap = map.deform[deformName];
+                    var skin = skeletonData.findSkin(deformName);
+                    if (skin == null)
+                        throw new Error("Skin not found: " + deformName);
+                    for (var slotName in deformMap) {
+                        var slotMap = deformMap[slotName];
+                        var slotIndex = skeletonData.findSlotIndex(slotName);
+                        if (slotIndex == -1)
+                            throw new Error("Slot not found: " + slotMap.name);
+                        for (var timelineName in slotMap) {
+                            var timelineMap = slotMap[timelineName];
+                            var attachment = skin.getAttachment(slotIndex, timelineName);
+                            if (attachment == null)
+                                throw new Error("Deform attachment not found: " + timelineMap.name);
+                            var weighted = attachment.bones != null;
+                            var vertices = attachment.vertices;
+                            var deformLength = weighted ? vertices.length / 3 * 2 : vertices.length;
+                            var timeline = new spine.DeformTimeline(timelineMap.length);
+                            timeline.slotIndex = slotIndex;
+                            timeline.attachment = attachment;
+                            var frameIndex = 0;
+                            for (var j = 0; j < timelineMap.length; j++) {
+                                var valueMap = timelineMap[j];
+                                var deform = void 0;
+                                var verticesValue = this.getValue(valueMap, "vertices", null);
+                                if (verticesValue == null)
+                                    deform = weighted ? spine.Utils.newFloatArray(deformLength) : vertices;
+                                else {
+                                    deform = spine.Utils.newFloatArray(deformLength);
+                                    var start = this.getValue(valueMap, "offset", 0);
+                                    spine.Utils.arrayCopy(verticesValue, 0, deform, start, verticesValue.length);
+                                    if (scale != 1) {
+                                        for (var i = start, n = i + verticesValue.length; i < n; i++)
+                                            deform[i] *= scale;
+                                    }
+                                    if (!weighted) {
+                                        for (var i = 0; i < deformLength; i++)
+                                            deform[i] += vertices[i];
+                                    }
+                                }
+                                timeline.setFrame(frameIndex, valueMap.time, deform);
+                                this.readCurve(valueMap, timeline, frameIndex);
+                                frameIndex++;
+                            }
+                            timelines.push(timeline);
+                            duration = Math.max(duration, timeline.frames[timeline.getFrameCount() - 1]);
+                        }
+                    }
+                }
+            }
+            var drawOrderNode = map.drawOrder;
+            if (drawOrderNode == null)
+                drawOrderNode = map.draworder;
+            if (drawOrderNode != null) {
+                var timeline = new spine.DrawOrderTimeline(drawOrderNode.length);
+                var slotCount = skeletonData.slots.length;
+                var frameIndex = 0;
+                for (var j = 0; j < drawOrderNode.length; j++) {
+                    var drawOrderMap = drawOrderNode[j];
+                    var drawOrder = null;
+                    var offsets = this.getValue(drawOrderMap, "offsets", null);
+                    if (offsets != null) {
+                        drawOrder = spine.Utils.newArray(slotCount, -1);
+                        var unchanged = spine.Utils.newArray(slotCount - offsets.length, 0);
+                        var originalIndex = 0, unchangedIndex = 0;
+                        for (var i = 0; i < offsets.length; i++) {
+                            var offsetMap = offsets[i];
+                            var slotIndex = skeletonData.findSlotIndex(offsetMap.slot);
+                            if (slotIndex == -1)
+                                throw new Error("Slot not found: " + offsetMap.slot);
+                            while (originalIndex != slotIndex)
+                                unchanged[unchangedIndex++] = originalIndex++;
+                            drawOrder[originalIndex + offsetMap.offset] = originalIndex++;
+                        }
+                        while (originalIndex < slotCount)
+                            unchanged[unchangedIndex++] = originalIndex++;
+                        for (var i = slotCount - 1; i >= 0; i--)
+                            if (drawOrder[i] == -1)
+                                drawOrder[i] = unchanged[--unchangedIndex];
+                    }
+                    timeline.setFrame(frameIndex++, drawOrderMap.time, drawOrder);
+                }
+                timelines.push(timeline);
+                duration = Math.max(duration, timeline.frames[timeline.getFrameCount() - 1]);
+            }
+            if (map.events) {
+                var timeline = new spine.EventTimeline(map.events.length);
+                var frameIndex = 0;
+                for (var i = 0; i < map.events.length; i++) {
+                    var eventMap = map.events[i];
+                    var eventData = skeletonData.findEvent(eventMap.name);
+                    if (eventData == null)
+                        throw new Error("Event not found: " + eventMap.name);
+                    var event_5 = new spine.Event(spine.Utils.toSinglePrecision(eventMap.time), eventData);
+                    event_5.intValue = this.getValue(eventMap, "int", eventData.intValue);
+                    event_5.floatValue = this.getValue(eventMap, "float", eventData.floatValue);
+                    event_5.stringValue = this.getValue(eventMap, "string", eventData.stringValue);
+                    if (event_5.data.audioPath != null) {
+                        event_5.volume = this.getValue(eventMap, "volume", 1);
+                        event_5.balance = this.getValue(eventMap, "balance", 0);
+                    }
+                    timeline.setFrame(frameIndex++, event_5);
+                }
+                timelines.push(timeline);
+                duration = Math.max(duration, timeline.frames[timeline.getFrameCount() - 1]);
+            }
+            if (isNaN(duration)) {
+                throw new Error("Error while parsing animation, duration is NaN");
+            }
+            skeletonData.animations.push(new spine.Animation(name, timelines, duration));
+        };
+        SkeletonJson.prototype.readCurve = function (map, timeline, frameIndex) {
+            if (!map.curve)
+                return;
+            if (map.curve === "stepped")
+                timeline.setStepped(frameIndex);
+            else if (Object.prototype.toString.call(map.curve) === '[object Array]') {
+                var curve = map.curve;
+                timeline.setCurve(frameIndex, curve[0], curve[1], curve[2], curve[3]);
+            }
+        };
+        SkeletonJson.prototype.getValue = function (map, prop, defaultValue) {
+            return map[prop] !== undefined ? map[prop] : defaultValue;
+        };
+        SkeletonJson.blendModeFromString = function (str) {
+            str = str.toLowerCase();
+            if (str == "normal")
+                return spine.BlendMode.Normal;
+            if (str == "additive")
+                return spine.BlendMode.Additive;
+            if (str == "multiply")
+                return spine.BlendMode.Multiply;
+            if (str == "screen")
+                return spine.BlendMode.Screen;
+            throw new Error("Unknown blend mode: " + str);
+        };
+        SkeletonJson.positionModeFromString = function (str) {
+            str = str.toLowerCase();
+            if (str == "fixed")
+                return spine.PositionMode.Fixed;
+            if (str == "percent")
+                return spine.PositionMode.Percent;
+            throw new Error("Unknown position mode: " + str);
+        };
+        SkeletonJson.spacingModeFromString = function (str) {
+            str = str.toLowerCase();
+            if (str == "length")
+                return spine.SpacingMode.Length;
+            if (str == "fixed")
+                return spine.SpacingMode.Fixed;
+            if (str == "percent")
+                return spine.SpacingMode.Percent;
+            throw new Error("Unknown position mode: " + str);
+        };
+        SkeletonJson.rotateModeFromString = function (str) {
+            str = str.toLowerCase();
+            if (str == "tangent")
+                return spine.RotateMode.Tangent;
+            if (str == "chain")
+                return spine.RotateMode.Chain;
+            if (str == "chainscale")
+                return spine.RotateMode.ChainScale;
+            throw new Error("Unknown rotate mode: " + str);
+        };
+        SkeletonJson.transformModeFromString = function (str) {
+            str = str.toLowerCase();
+            if (str == "normal")
+                return spine.TransformMode.Normal;
+            if (str == "onlytranslation")
+                return spine.TransformMode.OnlyTranslation;
+            if (str == "norotationorreflection")
+                return spine.TransformMode.NoRotationOrReflection;
+            if (str == "noscale")
+                return spine.TransformMode.NoScale;
+            if (str == "noscaleorreflection")
+                return spine.TransformMode.NoScaleOrReflection;
+            throw new Error("Unknown transform mode: " + str);
+        };
+        return SkeletonJson;
+    }());
+    spine.SkeletonJson = SkeletonJson;
+    var LinkedMesh = (function () {
+        function LinkedMesh(mesh, skin, slotIndex, parent) {
+            this.mesh = mesh;
+            this.skin = skin;
+            this.slotIndex = slotIndex;
+            this.parent = parent;
+        }
+        return LinkedMesh;
+    }());
 })(spine || (spine = {}));
 })(spine || (spine = {}));
 var spine;
 var spine;
 (function (spine) {
 (function (spine) {
-	var Skin = (function () {
-		function Skin(name) {
-			this.attachments = new Array();
-			if (name == null)
-				throw new Error("name cannot be null.");
-			this.name = name;
-		}
-		Skin.prototype.addAttachment = function (slotIndex, name, attachment) {
-			if (attachment == null)
-				throw new Error("attachment cannot be null.");
-			var attachments = this.attachments;
-			if (slotIndex >= attachments.length)
-				attachments.length = slotIndex + 1;
-			if (!attachments[slotIndex])
-				attachments[slotIndex] = {};
-			attachments[slotIndex][name] = attachment;
-		};
-		Skin.prototype.getAttachment = function (slotIndex, name) {
-			var dictionary = this.attachments[slotIndex];
-			return dictionary ? dictionary[name] : null;
-		};
-		Skin.prototype.attachAll = function (skeleton, oldSkin) {
-			var slotIndex = 0;
-			for (var i = 0; i < skeleton.slots.length; i++) {
-				var slot = skeleton.slots[i];
-				var slotAttachment = slot.getAttachment();
-				if (slotAttachment && slotIndex < oldSkin.attachments.length) {
-					var dictionary = oldSkin.attachments[slotIndex];
-					for (var key in dictionary) {
-						var skinAttachment = dictionary[key];
-						if (slotAttachment == skinAttachment) {
-							var attachment = this.getAttachment(slotIndex, key);
-							if (attachment != null)
-								slot.setAttachment(attachment);
-							break;
-						}
-					}
-				}
-				slotIndex++;
-			}
-		};
-		return Skin;
-	}());
-	spine.Skin = Skin;
+    var Skin = (function () {
+        function Skin(name) {
+            this.attachments = new Array();
+            if (name == null)
+                throw new Error("name cannot be null.");
+            this.name = name;
+        }
+        Skin.prototype.addAttachment = function (slotIndex, name, attachment) {
+            if (attachment == null)
+                throw new Error("attachment cannot be null.");
+            var attachments = this.attachments;
+            if (slotIndex >= attachments.length)
+                attachments.length = slotIndex + 1;
+            if (!attachments[slotIndex])
+                attachments[slotIndex] = {};
+            attachments[slotIndex][name] = attachment;
+        };
+        Skin.prototype.getAttachment = function (slotIndex, name) {
+            var dictionary = this.attachments[slotIndex];
+            return dictionary ? dictionary[name] : null;
+        };
+        Skin.prototype.attachAll = function (skeleton, oldSkin) {
+            var slotIndex = 0;
+            for (var i = 0; i < skeleton.slots.length; i++) {
+                var slot = skeleton.slots[i];
+                var slotAttachment = slot.getAttachment();
+                if (slotAttachment && slotIndex < oldSkin.attachments.length) {
+                    var dictionary = oldSkin.attachments[slotIndex];
+                    for (var key in dictionary) {
+                        var skinAttachment = dictionary[key];
+                        if (slotAttachment == skinAttachment) {
+                            var attachment = this.getAttachment(slotIndex, key);
+                            if (attachment != null)
+                                slot.setAttachment(attachment);
+                            break;
+                        }
+                    }
+                }
+                slotIndex++;
+            }
+        };
+        return Skin;
+    }());
+    spine.Skin = Skin;
 })(spine || (spine = {}));
 })(spine || (spine = {}));
 var spine;
 var spine;
 (function (spine) {
 (function (spine) {
-	var Slot = (function () {
-		function Slot(data, bone) {
-			this.attachmentVertices = new Array();
-			if (data == null)
-				throw new Error("data cannot be null.");
-			if (bone == null)
-				throw new Error("bone cannot be null.");
-			this.data = data;
-			this.bone = bone;
-			this.color = new spine.Color();
-			this.darkColor = data.darkColor == null ? null : new spine.Color();
-			this.setToSetupPose();
-		}
-		Slot.prototype.getAttachment = function () {
-			return this.attachment;
-		};
-		Slot.prototype.setAttachment = function (attachment) {
-			if (this.attachment == attachment)
-				return;
-			this.attachment = attachment;
-			this.attachmentTime = this.bone.skeleton.time;
-			this.attachmentVertices.length = 0;
-		};
-		Slot.prototype.setAttachmentTime = function (time) {
-			this.attachmentTime = this.bone.skeleton.time - time;
-		};
-		Slot.prototype.getAttachmentTime = function () {
-			return this.bone.skeleton.time - this.attachmentTime;
-		};
-		Slot.prototype.setToSetupPose = function () {
-			this.color.setFromColor(this.data.color);
-			if (this.darkColor != null)
-				this.darkColor.setFromColor(this.data.darkColor);
-			if (this.data.attachmentName == null)
-				this.attachment = null;
-			else {
-				this.attachment = null;
-				this.setAttachment(this.bone.skeleton.getAttachment(this.data.index, this.data.attachmentName));
-			}
-		};
-		return Slot;
-	}());
-	spine.Slot = Slot;
+    var Slot = (function () {
+        function Slot(data, bone) {
+            this.attachmentVertices = new Array();
+            if (data == null)
+                throw new Error("data cannot be null.");
+            if (bone == null)
+                throw new Error("bone cannot be null.");
+            this.data = data;
+            this.bone = bone;
+            this.color = new spine.Color();
+            this.darkColor = data.darkColor == null ? null : new spine.Color();
+            this.setToSetupPose();
+        }
+        Slot.prototype.getAttachment = function () {
+            return this.attachment;
+        };
+        Slot.prototype.setAttachment = function (attachment) {
+            if (this.attachment == attachment)
+                return;
+            this.attachment = attachment;
+            this.attachmentTime = this.bone.skeleton.time;
+            this.attachmentVertices.length = 0;
+        };
+        Slot.prototype.setAttachmentTime = function (time) {
+            this.attachmentTime = this.bone.skeleton.time - time;
+        };
+        Slot.prototype.getAttachmentTime = function () {
+            return this.bone.skeleton.time - this.attachmentTime;
+        };
+        Slot.prototype.setToSetupPose = function () {
+            this.color.setFromColor(this.data.color);
+            if (this.darkColor != null)
+                this.darkColor.setFromColor(this.data.darkColor);
+            if (this.data.attachmentName == null)
+                this.attachment = null;
+            else {
+                this.attachment = null;
+                this.setAttachment(this.bone.skeleton.getAttachment(this.data.index, this.data.attachmentName));
+            }
+        };
+        return Slot;
+    }());
+    spine.Slot = Slot;
 })(spine || (spine = {}));
 })(spine || (spine = {}));
 var spine;
 var spine;
 (function (spine) {
 (function (spine) {
-	var SlotData = (function () {
-		function SlotData(index, name, boneData) {
-			this.color = new spine.Color(1, 1, 1, 1);
-			if (index < 0)
-				throw new Error("index must be >= 0.");
-			if (name == null)
-				throw new Error("name cannot be null.");
-			if (boneData == null)
-				throw new Error("boneData cannot be null.");
-			this.index = index;
-			this.name = name;
-			this.boneData = boneData;
-		}
-		return SlotData;
-	}());
-	spine.SlotData = SlotData;
+    var SlotData = (function () {
+        function SlotData(index, name, boneData) {
+            this.color = new spine.Color(1, 1, 1, 1);
+            if (index < 0)
+                throw new Error("index must be >= 0.");
+            if (name == null)
+                throw new Error("name cannot be null.");
+            if (boneData == null)
+                throw new Error("boneData cannot be null.");
+            this.index = index;
+            this.name = name;
+            this.boneData = boneData;
+        }
+        return SlotData;
+    }());
+    spine.SlotData = SlotData;
 })(spine || (spine = {}));
 })(spine || (spine = {}));
 var spine;
 var spine;
 (function (spine) {
 (function (spine) {
-	var Texture = (function () {
-		function Texture(image) {
-			this._image = image;
-		}
-		Texture.prototype.getImage = function () {
-			return this._image;
-		};
-		Texture.filterFromString = function (text) {
-			switch (text.toLowerCase()) {
-				case "nearest": return TextureFilter.Nearest;
-				case "linear": return TextureFilter.Linear;
-				case "mipmap": return TextureFilter.MipMap;
-				case "mipmapnearestnearest": return TextureFilter.MipMapNearestNearest;
-				case "mipmaplinearnearest": return TextureFilter.MipMapLinearNearest;
-				case "mipmapnearestlinear": return TextureFilter.MipMapNearestLinear;
-				case "mipmaplinearlinear": return TextureFilter.MipMapLinearLinear;
-				default: throw new Error("Unknown texture filter " + text);
-			}
-		};
-		Texture.wrapFromString = function (text) {
-			switch (text.toLowerCase()) {
-				case "mirroredtepeat": return TextureWrap.MirroredRepeat;
-				case "clamptoedge": return TextureWrap.ClampToEdge;
-				case "repeat": return TextureWrap.Repeat;
-				default: throw new Error("Unknown texture wrap " + text);
-			}
-		};
-		return Texture;
-	}());
-	spine.Texture = Texture;
-	var TextureFilter;
-	(function (TextureFilter) {
-		TextureFilter[TextureFilter["Nearest"] = 9728] = "Nearest";
-		TextureFilter[TextureFilter["Linear"] = 9729] = "Linear";
-		TextureFilter[TextureFilter["MipMap"] = 9987] = "MipMap";
-		TextureFilter[TextureFilter["MipMapNearestNearest"] = 9984] = "MipMapNearestNearest";
-		TextureFilter[TextureFilter["MipMapLinearNearest"] = 9985] = "MipMapLinearNearest";
-		TextureFilter[TextureFilter["MipMapNearestLinear"] = 9986] = "MipMapNearestLinear";
-		TextureFilter[TextureFilter["MipMapLinearLinear"] = 9987] = "MipMapLinearLinear";
-	})(TextureFilter = spine.TextureFilter || (spine.TextureFilter = {}));
-	var TextureWrap;
-	(function (TextureWrap) {
-		TextureWrap[TextureWrap["MirroredRepeat"] = 33648] = "MirroredRepeat";
-		TextureWrap[TextureWrap["ClampToEdge"] = 33071] = "ClampToEdge";
-		TextureWrap[TextureWrap["Repeat"] = 10497] = "Repeat";
-	})(TextureWrap = spine.TextureWrap || (spine.TextureWrap = {}));
-	var TextureRegion = (function () {
-		function TextureRegion() {
-			this.u = 0;
-			this.v = 0;
-			this.u2 = 0;
-			this.v2 = 0;
-			this.width = 0;
-			this.height = 0;
-			this.rotate = false;
-			this.offsetX = 0;
-			this.offsetY = 0;
-			this.originalWidth = 0;
-			this.originalHeight = 0;
-		}
-		return TextureRegion;
-	}());
-	spine.TextureRegion = TextureRegion;
-	var FakeTexture = (function (_super) {
-		__extends(FakeTexture, _super);
-		function FakeTexture() {
-			return _super !== null && _super.apply(this, arguments) || this;
-		}
-		FakeTexture.prototype.setFilters = function (minFilter, magFilter) { };
-		FakeTexture.prototype.setWraps = function (uWrap, vWrap) { };
-		FakeTexture.prototype.dispose = function () { };
-		return FakeTexture;
-	}(Texture));
-	spine.FakeTexture = FakeTexture;
+    var Texture = (function () {
+        function Texture(image) {
+            this._image = image;
+        }
+        Texture.prototype.getImage = function () {
+            return this._image;
+        };
+        Texture.filterFromString = function (text) {
+            switch (text.toLowerCase()) {
+                case "nearest": return TextureFilter.Nearest;
+                case "linear": return TextureFilter.Linear;
+                case "mipmap": return TextureFilter.MipMap;
+                case "mipmapnearestnearest": return TextureFilter.MipMapNearestNearest;
+                case "mipmaplinearnearest": return TextureFilter.MipMapLinearNearest;
+                case "mipmapnearestlinear": return TextureFilter.MipMapNearestLinear;
+                case "mipmaplinearlinear": return TextureFilter.MipMapLinearLinear;
+                default: throw new Error("Unknown texture filter " + text);
+            }
+        };
+        Texture.wrapFromString = function (text) {
+            switch (text.toLowerCase()) {
+                case "mirroredtepeat": return TextureWrap.MirroredRepeat;
+                case "clamptoedge": return TextureWrap.ClampToEdge;
+                case "repeat": return TextureWrap.Repeat;
+                default: throw new Error("Unknown texture wrap " + text);
+            }
+        };
+        return Texture;
+    }());
+    spine.Texture = Texture;
+    var TextureFilter;
+    (function (TextureFilter) {
+        TextureFilter[TextureFilter["Nearest"] = 9728] = "Nearest";
+        TextureFilter[TextureFilter["Linear"] = 9729] = "Linear";
+        TextureFilter[TextureFilter["MipMap"] = 9987] = "MipMap";
+        TextureFilter[TextureFilter["MipMapNearestNearest"] = 9984] = "MipMapNearestNearest";
+        TextureFilter[TextureFilter["MipMapLinearNearest"] = 9985] = "MipMapLinearNearest";
+        TextureFilter[TextureFilter["MipMapNearestLinear"] = 9986] = "MipMapNearestLinear";
+        TextureFilter[TextureFilter["MipMapLinearLinear"] = 9987] = "MipMapLinearLinear";
+    })(TextureFilter = spine.TextureFilter || (spine.TextureFilter = {}));
+    var TextureWrap;
+    (function (TextureWrap) {
+        TextureWrap[TextureWrap["MirroredRepeat"] = 33648] = "MirroredRepeat";
+        TextureWrap[TextureWrap["ClampToEdge"] = 33071] = "ClampToEdge";
+        TextureWrap[TextureWrap["Repeat"] = 10497] = "Repeat";
+    })(TextureWrap = spine.TextureWrap || (spine.TextureWrap = {}));
+    var TextureRegion = (function () {
+        function TextureRegion() {
+            this.u = 0;
+            this.v = 0;
+            this.u2 = 0;
+            this.v2 = 0;
+            this.width = 0;
+            this.height = 0;
+            this.rotate = false;
+            this.offsetX = 0;
+            this.offsetY = 0;
+            this.originalWidth = 0;
+            this.originalHeight = 0;
+        }
+        return TextureRegion;
+    }());
+    spine.TextureRegion = TextureRegion;
+    var FakeTexture = (function (_super) {
+        __extends(FakeTexture, _super);
+        function FakeTexture() {
+            return _super !== null && _super.apply(this, arguments) || this;
+        }
+        FakeTexture.prototype.setFilters = function (minFilter, magFilter) { };
+        FakeTexture.prototype.setWraps = function (uWrap, vWrap) { };
+        FakeTexture.prototype.dispose = function () { };
+        return FakeTexture;
+    }(Texture));
+    spine.FakeTexture = FakeTexture;
 })(spine || (spine = {}));
 })(spine || (spine = {}));
 var spine;
 var spine;
 (function (spine) {
 (function (spine) {
-	var TextureAtlas = (function () {
-		function TextureAtlas(atlasText, textureLoader) {
-			this.pages = new Array();
-			this.regions = new Array();
-			this.load(atlasText, textureLoader);
-		}
-		TextureAtlas.prototype.load = function (atlasText, textureLoader) {
-			if (textureLoader == null)
-				throw new Error("textureLoader cannot be null.");
-			var reader = new TextureAtlasReader(atlasText);
-			var tuple = new Array(4);
-			var page = null;
-			while (true) {
-				var line = reader.readLine();
-				if (line == null)
-					break;
-				line = line.trim();
-				if (line.length == 0)
-					page = null;
-				else if (!page) {
-					page = new TextureAtlasPage();
-					page.name = line;
-					if (reader.readTuple(tuple) == 2) {
-						page.width = parseInt(tuple[0]);
-						page.height = parseInt(tuple[1]);
-						reader.readTuple(tuple);
-					}
-					reader.readTuple(tuple);
-					page.minFilter = spine.Texture.filterFromString(tuple[0]);
-					page.magFilter = spine.Texture.filterFromString(tuple[1]);
-					var direction = reader.readValue();
-					page.uWrap = spine.TextureWrap.ClampToEdge;
-					page.vWrap = spine.TextureWrap.ClampToEdge;
-					if (direction == "x")
-						page.uWrap = spine.TextureWrap.Repeat;
-					else if (direction == "y")
-						page.vWrap = spine.TextureWrap.Repeat;
-					else if (direction == "xy")
-						page.uWrap = page.vWrap = spine.TextureWrap.Repeat;
-					page.texture = textureLoader(line);
-					page.texture.setFilters(page.minFilter, page.magFilter);
-					page.texture.setWraps(page.uWrap, page.vWrap);
-					page.width = page.texture.getImage().width;
-					page.height = page.texture.getImage().height;
-					this.pages.push(page);
-				}
-				else {
-					var region = new TextureAtlasRegion();
-					region.name = line;
-					region.page = page;
-					region.rotate = reader.readValue() == "true";
-					reader.readTuple(tuple);
-					var x = parseInt(tuple[0]);
-					var y = parseInt(tuple[1]);
-					reader.readTuple(tuple);
-					var width = parseInt(tuple[0]);
-					var height = parseInt(tuple[1]);
-					region.u = x / page.width;
-					region.v = y / page.height;
-					if (region.rotate) {
-						region.u2 = (x + height) / page.width;
-						region.v2 = (y + width) / page.height;
-					}
-					else {
-						region.u2 = (x + width) / page.width;
-						region.v2 = (y + height) / page.height;
-					}
-					region.x = x;
-					region.y = y;
-					region.width = Math.abs(width);
-					region.height = Math.abs(height);
-					if (reader.readTuple(tuple) == 4) {
-						if (reader.readTuple(tuple) == 4) {
-							reader.readTuple(tuple);
-						}
-					}
-					region.originalWidth = parseInt(tuple[0]);
-					region.originalHeight = parseInt(tuple[1]);
-					reader.readTuple(tuple);
-					region.offsetX = parseInt(tuple[0]);
-					region.offsetY = parseInt(tuple[1]);
-					region.index = parseInt(reader.readValue());
-					region.texture = page.texture;
-					this.regions.push(region);
-				}
-			}
-		};
-		TextureAtlas.prototype.findRegion = function (name) {
-			for (var i = 0; i < this.regions.length; i++) {
-				if (this.regions[i].name == name) {
-					return this.regions[i];
-				}
-			}
-			return null;
-		};
-		TextureAtlas.prototype.dispose = function () {
-			for (var i = 0; i < this.pages.length; i++) {
-				this.pages[i].texture.dispose();
-			}
-		};
-		return TextureAtlas;
-	}());
-	spine.TextureAtlas = TextureAtlas;
-	var TextureAtlasReader = (function () {
-		function TextureAtlasReader(text) {
-			this.index = 0;
-			this.lines = text.split(/\r\n|\r|\n/);
-		}
-		TextureAtlasReader.prototype.readLine = function () {
-			if (this.index >= this.lines.length)
-				return null;
-			return this.lines[this.index++];
-		};
-		TextureAtlasReader.prototype.readValue = function () {
-			var line = this.readLine();
-			var colon = line.indexOf(":");
-			if (colon == -1)
-				throw new Error("Invalid line: " + line);
-			return line.substring(colon + 1).trim();
-		};
-		TextureAtlasReader.prototype.readTuple = function (tuple) {
-			var line = this.readLine();
-			var colon = line.indexOf(":");
-			if (colon == -1)
-				throw new Error("Invalid line: " + line);
-			var i = 0, lastMatch = colon + 1;
-			for (; i < 3; i++) {
-				var comma = line.indexOf(",", lastMatch);
-				if (comma == -1)
-					break;
-				tuple[i] = line.substr(lastMatch, comma - lastMatch).trim();
-				lastMatch = comma + 1;
-			}
-			tuple[i] = line.substring(lastMatch).trim();
-			return i + 1;
-		};
-		return TextureAtlasReader;
-	}());
-	var TextureAtlasPage = (function () {
-		function TextureAtlasPage() {
-		}
-		return TextureAtlasPage;
-	}());
-	spine.TextureAtlasPage = TextureAtlasPage;
-	var TextureAtlasRegion = (function (_super) {
-		__extends(TextureAtlasRegion, _super);
-		function TextureAtlasRegion() {
-			return _super !== null && _super.apply(this, arguments) || this;
-		}
-		return TextureAtlasRegion;
-	}(spine.TextureRegion));
-	spine.TextureAtlasRegion = TextureAtlasRegion;
+    var TextureAtlas = (function () {
+        function TextureAtlas(atlasText, textureLoader) {
+            this.pages = new Array();
+            this.regions = new Array();
+            this.load(atlasText, textureLoader);
+        }
+        TextureAtlas.prototype.load = function (atlasText, textureLoader) {
+            if (textureLoader == null)
+                throw new Error("textureLoader cannot be null.");
+            var reader = new TextureAtlasReader(atlasText);
+            var tuple = new Array(4);
+            var page = null;
+            while (true) {
+                var line = reader.readLine();
+                if (line == null)
+                    break;
+                line = line.trim();
+                if (line.length == 0)
+                    page = null;
+                else if (!page) {
+                    page = new TextureAtlasPage();
+                    page.name = line;
+                    if (reader.readTuple(tuple) == 2) {
+                        page.width = parseInt(tuple[0]);
+                        page.height = parseInt(tuple[1]);
+                        reader.readTuple(tuple);
+                    }
+                    reader.readTuple(tuple);
+                    page.minFilter = spine.Texture.filterFromString(tuple[0]);
+                    page.magFilter = spine.Texture.filterFromString(tuple[1]);
+                    var direction = reader.readValue();
+                    page.uWrap = spine.TextureWrap.ClampToEdge;
+                    page.vWrap = spine.TextureWrap.ClampToEdge;
+                    if (direction == "x")
+                        page.uWrap = spine.TextureWrap.Repeat;
+                    else if (direction == "y")
+                        page.vWrap = spine.TextureWrap.Repeat;
+                    else if (direction == "xy")
+                        page.uWrap = page.vWrap = spine.TextureWrap.Repeat;
+                    page.texture = textureLoader(line);
+                    page.texture.setFilters(page.minFilter, page.magFilter);
+                    page.texture.setWraps(page.uWrap, page.vWrap);
+                    page.width = page.texture.getImage().width;
+                    page.height = page.texture.getImage().height;
+                    this.pages.push(page);
+                }
+                else {
+                    var region = new TextureAtlasRegion();
+                    region.name = line;
+                    region.page = page;
+                    region.rotate = reader.readValue() == "true";
+                    reader.readTuple(tuple);
+                    var x = parseInt(tuple[0]);
+                    var y = parseInt(tuple[1]);
+                    reader.readTuple(tuple);
+                    var width = parseInt(tuple[0]);
+                    var height = parseInt(tuple[1]);
+                    region.u = x / page.width;
+                    region.v = y / page.height;
+                    if (region.rotate) {
+                        region.u2 = (x + height) / page.width;
+                        region.v2 = (y + width) / page.height;
+                    }
+                    else {
+                        region.u2 = (x + width) / page.width;
+                        region.v2 = (y + height) / page.height;
+                    }
+                    region.x = x;
+                    region.y = y;
+                    region.width = Math.abs(width);
+                    region.height = Math.abs(height);
+                    if (reader.readTuple(tuple) == 4) {
+                        if (reader.readTuple(tuple) == 4) {
+                            reader.readTuple(tuple);
+                        }
+                    }
+                    region.originalWidth = parseInt(tuple[0]);
+                    region.originalHeight = parseInt(tuple[1]);
+                    reader.readTuple(tuple);
+                    region.offsetX = parseInt(tuple[0]);
+                    region.offsetY = parseInt(tuple[1]);
+                    region.index = parseInt(reader.readValue());
+                    region.texture = page.texture;
+                    this.regions.push(region);
+                }
+            }
+        };
+        TextureAtlas.prototype.findRegion = function (name) {
+            for (var i = 0; i < this.regions.length; i++) {
+                if (this.regions[i].name == name) {
+                    return this.regions[i];
+                }
+            }
+            return null;
+        };
+        TextureAtlas.prototype.dispose = function () {
+            for (var i = 0; i < this.pages.length; i++) {
+                this.pages[i].texture.dispose();
+            }
+        };
+        return TextureAtlas;
+    }());
+    spine.TextureAtlas = TextureAtlas;
+    var TextureAtlasReader = (function () {
+        function TextureAtlasReader(text) {
+            this.index = 0;
+            this.lines = text.split(/\r\n|\r|\n/);
+        }
+        TextureAtlasReader.prototype.readLine = function () {
+            if (this.index >= this.lines.length)
+                return null;
+            return this.lines[this.index++];
+        };
+        TextureAtlasReader.prototype.readValue = function () {
+            var line = this.readLine();
+            var colon = line.indexOf(":");
+            if (colon == -1)
+                throw new Error("Invalid line: " + line);
+            return line.substring(colon + 1).trim();
+        };
+        TextureAtlasReader.prototype.readTuple = function (tuple) {
+            var line = this.readLine();
+            var colon = line.indexOf(":");
+            if (colon == -1)
+                throw new Error("Invalid line: " + line);
+            var i = 0, lastMatch = colon + 1;
+            for (; i < 3; i++) {
+                var comma = line.indexOf(",", lastMatch);
+                if (comma == -1)
+                    break;
+                tuple[i] = line.substr(lastMatch, comma - lastMatch).trim();
+                lastMatch = comma + 1;
+            }
+            tuple[i] = line.substring(lastMatch).trim();
+            return i + 1;
+        };
+        return TextureAtlasReader;
+    }());
+    var TextureAtlasPage = (function () {
+        function TextureAtlasPage() {
+        }
+        return TextureAtlasPage;
+    }());
+    spine.TextureAtlasPage = TextureAtlasPage;
+    var TextureAtlasRegion = (function (_super) {
+        __extends(TextureAtlasRegion, _super);
+        function TextureAtlasRegion() {
+            return _super !== null && _super.apply(this, arguments) || this;
+        }
+        return TextureAtlasRegion;
+    }(spine.TextureRegion));
+    spine.TextureAtlasRegion = TextureAtlasRegion;
 })(spine || (spine = {}));
 })(spine || (spine = {}));
 var spine;
 var spine;
 (function (spine) {
 (function (spine) {
-	var TransformConstraint = (function () {
-		function TransformConstraint(data, skeleton) {
-			this.rotateMix = 0;
-			this.translateMix = 0;
-			this.scaleMix = 0;
-			this.shearMix = 0;
-			this.temp = new spine.Vector2();
-			if (data == null)
-				throw new Error("data cannot be null.");
-			if (skeleton == null)
-				throw new Error("skeleton cannot be null.");
-			this.data = data;
-			this.rotateMix = data.rotateMix;
-			this.translateMix = data.translateMix;
-			this.scaleMix = data.scaleMix;
-			this.shearMix = data.shearMix;
-			this.bones = new Array();
-			for (var i = 0; i < data.bones.length; i++)
-				this.bones.push(skeleton.findBone(data.bones[i].name));
-			this.target = skeleton.findBone(data.target.name);
-		}
-		TransformConstraint.prototype.apply = function () {
-			this.update();
-		};
-		TransformConstraint.prototype.update = function () {
-			if (this.data.local) {
-				if (this.data.relative)
-					this.applyRelativeLocal();
-				else
-					this.applyAbsoluteLocal();
-			}
-			else {
-				if (this.data.relative)
-					this.applyRelativeWorld();
-				else
-					this.applyAbsoluteWorld();
-			}
-		};
-		TransformConstraint.prototype.applyAbsoluteWorld = function () {
-			var rotateMix = this.rotateMix, translateMix = this.translateMix, scaleMix = this.scaleMix, shearMix = this.shearMix;
-			var target = this.target;
-			var ta = target.a, tb = target.b, tc = target.c, td = target.d;
-			var degRadReflect = ta * td - tb * tc > 0 ? spine.MathUtils.degRad : -spine.MathUtils.degRad;
-			var offsetRotation = this.data.offsetRotation * degRadReflect;
-			var offsetShearY = this.data.offsetShearY * degRadReflect;
-			var bones = this.bones;
-			for (var i = 0, n = bones.length; i < n; i++) {
-				var bone = bones[i];
-				var modified = false;
-				if (rotateMix != 0) {
-					var a = bone.a, b = bone.b, c = bone.c, d = bone.d;
-					var r = Math.atan2(tc, ta) - Math.atan2(c, a) + offsetRotation;
-					if (r > spine.MathUtils.PI)
-						r -= spine.MathUtils.PI2;
-					else if (r < -spine.MathUtils.PI)
-						r += spine.MathUtils.PI2;
-					r *= rotateMix;
-					var cos = Math.cos(r), sin = Math.sin(r);
-					bone.a = cos * a - sin * c;
-					bone.b = cos * b - sin * d;
-					bone.c = sin * a + cos * c;
-					bone.d = sin * b + cos * d;
-					modified = true;
-				}
-				if (translateMix != 0) {
-					var temp = this.temp;
-					target.localToWorld(temp.set(this.data.offsetX, this.data.offsetY));
-					bone.worldX += (temp.x - bone.worldX) * translateMix;
-					bone.worldY += (temp.y - bone.worldY) * translateMix;
-					modified = true;
-				}
-				if (scaleMix > 0) {
-					var s = Math.sqrt(bone.a * bone.a + bone.c * bone.c);
-					var ts = Math.sqrt(ta * ta + tc * tc);
-					if (s > 0.00001)
-						s = (s + (ts - s + this.data.offsetScaleX) * scaleMix) / s;
-					bone.a *= s;
-					bone.c *= s;
-					s = Math.sqrt(bone.b * bone.b + bone.d * bone.d);
-					ts = Math.sqrt(tb * tb + td * td);
-					if (s > 0.00001)
-						s = (s + (ts - s + this.data.offsetScaleY) * scaleMix) / s;
-					bone.b *= s;
-					bone.d *= s;
-					modified = true;
-				}
-				if (shearMix > 0) {
-					var b = bone.b, d = bone.d;
-					var by = Math.atan2(d, b);
-					var r = Math.atan2(td, tb) - Math.atan2(tc, ta) - (by - Math.atan2(bone.c, bone.a));
-					if (r > spine.MathUtils.PI)
-						r -= spine.MathUtils.PI2;
-					else if (r < -spine.MathUtils.PI)
-						r += spine.MathUtils.PI2;
-					r = by + (r + offsetShearY) * shearMix;
-					var s = Math.sqrt(b * b + d * d);
-					bone.b = Math.cos(r) * s;
-					bone.d = Math.sin(r) * s;
-					modified = true;
-				}
-				if (modified)
-					bone.appliedValid = false;
-			}
-		};
-		TransformConstraint.prototype.applyRelativeWorld = function () {
-			var rotateMix = this.rotateMix, translateMix = this.translateMix, scaleMix = this.scaleMix, shearMix = this.shearMix;
-			var target = this.target;
-			var ta = target.a, tb = target.b, tc = target.c, td = target.d;
-			var degRadReflect = ta * td - tb * tc > 0 ? spine.MathUtils.degRad : -spine.MathUtils.degRad;
-			var offsetRotation = this.data.offsetRotation * degRadReflect, offsetShearY = this.data.offsetShearY * degRadReflect;
-			var bones = this.bones;
-			for (var i = 0, n = bones.length; i < n; i++) {
-				var bone = bones[i];
-				var modified = false;
-				if (rotateMix != 0) {
-					var a = bone.a, b = bone.b, c = bone.c, d = bone.d;
-					var r = Math.atan2(tc, ta) + offsetRotation;
-					if (r > spine.MathUtils.PI)
-						r -= spine.MathUtils.PI2;
-					else if (r < -spine.MathUtils.PI)
-						r += spine.MathUtils.PI2;
-					r *= rotateMix;
-					var cos = Math.cos(r), sin = Math.sin(r);
-					bone.a = cos * a - sin * c;
-					bone.b = cos * b - sin * d;
-					bone.c = sin * a + cos * c;
-					bone.d = sin * b + cos * d;
-					modified = true;
-				}
-				if (translateMix != 0) {
-					var temp = this.temp;
-					target.localToWorld(temp.set(this.data.offsetX, this.data.offsetY));
-					bone.worldX += temp.x * translateMix;
-					bone.worldY += temp.y * translateMix;
-					modified = true;
-				}
-				if (scaleMix > 0) {
-					var s = (Math.sqrt(ta * ta + tc * tc) - 1 + this.data.offsetScaleX) * scaleMix + 1;
-					bone.a *= s;
-					bone.c *= s;
-					s = (Math.sqrt(tb * tb + td * td) - 1 + this.data.offsetScaleY) * scaleMix + 1;
-					bone.b *= s;
-					bone.d *= s;
-					modified = true;
-				}
-				if (shearMix > 0) {
-					var r = Math.atan2(td, tb) - Math.atan2(tc, ta);
-					if (r > spine.MathUtils.PI)
-						r -= spine.MathUtils.PI2;
-					else if (r < -spine.MathUtils.PI)
-						r += spine.MathUtils.PI2;
-					var b = bone.b, d = bone.d;
-					r = Math.atan2(d, b) + (r - spine.MathUtils.PI / 2 + offsetShearY) * shearMix;
-					var s = Math.sqrt(b * b + d * d);
-					bone.b = Math.cos(r) * s;
-					bone.d = Math.sin(r) * s;
-					modified = true;
-				}
-				if (modified)
-					bone.appliedValid = false;
-			}
-		};
-		TransformConstraint.prototype.applyAbsoluteLocal = function () {
-			var rotateMix = this.rotateMix, translateMix = this.translateMix, scaleMix = this.scaleMix, shearMix = this.shearMix;
-			var target = this.target;
-			if (!target.appliedValid)
-				target.updateAppliedTransform();
-			var bones = this.bones;
-			for (var i = 0, n = bones.length; i < n; i++) {
-				var bone = bones[i];
-				if (!bone.appliedValid)
-					bone.updateAppliedTransform();
-				var rotation = bone.arotation;
-				if (rotateMix != 0) {
-					var r = target.arotation - rotation + this.data.offsetRotation;
-					r -= (16384 - ((16384.499999999996 - r / 360) | 0)) * 360;
-					rotation += r * rotateMix;
-				}
-				var x = bone.ax, y = bone.ay;
-				if (translateMix != 0) {
-					x += (target.ax - x + this.data.offsetX) * translateMix;
-					y += (target.ay - y + this.data.offsetY) * translateMix;
-				}
-				var scaleX = bone.ascaleX, scaleY = bone.ascaleY;
-				if (scaleMix != 0) {
-					if (scaleX > 0.00001)
-						scaleX = (scaleX + (target.ascaleX - scaleX + this.data.offsetScaleX) * scaleMix) / scaleX;
-					if (scaleY > 0.00001)
-						scaleY = (scaleY + (target.ascaleY - scaleY + this.data.offsetScaleY) * scaleMix) / scaleY;
-				}
-				var shearY = bone.ashearY;
-				if (shearMix != 0) {
-					var r = target.ashearY - shearY + this.data.offsetShearY;
-					r -= (16384 - ((16384.499999999996 - r / 360) | 0)) * 360;
-					bone.shearY += r * shearMix;
-				}
-				bone.updateWorldTransformWith(x, y, rotation, scaleX, scaleY, bone.ashearX, shearY);
-			}
-		};
-		TransformConstraint.prototype.applyRelativeLocal = function () {
-			var rotateMix = this.rotateMix, translateMix = this.translateMix, scaleMix = this.scaleMix, shearMix = this.shearMix;
-			var target = this.target;
-			if (!target.appliedValid)
-				target.updateAppliedTransform();
-			var bones = this.bones;
-			for (var i = 0, n = bones.length; i < n; i++) {
-				var bone = bones[i];
-				if (!bone.appliedValid)
-					bone.updateAppliedTransform();
-				var rotation = bone.arotation;
-				if (rotateMix != 0)
-					rotation += (target.arotation + this.data.offsetRotation) * rotateMix;
-				var x = bone.ax, y = bone.ay;
-				if (translateMix != 0) {
-					x += (target.ax + this.data.offsetX) * translateMix;
-					y += (target.ay + this.data.offsetY) * translateMix;
-				}
-				var scaleX = bone.ascaleX, scaleY = bone.ascaleY;
-				if (scaleMix != 0) {
-					if (scaleX > 0.00001)
-						scaleX *= ((target.ascaleX - 1 + this.data.offsetScaleX) * scaleMix) + 1;
-					if (scaleY > 0.00001)
-						scaleY *= ((target.ascaleY - 1 + this.data.offsetScaleY) * scaleMix) + 1;
-				}
-				var shearY = bone.ashearY;
-				if (shearMix != 0)
-					shearY += (target.ashearY + this.data.offsetShearY) * shearMix;
-				bone.updateWorldTransformWith(x, y, rotation, scaleX, scaleY, bone.ashearX, shearY);
-			}
-		};
-		TransformConstraint.prototype.getOrder = function () {
-			return this.data.order;
-		};
-		return TransformConstraint;
-	}());
-	spine.TransformConstraint = TransformConstraint;
+    var TransformConstraint = (function () {
+        function TransformConstraint(data, skeleton) {
+            this.rotateMix = 0;
+            this.translateMix = 0;
+            this.scaleMix = 0;
+            this.shearMix = 0;
+            this.temp = new spine.Vector2();
+            if (data == null)
+                throw new Error("data cannot be null.");
+            if (skeleton == null)
+                throw new Error("skeleton cannot be null.");
+            this.data = data;
+            this.rotateMix = data.rotateMix;
+            this.translateMix = data.translateMix;
+            this.scaleMix = data.scaleMix;
+            this.shearMix = data.shearMix;
+            this.bones = new Array();
+            for (var i = 0; i < data.bones.length; i++)
+                this.bones.push(skeleton.findBone(data.bones[i].name));
+            this.target = skeleton.findBone(data.target.name);
+        }
+        TransformConstraint.prototype.apply = function () {
+            this.update();
+        };
+        TransformConstraint.prototype.update = function () {
+            if (this.data.local) {
+                if (this.data.relative)
+                    this.applyRelativeLocal();
+                else
+                    this.applyAbsoluteLocal();
+            }
+            else {
+                if (this.data.relative)
+                    this.applyRelativeWorld();
+                else
+                    this.applyAbsoluteWorld();
+            }
+        };
+        TransformConstraint.prototype.applyAbsoluteWorld = function () {
+            var rotateMix = this.rotateMix, translateMix = this.translateMix, scaleMix = this.scaleMix, shearMix = this.shearMix;
+            var target = this.target;
+            var ta = target.a, tb = target.b, tc = target.c, td = target.d;
+            var degRadReflect = ta * td - tb * tc > 0 ? spine.MathUtils.degRad : -spine.MathUtils.degRad;
+            var offsetRotation = this.data.offsetRotation * degRadReflect;
+            var offsetShearY = this.data.offsetShearY * degRadReflect;
+            var bones = this.bones;
+            for (var i = 0, n = bones.length; i < n; i++) {
+                var bone = bones[i];
+                var modified = false;
+                if (rotateMix != 0) {
+                    var a = bone.a, b = bone.b, c = bone.c, d = bone.d;
+                    var r = Math.atan2(tc, ta) - Math.atan2(c, a) + offsetRotation;
+                    if (r > spine.MathUtils.PI)
+                        r -= spine.MathUtils.PI2;
+                    else if (r < -spine.MathUtils.PI)
+                        r += spine.MathUtils.PI2;
+                    r *= rotateMix;
+                    var cos = Math.cos(r), sin = Math.sin(r);
+                    bone.a = cos * a - sin * c;
+                    bone.b = cos * b - sin * d;
+                    bone.c = sin * a + cos * c;
+                    bone.d = sin * b + cos * d;
+                    modified = true;
+                }
+                if (translateMix != 0) {
+                    var temp = this.temp;
+                    target.localToWorld(temp.set(this.data.offsetX, this.data.offsetY));
+                    bone.worldX += (temp.x - bone.worldX) * translateMix;
+                    bone.worldY += (temp.y - bone.worldY) * translateMix;
+                    modified = true;
+                }
+                if (scaleMix > 0) {
+                    var s = Math.sqrt(bone.a * bone.a + bone.c * bone.c);
+                    var ts = Math.sqrt(ta * ta + tc * tc);
+                    if (s > 0.00001)
+                        s = (s + (ts - s + this.data.offsetScaleX) * scaleMix) / s;
+                    bone.a *= s;
+                    bone.c *= s;
+                    s = Math.sqrt(bone.b * bone.b + bone.d * bone.d);
+                    ts = Math.sqrt(tb * tb + td * td);
+                    if (s > 0.00001)
+                        s = (s + (ts - s + this.data.offsetScaleY) * scaleMix) / s;
+                    bone.b *= s;
+                    bone.d *= s;
+                    modified = true;
+                }
+                if (shearMix > 0) {
+                    var b = bone.b, d = bone.d;
+                    var by = Math.atan2(d, b);
+                    var r = Math.atan2(td, tb) - Math.atan2(tc, ta) - (by - Math.atan2(bone.c, bone.a));
+                    if (r > spine.MathUtils.PI)
+                        r -= spine.MathUtils.PI2;
+                    else if (r < -spine.MathUtils.PI)
+                        r += spine.MathUtils.PI2;
+                    r = by + (r + offsetShearY) * shearMix;
+                    var s = Math.sqrt(b * b + d * d);
+                    bone.b = Math.cos(r) * s;
+                    bone.d = Math.sin(r) * s;
+                    modified = true;
+                }
+                if (modified)
+                    bone.appliedValid = false;
+            }
+        };
+        TransformConstraint.prototype.applyRelativeWorld = function () {
+            var rotateMix = this.rotateMix, translateMix = this.translateMix, scaleMix = this.scaleMix, shearMix = this.shearMix;
+            var target = this.target;
+            var ta = target.a, tb = target.b, tc = target.c, td = target.d;
+            var degRadReflect = ta * td - tb * tc > 0 ? spine.MathUtils.degRad : -spine.MathUtils.degRad;
+            var offsetRotation = this.data.offsetRotation * degRadReflect, offsetShearY = this.data.offsetShearY * degRadReflect;
+            var bones = this.bones;
+            for (var i = 0, n = bones.length; i < n; i++) {
+                var bone = bones[i];
+                var modified = false;
+                if (rotateMix != 0) {
+                    var a = bone.a, b = bone.b, c = bone.c, d = bone.d;
+                    var r = Math.atan2(tc, ta) + offsetRotation;
+                    if (r > spine.MathUtils.PI)
+                        r -= spine.MathUtils.PI2;
+                    else if (r < -spine.MathUtils.PI)
+                        r += spine.MathUtils.PI2;
+                    r *= rotateMix;
+                    var cos = Math.cos(r), sin = Math.sin(r);
+                    bone.a = cos * a - sin * c;
+                    bone.b = cos * b - sin * d;
+                    bone.c = sin * a + cos * c;
+                    bone.d = sin * b + cos * d;
+                    modified = true;
+                }
+                if (translateMix != 0) {
+                    var temp = this.temp;
+                    target.localToWorld(temp.set(this.data.offsetX, this.data.offsetY));
+                    bone.worldX += temp.x * translateMix;
+                    bone.worldY += temp.y * translateMix;
+                    modified = true;
+                }
+                if (scaleMix > 0) {
+                    var s = (Math.sqrt(ta * ta + tc * tc) - 1 + this.data.offsetScaleX) * scaleMix + 1;
+                    bone.a *= s;
+                    bone.c *= s;
+                    s = (Math.sqrt(tb * tb + td * td) - 1 + this.data.offsetScaleY) * scaleMix + 1;
+                    bone.b *= s;
+                    bone.d *= s;
+                    modified = true;
+                }
+                if (shearMix > 0) {
+                    var r = Math.atan2(td, tb) - Math.atan2(tc, ta);
+                    if (r > spine.MathUtils.PI)
+                        r -= spine.MathUtils.PI2;
+                    else if (r < -spine.MathUtils.PI)
+                        r += spine.MathUtils.PI2;
+                    var b = bone.b, d = bone.d;
+                    r = Math.atan2(d, b) + (r - spine.MathUtils.PI / 2 + offsetShearY) * shearMix;
+                    var s = Math.sqrt(b * b + d * d);
+                    bone.b = Math.cos(r) * s;
+                    bone.d = Math.sin(r) * s;
+                    modified = true;
+                }
+                if (modified)
+                    bone.appliedValid = false;
+            }
+        };
+        TransformConstraint.prototype.applyAbsoluteLocal = function () {
+            var rotateMix = this.rotateMix, translateMix = this.translateMix, scaleMix = this.scaleMix, shearMix = this.shearMix;
+            var target = this.target;
+            if (!target.appliedValid)
+                target.updateAppliedTransform();
+            var bones = this.bones;
+            for (var i = 0, n = bones.length; i < n; i++) {
+                var bone = bones[i];
+                if (!bone.appliedValid)
+                    bone.updateAppliedTransform();
+                var rotation = bone.arotation;
+                if (rotateMix != 0) {
+                    var r = target.arotation - rotation + this.data.offsetRotation;
+                    r -= (16384 - ((16384.499999999996 - r / 360) | 0)) * 360;
+                    rotation += r * rotateMix;
+                }
+                var x = bone.ax, y = bone.ay;
+                if (translateMix != 0) {
+                    x += (target.ax - x + this.data.offsetX) * translateMix;
+                    y += (target.ay - y + this.data.offsetY) * translateMix;
+                }
+                var scaleX = bone.ascaleX, scaleY = bone.ascaleY;
+                if (scaleMix != 0) {
+                    if (scaleX > 0.00001)
+                        scaleX = (scaleX + (target.ascaleX - scaleX + this.data.offsetScaleX) * scaleMix) / scaleX;
+                    if (scaleY > 0.00001)
+                        scaleY = (scaleY + (target.ascaleY - scaleY + this.data.offsetScaleY) * scaleMix) / scaleY;
+                }
+                var shearY = bone.ashearY;
+                if (shearMix != 0) {
+                    var r = target.ashearY - shearY + this.data.offsetShearY;
+                    r -= (16384 - ((16384.499999999996 - r / 360) | 0)) * 360;
+                    bone.shearY += r * shearMix;
+                }
+                bone.updateWorldTransformWith(x, y, rotation, scaleX, scaleY, bone.ashearX, shearY);
+            }
+        };
+        TransformConstraint.prototype.applyRelativeLocal = function () {
+            var rotateMix = this.rotateMix, translateMix = this.translateMix, scaleMix = this.scaleMix, shearMix = this.shearMix;
+            var target = this.target;
+            if (!target.appliedValid)
+                target.updateAppliedTransform();
+            var bones = this.bones;
+            for (var i = 0, n = bones.length; i < n; i++) {
+                var bone = bones[i];
+                if (!bone.appliedValid)
+                    bone.updateAppliedTransform();
+                var rotation = bone.arotation;
+                if (rotateMix != 0)
+                    rotation += (target.arotation + this.data.offsetRotation) * rotateMix;
+                var x = bone.ax, y = bone.ay;
+                if (translateMix != 0) {
+                    x += (target.ax + this.data.offsetX) * translateMix;
+                    y += (target.ay + this.data.offsetY) * translateMix;
+                }
+                var scaleX = bone.ascaleX, scaleY = bone.ascaleY;
+                if (scaleMix != 0) {
+                    if (scaleX > 0.00001)
+                        scaleX *= ((target.ascaleX - 1 + this.data.offsetScaleX) * scaleMix) + 1;
+                    if (scaleY > 0.00001)
+                        scaleY *= ((target.ascaleY - 1 + this.data.offsetScaleY) * scaleMix) + 1;
+                }
+                var shearY = bone.ashearY;
+                if (shearMix != 0)
+                    shearY += (target.ashearY + this.data.offsetShearY) * shearMix;
+                bone.updateWorldTransformWith(x, y, rotation, scaleX, scaleY, bone.ashearX, shearY);
+            }
+        };
+        TransformConstraint.prototype.getOrder = function () {
+            return this.data.order;
+        };
+        return TransformConstraint;
+    }());
+    spine.TransformConstraint = TransformConstraint;
 })(spine || (spine = {}));
 })(spine || (spine = {}));
 var spine;
 var spine;
 (function (spine) {
 (function (spine) {
-	var TransformConstraintData = (function () {
-		function TransformConstraintData(name) {
-			this.order = 0;
-			this.bones = new Array();
-			this.rotateMix = 0;
-			this.translateMix = 0;
-			this.scaleMix = 0;
-			this.shearMix = 0;
-			this.offsetRotation = 0;
-			this.offsetX = 0;
-			this.offsetY = 0;
-			this.offsetScaleX = 0;
-			this.offsetScaleY = 0;
-			this.offsetShearY = 0;
-			this.relative = false;
-			this.local = false;
-			if (name == null)
-				throw new Error("name cannot be null.");
-			this.name = name;
-		}
-		return TransformConstraintData;
-	}());
-	spine.TransformConstraintData = TransformConstraintData;
+    var TransformConstraintData = (function () {
+        function TransformConstraintData(name) {
+            this.order = 0;
+            this.bones = new Array();
+            this.rotateMix = 0;
+            this.translateMix = 0;
+            this.scaleMix = 0;
+            this.shearMix = 0;
+            this.offsetRotation = 0;
+            this.offsetX = 0;
+            this.offsetY = 0;
+            this.offsetScaleX = 0;
+            this.offsetScaleY = 0;
+            this.offsetShearY = 0;
+            this.relative = false;
+            this.local = false;
+            if (name == null)
+                throw new Error("name cannot be null.");
+            this.name = name;
+        }
+        return TransformConstraintData;
+    }());
+    spine.TransformConstraintData = TransformConstraintData;
 })(spine || (spine = {}));
 })(spine || (spine = {}));
 var spine;
 var spine;
 (function (spine) {
 (function (spine) {
-	var Triangulator = (function () {
-		function Triangulator() {
-			this.convexPolygons = new Array();
-			this.convexPolygonsIndices = new Array();
-			this.indicesArray = new Array();
-			this.isConcaveArray = new Array();
-			this.triangles = new Array();
-			this.polygonPool = new spine.Pool(function () {
-				return new Array();
-			});
-			this.polygonIndicesPool = new spine.Pool(function () {
-				return new Array();
-			});
-		}
-		Triangulator.prototype.triangulate = function (verticesArray) {
-			var vertices = verticesArray;
-			var vertexCount = verticesArray.length >> 1;
-			var indices = this.indicesArray;
-			indices.length = 0;
-			for (var i = 0; i < vertexCount; i++)
-				indices[i] = i;
-			var isConcave = this.isConcaveArray;
-			isConcave.length = 0;
-			for (var i = 0, n = vertexCount; i < n; ++i)
-				isConcave[i] = Triangulator.isConcave(i, vertexCount, vertices, indices);
-			var triangles = this.triangles;
-			triangles.length = 0;
-			while (vertexCount > 3) {
-				var previous = vertexCount - 1, i = 0, next = 1;
-				while (true) {
-					outer: if (!isConcave[i]) {
-						var p1 = indices[previous] << 1, p2 = indices[i] << 1, p3 = indices[next] << 1;
-						var p1x = vertices[p1], p1y = vertices[p1 + 1];
-						var p2x = vertices[p2], p2y = vertices[p2 + 1];
-						var p3x = vertices[p3], p3y = vertices[p3 + 1];
-						for (var ii = (next + 1) % vertexCount; ii != previous; ii = (ii + 1) % vertexCount) {
-							if (!isConcave[ii])
-								continue;
-							var v = indices[ii] << 1;
-							var vx = vertices[v], vy = vertices[v + 1];
-							if (Triangulator.positiveArea(p3x, p3y, p1x, p1y, vx, vy)) {
-								if (Triangulator.positiveArea(p1x, p1y, p2x, p2y, vx, vy)) {
-									if (Triangulator.positiveArea(p2x, p2y, p3x, p3y, vx, vy))
-										break outer;
-								}
-							}
-						}
-						break;
-					}
-					if (next == 0) {
-						do {
-							if (!isConcave[i])
-								break;
-							i--;
-						} while (i > 0);
-						break;
-					}
-					previous = i;
-					i = next;
-					next = (next + 1) % vertexCount;
-				}
-				triangles.push(indices[(vertexCount + i - 1) % vertexCount]);
-				triangles.push(indices[i]);
-				triangles.push(indices[(i + 1) % vertexCount]);
-				indices.splice(i, 1);
-				isConcave.splice(i, 1);
-				vertexCount--;
-				var previousIndex = (vertexCount + i - 1) % vertexCount;
-				var nextIndex = i == vertexCount ? 0 : i;
-				isConcave[previousIndex] = Triangulator.isConcave(previousIndex, vertexCount, vertices, indices);
-				isConcave[nextIndex] = Triangulator.isConcave(nextIndex, vertexCount, vertices, indices);
-			}
-			if (vertexCount == 3) {
-				triangles.push(indices[2]);
-				triangles.push(indices[0]);
-				triangles.push(indices[1]);
-			}
-			return triangles;
-		};
-		Triangulator.prototype.decompose = function (verticesArray, triangles) {
-			var vertices = verticesArray;
-			var convexPolygons = this.convexPolygons;
-			this.polygonPool.freeAll(convexPolygons);
-			convexPolygons.length = 0;
-			var convexPolygonsIndices = this.convexPolygonsIndices;
-			this.polygonIndicesPool.freeAll(convexPolygonsIndices);
-			convexPolygonsIndices.length = 0;
-			var polygonIndices = this.polygonIndicesPool.obtain();
-			polygonIndices.length = 0;
-			var polygon = this.polygonPool.obtain();
-			polygon.length = 0;
-			var fanBaseIndex = -1, lastWinding = 0;
-			for (var i = 0, n = triangles.length; i < n; i += 3) {
-				var t1 = triangles[i] << 1, t2 = triangles[i + 1] << 1, t3 = triangles[i + 2] << 1;
-				var x1 = vertices[t1], y1 = vertices[t1 + 1];
-				var x2 = vertices[t2], y2 = vertices[t2 + 1];
-				var x3 = vertices[t3], y3 = vertices[t3 + 1];
-				var merged = false;
-				if (fanBaseIndex == t1) {
-					var o = polygon.length - 4;
-					var winding1 = Triangulator.winding(polygon[o], polygon[o + 1], polygon[o + 2], polygon[o + 3], x3, y3);
-					var winding2 = Triangulator.winding(x3, y3, polygon[0], polygon[1], polygon[2], polygon[3]);
-					if (winding1 == lastWinding && winding2 == lastWinding) {
-						polygon.push(x3);
-						polygon.push(y3);
-						polygonIndices.push(t3);
-						merged = true;
-					}
-				}
-				if (!merged) {
-					if (polygon.length > 0) {
-						convexPolygons.push(polygon);
-						convexPolygonsIndices.push(polygonIndices);
-					}
-					else {
-						this.polygonPool.free(polygon);
-						this.polygonIndicesPool.free(polygonIndices);
-					}
-					polygon = this.polygonPool.obtain();
-					polygon.length = 0;
-					polygon.push(x1);
-					polygon.push(y1);
-					polygon.push(x2);
-					polygon.push(y2);
-					polygon.push(x3);
-					polygon.push(y3);
-					polygonIndices = this.polygonIndicesPool.obtain();
-					polygonIndices.length = 0;
-					polygonIndices.push(t1);
-					polygonIndices.push(t2);
-					polygonIndices.push(t3);
-					lastWinding = Triangulator.winding(x1, y1, x2, y2, x3, y3);
-					fanBaseIndex = t1;
-				}
-			}
-			if (polygon.length > 0) {
-				convexPolygons.push(polygon);
-				convexPolygonsIndices.push(polygonIndices);
-			}
-			for (var i = 0, n = convexPolygons.length; i < n; i++) {
-				polygonIndices = convexPolygonsIndices[i];
-				if (polygonIndices.length == 0)
-					continue;
-				var firstIndex = polygonIndices[0];
-				var lastIndex = polygonIndices[polygonIndices.length - 1];
-				polygon = convexPolygons[i];
-				var o = polygon.length - 4;
-				var prevPrevX = polygon[o], prevPrevY = polygon[o + 1];
-				var prevX = polygon[o + 2], prevY = polygon[o + 3];
-				var firstX = polygon[0], firstY = polygon[1];
-				var secondX = polygon[2], secondY = polygon[3];
-				var winding = Triangulator.winding(prevPrevX, prevPrevY, prevX, prevY, firstX, firstY);
-				for (var ii = 0; ii < n; ii++) {
-					if (ii == i)
-						continue;
-					var otherIndices = convexPolygonsIndices[ii];
-					if (otherIndices.length != 3)
-						continue;
-					var otherFirstIndex = otherIndices[0];
-					var otherSecondIndex = otherIndices[1];
-					var otherLastIndex = otherIndices[2];
-					var otherPoly = convexPolygons[ii];
-					var x3 = otherPoly[otherPoly.length - 2], y3 = otherPoly[otherPoly.length - 1];
-					if (otherFirstIndex != firstIndex || otherSecondIndex != lastIndex)
-						continue;
-					var winding1 = Triangulator.winding(prevPrevX, prevPrevY, prevX, prevY, x3, y3);
-					var winding2 = Triangulator.winding(x3, y3, firstX, firstY, secondX, secondY);
-					if (winding1 == winding && winding2 == winding) {
-						otherPoly.length = 0;
-						otherIndices.length = 0;
-						polygon.push(x3);
-						polygon.push(y3);
-						polygonIndices.push(otherLastIndex);
-						prevPrevX = prevX;
-						prevPrevY = prevY;
-						prevX = x3;
-						prevY = y3;
-						ii = 0;
-					}
-				}
-			}
-			for (var i = convexPolygons.length - 1; i >= 0; i--) {
-				polygon = convexPolygons[i];
-				if (polygon.length == 0) {
-					convexPolygons.splice(i, 1);
-					this.polygonPool.free(polygon);
-					polygonIndices = convexPolygonsIndices[i];
-					convexPolygonsIndices.splice(i, 1);
-					this.polygonIndicesPool.free(polygonIndices);
-				}
-			}
-			return convexPolygons;
-		};
-		Triangulator.isConcave = function (index, vertexCount, vertices, indices) {
-			var previous = indices[(vertexCount + index - 1) % vertexCount] << 1;
-			var current = indices[index] << 1;
-			var next = indices[(index + 1) % vertexCount] << 1;
-			return !this.positiveArea(vertices[previous], vertices[previous + 1], vertices[current], vertices[current + 1], vertices[next], vertices[next + 1]);
-		};
-		Triangulator.positiveArea = function (p1x, p1y, p2x, p2y, p3x, p3y) {
-			return p1x * (p3y - p2y) + p2x * (p1y - p3y) + p3x * (p2y - p1y) >= 0;
-		};
-		Triangulator.winding = function (p1x, p1y, p2x, p2y, p3x, p3y) {
-			var px = p2x - p1x, py = p2y - p1y;
-			return p3x * py - p3y * px + px * p1y - p1x * py >= 0 ? 1 : -1;
-		};
-		return Triangulator;
-	}());
-	spine.Triangulator = Triangulator;
+    var Triangulator = (function () {
+        function Triangulator() {
+            this.convexPolygons = new Array();
+            this.convexPolygonsIndices = new Array();
+            this.indicesArray = new Array();
+            this.isConcaveArray = new Array();
+            this.triangles = new Array();
+            this.polygonPool = new spine.Pool(function () {
+                return new Array();
+            });
+            this.polygonIndicesPool = new spine.Pool(function () {
+                return new Array();
+            });
+        }
+        Triangulator.prototype.triangulate = function (verticesArray) {
+            var vertices = verticesArray;
+            var vertexCount = verticesArray.length >> 1;
+            var indices = this.indicesArray;
+            indices.length = 0;
+            for (var i = 0; i < vertexCount; i++)
+                indices[i] = i;
+            var isConcave = this.isConcaveArray;
+            isConcave.length = 0;
+            for (var i = 0, n = vertexCount; i < n; ++i)
+                isConcave[i] = Triangulator.isConcave(i, vertexCount, vertices, indices);
+            var triangles = this.triangles;
+            triangles.length = 0;
+            while (vertexCount > 3) {
+                var previous = vertexCount - 1, i = 0, next = 1;
+                while (true) {
+                    outer: if (!isConcave[i]) {
+                        var p1 = indices[previous] << 1, p2 = indices[i] << 1, p3 = indices[next] << 1;
+                        var p1x = vertices[p1], p1y = vertices[p1 + 1];
+                        var p2x = vertices[p2], p2y = vertices[p2 + 1];
+                        var p3x = vertices[p3], p3y = vertices[p3 + 1];
+                        for (var ii = (next + 1) % vertexCount; ii != previous; ii = (ii + 1) % vertexCount) {
+                            if (!isConcave[ii])
+                                continue;
+                            var v = indices[ii] << 1;
+                            var vx = vertices[v], vy = vertices[v + 1];
+                            if (Triangulator.positiveArea(p3x, p3y, p1x, p1y, vx, vy)) {
+                                if (Triangulator.positiveArea(p1x, p1y, p2x, p2y, vx, vy)) {
+                                    if (Triangulator.positiveArea(p2x, p2y, p3x, p3y, vx, vy))
+                                        break outer;
+                                }
+                            }
+                        }
+                        break;
+                    }
+                    if (next == 0) {
+                        do {
+                            if (!isConcave[i])
+                                break;
+                            i--;
+                        } while (i > 0);
+                        break;
+                    }
+                    previous = i;
+                    i = next;
+                    next = (next + 1) % vertexCount;
+                }
+                triangles.push(indices[(vertexCount + i - 1) % vertexCount]);
+                triangles.push(indices[i]);
+                triangles.push(indices[(i + 1) % vertexCount]);
+                indices.splice(i, 1);
+                isConcave.splice(i, 1);
+                vertexCount--;
+                var previousIndex = (vertexCount + i - 1) % vertexCount;
+                var nextIndex = i == vertexCount ? 0 : i;
+                isConcave[previousIndex] = Triangulator.isConcave(previousIndex, vertexCount, vertices, indices);
+                isConcave[nextIndex] = Triangulator.isConcave(nextIndex, vertexCount, vertices, indices);
+            }
+            if (vertexCount == 3) {
+                triangles.push(indices[2]);
+                triangles.push(indices[0]);
+                triangles.push(indices[1]);
+            }
+            return triangles;
+        };
+        Triangulator.prototype.decompose = function (verticesArray, triangles) {
+            var vertices = verticesArray;
+            var convexPolygons = this.convexPolygons;
+            this.polygonPool.freeAll(convexPolygons);
+            convexPolygons.length = 0;
+            var convexPolygonsIndices = this.convexPolygonsIndices;
+            this.polygonIndicesPool.freeAll(convexPolygonsIndices);
+            convexPolygonsIndices.length = 0;
+            var polygonIndices = this.polygonIndicesPool.obtain();
+            polygonIndices.length = 0;
+            var polygon = this.polygonPool.obtain();
+            polygon.length = 0;
+            var fanBaseIndex = -1, lastWinding = 0;
+            for (var i = 0, n = triangles.length; i < n; i += 3) {
+                var t1 = triangles[i] << 1, t2 = triangles[i + 1] << 1, t3 = triangles[i + 2] << 1;
+                var x1 = vertices[t1], y1 = vertices[t1 + 1];
+                var x2 = vertices[t2], y2 = vertices[t2 + 1];
+                var x3 = vertices[t3], y3 = vertices[t3 + 1];
+                var merged = false;
+                if (fanBaseIndex == t1) {
+                    var o = polygon.length - 4;
+                    var winding1 = Triangulator.winding(polygon[o], polygon[o + 1], polygon[o + 2], polygon[o + 3], x3, y3);
+                    var winding2 = Triangulator.winding(x3, y3, polygon[0], polygon[1], polygon[2], polygon[3]);
+                    if (winding1 == lastWinding && winding2 == lastWinding) {
+                        polygon.push(x3);
+                        polygon.push(y3);
+                        polygonIndices.push(t3);
+                        merged = true;
+                    }
+                }
+                if (!merged) {
+                    if (polygon.length > 0) {
+                        convexPolygons.push(polygon);
+                        convexPolygonsIndices.push(polygonIndices);
+                    }
+                    else {
+                        this.polygonPool.free(polygon);
+                        this.polygonIndicesPool.free(polygonIndices);
+                    }
+                    polygon = this.polygonPool.obtain();
+                    polygon.length = 0;
+                    polygon.push(x1);
+                    polygon.push(y1);
+                    polygon.push(x2);
+                    polygon.push(y2);
+                    polygon.push(x3);
+                    polygon.push(y3);
+                    polygonIndices = this.polygonIndicesPool.obtain();
+                    polygonIndices.length = 0;
+                    polygonIndices.push(t1);
+                    polygonIndices.push(t2);
+                    polygonIndices.push(t3);
+                    lastWinding = Triangulator.winding(x1, y1, x2, y2, x3, y3);
+                    fanBaseIndex = t1;
+                }
+            }
+            if (polygon.length > 0) {
+                convexPolygons.push(polygon);
+                convexPolygonsIndices.push(polygonIndices);
+            }
+            for (var i = 0, n = convexPolygons.length; i < n; i++) {
+                polygonIndices = convexPolygonsIndices[i];
+                if (polygonIndices.length == 0)
+                    continue;
+                var firstIndex = polygonIndices[0];
+                var lastIndex = polygonIndices[polygonIndices.length - 1];
+                polygon = convexPolygons[i];
+                var o = polygon.length - 4;
+                var prevPrevX = polygon[o], prevPrevY = polygon[o + 1];
+                var prevX = polygon[o + 2], prevY = polygon[o + 3];
+                var firstX = polygon[0], firstY = polygon[1];
+                var secondX = polygon[2], secondY = polygon[3];
+                var winding = Triangulator.winding(prevPrevX, prevPrevY, prevX, prevY, firstX, firstY);
+                for (var ii = 0; ii < n; ii++) {
+                    if (ii == i)
+                        continue;
+                    var otherIndices = convexPolygonsIndices[ii];
+                    if (otherIndices.length != 3)
+                        continue;
+                    var otherFirstIndex = otherIndices[0];
+                    var otherSecondIndex = otherIndices[1];
+                    var otherLastIndex = otherIndices[2];
+                    var otherPoly = convexPolygons[ii];
+                    var x3 = otherPoly[otherPoly.length - 2], y3 = otherPoly[otherPoly.length - 1];
+                    if (otherFirstIndex != firstIndex || otherSecondIndex != lastIndex)
+                        continue;
+                    var winding1 = Triangulator.winding(prevPrevX, prevPrevY, prevX, prevY, x3, y3);
+                    var winding2 = Triangulator.winding(x3, y3, firstX, firstY, secondX, secondY);
+                    if (winding1 == winding && winding2 == winding) {
+                        otherPoly.length = 0;
+                        otherIndices.length = 0;
+                        polygon.push(x3);
+                        polygon.push(y3);
+                        polygonIndices.push(otherLastIndex);
+                        prevPrevX = prevX;
+                        prevPrevY = prevY;
+                        prevX = x3;
+                        prevY = y3;
+                        ii = 0;
+                    }
+                }
+            }
+            for (var i = convexPolygons.length - 1; i >= 0; i--) {
+                polygon = convexPolygons[i];
+                if (polygon.length == 0) {
+                    convexPolygons.splice(i, 1);
+                    this.polygonPool.free(polygon);
+                    polygonIndices = convexPolygonsIndices[i];
+                    convexPolygonsIndices.splice(i, 1);
+                    this.polygonIndicesPool.free(polygonIndices);
+                }
+            }
+            return convexPolygons;
+        };
+        Triangulator.isConcave = function (index, vertexCount, vertices, indices) {
+            var previous = indices[(vertexCount + index - 1) % vertexCount] << 1;
+            var current = indices[index] << 1;
+            var next = indices[(index + 1) % vertexCount] << 1;
+            return !this.positiveArea(vertices[previous], vertices[previous + 1], vertices[current], vertices[current + 1], vertices[next], vertices[next + 1]);
+        };
+        Triangulator.positiveArea = function (p1x, p1y, p2x, p2y, p3x, p3y) {
+            return p1x * (p3y - p2y) + p2x * (p1y - p3y) + p3x * (p2y - p1y) >= 0;
+        };
+        Triangulator.winding = function (p1x, p1y, p2x, p2y, p3x, p3y) {
+            var px = p2x - p1x, py = p2y - p1y;
+            return p3x * py - p3y * px + px * p1y - p1x * py >= 0 ? 1 : -1;
+        };
+        return Triangulator;
+    }());
+    spine.Triangulator = Triangulator;
 })(spine || (spine = {}));
 })(spine || (spine = {}));
 var spine;
 var spine;
 (function (spine) {
 (function (spine) {
-	var IntSet = (function () {
-		function IntSet() {
-			this.array = new Array();
-		}
-		IntSet.prototype.add = function (value) {
-			var contains = this.contains(value);
-			this.array[value | 0] = value | 0;
-			return !contains;
-		};
-		IntSet.prototype.contains = function (value) {
-			return this.array[value | 0] != undefined;
-		};
-		IntSet.prototype.remove = function (value) {
-			this.array[value | 0] = undefined;
-		};
-		IntSet.prototype.clear = function () {
-			this.array.length = 0;
-		};
-		return IntSet;
-	}());
-	spine.IntSet = IntSet;
-	var Color = (function () {
-		function Color(r, g, b, a) {
-			if (r === void 0) { r = 0; }
-			if (g === void 0) { g = 0; }
-			if (b === void 0) { b = 0; }
-			if (a === void 0) { a = 0; }
-			this.r = r;
-			this.g = g;
-			this.b = b;
-			this.a = a;
-		}
-		Color.prototype.set = function (r, g, b, a) {
-			this.r = r;
-			this.g = g;
-			this.b = b;
-			this.a = a;
-			this.clamp();
-			return this;
-		};
-		Color.prototype.setFromColor = function (c) {
-			this.r = c.r;
-			this.g = c.g;
-			this.b = c.b;
-			this.a = c.a;
-			return this;
-		};
-		Color.prototype.setFromString = function (hex) {
-			hex = hex.charAt(0) == '#' ? hex.substr(1) : hex;
-			this.r = parseInt(hex.substr(0, 2), 16) / 255.0;
-			this.g = parseInt(hex.substr(2, 2), 16) / 255.0;
-			this.b = parseInt(hex.substr(4, 2), 16) / 255.0;
-			this.a = (hex.length != 8 ? 255 : parseInt(hex.substr(6, 2), 16)) / 255.0;
-			return this;
-		};
-		Color.prototype.add = function (r, g, b, a) {
-			this.r += r;
-			this.g += g;
-			this.b += b;
-			this.a += a;
-			this.clamp();
-			return this;
-		};
-		Color.prototype.clamp = function () {
-			if (this.r < 0)
-				this.r = 0;
-			else if (this.r > 1)
-				this.r = 1;
-			if (this.g < 0)
-				this.g = 0;
-			else if (this.g > 1)
-				this.g = 1;
-			if (this.b < 0)
-				this.b = 0;
-			else if (this.b > 1)
-				this.b = 1;
-			if (this.a < 0)
-				this.a = 0;
-			else if (this.a > 1)
-				this.a = 1;
-			return this;
-		};
-		Color.WHITE = new Color(1, 1, 1, 1);
-		Color.RED = new Color(1, 0, 0, 1);
-		Color.GREEN = new Color(0, 1, 0, 1);
-		Color.BLUE = new Color(0, 0, 1, 1);
-		Color.MAGENTA = new Color(1, 0, 1, 1);
-		return Color;
-	}());
-	spine.Color = Color;
-	var MathUtils = (function () {
-		function MathUtils() {
-		}
-		MathUtils.clamp = function (value, min, max) {
-			if (value < min)
-				return min;
-			if (value > max)
-				return max;
-			return value;
-		};
-		MathUtils.cosDeg = function (degrees) {
-			return Math.cos(degrees * MathUtils.degRad);
-		};
-		MathUtils.sinDeg = function (degrees) {
-			return Math.sin(degrees * MathUtils.degRad);
-		};
-		MathUtils.signum = function (value) {
-			return value > 0 ? 1 : value < 0 ? -1 : 0;
-		};
-		MathUtils.toInt = function (x) {
-			return x > 0 ? Math.floor(x) : Math.ceil(x);
-		};
-		MathUtils.cbrt = function (x) {
-			var y = Math.pow(Math.abs(x), 1 / 3);
-			return x < 0 ? -y : y;
-		};
-		MathUtils.randomTriangular = function (min, max) {
-			return MathUtils.randomTriangularWith(min, max, (min + max) * 0.5);
-		};
-		MathUtils.randomTriangularWith = function (min, max, mode) {
-			var u = Math.random();
-			var d = max - min;
-			if (u <= (mode - min) / d)
-				return min + Math.sqrt(u * d * (mode - min));
-			return max - Math.sqrt((1 - u) * d * (max - mode));
-		};
-		MathUtils.PI = 3.1415927;
-		MathUtils.PI2 = MathUtils.PI * 2;
-		MathUtils.radiansToDegrees = 180 / MathUtils.PI;
-		MathUtils.radDeg = MathUtils.radiansToDegrees;
-		MathUtils.degreesToRadians = MathUtils.PI / 180;
-		MathUtils.degRad = MathUtils.degreesToRadians;
-		return MathUtils;
-	}());
-	spine.MathUtils = MathUtils;
-	var Interpolation = (function () {
-		function Interpolation() {
-		}
-		Interpolation.prototype.apply = function (start, end, a) {
-			return start + (end - start) * this.applyInternal(a);
-		};
-		return Interpolation;
-	}());
-	spine.Interpolation = Interpolation;
-	var Pow = (function (_super) {
-		__extends(Pow, _super);
-		function Pow(power) {
-			var _this = _super.call(this) || this;
-			_this.power = 2;
-			_this.power = power;
-			return _this;
-		}
-		Pow.prototype.applyInternal = function (a) {
-			if (a <= 0.5)
-				return Math.pow(a * 2, this.power) / 2;
-			return Math.pow((a - 1) * 2, this.power) / (this.power % 2 == 0 ? -2 : 2) + 1;
-		};
-		return Pow;
-	}(Interpolation));
-	spine.Pow = Pow;
-	var PowOut = (function (_super) {
-		__extends(PowOut, _super);
-		function PowOut(power) {
-			return _super.call(this, power) || this;
-		}
-		PowOut.prototype.applyInternal = function (a) {
-			return Math.pow(a - 1, this.power) * (this.power % 2 == 0 ? -1 : 1) + 1;
-		};
-		return PowOut;
-	}(Pow));
-	spine.PowOut = PowOut;
-	var Utils = (function () {
-		function Utils() {
-		}
-		Utils.arrayCopy = function (source, sourceStart, dest, destStart, numElements) {
-			for (var i = sourceStart, j = destStart; i < sourceStart + numElements; i++, j++) {
-				dest[j] = source[i];
-			}
-		};
-		Utils.setArraySize = function (array, size, value) {
-			if (value === void 0) { value = 0; }
-			var oldSize = array.length;
-			if (oldSize == size)
-				return array;
-			array.length = size;
-			if (oldSize < size) {
-				for (var i = oldSize; i < size; i++)
-					array[i] = value;
-			}
-			return array;
-		};
-		Utils.ensureArrayCapacity = function (array, size, value) {
-			if (value === void 0) { value = 0; }
-			if (array.length >= size)
-				return array;
-			return Utils.setArraySize(array, size, value);
-		};
-		Utils.newArray = function (size, defaultValue) {
-			var array = new Array(size);
-			for (var i = 0; i < size; i++)
-				array[i] = defaultValue;
-			return array;
-		};
-		Utils.newFloatArray = function (size) {
-			if (Utils.SUPPORTS_TYPED_ARRAYS) {
-				return new Float32Array(size);
-			}
-			else {
-				var array = new Array(size);
-				for (var i = 0; i < array.length; i++)
-					array[i] = 0;
-				return array;
-			}
-		};
-		Utils.newShortArray = function (size) {
-			if (Utils.SUPPORTS_TYPED_ARRAYS) {
-				return new Int16Array(size);
-			}
-			else {
-				var array = new Array(size);
-				for (var i = 0; i < array.length; i++)
-					array[i] = 0;
-				return array;
-			}
-		};
-		Utils.toFloatArray = function (array) {
-			return Utils.SUPPORTS_TYPED_ARRAYS ? new Float32Array(array) : array;
-		};
-		Utils.toSinglePrecision = function (value) {
-			return Utils.SUPPORTS_TYPED_ARRAYS ? Math.fround(value) : value;
-		};
-		Utils.webkit602BugfixHelper = function (alpha, blend) {
-		};
-		Utils.SUPPORTS_TYPED_ARRAYS = typeof (Float32Array) !== "undefined";
-		return Utils;
-	}());
-	spine.Utils = Utils;
-	var DebugUtils = (function () {
-		function DebugUtils() {
-		}
-		DebugUtils.logBones = function (skeleton) {
-			for (var i = 0; i < skeleton.bones.length; i++) {
-				var bone = skeleton.bones[i];
-				console.log(bone.data.name + ", " + bone.a + ", " + bone.b + ", " + bone.c + ", " + bone.d + ", " + bone.worldX + ", " + bone.worldY);
-			}
-		};
-		return DebugUtils;
-	}());
-	spine.DebugUtils = DebugUtils;
-	var Pool = (function () {
-		function Pool(instantiator) {
-			this.items = new Array();
-			this.instantiator = instantiator;
-		}
-		Pool.prototype.obtain = function () {
-			return this.items.length > 0 ? this.items.pop() : this.instantiator();
-		};
-		Pool.prototype.free = function (item) {
-			if (item.reset)
-				item.reset();
-			this.items.push(item);
-		};
-		Pool.prototype.freeAll = function (items) {
-			for (var i = 0; i < items.length; i++) {
-				if (items[i].reset)
-					items[i].reset();
-				this.items[i] = items[i];
-			}
-		};
-		Pool.prototype.clear = function () {
-			this.items.length = 0;
-		};
-		return Pool;
-	}());
-	spine.Pool = Pool;
-	var Vector2 = (function () {
-		function Vector2(x, y) {
-			if (x === void 0) { x = 0; }
-			if (y === void 0) { y = 0; }
-			this.x = x;
-			this.y = y;
-		}
-		Vector2.prototype.set = function (x, y) {
-			this.x = x;
-			this.y = y;
-			return this;
-		};
-		Vector2.prototype.length = function () {
-			var x = this.x;
-			var y = this.y;
-			return Math.sqrt(x * x + y * y);
-		};
-		Vector2.prototype.normalize = function () {
-			var len = this.length();
-			if (len != 0) {
-				this.x /= len;
-				this.y /= len;
-			}
-			return this;
-		};
-		return Vector2;
-	}());
-	spine.Vector2 = Vector2;
-	var TimeKeeper = (function () {
-		function TimeKeeper() {
-			this.maxDelta = 0.064;
-			this.framesPerSecond = 0;
-			this.delta = 0;
-			this.totalTime = 0;
-			this.lastTime = Date.now() / 1000;
-			this.frameCount = 0;
-			this.frameTime = 0;
-		}
-		TimeKeeper.prototype.update = function () {
-			var now = Date.now() / 1000;
-			this.delta = now - this.lastTime;
-			this.frameTime += this.delta;
-			this.totalTime += this.delta;
-			if (this.delta > this.maxDelta)
-				this.delta = this.maxDelta;
-			this.lastTime = now;
-			this.frameCount++;
-			if (this.frameTime > 1) {
-				this.framesPerSecond = this.frameCount / this.frameTime;
-				this.frameTime = 0;
-				this.frameCount = 0;
-			}
-		};
-		return TimeKeeper;
-	}());
-	spine.TimeKeeper = TimeKeeper;
-	var WindowedMean = (function () {
-		function WindowedMean(windowSize) {
-			if (windowSize === void 0) { windowSize = 32; }
-			this.addedValues = 0;
-			this.lastValue = 0;
-			this.mean = 0;
-			this.dirty = true;
-			this.values = new Array(windowSize);
-		}
-		WindowedMean.prototype.hasEnoughData = function () {
-			return this.addedValues >= this.values.length;
-		};
-		WindowedMean.prototype.addValue = function (value) {
-			if (this.addedValues < this.values.length)
-				this.addedValues++;
-			this.values[this.lastValue++] = value;
-			if (this.lastValue > this.values.length - 1)
-				this.lastValue = 0;
-			this.dirty = true;
-		};
-		WindowedMean.prototype.getMean = function () {
-			if (this.hasEnoughData()) {
-				if (this.dirty) {
-					var mean = 0;
-					for (var i = 0; i < this.values.length; i++) {
-						mean += this.values[i];
-					}
-					this.mean = mean / this.values.length;
-					this.dirty = false;
-				}
-				return this.mean;
-			}
-			else {
-				return 0;
-			}
-		};
-		return WindowedMean;
-	}());
-	spine.WindowedMean = WindowedMean;
+    var IntSet = (function () {
+        function IntSet() {
+            this.array = new Array();
+        }
+        IntSet.prototype.add = function (value) {
+            var contains = this.contains(value);
+            this.array[value | 0] = value | 0;
+            return !contains;
+        };
+        IntSet.prototype.contains = function (value) {
+            return this.array[value | 0] != undefined;
+        };
+        IntSet.prototype.remove = function (value) {
+            this.array[value | 0] = undefined;
+        };
+        IntSet.prototype.clear = function () {
+            this.array.length = 0;
+        };
+        return IntSet;
+    }());
+    spine.IntSet = IntSet;
+    var Color = (function () {
+        function Color(r, g, b, a) {
+            if (r === void 0) { r = 0; }
+            if (g === void 0) { g = 0; }
+            if (b === void 0) { b = 0; }
+            if (a === void 0) { a = 0; }
+            this.r = r;
+            this.g = g;
+            this.b = b;
+            this.a = a;
+        }
+        Color.prototype.set = function (r, g, b, a) {
+            this.r = r;
+            this.g = g;
+            this.b = b;
+            this.a = a;
+            this.clamp();
+            return this;
+        };
+        Color.prototype.setFromColor = function (c) {
+            this.r = c.r;
+            this.g = c.g;
+            this.b = c.b;
+            this.a = c.a;
+            return this;
+        };
+        Color.prototype.setFromString = function (hex) {
+            hex = hex.charAt(0) == '#' ? hex.substr(1) : hex;
+            this.r = parseInt(hex.substr(0, 2), 16) / 255.0;
+            this.g = parseInt(hex.substr(2, 2), 16) / 255.0;
+            this.b = parseInt(hex.substr(4, 2), 16) / 255.0;
+            this.a = (hex.length != 8 ? 255 : parseInt(hex.substr(6, 2), 16)) / 255.0;
+            return this;
+        };
+        Color.prototype.add = function (r, g, b, a) {
+            this.r += r;
+            this.g += g;
+            this.b += b;
+            this.a += a;
+            this.clamp();
+            return this;
+        };
+        Color.prototype.clamp = function () {
+            if (this.r < 0)
+                this.r = 0;
+            else if (this.r > 1)
+                this.r = 1;
+            if (this.g < 0)
+                this.g = 0;
+            else if (this.g > 1)
+                this.g = 1;
+            if (this.b < 0)
+                this.b = 0;
+            else if (this.b > 1)
+                this.b = 1;
+            if (this.a < 0)
+                this.a = 0;
+            else if (this.a > 1)
+                this.a = 1;
+            return this;
+        };
+        Color.WHITE = new Color(1, 1, 1, 1);
+        Color.RED = new Color(1, 0, 0, 1);
+        Color.GREEN = new Color(0, 1, 0, 1);
+        Color.BLUE = new Color(0, 0, 1, 1);
+        Color.MAGENTA = new Color(1, 0, 1, 1);
+        return Color;
+    }());
+    spine.Color = Color;
+    var MathUtils = (function () {
+        function MathUtils() {
+        }
+        MathUtils.clamp = function (value, min, max) {
+            if (value < min)
+                return min;
+            if (value > max)
+                return max;
+            return value;
+        };
+        MathUtils.cosDeg = function (degrees) {
+            return Math.cos(degrees * MathUtils.degRad);
+        };
+        MathUtils.sinDeg = function (degrees) {
+            return Math.sin(degrees * MathUtils.degRad);
+        };
+        MathUtils.signum = function (value) {
+            return value > 0 ? 1 : value < 0 ? -1 : 0;
+        };
+        MathUtils.toInt = function (x) {
+            return x > 0 ? Math.floor(x) : Math.ceil(x);
+        };
+        MathUtils.cbrt = function (x) {
+            var y = Math.pow(Math.abs(x), 1 / 3);
+            return x < 0 ? -y : y;
+        };
+        MathUtils.randomTriangular = function (min, max) {
+            return MathUtils.randomTriangularWith(min, max, (min + max) * 0.5);
+        };
+        MathUtils.randomTriangularWith = function (min, max, mode) {
+            var u = Math.random();
+            var d = max - min;
+            if (u <= (mode - min) / d)
+                return min + Math.sqrt(u * d * (mode - min));
+            return max - Math.sqrt((1 - u) * d * (max - mode));
+        };
+        MathUtils.PI = 3.1415927;
+        MathUtils.PI2 = MathUtils.PI * 2;
+        MathUtils.radiansToDegrees = 180 / MathUtils.PI;
+        MathUtils.radDeg = MathUtils.radiansToDegrees;
+        MathUtils.degreesToRadians = MathUtils.PI / 180;
+        MathUtils.degRad = MathUtils.degreesToRadians;
+        return MathUtils;
+    }());
+    spine.MathUtils = MathUtils;
+    var Interpolation = (function () {
+        function Interpolation() {
+        }
+        Interpolation.prototype.apply = function (start, end, a) {
+            return start + (end - start) * this.applyInternal(a);
+        };
+        return Interpolation;
+    }());
+    spine.Interpolation = Interpolation;
+    var Pow = (function (_super) {
+        __extends(Pow, _super);
+        function Pow(power) {
+            var _this = _super.call(this) || this;
+            _this.power = 2;
+            _this.power = power;
+            return _this;
+        }
+        Pow.prototype.applyInternal = function (a) {
+            if (a <= 0.5)
+                return Math.pow(a * 2, this.power) / 2;
+            return Math.pow((a - 1) * 2, this.power) / (this.power % 2 == 0 ? -2 : 2) + 1;
+        };
+        return Pow;
+    }(Interpolation));
+    spine.Pow = Pow;
+    var PowOut = (function (_super) {
+        __extends(PowOut, _super);
+        function PowOut(power) {
+            return _super.call(this, power) || this;
+        }
+        PowOut.prototype.applyInternal = function (a) {
+            return Math.pow(a - 1, this.power) * (this.power % 2 == 0 ? -1 : 1) + 1;
+        };
+        return PowOut;
+    }(Pow));
+    spine.PowOut = PowOut;
+    var Utils = (function () {
+        function Utils() {
+        }
+        Utils.arrayCopy = function (source, sourceStart, dest, destStart, numElements) {
+            for (var i = sourceStart, j = destStart; i < sourceStart + numElements; i++, j++) {
+                dest[j] = source[i];
+            }
+        };
+        Utils.setArraySize = function (array, size, value) {
+            if (value === void 0) { value = 0; }
+            var oldSize = array.length;
+            if (oldSize == size)
+                return array;
+            array.length = size;
+            if (oldSize < size) {
+                for (var i = oldSize; i < size; i++)
+                    array[i] = value;
+            }
+            return array;
+        };
+        Utils.ensureArrayCapacity = function (array, size, value) {
+            if (value === void 0) { value = 0; }
+            if (array.length >= size)
+                return array;
+            return Utils.setArraySize(array, size, value);
+        };
+        Utils.newArray = function (size, defaultValue) {
+            var array = new Array(size);
+            for (var i = 0; i < size; i++)
+                array[i] = defaultValue;
+            return array;
+        };
+        Utils.newFloatArray = function (size) {
+            if (Utils.SUPPORTS_TYPED_ARRAYS) {
+                return new Float32Array(size);
+            }
+            else {
+                var array = new Array(size);
+                for (var i = 0; i < array.length; i++)
+                    array[i] = 0;
+                return array;
+            }
+        };
+        Utils.newShortArray = function (size) {
+            if (Utils.SUPPORTS_TYPED_ARRAYS) {
+                return new Int16Array(size);
+            }
+            else {
+                var array = new Array(size);
+                for (var i = 0; i < array.length; i++)
+                    array[i] = 0;
+                return array;
+            }
+        };
+        Utils.toFloatArray = function (array) {
+            return Utils.SUPPORTS_TYPED_ARRAYS ? new Float32Array(array) : array;
+        };
+        Utils.toSinglePrecision = function (value) {
+            return Utils.SUPPORTS_TYPED_ARRAYS ? Math.fround(value) : value;
+        };
+        Utils.webkit602BugfixHelper = function (alpha, blend) {
+        };
+        Utils.SUPPORTS_TYPED_ARRAYS = typeof (Float32Array) !== "undefined";
+        return Utils;
+    }());
+    spine.Utils = Utils;
+    var DebugUtils = (function () {
+        function DebugUtils() {
+        }
+        DebugUtils.logBones = function (skeleton) {
+            for (var i = 0; i < skeleton.bones.length; i++) {
+                var bone = skeleton.bones[i];
+                console.log(bone.data.name + ", " + bone.a + ", " + bone.b + ", " + bone.c + ", " + bone.d + ", " + bone.worldX + ", " + bone.worldY);
+            }
+        };
+        return DebugUtils;
+    }());
+    spine.DebugUtils = DebugUtils;
+    var Pool = (function () {
+        function Pool(instantiator) {
+            this.items = new Array();
+            this.instantiator = instantiator;
+        }
+        Pool.prototype.obtain = function () {
+            return this.items.length > 0 ? this.items.pop() : this.instantiator();
+        };
+        Pool.prototype.free = function (item) {
+            if (item.reset)
+                item.reset();
+            this.items.push(item);
+        };
+        Pool.prototype.freeAll = function (items) {
+            for (var i = 0; i < items.length; i++) {
+                if (items[i].reset)
+                    items[i].reset();
+                this.items[i] = items[i];
+            }
+        };
+        Pool.prototype.clear = function () {
+            this.items.length = 0;
+        };
+        return Pool;
+    }());
+    spine.Pool = Pool;
+    var Vector2 = (function () {
+        function Vector2(x, y) {
+            if (x === void 0) { x = 0; }
+            if (y === void 0) { y = 0; }
+            this.x = x;
+            this.y = y;
+        }
+        Vector2.prototype.set = function (x, y) {
+            this.x = x;
+            this.y = y;
+            return this;
+        };
+        Vector2.prototype.length = function () {
+            var x = this.x;
+            var y = this.y;
+            return Math.sqrt(x * x + y * y);
+        };
+        Vector2.prototype.normalize = function () {
+            var len = this.length();
+            if (len != 0) {
+                this.x /= len;
+                this.y /= len;
+            }
+            return this;
+        };
+        return Vector2;
+    }());
+    spine.Vector2 = Vector2;
+    var TimeKeeper = (function () {
+        function TimeKeeper() {
+            this.maxDelta = 0.064;
+            this.framesPerSecond = 0;
+            this.delta = 0;
+            this.totalTime = 0;
+            this.lastTime = Date.now() / 1000;
+            this.frameCount = 0;
+            this.frameTime = 0;
+        }
+        TimeKeeper.prototype.update = function () {
+            var now = Date.now() / 1000;
+            this.delta = now - this.lastTime;
+            this.frameTime += this.delta;
+            this.totalTime += this.delta;
+            if (this.delta > this.maxDelta)
+                this.delta = this.maxDelta;
+            this.lastTime = now;
+            this.frameCount++;
+            if (this.frameTime > 1) {
+                this.framesPerSecond = this.frameCount / this.frameTime;
+                this.frameTime = 0;
+                this.frameCount = 0;
+            }
+        };
+        return TimeKeeper;
+    }());
+    spine.TimeKeeper = TimeKeeper;
+    var WindowedMean = (function () {
+        function WindowedMean(windowSize) {
+            if (windowSize === void 0) { windowSize = 32; }
+            this.addedValues = 0;
+            this.lastValue = 0;
+            this.mean = 0;
+            this.dirty = true;
+            this.values = new Array(windowSize);
+        }
+        WindowedMean.prototype.hasEnoughData = function () {
+            return this.addedValues >= this.values.length;
+        };
+        WindowedMean.prototype.addValue = function (value) {
+            if (this.addedValues < this.values.length)
+                this.addedValues++;
+            this.values[this.lastValue++] = value;
+            if (this.lastValue > this.values.length - 1)
+                this.lastValue = 0;
+            this.dirty = true;
+        };
+        WindowedMean.prototype.getMean = function () {
+            if (this.hasEnoughData()) {
+                if (this.dirty) {
+                    var mean = 0;
+                    for (var i = 0; i < this.values.length; i++) {
+                        mean += this.values[i];
+                    }
+                    this.mean = mean / this.values.length;
+                    this.dirty = false;
+                }
+                return this.mean;
+            }
+            else {
+                return 0;
+            }
+        };
+        return WindowedMean;
+    }());
+    spine.WindowedMean = WindowedMean;
 })(spine || (spine = {}));
 })(spine || (spine = {}));
 (function () {
 (function () {
-	if (!Math.fround) {
-		Math.fround = (function (array) {
-			return function (x) {
-				return array[0] = x, array[0];
-			};
-		})(new Float32Array(1));
-	}
+    if (!Math.fround) {
+        Math.fround = (function (array) {
+            return function (x) {
+                return array[0] = x, array[0];
+            };
+        })(new Float32Array(1));
+    }
 })();
 })();
 var spine;
 var spine;
 (function (spine) {
 (function (spine) {
-	var Attachment = (function () {
-		function Attachment(name) {
-			if (name == null)
-				throw new Error("name cannot be null.");
-			this.name = name;
-		}
-		return Attachment;
-	}());
-	spine.Attachment = Attachment;
-	var VertexAttachment = (function (_super) {
-		__extends(VertexAttachment, _super);
-		function VertexAttachment(name) {
-			var _this = _super.call(this, name) || this;
-			_this.id = (VertexAttachment.nextID++ & 65535) << 11;
-			_this.worldVerticesLength = 0;
-			return _this;
-		}
-		VertexAttachment.prototype.computeWorldVertices = function (slot, start, count, worldVertices, offset, stride) {
-			count = offset + (count >> 1) * stride;
-			var skeleton = slot.bone.skeleton;
-			var deformArray = slot.attachmentVertices;
-			var vertices = this.vertices;
-			var bones = this.bones;
-			if (bones == null) {
-				if (deformArray.length > 0)
-					vertices = deformArray;
-				var bone = slot.bone;
-				var x = bone.worldX;
-				var y = bone.worldY;
-				var a = bone.a, b = bone.b, c = bone.c, d = bone.d;
-				for (var v_1 = start, w = offset; w < count; v_1 += 2, w += stride) {
-					var vx = vertices[v_1], vy = vertices[v_1 + 1];
-					worldVertices[w] = vx * a + vy * b + x;
-					worldVertices[w + 1] = vx * c + vy * d + y;
-				}
-				return;
-			}
-			var v = 0, skip = 0;
-			for (var i = 0; i < start; i += 2) {
-				var n = bones[v];
-				v += n + 1;
-				skip += n;
-			}
-			var skeletonBones = skeleton.bones;
-			if (deformArray.length == 0) {
-				for (var w = offset, b = skip * 3; w < count; w += stride) {
-					var wx = 0, wy = 0;
-					var n = bones[v++];
-					n += v;
-					for (; v < n; v++, b += 3) {
-						var bone = skeletonBones[bones[v]];
-						var vx = vertices[b], vy = vertices[b + 1], weight = vertices[b + 2];
-						wx += (vx * bone.a + vy * bone.b + bone.worldX) * weight;
-						wy += (vx * bone.c + vy * bone.d + bone.worldY) * weight;
-					}
-					worldVertices[w] = wx;
-					worldVertices[w + 1] = wy;
-				}
-			}
-			else {
-				var deform = deformArray;
-				for (var w = offset, b = skip * 3, f = skip << 1; w < count; w += stride) {
-					var wx = 0, wy = 0;
-					var n = bones[v++];
-					n += v;
-					for (; v < n; v++, b += 3, f += 2) {
-						var bone = skeletonBones[bones[v]];
-						var vx = vertices[b] + deform[f], vy = vertices[b + 1] + deform[f + 1], weight = vertices[b + 2];
-						wx += (vx * bone.a + vy * bone.b + bone.worldX) * weight;
-						wy += (vx * bone.c + vy * bone.d + bone.worldY) * weight;
-					}
-					worldVertices[w] = wx;
-					worldVertices[w + 1] = wy;
-				}
-			}
-		};
-		VertexAttachment.prototype.applyDeform = function (sourceAttachment) {
-			return this == sourceAttachment;
-		};
-		VertexAttachment.nextID = 0;
-		return VertexAttachment;
-	}(Attachment));
-	spine.VertexAttachment = VertexAttachment;
+    var Attachment = (function () {
+        function Attachment(name) {
+            if (name == null)
+                throw new Error("name cannot be null.");
+            this.name = name;
+        }
+        return Attachment;
+    }());
+    spine.Attachment = Attachment;
+    var VertexAttachment = (function (_super) {
+        __extends(VertexAttachment, _super);
+        function VertexAttachment(name) {
+            var _this = _super.call(this, name) || this;
+            _this.id = (VertexAttachment.nextID++ & 65535) << 11;
+            _this.worldVerticesLength = 0;
+            return _this;
+        }
+        VertexAttachment.prototype.computeWorldVertices = function (slot, start, count, worldVertices, offset, stride) {
+            count = offset + (count >> 1) * stride;
+            var skeleton = slot.bone.skeleton;
+            var deformArray = slot.attachmentVertices;
+            var vertices = this.vertices;
+            var bones = this.bones;
+            if (bones == null) {
+                if (deformArray.length > 0)
+                    vertices = deformArray;
+                var bone = slot.bone;
+                var x = bone.worldX;
+                var y = bone.worldY;
+                var a = bone.a, b = bone.b, c = bone.c, d = bone.d;
+                for (var v_1 = start, w = offset; w < count; v_1 += 2, w += stride) {
+                    var vx = vertices[v_1], vy = vertices[v_1 + 1];
+                    worldVertices[w] = vx * a + vy * b + x;
+                    worldVertices[w + 1] = vx * c + vy * d + y;
+                }
+                return;
+            }
+            var v = 0, skip = 0;
+            for (var i = 0; i < start; i += 2) {
+                var n = bones[v];
+                v += n + 1;
+                skip += n;
+            }
+            var skeletonBones = skeleton.bones;
+            if (deformArray.length == 0) {
+                for (var w = offset, b = skip * 3; w < count; w += stride) {
+                    var wx = 0, wy = 0;
+                    var n = bones[v++];
+                    n += v;
+                    for (; v < n; v++, b += 3) {
+                        var bone = skeletonBones[bones[v]];
+                        var vx = vertices[b], vy = vertices[b + 1], weight = vertices[b + 2];
+                        wx += (vx * bone.a + vy * bone.b + bone.worldX) * weight;
+                        wy += (vx * bone.c + vy * bone.d + bone.worldY) * weight;
+                    }
+                    worldVertices[w] = wx;
+                    worldVertices[w + 1] = wy;
+                }
+            }
+            else {
+                var deform = deformArray;
+                for (var w = offset, b = skip * 3, f = skip << 1; w < count; w += stride) {
+                    var wx = 0, wy = 0;
+                    var n = bones[v++];
+                    n += v;
+                    for (; v < n; v++, b += 3, f += 2) {
+                        var bone = skeletonBones[bones[v]];
+                        var vx = vertices[b] + deform[f], vy = vertices[b + 1] + deform[f + 1], weight = vertices[b + 2];
+                        wx += (vx * bone.a + vy * bone.b + bone.worldX) * weight;
+                        wy += (vx * bone.c + vy * bone.d + bone.worldY) * weight;
+                    }
+                    worldVertices[w] = wx;
+                    worldVertices[w + 1] = wy;
+                }
+            }
+        };
+        VertexAttachment.prototype.applyDeform = function (sourceAttachment) {
+            return this == sourceAttachment;
+        };
+        VertexAttachment.nextID = 0;
+        return VertexAttachment;
+    }(Attachment));
+    spine.VertexAttachment = VertexAttachment;
 })(spine || (spine = {}));
 })(spine || (spine = {}));
 var spine;
 var spine;
 (function (spine) {
 (function (spine) {
-	var AttachmentType;
-	(function (AttachmentType) {
-		AttachmentType[AttachmentType["Region"] = 0] = "Region";
-		AttachmentType[AttachmentType["BoundingBox"] = 1] = "BoundingBox";
-		AttachmentType[AttachmentType["Mesh"] = 2] = "Mesh";
-		AttachmentType[AttachmentType["LinkedMesh"] = 3] = "LinkedMesh";
-		AttachmentType[AttachmentType["Path"] = 4] = "Path";
-		AttachmentType[AttachmentType["Point"] = 5] = "Point";
-	})(AttachmentType = spine.AttachmentType || (spine.AttachmentType = {}));
+    var AttachmentType;
+    (function (AttachmentType) {
+        AttachmentType[AttachmentType["Region"] = 0] = "Region";
+        AttachmentType[AttachmentType["BoundingBox"] = 1] = "BoundingBox";
+        AttachmentType[AttachmentType["Mesh"] = 2] = "Mesh";
+        AttachmentType[AttachmentType["LinkedMesh"] = 3] = "LinkedMesh";
+        AttachmentType[AttachmentType["Path"] = 4] = "Path";
+        AttachmentType[AttachmentType["Point"] = 5] = "Point";
+    })(AttachmentType = spine.AttachmentType || (spine.AttachmentType = {}));
 })(spine || (spine = {}));
 })(spine || (spine = {}));
 var spine;
 var spine;
 (function (spine) {
 (function (spine) {
-	var BoundingBoxAttachment = (function (_super) {
-		__extends(BoundingBoxAttachment, _super);
-		function BoundingBoxAttachment(name) {
-			var _this = _super.call(this, name) || this;
-			_this.color = new spine.Color(1, 1, 1, 1);
-			return _this;
-		}
-		return BoundingBoxAttachment;
-	}(spine.VertexAttachment));
-	spine.BoundingBoxAttachment = BoundingBoxAttachment;
+    var BoundingBoxAttachment = (function (_super) {
+        __extends(BoundingBoxAttachment, _super);
+        function BoundingBoxAttachment(name) {
+            var _this = _super.call(this, name) || this;
+            _this.color = new spine.Color(1, 1, 1, 1);
+            return _this;
+        }
+        return BoundingBoxAttachment;
+    }(spine.VertexAttachment));
+    spine.BoundingBoxAttachment = BoundingBoxAttachment;
 })(spine || (spine = {}));
 })(spine || (spine = {}));
 var spine;
 var spine;
 (function (spine) {
 (function (spine) {
-	var ClippingAttachment = (function (_super) {
-		__extends(ClippingAttachment, _super);
-		function ClippingAttachment(name) {
-			var _this = _super.call(this, name) || this;
-			_this.color = new spine.Color(0.2275, 0.2275, 0.8078, 1);
-			return _this;
-		}
-		return ClippingAttachment;
-	}(spine.VertexAttachment));
-	spine.ClippingAttachment = ClippingAttachment;
+    var ClippingAttachment = (function (_super) {
+        __extends(ClippingAttachment, _super);
+        function ClippingAttachment(name) {
+            var _this = _super.call(this, name) || this;
+            _this.color = new spine.Color(0.2275, 0.2275, 0.8078, 1);
+            return _this;
+        }
+        return ClippingAttachment;
+    }(spine.VertexAttachment));
+    spine.ClippingAttachment = ClippingAttachment;
 })(spine || (spine = {}));
 })(spine || (spine = {}));
 var spine;
 var spine;
 (function (spine) {
 (function (spine) {
-	var MeshAttachment = (function (_super) {
-		__extends(MeshAttachment, _super);
-		function MeshAttachment(name) {
-			var _this = _super.call(this, name) || this;
-			_this.color = new spine.Color(1, 1, 1, 1);
-			_this.inheritDeform = false;
-			_this.tempColor = new spine.Color(0, 0, 0, 0);
-			return _this;
-		}
-		MeshAttachment.prototype.updateUVs = function () {
-			var regionUVs = this.regionUVs;
-			if (this.uvs == null || this.uvs.length != regionUVs.length)
-				this.uvs = spine.Utils.newFloatArray(regionUVs.length);
-			var uvs = this.uvs;
-			var u = 0, v = 0, width = 0, height = 0;
-			if (this.region instanceof spine.TextureAtlasRegion) {
-				var region = this.region;
-				var textureWidth = region.texture.getImage().width, textureHeight = region.texture.getImage().height;
-				if (region.rotate) {
-					u = region.u - (region.originalHeight - region.offsetY - region.height) / textureWidth;
-					v = region.v - (region.originalWidth - region.offsetX - region.width) / textureHeight;
-					width = region.originalHeight / textureWidth;
-					height = region.originalWidth / textureHeight;
-					for (var i = 0, n = uvs.length; i < n; i += 2) {
-						uvs[i] = u + regionUVs[i + 1] * width;
-						uvs[i + 1] = v + height - regionUVs[i] * height;
-					}
-					return;
-				}
-				u = region.u - region.offsetX / textureWidth;
-				v = region.v - (region.originalHeight - region.offsetY - region.height) / textureHeight;
-				width = region.originalWidth / textureWidth;
-				height = region.originalHeight / textureHeight;
-			}
-			else if (this.region == null) {
-				u = v = 0;
-				width = height = 1;
-			}
-			else {
-				u = this.region.u;
-				v = this.region.v;
-				width = this.region.u2 - u;
-				height = this.region.v2 - v;
-			}
-			for (var i = 0, n = uvs.length; i < n; i += 2) {
-				uvs[i] = u + regionUVs[i] * width;
-				uvs[i + 1] = v + regionUVs[i + 1] * height;
-			}
-		};
-		MeshAttachment.prototype.applyDeform = function (sourceAttachment) {
-			return this == sourceAttachment || (this.inheritDeform && this.parentMesh == sourceAttachment);
-		};
-		MeshAttachment.prototype.getParentMesh = function () {
-			return this.parentMesh;
-		};
-		MeshAttachment.prototype.setParentMesh = function (parentMesh) {
-			this.parentMesh = parentMesh;
-			if (parentMesh != null) {
-				this.bones = parentMesh.bones;
-				this.vertices = parentMesh.vertices;
-				this.worldVerticesLength = parentMesh.worldVerticesLength;
-				this.regionUVs = parentMesh.regionUVs;
-				this.triangles = parentMesh.triangles;
-				this.hullLength = parentMesh.hullLength;
-				this.worldVerticesLength = parentMesh.worldVerticesLength;
-			}
-		};
-		return MeshAttachment;
-	}(spine.VertexAttachment));
-	spine.MeshAttachment = MeshAttachment;
+    var MeshAttachment = (function (_super) {
+        __extends(MeshAttachment, _super);
+        function MeshAttachment(name) {
+            var _this = _super.call(this, name) || this;
+            _this.color = new spine.Color(1, 1, 1, 1);
+            _this.inheritDeform = false;
+            _this.tempColor = new spine.Color(0, 0, 0, 0);
+            return _this;
+        }
+        MeshAttachment.prototype.updateUVs = function () {
+            var regionUVs = this.regionUVs;
+            if (this.uvs == null || this.uvs.length != regionUVs.length)
+                this.uvs = spine.Utils.newFloatArray(regionUVs.length);
+            var uvs = this.uvs;
+            var u = 0, v = 0, width = 0, height = 0;
+            if (this.region instanceof spine.TextureAtlasRegion) {
+                var region = this.region;
+                var textureWidth = region.texture.getImage().width, textureHeight = region.texture.getImage().height;
+                if (region.rotate) {
+                    u = region.u - (region.originalHeight - region.offsetY - region.height) / textureWidth;
+                    v = region.v - (region.originalWidth - region.offsetX - region.width) / textureHeight;
+                    width = region.originalHeight / textureWidth;
+                    height = region.originalWidth / textureHeight;
+                    for (var i = 0, n = uvs.length; i < n; i += 2) {
+                        uvs[i] = u + regionUVs[i + 1] * width;
+                        uvs[i + 1] = v + height - regionUVs[i] * height;
+                    }
+                    return;
+                }
+                u = region.u - region.offsetX / textureWidth;
+                v = region.v - (region.originalHeight - region.offsetY - region.height) / textureHeight;
+                width = region.originalWidth / textureWidth;
+                height = region.originalHeight / textureHeight;
+            }
+            else if (this.region == null) {
+                u = v = 0;
+                width = height = 1;
+            }
+            else {
+                u = this.region.u;
+                v = this.region.v;
+                width = this.region.u2 - u;
+                height = this.region.v2 - v;
+            }
+            for (var i = 0, n = uvs.length; i < n; i += 2) {
+                uvs[i] = u + regionUVs[i] * width;
+                uvs[i + 1] = v + regionUVs[i + 1] * height;
+            }
+        };
+        MeshAttachment.prototype.applyDeform = function (sourceAttachment) {
+            return this == sourceAttachment || (this.inheritDeform && this.parentMesh == sourceAttachment);
+        };
+        MeshAttachment.prototype.getParentMesh = function () {
+            return this.parentMesh;
+        };
+        MeshAttachment.prototype.setParentMesh = function (parentMesh) {
+            this.parentMesh = parentMesh;
+            if (parentMesh != null) {
+                this.bones = parentMesh.bones;
+                this.vertices = parentMesh.vertices;
+                this.worldVerticesLength = parentMesh.worldVerticesLength;
+                this.regionUVs = parentMesh.regionUVs;
+                this.triangles = parentMesh.triangles;
+                this.hullLength = parentMesh.hullLength;
+                this.worldVerticesLength = parentMesh.worldVerticesLength;
+            }
+        };
+        return MeshAttachment;
+    }(spine.VertexAttachment));
+    spine.MeshAttachment = MeshAttachment;
 })(spine || (spine = {}));
 })(spine || (spine = {}));
 var spine;
 var spine;
 (function (spine) {
 (function (spine) {
-	var PathAttachment = (function (_super) {
-		__extends(PathAttachment, _super);
-		function PathAttachment(name) {
-			var _this = _super.call(this, name) || this;
-			_this.closed = false;
-			_this.constantSpeed = false;
-			_this.color = new spine.Color(1, 1, 1, 1);
-			return _this;
-		}
-		return PathAttachment;
-	}(spine.VertexAttachment));
-	spine.PathAttachment = PathAttachment;
+    var PathAttachment = (function (_super) {
+        __extends(PathAttachment, _super);
+        function PathAttachment(name) {
+            var _this = _super.call(this, name) || this;
+            _this.closed = false;
+            _this.constantSpeed = false;
+            _this.color = new spine.Color(1, 1, 1, 1);
+            return _this;
+        }
+        return PathAttachment;
+    }(spine.VertexAttachment));
+    spine.PathAttachment = PathAttachment;
 })(spine || (spine = {}));
 })(spine || (spine = {}));
 var spine;
 var spine;
 (function (spine) {
 (function (spine) {
-	var PointAttachment = (function (_super) {
-		__extends(PointAttachment, _super);
-		function PointAttachment(name) {
-			var _this = _super.call(this, name) || this;
-			_this.color = new spine.Color(0.38, 0.94, 0, 1);
-			return _this;
-		}
-		PointAttachment.prototype.computeWorldPosition = function (bone, point) {
-			point.x = this.x * bone.a + this.y * bone.b + bone.worldX;
-			point.y = this.x * bone.c + this.y * bone.d + bone.worldY;
-			return point;
-		};
-		PointAttachment.prototype.computeWorldRotation = function (bone) {
-			var cos = spine.MathUtils.cosDeg(this.rotation), sin = spine.MathUtils.sinDeg(this.rotation);
-			var x = cos * bone.a + sin * bone.b;
-			var y = cos * bone.c + sin * bone.d;
-			return Math.atan2(y, x) * spine.MathUtils.radDeg;
-		};
-		return PointAttachment;
-	}(spine.VertexAttachment));
-	spine.PointAttachment = PointAttachment;
+    var PointAttachment = (function (_super) {
+        __extends(PointAttachment, _super);
+        function PointAttachment(name) {
+            var _this = _super.call(this, name) || this;
+            _this.color = new spine.Color(0.38, 0.94, 0, 1);
+            return _this;
+        }
+        PointAttachment.prototype.computeWorldPosition = function (bone, point) {
+            point.x = this.x * bone.a + this.y * bone.b + bone.worldX;
+            point.y = this.x * bone.c + this.y * bone.d + bone.worldY;
+            return point;
+        };
+        PointAttachment.prototype.computeWorldRotation = function (bone) {
+            var cos = spine.MathUtils.cosDeg(this.rotation), sin = spine.MathUtils.sinDeg(this.rotation);
+            var x = cos * bone.a + sin * bone.b;
+            var y = cos * bone.c + sin * bone.d;
+            return Math.atan2(y, x) * spine.MathUtils.radDeg;
+        };
+        return PointAttachment;
+    }(spine.VertexAttachment));
+    spine.PointAttachment = PointAttachment;
 })(spine || (spine = {}));
 })(spine || (spine = {}));
 var spine;
 var spine;
 (function (spine) {
 (function (spine) {
-	var RegionAttachment = (function (_super) {
-		__extends(RegionAttachment, _super);
-		function RegionAttachment(name) {
-			var _this = _super.call(this, name) || this;
-			_this.x = 0;
-			_this.y = 0;
-			_this.scaleX = 1;
-			_this.scaleY = 1;
-			_this.rotation = 0;
-			_this.width = 0;
-			_this.height = 0;
-			_this.color = new spine.Color(1, 1, 1, 1);
-			_this.offset = spine.Utils.newFloatArray(8);
-			_this.uvs = spine.Utils.newFloatArray(8);
-			_this.tempColor = new spine.Color(1, 1, 1, 1);
-			return _this;
-		}
-		RegionAttachment.prototype.updateOffset = function () {
-			var regionScaleX = this.width / this.region.originalWidth * this.scaleX;
-			var regionScaleY = this.height / this.region.originalHeight * this.scaleY;
-			var localX = -this.width / 2 * this.scaleX + this.region.offsetX * regionScaleX;
-			var localY = -this.height / 2 * this.scaleY + this.region.offsetY * regionScaleY;
-			var localX2 = localX + this.region.width * regionScaleX;
-			var localY2 = localY + this.region.height * regionScaleY;
-			var radians = this.rotation * Math.PI / 180;
-			var cos = Math.cos(radians);
-			var sin = Math.sin(radians);
-			var localXCos = localX * cos + this.x;
-			var localXSin = localX * sin;
-			var localYCos = localY * cos + this.y;
-			var localYSin = localY * sin;
-			var localX2Cos = localX2 * cos + this.x;
-			var localX2Sin = localX2 * sin;
-			var localY2Cos = localY2 * cos + this.y;
-			var localY2Sin = localY2 * sin;
-			var offset = this.offset;
-			offset[RegionAttachment.OX1] = localXCos - localYSin;
-			offset[RegionAttachment.OY1] = localYCos + localXSin;
-			offset[RegionAttachment.OX2] = localXCos - localY2Sin;
-			offset[RegionAttachment.OY2] = localY2Cos + localXSin;
-			offset[RegionAttachment.OX3] = localX2Cos - localY2Sin;
-			offset[RegionAttachment.OY3] = localY2Cos + localX2Sin;
-			offset[RegionAttachment.OX4] = localX2Cos - localYSin;
-			offset[RegionAttachment.OY4] = localYCos + localX2Sin;
-		};
-		RegionAttachment.prototype.setRegion = function (region) {
-			this.region = region;
-			var uvs = this.uvs;
-			if (region.rotate) {
-				uvs[2] = region.u;
-				uvs[3] = region.v2;
-				uvs[4] = region.u;
-				uvs[5] = region.v;
-				uvs[6] = region.u2;
-				uvs[7] = region.v;
-				uvs[0] = region.u2;
-				uvs[1] = region.v2;
-			}
-			else {
-				uvs[0] = region.u;
-				uvs[1] = region.v2;
-				uvs[2] = region.u;
-				uvs[3] = region.v;
-				uvs[4] = region.u2;
-				uvs[5] = region.v;
-				uvs[6] = region.u2;
-				uvs[7] = region.v2;
-			}
-		};
-		RegionAttachment.prototype.computeWorldVertices = function (bone, worldVertices, offset, stride) {
-			var vertexOffset = this.offset;
-			var x = bone.worldX, y = bone.worldY;
-			var a = bone.a, b = bone.b, c = bone.c, d = bone.d;
-			var offsetX = 0, offsetY = 0;
-			offsetX = vertexOffset[RegionAttachment.OX1];
-			offsetY = vertexOffset[RegionAttachment.OY1];
-			worldVertices[offset] = offsetX * a + offsetY * b + x;
-			worldVertices[offset + 1] = offsetX * c + offsetY * d + y;
-			offset += stride;
-			offsetX = vertexOffset[RegionAttachment.OX2];
-			offsetY = vertexOffset[RegionAttachment.OY2];
-			worldVertices[offset] = offsetX * a + offsetY * b + x;
-			worldVertices[offset + 1] = offsetX * c + offsetY * d + y;
-			offset += stride;
-			offsetX = vertexOffset[RegionAttachment.OX3];
-			offsetY = vertexOffset[RegionAttachment.OY3];
-			worldVertices[offset] = offsetX * a + offsetY * b + x;
-			worldVertices[offset + 1] = offsetX * c + offsetY * d + y;
-			offset += stride;
-			offsetX = vertexOffset[RegionAttachment.OX4];
-			offsetY = vertexOffset[RegionAttachment.OY4];
-			worldVertices[offset] = offsetX * a + offsetY * b + x;
-			worldVertices[offset + 1] = offsetX * c + offsetY * d + y;
-		};
-		RegionAttachment.OX1 = 0;
-		RegionAttachment.OY1 = 1;
-		RegionAttachment.OX2 = 2;
-		RegionAttachment.OY2 = 3;
-		RegionAttachment.OX3 = 4;
-		RegionAttachment.OY3 = 5;
-		RegionAttachment.OX4 = 6;
-		RegionAttachment.OY4 = 7;
-		RegionAttachment.X1 = 0;
-		RegionAttachment.Y1 = 1;
-		RegionAttachment.C1R = 2;
-		RegionAttachment.C1G = 3;
-		RegionAttachment.C1B = 4;
-		RegionAttachment.C1A = 5;
-		RegionAttachment.U1 = 6;
-		RegionAttachment.V1 = 7;
-		RegionAttachment.X2 = 8;
-		RegionAttachment.Y2 = 9;
-		RegionAttachment.C2R = 10;
-		RegionAttachment.C2G = 11;
-		RegionAttachment.C2B = 12;
-		RegionAttachment.C2A = 13;
-		RegionAttachment.U2 = 14;
-		RegionAttachment.V2 = 15;
-		RegionAttachment.X3 = 16;
-		RegionAttachment.Y3 = 17;
-		RegionAttachment.C3R = 18;
-		RegionAttachment.C3G = 19;
-		RegionAttachment.C3B = 20;
-		RegionAttachment.C3A = 21;
-		RegionAttachment.U3 = 22;
-		RegionAttachment.V3 = 23;
-		RegionAttachment.X4 = 24;
-		RegionAttachment.Y4 = 25;
-		RegionAttachment.C4R = 26;
-		RegionAttachment.C4G = 27;
-		RegionAttachment.C4B = 28;
-		RegionAttachment.C4A = 29;
-		RegionAttachment.U4 = 30;
-		RegionAttachment.V4 = 31;
-		return RegionAttachment;
-	}(spine.Attachment));
-	spine.RegionAttachment = RegionAttachment;
+    var RegionAttachment = (function (_super) {
+        __extends(RegionAttachment, _super);
+        function RegionAttachment(name) {
+            var _this = _super.call(this, name) || this;
+            _this.x = 0;
+            _this.y = 0;
+            _this.scaleX = 1;
+            _this.scaleY = 1;
+            _this.rotation = 0;
+            _this.width = 0;
+            _this.height = 0;
+            _this.color = new spine.Color(1, 1, 1, 1);
+            _this.offset = spine.Utils.newFloatArray(8);
+            _this.uvs = spine.Utils.newFloatArray(8);
+            _this.tempColor = new spine.Color(1, 1, 1, 1);
+            return _this;
+        }
+        RegionAttachment.prototype.updateOffset = function () {
+            var regionScaleX = this.width / this.region.originalWidth * this.scaleX;
+            var regionScaleY = this.height / this.region.originalHeight * this.scaleY;
+            var localX = -this.width / 2 * this.scaleX + this.region.offsetX * regionScaleX;
+            var localY = -this.height / 2 * this.scaleY + this.region.offsetY * regionScaleY;
+            var localX2 = localX + this.region.width * regionScaleX;
+            var localY2 = localY + this.region.height * regionScaleY;
+            var radians = this.rotation * Math.PI / 180;
+            var cos = Math.cos(radians);
+            var sin = Math.sin(radians);
+            var localXCos = localX * cos + this.x;
+            var localXSin = localX * sin;
+            var localYCos = localY * cos + this.y;
+            var localYSin = localY * sin;
+            var localX2Cos = localX2 * cos + this.x;
+            var localX2Sin = localX2 * sin;
+            var localY2Cos = localY2 * cos + this.y;
+            var localY2Sin = localY2 * sin;
+            var offset = this.offset;
+            offset[RegionAttachment.OX1] = localXCos - localYSin;
+            offset[RegionAttachment.OY1] = localYCos + localXSin;
+            offset[RegionAttachment.OX2] = localXCos - localY2Sin;
+            offset[RegionAttachment.OY2] = localY2Cos + localXSin;
+            offset[RegionAttachment.OX3] = localX2Cos - localY2Sin;
+            offset[RegionAttachment.OY3] = localY2Cos + localX2Sin;
+            offset[RegionAttachment.OX4] = localX2Cos - localYSin;
+            offset[RegionAttachment.OY4] = localYCos + localX2Sin;
+        };
+        RegionAttachment.prototype.setRegion = function (region) {
+            this.region = region;
+            var uvs = this.uvs;
+            if (region.rotate) {
+                uvs[2] = region.u;
+                uvs[3] = region.v2;
+                uvs[4] = region.u;
+                uvs[5] = region.v;
+                uvs[6] = region.u2;
+                uvs[7] = region.v;
+                uvs[0] = region.u2;
+                uvs[1] = region.v2;
+            }
+            else {
+                uvs[0] = region.u;
+                uvs[1] = region.v2;
+                uvs[2] = region.u;
+                uvs[3] = region.v;
+                uvs[4] = region.u2;
+                uvs[5] = region.v;
+                uvs[6] = region.u2;
+                uvs[7] = region.v2;
+            }
+        };
+        RegionAttachment.prototype.computeWorldVertices = function (bone, worldVertices, offset, stride) {
+            var vertexOffset = this.offset;
+            var x = bone.worldX, y = bone.worldY;
+            var a = bone.a, b = bone.b, c = bone.c, d = bone.d;
+            var offsetX = 0, offsetY = 0;
+            offsetX = vertexOffset[RegionAttachment.OX1];
+            offsetY = vertexOffset[RegionAttachment.OY1];
+            worldVertices[offset] = offsetX * a + offsetY * b + x;
+            worldVertices[offset + 1] = offsetX * c + offsetY * d + y;
+            offset += stride;
+            offsetX = vertexOffset[RegionAttachment.OX2];
+            offsetY = vertexOffset[RegionAttachment.OY2];
+            worldVertices[offset] = offsetX * a + offsetY * b + x;
+            worldVertices[offset + 1] = offsetX * c + offsetY * d + y;
+            offset += stride;
+            offsetX = vertexOffset[RegionAttachment.OX3];
+            offsetY = vertexOffset[RegionAttachment.OY3];
+            worldVertices[offset] = offsetX * a + offsetY * b + x;
+            worldVertices[offset + 1] = offsetX * c + offsetY * d + y;
+            offset += stride;
+            offsetX = vertexOffset[RegionAttachment.OX4];
+            offsetY = vertexOffset[RegionAttachment.OY4];
+            worldVertices[offset] = offsetX * a + offsetY * b + x;
+            worldVertices[offset + 1] = offsetX * c + offsetY * d + y;
+        };
+        RegionAttachment.OX1 = 0;
+        RegionAttachment.OY1 = 1;
+        RegionAttachment.OX2 = 2;
+        RegionAttachment.OY2 = 3;
+        RegionAttachment.OX3 = 4;
+        RegionAttachment.OY3 = 5;
+        RegionAttachment.OX4 = 6;
+        RegionAttachment.OY4 = 7;
+        RegionAttachment.X1 = 0;
+        RegionAttachment.Y1 = 1;
+        RegionAttachment.C1R = 2;
+        RegionAttachment.C1G = 3;
+        RegionAttachment.C1B = 4;
+        RegionAttachment.C1A = 5;
+        RegionAttachment.U1 = 6;
+        RegionAttachment.V1 = 7;
+        RegionAttachment.X2 = 8;
+        RegionAttachment.Y2 = 9;
+        RegionAttachment.C2R = 10;
+        RegionAttachment.C2G = 11;
+        RegionAttachment.C2B = 12;
+        RegionAttachment.C2A = 13;
+        RegionAttachment.U2 = 14;
+        RegionAttachment.V2 = 15;
+        RegionAttachment.X3 = 16;
+        RegionAttachment.Y3 = 17;
+        RegionAttachment.C3R = 18;
+        RegionAttachment.C3G = 19;
+        RegionAttachment.C3B = 20;
+        RegionAttachment.C3A = 21;
+        RegionAttachment.U3 = 22;
+        RegionAttachment.V3 = 23;
+        RegionAttachment.X4 = 24;
+        RegionAttachment.Y4 = 25;
+        RegionAttachment.C4R = 26;
+        RegionAttachment.C4G = 27;
+        RegionAttachment.C4B = 28;
+        RegionAttachment.C4A = 29;
+        RegionAttachment.U4 = 30;
+        RegionAttachment.V4 = 31;
+        return RegionAttachment;
+    }(spine.Attachment));
+    spine.RegionAttachment = RegionAttachment;
 })(spine || (spine = {}));
 })(spine || (spine = {}));
 var spine;
 var spine;
 (function (spine) {
 (function (spine) {
-	var JitterEffect = (function () {
-		function JitterEffect(jitterX, jitterY) {
-			this.jitterX = 0;
-			this.jitterY = 0;
-			this.jitterX = jitterX;
-			this.jitterY = jitterY;
-		}
-		JitterEffect.prototype.begin = function (skeleton) {
-		};
-		JitterEffect.prototype.transform = function (position, uv, light, dark) {
-			position.x += spine.MathUtils.randomTriangular(-this.jitterX, this.jitterY);
-			position.y += spine.MathUtils.randomTriangular(-this.jitterX, this.jitterY);
-		};
-		JitterEffect.prototype.end = function () {
-		};
-		return JitterEffect;
-	}());
-	spine.JitterEffect = JitterEffect;
+    var JitterEffect = (function () {
+        function JitterEffect(jitterX, jitterY) {
+            this.jitterX = 0;
+            this.jitterY = 0;
+            this.jitterX = jitterX;
+            this.jitterY = jitterY;
+        }
+        JitterEffect.prototype.begin = function (skeleton) {
+        };
+        JitterEffect.prototype.transform = function (position, uv, light, dark) {
+            position.x += spine.MathUtils.randomTriangular(-this.jitterX, this.jitterY);
+            position.y += spine.MathUtils.randomTriangular(-this.jitterX, this.jitterY);
+        };
+        JitterEffect.prototype.end = function () {
+        };
+        return JitterEffect;
+    }());
+    spine.JitterEffect = JitterEffect;
 })(spine || (spine = {}));
 })(spine || (spine = {}));
 var spine;
 var spine;
 (function (spine) {
 (function (spine) {
-	var SwirlEffect = (function () {
-		function SwirlEffect(radius) {
-			this.centerX = 0;
-			this.centerY = 0;
-			this.radius = 0;
-			this.angle = 0;
-			this.worldX = 0;
-			this.worldY = 0;
-			this.radius = radius;
-		}
-		SwirlEffect.prototype.begin = function (skeleton) {
-			this.worldX = skeleton.x + this.centerX;
-			this.worldY = skeleton.y + this.centerY;
-		};
-		SwirlEffect.prototype.transform = function (position, uv, light, dark) {
-			var radAngle = this.angle * spine.MathUtils.degreesToRadians;
-			var x = position.x - this.worldX;
-			var y = position.y - this.worldY;
-			var dist = Math.sqrt(x * x + y * y);
-			if (dist < this.radius) {
-				var theta = SwirlEffect.interpolation.apply(0, radAngle, (this.radius - dist) / this.radius);
-				var cos = Math.cos(theta);
-				var sin = Math.sin(theta);
-				position.x = cos * x - sin * y + this.worldX;
-				position.y = sin * x + cos * y + this.worldY;
-			}
-		};
-		SwirlEffect.prototype.end = function () {
-		};
-		SwirlEffect.interpolation = new spine.PowOut(2);
-		return SwirlEffect;
-	}());
-	spine.SwirlEffect = SwirlEffect;
+    var SwirlEffect = (function () {
+        function SwirlEffect(radius) {
+            this.centerX = 0;
+            this.centerY = 0;
+            this.radius = 0;
+            this.angle = 0;
+            this.worldX = 0;
+            this.worldY = 0;
+            this.radius = radius;
+        }
+        SwirlEffect.prototype.begin = function (skeleton) {
+            this.worldX = skeleton.x + this.centerX;
+            this.worldY = skeleton.y + this.centerY;
+        };
+        SwirlEffect.prototype.transform = function (position, uv, light, dark) {
+            var radAngle = this.angle * spine.MathUtils.degreesToRadians;
+            var x = position.x - this.worldX;
+            var y = position.y - this.worldY;
+            var dist = Math.sqrt(x * x + y * y);
+            if (dist < this.radius) {
+                var theta = SwirlEffect.interpolation.apply(0, radAngle, (this.radius - dist) / this.radius);
+                var cos = Math.cos(theta);
+                var sin = Math.sin(theta);
+                position.x = cos * x - sin * y + this.worldX;
+                position.y = sin * x + cos * y + this.worldY;
+            }
+        };
+        SwirlEffect.prototype.end = function () {
+        };
+        SwirlEffect.interpolation = new spine.PowOut(2);
+        return SwirlEffect;
+    }());
+    spine.SwirlEffect = SwirlEffect;
 })(spine || (spine = {}));
 })(spine || (spine = {}));
 var spine;
 var spine;
 (function (spine) {
 (function (spine) {
-	var canvas;
-	(function (canvas) {
-		var AssetManager = (function (_super) {
-			__extends(AssetManager, _super);
-			function AssetManager(pathPrefix) {
-				if (pathPrefix === void 0) { pathPrefix = ""; }
-				return _super.call(this, function (image) { return new spine.canvas.CanvasTexture(image); }, pathPrefix) || this;
-			}
-			return AssetManager;
-		}(spine.AssetManager));
-		canvas.AssetManager = AssetManager;
-	})(canvas = spine.canvas || (spine.canvas = {}));
+    var canvas;
+    (function (canvas) {
+        var AssetManager = (function (_super) {
+            __extends(AssetManager, _super);
+            function AssetManager(pathPrefix) {
+                if (pathPrefix === void 0) { pathPrefix = ""; }
+                return _super.call(this, function (image) { return new spine.canvas.CanvasTexture(image); }, pathPrefix) || this;
+            }
+            return AssetManager;
+        }(spine.AssetManager));
+        canvas.AssetManager = AssetManager;
+    })(canvas = spine.canvas || (spine.canvas = {}));
 })(spine || (spine = {}));
 })(spine || (spine = {}));
 var spine;
 var spine;
 (function (spine) {
 (function (spine) {
-	var canvas;
-	(function (canvas) {
-		var CanvasTexture = (function (_super) {
-			__extends(CanvasTexture, _super);
-			function CanvasTexture(image) {
-				return _super.call(this, image) || this;
-			}
-			CanvasTexture.prototype.setFilters = function (minFilter, magFilter) { };
-			CanvasTexture.prototype.setWraps = function (uWrap, vWrap) { };
-			CanvasTexture.prototype.dispose = function () { };
-			return CanvasTexture;
-		}(spine.Texture));
-		canvas.CanvasTexture = CanvasTexture;
-	})(canvas = spine.canvas || (spine.canvas = {}));
+    var canvas;
+    (function (canvas) {
+        var CanvasTexture = (function (_super) {
+            __extends(CanvasTexture, _super);
+            function CanvasTexture(image) {
+                return _super.call(this, image) || this;
+            }
+            CanvasTexture.prototype.setFilters = function (minFilter, magFilter) { };
+            CanvasTexture.prototype.setWraps = function (uWrap, vWrap) { };
+            CanvasTexture.prototype.dispose = function () { };
+            return CanvasTexture;
+        }(spine.Texture));
+        canvas.CanvasTexture = CanvasTexture;
+    })(canvas = spine.canvas || (spine.canvas = {}));
 })(spine || (spine = {}));
 })(spine || (spine = {}));
 var spine;
 var spine;
 (function (spine) {
 (function (spine) {
-	var canvas;
-	(function (canvas) {
-		var SkeletonRenderer = (function () {
-			function SkeletonRenderer(context) {
-				this.triangleRendering = false;
-				this.debugRendering = false;
-				this.vertices = spine.Utils.newFloatArray(8 * 1024);
-				this.tempColor = new spine.Color();
-				this.ctx = context;
-			}
-			SkeletonRenderer.prototype.draw = function (skeleton) {
-				if (this.triangleRendering)
-					this.drawTriangles(skeleton);
-				else
-					this.drawImages(skeleton);
-			};
-			SkeletonRenderer.prototype.drawImages = function (skeleton) {
-				var ctx = this.ctx;
-				var drawOrder = skeleton.drawOrder;
-				if (this.debugRendering)
-					ctx.strokeStyle = "green";
-				ctx.save();
-				for (var i = 0, n = drawOrder.length; i < n; i++) {
-					var slot = drawOrder[i];
-					var attachment = slot.getAttachment();
-					var regionAttachment = null;
-					var region = null;
-					var image = null;
-					if (attachment instanceof spine.RegionAttachment) {
-						regionAttachment = attachment;
-						region = regionAttachment.region;
-						image = region.texture.getImage();
-					}
-					else
-						continue;
-					var skeleton_1 = slot.bone.skeleton;
-					var skeletonColor = skeleton_1.color;
-					var slotColor = slot.color;
-					var regionColor = regionAttachment.color;
-					var alpha = skeletonColor.a * slotColor.a * regionColor.a;
-					var color = this.tempColor;
-					color.set(skeletonColor.r * slotColor.r * regionColor.r, skeletonColor.g * slotColor.g * regionColor.g, skeletonColor.b * slotColor.b * regionColor.b, alpha);
-					var att = attachment;
-					var bone = slot.bone;
-					var w = region.width;
-					var h = region.height;
-					ctx.save();
-					ctx.transform(bone.a, bone.c, bone.b, bone.d, bone.worldX, bone.worldY);
-					ctx.translate(attachment.offset[0], attachment.offset[1]);
-					ctx.rotate(attachment.rotation * Math.PI / 180);
-					var atlasScale = att.width / w;
-					ctx.scale(atlasScale * attachment.scaleX, atlasScale * attachment.scaleY);
-					ctx.translate(w / 2, h / 2);
-					if (attachment.region.rotate) {
-						var t = w;
-						w = h;
-						h = t;
-						ctx.rotate(-Math.PI / 2);
-					}
-					ctx.scale(1, -1);
-					ctx.translate(-w / 2, -h / 2);
-					if (color.r != 1 || color.g != 1 || color.b != 1 || color.a != 1) {
-						ctx.globalAlpha = color.a;
-					}
-					ctx.drawImage(image, region.x, region.y, w, h, 0, 0, w, h);
-					if (this.debugRendering)
-						ctx.strokeRect(0, 0, w, h);
-					ctx.restore();
-				}
-				ctx.restore();
-			};
-			SkeletonRenderer.prototype.drawTriangles = function (skeleton) {
-				var blendMode = null;
-				var vertices = this.vertices;
-				var triangles = null;
-				var drawOrder = skeleton.drawOrder;
-				for (var i = 0, n = drawOrder.length; i < n; i++) {
-					var slot = drawOrder[i];
-					var attachment = slot.getAttachment();
-					var texture = null;
-					var region = null;
-					if (attachment instanceof spine.RegionAttachment) {
-						var regionAttachment = attachment;
-						vertices = this.computeRegionVertices(slot, regionAttachment, false);
-						triangles = SkeletonRenderer.QUAD_TRIANGLES;
-						region = regionAttachment.region;
-						texture = region.texture.getImage();
-					}
-					else if (attachment instanceof spine.MeshAttachment) {
-						var mesh = attachment;
-						vertices = this.computeMeshVertices(slot, mesh, false);
-						triangles = mesh.triangles;
-						texture = mesh.region.renderObject.texture.getImage();
-					}
-					else
-						continue;
-					if (texture != null) {
-						var slotBlendMode = slot.data.blendMode;
-						if (slotBlendMode != blendMode) {
-							blendMode = slotBlendMode;
-						}
-						var skeleton_2 = slot.bone.skeleton;
-						var skeletonColor = skeleton_2.color;
-						var slotColor = slot.color;
-						var attachmentColor = attachment.color;
-						var alpha = skeletonColor.a * slotColor.a * attachmentColor.a;
-						var color = this.tempColor;
-						color.set(skeletonColor.r * slotColor.r * attachmentColor.r, skeletonColor.g * slotColor.g * attachmentColor.g, skeletonColor.b * slotColor.b * attachmentColor.b, alpha);
-						var ctx = this.ctx;
-						if (color.r != 1 || color.g != 1 || color.b != 1 || color.a != 1) {
-							ctx.globalAlpha = color.a;
-						}
-						for (var j = 0; j < triangles.length; j += 3) {
-							var t1 = triangles[j] * 8, t2 = triangles[j + 1] * 8, t3 = triangles[j + 2] * 8;
-							var x0 = vertices[t1], y0 = vertices[t1 + 1], u0 = vertices[t1 + 6], v0 = vertices[t1 + 7];
-							var x1 = vertices[t2], y1 = vertices[t2 + 1], u1 = vertices[t2 + 6], v1 = vertices[t2 + 7];
-							var x2 = vertices[t3], y2 = vertices[t3 + 1], u2 = vertices[t3 + 6], v2 = vertices[t3 + 7];
-							this.drawTriangle(texture, x0, y0, u0, v0, x1, y1, u1, v1, x2, y2, u2, v2);
-							if (this.debugRendering) {
-								ctx.strokeStyle = "green";
-								ctx.beginPath();
-								ctx.moveTo(x0, y0);
-								ctx.lineTo(x1, y1);
-								ctx.lineTo(x2, y2);
-								ctx.lineTo(x0, y0);
-								ctx.stroke();
-							}
-						}
-					}
-				}
-				this.ctx.globalAlpha = 1;
-			};
-			SkeletonRenderer.prototype.drawTriangle = function (img, x0, y0, u0, v0, x1, y1, u1, v1, x2, y2, u2, v2) {
-				var ctx = this.ctx;
-				u0 *= img.width;
-				v0 *= img.height;
-				u1 *= img.width;
-				v1 *= img.height;
-				u2 *= img.width;
-				v2 *= img.height;
-				ctx.beginPath();
-				ctx.moveTo(x0, y0);
-				ctx.lineTo(x1, y1);
-				ctx.lineTo(x2, y2);
-				ctx.closePath();
-				x1 -= x0;
-				y1 -= y0;
-				x2 -= x0;
-				y2 -= y0;
-				u1 -= u0;
-				v1 -= v0;
-				u2 -= u0;
-				v2 -= v0;
-				var det = 1 / (u1 * v2 - u2 * v1), a = (v2 * x1 - v1 * x2) * det, b = (v2 * y1 - v1 * y2) * det, c = (u1 * x2 - u2 * x1) * det, d = (u1 * y2 - u2 * y1) * det, e = x0 - a * u0 - c * v0, f = y0 - b * u0 - d * v0;
-				ctx.save();
-				ctx.transform(a, b, c, d, e, f);
-				ctx.clip();
-				ctx.drawImage(img, 0, 0);
-				ctx.restore();
-			};
-			SkeletonRenderer.prototype.computeRegionVertices = function (slot, region, pma) {
-				var skeleton = slot.bone.skeleton;
-				var skeletonColor = skeleton.color;
-				var slotColor = slot.color;
-				var regionColor = region.color;
-				var alpha = skeletonColor.a * slotColor.a * regionColor.a;
-				var multiplier = pma ? alpha : 1;
-				var color = this.tempColor;
-				color.set(skeletonColor.r * slotColor.r * regionColor.r * multiplier, skeletonColor.g * slotColor.g * regionColor.g * multiplier, skeletonColor.b * slotColor.b * regionColor.b * multiplier, alpha);
-				region.computeWorldVertices(slot.bone, this.vertices, 0, SkeletonRenderer.VERTEX_SIZE);
-				var vertices = this.vertices;
-				var uvs = region.uvs;
-				vertices[spine.RegionAttachment.C1R] = color.r;
-				vertices[spine.RegionAttachment.C1G] = color.g;
-				vertices[spine.RegionAttachment.C1B] = color.b;
-				vertices[spine.RegionAttachment.C1A] = color.a;
-				vertices[spine.RegionAttachment.U1] = uvs[0];
-				vertices[spine.RegionAttachment.V1] = uvs[1];
-				vertices[spine.RegionAttachment.C2R] = color.r;
-				vertices[spine.RegionAttachment.C2G] = color.g;
-				vertices[spine.RegionAttachment.C2B] = color.b;
-				vertices[spine.RegionAttachment.C2A] = color.a;
-				vertices[spine.RegionAttachment.U2] = uvs[2];
-				vertices[spine.RegionAttachment.V2] = uvs[3];
-				vertices[spine.RegionAttachment.C3R] = color.r;
-				vertices[spine.RegionAttachment.C3G] = color.g;
-				vertices[spine.RegionAttachment.C3B] = color.b;
-				vertices[spine.RegionAttachment.C3A] = color.a;
-				vertices[spine.RegionAttachment.U3] = uvs[4];
-				vertices[spine.RegionAttachment.V3] = uvs[5];
-				vertices[spine.RegionAttachment.C4R] = color.r;
-				vertices[spine.RegionAttachment.C4G] = color.g;
-				vertices[spine.RegionAttachment.C4B] = color.b;
-				vertices[spine.RegionAttachment.C4A] = color.a;
-				vertices[spine.RegionAttachment.U4] = uvs[6];
-				vertices[spine.RegionAttachment.V4] = uvs[7];
-				return vertices;
-			};
-			SkeletonRenderer.prototype.computeMeshVertices = function (slot, mesh, pma) {
-				var skeleton = slot.bone.skeleton;
-				var skeletonColor = skeleton.color;
-				var slotColor = slot.color;
-				var regionColor = mesh.color;
-				var alpha = skeletonColor.a * slotColor.a * regionColor.a;
-				var multiplier = pma ? alpha : 1;
-				var color = this.tempColor;
-				color.set(skeletonColor.r * slotColor.r * regionColor.r * multiplier, skeletonColor.g * slotColor.g * regionColor.g * multiplier, skeletonColor.b * slotColor.b * regionColor.b * multiplier, alpha);
-				var numVertices = mesh.worldVerticesLength / 2;
-				if (this.vertices.length < mesh.worldVerticesLength) {
-					this.vertices = spine.Utils.newFloatArray(mesh.worldVerticesLength);
-				}
-				var vertices = this.vertices;
-				mesh.computeWorldVertices(slot, 0, mesh.worldVerticesLength, vertices, 0, SkeletonRenderer.VERTEX_SIZE);
-				var uvs = mesh.uvs;
-				for (var i = 0, n = numVertices, u = 0, v = 2; i < n; i++) {
-					vertices[v++] = color.r;
-					vertices[v++] = color.g;
-					vertices[v++] = color.b;
-					vertices[v++] = color.a;
-					vertices[v++] = uvs[u++];
-					vertices[v++] = uvs[u++];
-					v += 2;
-				}
-				return vertices;
-			};
-			SkeletonRenderer.QUAD_TRIANGLES = [0, 1, 2, 2, 3, 0];
-			SkeletonRenderer.VERTEX_SIZE = 2 + 2 + 4;
-			return SkeletonRenderer;
-		}());
-		canvas.SkeletonRenderer = SkeletonRenderer;
-	})(canvas = spine.canvas || (spine.canvas = {}));
+    var canvas;
+    (function (canvas) {
+        var SkeletonRenderer = (function () {
+            function SkeletonRenderer(context) {
+                this.triangleRendering = false;
+                this.debugRendering = false;
+                this.vertices = spine.Utils.newFloatArray(8 * 1024);
+                this.tempColor = new spine.Color();
+                this.ctx = context;
+            }
+            SkeletonRenderer.prototype.draw = function (skeleton) {
+                if (this.triangleRendering)
+                    this.drawTriangles(skeleton);
+                else
+                    this.drawImages(skeleton);
+            };
+            SkeletonRenderer.prototype.drawImages = function (skeleton) {
+                var ctx = this.ctx;
+                var drawOrder = skeleton.drawOrder;
+                if (this.debugRendering)
+                    ctx.strokeStyle = "green";
+                ctx.save();
+                for (var i = 0, n = drawOrder.length; i < n; i++) {
+                    var slot = drawOrder[i];
+                    var attachment = slot.getAttachment();
+                    var regionAttachment = null;
+                    var region = null;
+                    var image = null;
+                    if (attachment instanceof spine.RegionAttachment) {
+                        regionAttachment = attachment;
+                        region = regionAttachment.region;
+                        image = region.texture.getImage();
+                    }
+                    else
+                        continue;
+                    var skeleton_1 = slot.bone.skeleton;
+                    var skeletonColor = skeleton_1.color;
+                    var slotColor = slot.color;
+                    var regionColor = regionAttachment.color;
+                    var alpha = skeletonColor.a * slotColor.a * regionColor.a;
+                    var color = this.tempColor;
+                    color.set(skeletonColor.r * slotColor.r * regionColor.r, skeletonColor.g * slotColor.g * regionColor.g, skeletonColor.b * slotColor.b * regionColor.b, alpha);
+                    var att = attachment;
+                    var bone = slot.bone;
+                    var w = region.width;
+                    var h = region.height;
+                    ctx.save();
+                    ctx.transform(bone.a, bone.c, bone.b, bone.d, bone.worldX, bone.worldY);
+                    ctx.translate(attachment.offset[0], attachment.offset[1]);
+                    ctx.rotate(attachment.rotation * Math.PI / 180);
+                    var atlasScale = att.width / w;
+                    ctx.scale(atlasScale * attachment.scaleX, atlasScale * attachment.scaleY);
+                    ctx.translate(w / 2, h / 2);
+                    if (attachment.region.rotate) {
+                        var t = w;
+                        w = h;
+                        h = t;
+                        ctx.rotate(-Math.PI / 2);
+                    }
+                    ctx.scale(1, -1);
+                    ctx.translate(-w / 2, -h / 2);
+                    if (color.r != 1 || color.g != 1 || color.b != 1 || color.a != 1) {
+                        ctx.globalAlpha = color.a;
+                    }
+                    ctx.drawImage(image, region.x, region.y, w, h, 0, 0, w, h);
+                    if (this.debugRendering)
+                        ctx.strokeRect(0, 0, w, h);
+                    ctx.restore();
+                }
+                ctx.restore();
+            };
+            SkeletonRenderer.prototype.drawTriangles = function (skeleton) {
+                var blendMode = null;
+                var vertices = this.vertices;
+                var triangles = null;
+                var drawOrder = skeleton.drawOrder;
+                for (var i = 0, n = drawOrder.length; i < n; i++) {
+                    var slot = drawOrder[i];
+                    var attachment = slot.getAttachment();
+                    var texture = null;
+                    var region = null;
+                    if (attachment instanceof spine.RegionAttachment) {
+                        var regionAttachment = attachment;
+                        vertices = this.computeRegionVertices(slot, regionAttachment, false);
+                        triangles = SkeletonRenderer.QUAD_TRIANGLES;
+                        region = regionAttachment.region;
+                        texture = region.texture.getImage();
+                    }
+                    else if (attachment instanceof spine.MeshAttachment) {
+                        var mesh = attachment;
+                        vertices = this.computeMeshVertices(slot, mesh, false);
+                        triangles = mesh.triangles;
+                        texture = mesh.region.renderObject.texture.getImage();
+                    }
+                    else
+                        continue;
+                    if (texture != null) {
+                        var slotBlendMode = slot.data.blendMode;
+                        if (slotBlendMode != blendMode) {
+                            blendMode = slotBlendMode;
+                        }
+                        var skeleton_2 = slot.bone.skeleton;
+                        var skeletonColor = skeleton_2.color;
+                        var slotColor = slot.color;
+                        var attachmentColor = attachment.color;
+                        var alpha = skeletonColor.a * slotColor.a * attachmentColor.a;
+                        var color = this.tempColor;
+                        color.set(skeletonColor.r * slotColor.r * attachmentColor.r, skeletonColor.g * slotColor.g * attachmentColor.g, skeletonColor.b * slotColor.b * attachmentColor.b, alpha);
+                        var ctx = this.ctx;
+                        if (color.r != 1 || color.g != 1 || color.b != 1 || color.a != 1) {
+                            ctx.globalAlpha = color.a;
+                        }
+                        for (var j = 0; j < triangles.length; j += 3) {
+                            var t1 = triangles[j] * 8, t2 = triangles[j + 1] * 8, t3 = triangles[j + 2] * 8;
+                            var x0 = vertices[t1], y0 = vertices[t1 + 1], u0 = vertices[t1 + 6], v0 = vertices[t1 + 7];
+                            var x1 = vertices[t2], y1 = vertices[t2 + 1], u1 = vertices[t2 + 6], v1 = vertices[t2 + 7];
+                            var x2 = vertices[t3], y2 = vertices[t3 + 1], u2 = vertices[t3 + 6], v2 = vertices[t3 + 7];
+                            this.drawTriangle(texture, x0, y0, u0, v0, x1, y1, u1, v1, x2, y2, u2, v2);
+                            if (this.debugRendering) {
+                                ctx.strokeStyle = "green";
+                                ctx.beginPath();
+                                ctx.moveTo(x0, y0);
+                                ctx.lineTo(x1, y1);
+                                ctx.lineTo(x2, y2);
+                                ctx.lineTo(x0, y0);
+                                ctx.stroke();
+                            }
+                        }
+                    }
+                }
+                this.ctx.globalAlpha = 1;
+            };
+            SkeletonRenderer.prototype.drawTriangle = function (img, x0, y0, u0, v0, x1, y1, u1, v1, x2, y2, u2, v2) {
+                var ctx = this.ctx;
+                u0 *= img.width;
+                v0 *= img.height;
+                u1 *= img.width;
+                v1 *= img.height;
+                u2 *= img.width;
+                v2 *= img.height;
+                ctx.beginPath();
+                ctx.moveTo(x0, y0);
+                ctx.lineTo(x1, y1);
+                ctx.lineTo(x2, y2);
+                ctx.closePath();
+                x1 -= x0;
+                y1 -= y0;
+                x2 -= x0;
+                y2 -= y0;
+                u1 -= u0;
+                v1 -= v0;
+                u2 -= u0;
+                v2 -= v0;
+                var det = 1 / (u1 * v2 - u2 * v1), a = (v2 * x1 - v1 * x2) * det, b = (v2 * y1 - v1 * y2) * det, c = (u1 * x2 - u2 * x1) * det, d = (u1 * y2 - u2 * y1) * det, e = x0 - a * u0 - c * v0, f = y0 - b * u0 - d * v0;
+                ctx.save();
+                ctx.transform(a, b, c, d, e, f);
+                ctx.clip();
+                ctx.drawImage(img, 0, 0);
+                ctx.restore();
+            };
+            SkeletonRenderer.prototype.computeRegionVertices = function (slot, region, pma) {
+                var skeleton = slot.bone.skeleton;
+                var skeletonColor = skeleton.color;
+                var slotColor = slot.color;
+                var regionColor = region.color;
+                var alpha = skeletonColor.a * slotColor.a * regionColor.a;
+                var multiplier = pma ? alpha : 1;
+                var color = this.tempColor;
+                color.set(skeletonColor.r * slotColor.r * regionColor.r * multiplier, skeletonColor.g * slotColor.g * regionColor.g * multiplier, skeletonColor.b * slotColor.b * regionColor.b * multiplier, alpha);
+                region.computeWorldVertices(slot.bone, this.vertices, 0, SkeletonRenderer.VERTEX_SIZE);
+                var vertices = this.vertices;
+                var uvs = region.uvs;
+                vertices[spine.RegionAttachment.C1R] = color.r;
+                vertices[spine.RegionAttachment.C1G] = color.g;
+                vertices[spine.RegionAttachment.C1B] = color.b;
+                vertices[spine.RegionAttachment.C1A] = color.a;
+                vertices[spine.RegionAttachment.U1] = uvs[0];
+                vertices[spine.RegionAttachment.V1] = uvs[1];
+                vertices[spine.RegionAttachment.C2R] = color.r;
+                vertices[spine.RegionAttachment.C2G] = color.g;
+                vertices[spine.RegionAttachment.C2B] = color.b;
+                vertices[spine.RegionAttachment.C2A] = color.a;
+                vertices[spine.RegionAttachment.U2] = uvs[2];
+                vertices[spine.RegionAttachment.V2] = uvs[3];
+                vertices[spine.RegionAttachment.C3R] = color.r;
+                vertices[spine.RegionAttachment.C3G] = color.g;
+                vertices[spine.RegionAttachment.C3B] = color.b;
+                vertices[spine.RegionAttachment.C3A] = color.a;
+                vertices[spine.RegionAttachment.U3] = uvs[4];
+                vertices[spine.RegionAttachment.V3] = uvs[5];
+                vertices[spine.RegionAttachment.C4R] = color.r;
+                vertices[spine.RegionAttachment.C4G] = color.g;
+                vertices[spine.RegionAttachment.C4B] = color.b;
+                vertices[spine.RegionAttachment.C4A] = color.a;
+                vertices[spine.RegionAttachment.U4] = uvs[6];
+                vertices[spine.RegionAttachment.V4] = uvs[7];
+                return vertices;
+            };
+            SkeletonRenderer.prototype.computeMeshVertices = function (slot, mesh, pma) {
+                var skeleton = slot.bone.skeleton;
+                var skeletonColor = skeleton.color;
+                var slotColor = slot.color;
+                var regionColor = mesh.color;
+                var alpha = skeletonColor.a * slotColor.a * regionColor.a;
+                var multiplier = pma ? alpha : 1;
+                var color = this.tempColor;
+                color.set(skeletonColor.r * slotColor.r * regionColor.r * multiplier, skeletonColor.g * slotColor.g * regionColor.g * multiplier, skeletonColor.b * slotColor.b * regionColor.b * multiplier, alpha);
+                var numVertices = mesh.worldVerticesLength / 2;
+                if (this.vertices.length < mesh.worldVerticesLength) {
+                    this.vertices = spine.Utils.newFloatArray(mesh.worldVerticesLength);
+                }
+                var vertices = this.vertices;
+                mesh.computeWorldVertices(slot, 0, mesh.worldVerticesLength, vertices, 0, SkeletonRenderer.VERTEX_SIZE);
+                var uvs = mesh.uvs;
+                for (var i = 0, n = numVertices, u = 0, v = 2; i < n; i++) {
+                    vertices[v++] = color.r;
+                    vertices[v++] = color.g;
+                    vertices[v++] = color.b;
+                    vertices[v++] = color.a;
+                    vertices[v++] = uvs[u++];
+                    vertices[v++] = uvs[u++];
+                    v += 2;
+                }
+                return vertices;
+            };
+            SkeletonRenderer.QUAD_TRIANGLES = [0, 1, 2, 2, 3, 0];
+            SkeletonRenderer.VERTEX_SIZE = 2 + 2 + 4;
+            return SkeletonRenderer;
+        }());
+        canvas.SkeletonRenderer = SkeletonRenderer;
+    })(canvas = spine.canvas || (spine.canvas = {}));
 })(spine || (spine = {}));
 })(spine || (spine = {}));
 //# sourceMappingURL=spine-canvas.js.map
 //# sourceMappingURL=spine-canvas.js.map

+ 1 - 1
spine-ts/canvas/example/index.html

@@ -71,7 +71,7 @@ function loadSkeleton (name, initialAnimation, skin) {
 	// Set the scale to apply during parsing, parse the file, and create a new skeleton.
 	// Set the scale to apply during parsing, parse the file, and create a new skeleton.
 	var skeletonData = skeletonJson.readSkeletonData(assetManager.get("assets/" + name + ".json"));
 	var skeletonData = skeletonJson.readSkeletonData(assetManager.get("assets/" + name + ".json"));
 	var skeleton = new spine.Skeleton(skeletonData);
 	var skeleton = new spine.Skeleton(skeletonData);
-	skeleton.flipY = true;
+	skeleton.scaleY = -1;
 	var bounds = calculateBounds(skeleton);
 	var bounds = calculateBounds(skeleton);
 	skeleton.setSkinByName(skin);
 	skeleton.setSkinByName(skin);