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@@ -8,9 +8,9 @@ namespace UnrealBuildTool.Rules
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{
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{
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PublicIncludePaths.AddRange(new string[] { "SpinePlugin/Public", "SpinePlugin/Public/spine-cpp/include" });
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PublicIncludePaths.AddRange(new string[] { "SpinePlugin/Public", "SpinePlugin/Public/spine-cpp/include" });
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PrivateIncludePaths.AddRange(new string[] { "SpinePlugin/Private", "SpinePlugin/Public/spine-cpp/include" });
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PrivateIncludePaths.AddRange(new string[] { "SpinePlugin/Private", "SpinePlugin/Public/spine-cpp/include" });
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- PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "RHI", "RenderCore", "ShaderCore", "ProceduralMeshComponent", "UMG", "Slate", "SlateCore" });
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+ PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "RHI", "RenderCore", "ShaderCore", "ProceduralMeshComponent", "UMG", "Slate", "SlateCore" });
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Definitions.Add("SPINE_UE4");
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Definitions.Add("SPINE_UE4");
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- // In Unreal 4.20, comment the above line, uncomment the below line
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+ // In Unreal 4.20+, comment the above line, uncomment the below line
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// PublicDefinitions.Add("SPINE_UE4");
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// PublicDefinitions.Add("SPINE_UE4");
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}
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}
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}
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}
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